Added patch to use a linear resampler when there a large number of dsound mixing buffers.

This commit is contained in:
Erich E. Hoover 2014-08-07 17:32:39 -06:00
parent 368f765134
commit dea02ac53a
5 changed files with 149 additions and 1 deletions

View File

@ -20,6 +20,7 @@ Wine-Compholio contains fixes for the following Wine bugs:
* Add implementation of WTSEnumerateProcessesW ([Wine Bug #29903](http://bugs.winehq.org/show_bug.cgi?id=29903 "Some Microsoft debuggers fail to enumerate processes due to wtsapi32.WTSEnumerateProcessesW() being a stub (Microsoft Visual Studio 2005, DbgCLR from .NET 2.0 SDK)"))
* Add support for extra large and jumbo icon lists in shell32 ([Wine Bug #24721](http://bugs.winehq.org/show_bug.cgi?id=24721 "Explorer++ crashes when choosing to view large icons or extra large icons"))
* Allow special characters in pipe names ([Wine Bug #28995](http://bugs.winehq.org/show_bug.cgi?id=28995 "Unable to use named pipes with \">\" character in the name"))
* Audio stuttering and performance drops in multiple applications ([Wine Bug #30639](http://bugs.winehq.org/show_bug.cgi?id=30639 "Audio stuttering and performance drops in Star Wolves 3"))
* Fix for ConnectNamedPort return value in overlapped mode ([Wine Bug #16550](http://bugs.winehq.org/show_bug.cgi?id=16550 "ConnectNamedPort should never return OK in overlapped mode (affects chromium ui_tests.exe)"))
* GetSecurityInfo returns NULL DACL for process object ([Wine Bug #15980](http://bugs.winehq.org/show_bug.cgi?id=15980 "Rhapsody 2 crashes on startup (GetSecurityInfo returns NULL DACL for process object)"))
* Implement LoadIconMetric function ([Wine Bug #35375](http://bugs.winehq.org/show_bug.cgi?id=35375 "Multiple applications need Vista+ API COMCTL32.dll.380 a.k.a. 'LoadIconMetric' (Solidworks 2013 systray monitor, Microsoft One/SkyDrive)"))

3
debian/changelog vendored
View File

@ -17,10 +17,11 @@ wine-compholio (1.7.24) UNRELEASED; urgency=low
* Added patch to use manual redirection for RunDLL_CallEntry16.
* Added patch to set ldr.EntryPoint for main executable.
* Added patch to fix invalid memory access in windowscodecs/PropertyBag.
* Added patch to use a linear resampler when there a large number of dsound mixing buffers.
* Removed patch to create Vista directories (accepted upstream).
* Removed strmbase/quartz locking fix patches (accepted upstream).
* Removed windowscodecs/PropertyBag patch (accepted upstream).
-- Erich E. Hoover <erich.e.hoover@gmail.com> Thu, 07 Aug 2014 23:57:43 +0200
-- Erich E. Hoover <erich.e.hoover@gmail.com> Thu, 07 Aug 2014 17:31:56 -0600
wine-compholio (1.7.23) unstable; urgency=low
* Rewrite of patch system to simplify maintaining large patchsets.

View File

@ -10,6 +10,7 @@ PATCHLIST := Miscellaneous.ok \
atl-IOCS_Property.ok \
comctl32-LoadIconMetric.ok \
ddraw-Empty_Hardware_Flags.ok \
dsound-Fast_Mixer.ok \
fonts-Missing_Fonts.ok \
iphlpapi-TCP_Table.ok \
kernel32-GetSystemTimes.ok \
@ -160,6 +161,24 @@ ddraw-Empty_Hardware_Flags.ok:
echo '+ { "ddraw-Empty_Hardware_Flags", "Erich E. Hoover", "Return empty D3D hardware flags for HEL device enumeration." },'; \
) > ddraw-Empty_Hardware_Flags.ok
# Patchset dsound-Fast_Mixer
# |
# | Included patches:
# | * Add a linear resampler for use with a large number of dsound mixing buffers. [by Alexander E. Patrakov]
# |
# | This patchset fixes the following Wine bugs:
# | * [#30639] Audio stuttering and performance drops in Star Wolves 3
# |
# | Modified files:
# | * dlls/dsound/dsound_main.c, dlls/dsound/dsound_private.h, dlls/dsound/mixer.c
# |
.INTERMEDIATE: dsound-Fast_Mixer.ok
dsound-Fast_Mixer.ok:
$(PATCH) < dsound-Fast_Mixer/0001-dsound-Add-a-linear-resampler-for-use-with-a-large-n.patch
@( \
echo '+ { "dsound-Fast_Mixer", "Alexander E. Patrakov", "Add a linear resampler for use with a large number of dsound mixing buffers." },'; \
) > dsound-Fast_Mixer.ok
# Patchset fonts-Missing_Fonts
# |
# | Included patches:

View File

@ -0,0 +1,123 @@
From c62167818f1d4f14eb98e1590beec11056e5712f Mon Sep 17 00:00:00 2001
From: "Alexander E. Patrakov" <patrakov at gmail.com>
Date: Thu, 7 Aug 2014 17:15:00 -0600
Subject: dsound: Add a linear resampler for use with a large number of mixing
buffers.
---
dlls/dsound/dsound_main.c | 5 +++++
dlls/dsound/dsound_private.h | 1 +
dlls/dsound/mixer.c | 49 ++++++++++++++++++++++++++++++++++++++++--
3 files changed, 53 insertions(+), 2 deletions(-)
diff --git a/dlls/dsound/dsound_main.c b/dlls/dsound/dsound_main.c
index 0e3a313..492df48 100644
--- a/dlls/dsound/dsound_main.c
+++ b/dlls/dsound/dsound_main.c
@@ -93,6 +93,7 @@ WCHAR wine_vxd_drv[] = { 'w','i','n','e','m','m','.','v','x','d', 0 };
/* All default settings, you most likely don't want to touch these, see wiki on UsefulRegistryKeys */
int ds_hel_buflen = 32768 * 2;
int ds_snd_queue_max = 10;
+int ds_hq_buffers_max = 4;
static HINSTANCE instance;
/*
@@ -149,11 +150,15 @@ void setup_dsound_options(void)
ds_snd_queue_max = atoi(buffer);
+ if (!get_config_key( hkey, appkey, "HQBuffersMax", buffer, MAX_PATH ))
+ ds_hq_buffers_max = atoi(buffer);
+
if (appkey) RegCloseKey( appkey );
if (hkey) RegCloseKey( hkey );
TRACE("ds_hel_buflen = %d\n", ds_hel_buflen);
TRACE("ds_snd_queue_max = %d\n", ds_snd_queue_max);
+ TRACE("ds_hq_buffers_max = %d\n", ds_hq_buffers_max);
}
static const char * get_device_id(LPCGUID pGuid)
diff --git a/dlls/dsound/dsound_private.h b/dlls/dsound/dsound_private.h
index a8f5f42..2db769d 100644
--- a/dlls/dsound/dsound_private.h
+++ b/dlls/dsound/dsound_private.h
@@ -32,6 +32,7 @@
extern int ds_hel_buflen DECLSPEC_HIDDEN;
extern int ds_snd_queue_max DECLSPEC_HIDDEN;
+extern int ds_hq_buffers_max DECLSPEC_HIDDEN;
/*****************************************************************************
* Predeclare the interface implementation structures
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c
index 43b7dca..7f16c59 100644
--- a/dlls/dsound/mixer.c
+++ b/dlls/dsound/mixer.c
@@ -247,7 +247,50 @@ static UINT cp_fields_noresample(IDirectSoundBufferImpl *dsb, UINT count)
return count;
}
-static UINT cp_fields_resample(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc)
+static UINT cp_fields_resample_lq(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc)
+{
+ UINT i, channel;
+ UINT istride = dsb->pwfx->nBlockAlign;
+ UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
+ UINT channels = dsb->mix_channels;
+
+ float freqAdjust = dsb->freqAdjust;
+ float freqAcc_start = *freqAcc;
+ float freqAcc_end = freqAcc_start + count * freqAdjust;
+ UINT max_ipos = freqAcc_end;
+
+ freqAcc_end -= (int)freqAcc_end;
+
+ for(i = 0; i < count; ++i) {
+ float cur_freqAcc = freqAcc_start + i * freqAdjust;
+ float cur_freqAcc2;
+ UINT ipos = cur_freqAcc;
+ UINT idx = dsb->sec_mixpos + ipos * istride;
+ cur_freqAcc -= (int)cur_freqAcc;
+ cur_freqAcc2 = 1.0 - cur_freqAcc;
+ for (channel = 0; channel < channels; channel++) {
+ /**
+ * Generally we cannot cache the result of get_current_sample().
+ * Consider the case of resampling from 192000 Hz to 44100 Hz -
+ * none of the values will get reused for the next value of i.
+ * OTOH, for resampling from 44100 Hz to 192000 Hz both values
+ * will likely be reused.
+ *
+ * So far, this possibility of saving calls to
+ * get_current_sample() is ignored.
+ */
+ float s1 = get_current_sample(dsb, idx, channel);
+ float s2 = get_current_sample(dsb, idx + istride, channel);
+ float result = s1 * cur_freqAcc2 + s2 * cur_freqAcc;
+ dsb->put(dsb, i * ostride, channel, result);
+ }
+ }
+
+ *freqAcc = freqAcc_end;
+ return max_ipos;
+}
+
+static UINT cp_fields_resample_hq(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc)
{
UINT i, channel;
UINT istride = dsb->pwfx->nBlockAlign;
@@ -321,8 +364,10 @@ static void cp_fields(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc)
if (dsb->freqAdjust == 1.0)
adv = cp_fields_noresample(dsb, count); /* *freqAcc is unmodified */
+ else if (dsb->device->nrofbuffers > ds_hq_buffers_max)
+ adv = cp_fields_resample_lq(dsb, count, freqAcc);
else
- adv = cp_fields_resample(dsb, count, freqAcc);
+ adv = cp_fields_resample_hq(dsb, count, freqAcc);
ipos = dsb->sec_mixpos + adv * dsb->pwfx->nBlockAlign;
if (ipos >= dsb->buflen) {
--
1.7.9.5

View File

@ -0,0 +1,4 @@
Author: Alexander E. Patrakov
Subject: Add a linear resampler for use with a large number of dsound mixing buffers.
Revision: 1
Fixes: [30639] Audio stuttering and performance drops in multiple applications