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Updated patch to emulate \Device\Null using /dev/null, use a proper device driver.
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@@ -121,7 +121,6 @@ for more details.*
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* D3DCompileShader should filter specific warning messages ([Wine Bug #33770](https://bugs.winehq.org/show_bug.cgi?id=33770))
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* Do not append duplicate NULL characters when importing keys with regedit ([Wine Bug #37575](https://bugs.winehq.org/show_bug.cgi?id=37575))
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* Do not fail when a used context is passed to wglShareLists ([Wine Bug #11436](https://bugs.winehq.org/show_bug.cgi?id=11436))
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* Emulate \Device\Null using /dev/null ([Wine Bug #38107](https://bugs.winehq.org/show_bug.cgi?id=38107))
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* Emulate access to KI_USER_SHARED_DATA kernel page on x86_64 ([Wine Bug #33849](https://bugs.winehq.org/show_bug.cgi?id=33849))
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* Enforce that surfaces are flushed after ReleaseDC
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* Ensure NtProtectVirtualMemory and NtCreateSection are on separate pages ([Wine Bug #33162](https://bugs.winehq.org/show_bug.cgi?id=33162))
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@@ -189,6 +188,7 @@ for more details.*
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* Implement mscoree._CorValidateImage for mono runtime
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* Implement ntoskrnl driver testing framework.
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* Implement ntoskrnl.KeInitializeMutex
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* Implement null.sys to provide \Device\Null ([Wine Bug #38107](https://bugs.winehq.org/show_bug.cgi?id=38107))
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* Implement proper handling of CLI .NET images in Wine library loader
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* Implement stub for ntoskrnl.IoGetAttachedDeviceReference
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* Implement stub for ntoskrnl.KeDelayExecutionThread.
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