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Rebase against e8b9bda53ac39c913ddc93de0308f0c8b69605fc.
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@@ -1687,7 +1687,7 @@ diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
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diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
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--- a/dlls/d3d9/tests/visual.c
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+++ b/dlls/d3d9/tests/visual.c
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@@ -1164,7 +1164,11 @@
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@@ -1195,7 +1195,11 @@
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* result on Wine.
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* {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS, 0},
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* {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS, 0}, */
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@@ -1699,7 +1699,7 @@ diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
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/* Vendor-specific formats like ATI2N are a non-issue here since they're not
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* supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET
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* when created as texture. */
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@@ -17304,7 +17308,11 @@
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@@ -17363,7 +17367,11 @@
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fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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