mirror of
https://gitlab.winehq.org/wine/wine-staging.git
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Rebase against f0053d06c4fc168360da638fa26f1927fe975262.
This commit is contained in:
parent
cf7f966347
commit
e2e98ce27a
@ -1,4 +1,4 @@
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From 166196873b1b6149e6f026abefef31b17e087cf4 Mon Sep 17 00:00:00 2001
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From fa15751fb4c91885360b81474abf16b5a4b93a99 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Sun, 20 Jul 2014 22:22:14 +0200
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Subject: wined3d: allow changing strict drawing through an exported function
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@ -9,7 +9,7 @@ Subject: wined3d: allow changing strict drawing through an exported function
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2 files changed, 7 insertions(+)
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diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
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index 53eb97a..57500f2 100644
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index d31cf9a..dd2def2 100644
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--- a/dlls/wined3d/wined3d.spec
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+++ b/dlls/wined3d/wined3d.spec
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@@ -222,6 +222,8 @@
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@ -20,7 +20,7 @@ index 53eb97a..57500f2 100644
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+
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@ cdecl wined3d_surface_get_parent(ptr)
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@ cdecl wined3d_surface_get_pitch(ptr)
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@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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index 0543d97..78cc3a2 100644
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--- a/dlls/wined3d/wined3d_main.c
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@ -51,7 +51,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "02008a6f2e373ba4ff06deb8ca124ecd65b57227"
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echo "f0053d06c4fc168360da638fa26f1927fe975262"
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}
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# Show version information
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@ -1,4 +1,4 @@
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From 9ac5eaa0e224fa33ef7afc9520d54262de9e506d Mon Sep 17 00:00:00 2001
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From 0121313746277d4ade36ddf19f616fbbb481304e Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Thu, 19 Sep 2013 14:22:24 +0200
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Subject: wined3d: Merge get_pitch functions.
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@ -51,7 +51,7 @@ index 44cdb43..ed598cc 100644
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+ TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
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+}
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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index b14d0a3..df9b855 100644
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index 65cb3b7..293b78d 100644
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -364,6 +364,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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@ -157,8 +157,8 @@ index b14d0a3..df9b855 100644
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+ return row_pitch;
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}
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HRESULT CDECL wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
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@@ -2020,20 +2011,21 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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@@ -1959,20 +1950,21 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
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valid_location = WINED3D_LOCATION_USER_MEMORY;
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}
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@ -184,7 +184,7 @@ index b14d0a3..df9b855 100644
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}
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/* The format might be changed to a format that needs conversion.
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@@ -2655,7 +2647,7 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
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@@ -2594,7 +2586,7 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
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if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
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map_desc->row_pitch = surface->resource.width * format->byte_count;
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else
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@ -193,7 +193,7 @@ index b14d0a3..df9b855 100644
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map_desc->slice_pitch = surface->resource.height * map_desc->row_pitch;
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if (!box)
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@@ -2706,6 +2698,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
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@@ -2645,6 +2637,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
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int i;
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BOOL srcIsUpsideDown;
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struct wined3d_bo_address data;
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@ -201,7 +201,7 @@ index b14d0a3..df9b855 100644
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surface_get_memory(surface, &data, dst_location);
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@@ -2747,8 +2740,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
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@@ -2686,8 +2679,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
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}
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/* Setup pixel store pack state -- to glReadPixels into the correct place */
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@ -212,7 +212,7 @@ index b14d0a3..df9b855 100644
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checkGLcall("glPixelStorei");
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gl_info->gl_ops.gl.p_glReadPixels(0, 0,
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@@ -2765,8 +2758,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
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@@ -2704,8 +2697,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
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{
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/* glReadPixels returns the image upside down, and there is no way to prevent this.
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* Flip the lines in software. */
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@ -221,7 +221,7 @@ index b14d0a3..df9b855 100644
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if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch)))
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goto error;
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@@ -3920,7 +3911,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -3859,7 +3850,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_device *device = surface->resource.device;
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const struct wined3d_color_key_conversion *conversion;
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struct wined3d_texture *texture = surface->container;
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@ -230,7 +230,7 @@ index b14d0a3..df9b855 100644
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struct wined3d_bo_address data;
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struct wined3d_format format;
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POINT dst_point = {0, 0};
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@@ -4005,7 +3996,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -3944,7 +3935,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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wined3d_texture_bind_and_dirtify(texture, context, srgb);
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width = surface->resource.width;
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@ -239,7 +239,7 @@ index b14d0a3..df9b855 100644
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format = *texture->resource.format;
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if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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@@ -4043,9 +4034,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -3982,9 +3973,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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context_release(context);
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return E_OUTOFMEMORY;
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}
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@ -251,7 +251,7 @@ index b14d0a3..df9b855 100644
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data.addr = mem;
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}
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else if (conversion)
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@@ -4065,14 +4056,14 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -4004,14 +3995,14 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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}
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if (texture->swapchain && texture->swapchain->palette)
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palette = texture->swapchain->palette;
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@ -270,10 +270,10 @@ index b14d0a3..df9b855 100644
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HeapFree(GetProcessHeap(), 0, mem);
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index 297ab27..6daf572 100644
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index 0c48c91..8646e82 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -1142,7 +1142,7 @@ static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_reso
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@@ -1141,7 +1141,7 @@ static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_reso
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struct wined3d_const_bo_address addr;
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unsigned int row_pitch, slice_pitch;
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@ -336,10 +336,10 @@ index 3ac7f98..9235f3f 100644
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if (!box)
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 1f29257..865f476 100644
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index 8b2cdb2..a0b7681 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2275,6 +2275,7 @@ struct wined3d_resource
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@@ -2276,6 +2276,7 @@ struct wined3d_resource
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UINT size;
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DWORD priority;
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void *heap_memory;
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@ -347,7 +347,7 @@ index 1f29257..865f476 100644
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struct list resource_list_entry;
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void *parent;
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@@ -2302,6 +2303,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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@@ -2303,6 +2304,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -356,7 +356,7 @@ index 1f29257..865f476 100644
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GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@@ -2437,7 +2440,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN
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@@ -2438,7 +2441,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN
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HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
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unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
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void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
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@ -364,7 +364,7 @@ index 1f29257..865f476 100644
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void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
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BOOL srgb_mode) DECLSPEC_HIDDEN;
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void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
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@@ -2490,7 +2492,6 @@ struct wined3d_surface
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@@ -2491,7 +2493,6 @@ struct wined3d_surface
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DWORD flags;
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