Rebase against 6b2a080372ae49cdde6b7752de5de20142ce2a70.

This commit is contained in:
Sebastian Lackner
2016-02-04 03:01:19 +01:00
parent 21ac67b551
commit dbb0795dd4
5 changed files with 124 additions and 54 deletions

View File

@@ -0,0 +1,269 @@
From 662d52d4bea06aafcd85678159e44d8c50d520d7 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 4 Nov 2015 19:31:30 +0100
Subject: wined3d: Rename wined3d_resource_(un)map to
wined3d_resource_sub_resource_(un)map.
To avoid name conflicts in the CSMT patchset.
---
dlls/d3d11/device.c | 4 ++--
dlls/d3d11/texture.c | 8 ++++----
dlls/d3d8/surface.c | 4 ++--
dlls/d3d8/volume.c | 4 ++--
dlls/d3d9/surface.c | 4 ++--
dlls/d3d9/volume.c | 4 ++--
dlls/ddraw/surface.c | 10 +++++-----
dlls/wined3d/resource.c | 4 ++--
dlls/wined3d/wined3d.spec | 4 ++--
include/wine/wined3d.h | 6 +++---
10 files changed, 26 insertions(+), 26 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index fb308d0..9658c21 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -267,7 +267,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
wined3d_mutex_lock();
- hr = wined3d_resource_map(wined3d_resource, subresource_idx,
+ hr = wined3d_resource_sub_resource_map(wined3d_resource, subresource_idx,
&map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
wined3d_mutex_unlock();
@@ -288,7 +288,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
wined3d_mutex_lock();
- wined3d_resource_unmap(wined3d_resource, subresource_idx);
+ wined3d_resource_sub_resource_unmap(wined3d_resource, subresource_idx);
wined3d_mutex_unlock();
}
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 11bda45..e24f945 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -366,7 +366,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
FIXME("Ignoring map_flags %#x.\n", map_flags);
wined3d_mutex_lock();
- if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
+ if (SUCCEEDED(hr = wined3d_resource_sub_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
{
mapped_texture->pData = wined3d_map_desc.data;
@@ -384,7 +384,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
wined3d_mutex_lock();
- wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
+ wined3d_resource_sub_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
wined3d_mutex_unlock();
}
@@ -825,7 +825,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
FIXME("Ignoring map_flags %#x.\n", map_flags);
wined3d_mutex_lock();
- if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
+ if (SUCCEEDED(hr = wined3d_resource_sub_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
{
mapped_texture->pData = wined3d_map_desc.data;
@@ -844,7 +844,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
wined3d_mutex_lock();
- wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
+ wined3d_resource_sub_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
wined3d_mutex_unlock();
}
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index ec263b1..5100101 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -244,7 +244,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
box.back = 1;
}
- hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
+ hr = wined3d_resource_sub_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
&map_desc, rect ? &box : NULL, flags);
wined3d_mutex_unlock();
@@ -270,7 +270,7 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
+ hr = wined3d_resource_sub_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
wined3d_mutex_unlock();
switch(hr)
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index f26e424..d1ee0b5 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -148,7 +148,7 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
iface, locked_box, box, flags);
wined3d_mutex_lock();
- hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx,
+ hr = wined3d_resource_sub_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx,
&map_desc, (const struct wined3d_box *)box, flags);
wined3d_mutex_unlock();
@@ -167,7 +167,7 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
+ hr = wined3d_resource_sub_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
wined3d_mutex_unlock();
return hr;
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index c3032dc..120f5c9 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -251,7 +251,7 @@ static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface,
}
wined3d_mutex_lock();
- hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
+ hr = wined3d_resource_sub_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
&map_desc, rect ? &box : NULL, flags);
wined3d_mutex_unlock();
@@ -272,7 +272,7 @@ static HRESULT WINAPI d3d9_surface_UnlockRect(IDirect3DSurface9 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
+ hr = wined3d_resource_sub_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
wined3d_mutex_unlock();
switch(hr)
diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c
index 52502bf..a81b6c7 100644
--- a/dlls/d3d9/volume.c
+++ b/dlls/d3d9/volume.c
@@ -148,7 +148,7 @@ static HRESULT WINAPI d3d9_volume_LockBox(IDirect3DVolume9 *iface,
iface, locked_box, box, flags);
wined3d_mutex_lock();
- hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx,
+ hr = wined3d_resource_sub_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx,
&map_desc, (const struct wined3d_box *)box, flags);
wined3d_mutex_unlock();
@@ -167,7 +167,7 @@ static HRESULT WINAPI d3d9_volume_UnlockBox(IDirect3DVolume9 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
+ hr = wined3d_resource_sub_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
wined3d_mutex_unlock();
return hr;
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 6a07cd7..c95d9a2 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5135,7 +5135,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
DDCKEY_SRCBLT, &src_desc->ddckCKSrcBlt);
}
- if (FAILED(hr = wined3d_resource_map(src_resource,
+ if (FAILED(hr = wined3d_resource_sub_resource_map(src_resource,
src_surface->sub_resource_idx, &src_map_desc, NULL, 0)))
{
ERR("Failed to lock source surface, hr %#x.\n", hr);
@@ -5143,11 +5143,11 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
return D3DERR_TEXTURE_LOAD_FAILED;
}
- if (FAILED(hr = wined3d_resource_map(dst_resource,
+ if (FAILED(hr = wined3d_resource_sub_resource_map(dst_resource,
dst_surface->sub_resource_idx, &dst_map_desc, NULL, 0)))
{
ERR("Failed to lock destination surface, hr %#x.\n", hr);
- wined3d_resource_unmap(src_resource, src_surface->sub_resource_idx);
+ wined3d_resource_sub_resource_unmap(src_resource, src_surface->sub_resource_idx);
wined3d_mutex_unlock();
return D3DERR_TEXTURE_LOAD_FAILED;
}
@@ -5157,8 +5157,8 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
else
memcpy(dst_map_desc.data, src_map_desc.data, src_map_desc.row_pitch * src_desc->dwHeight);
- wined3d_resource_unmap(dst_resource, dst_surface->sub_resource_idx);
- wined3d_resource_unmap(src_resource, src_surface->sub_resource_idx);
+ wined3d_resource_sub_resource_unmap(dst_resource, dst_surface->sub_resource_idx);
+ wined3d_resource_sub_resource_unmap(src_resource, src_surface->sub_resource_idx);
}
if (src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 73250ec..c1079ba 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -305,7 +305,7 @@ void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, st
desc->size = resource->size;
}
-HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
+HRESULT CDECL wined3d_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %p, flags %#x.\n",
@@ -314,7 +314,7 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i
return resource->resource_ops->resource_sub_resource_map(resource, sub_resource_idx, map_desc, box, flags);
}
-HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
+HRESULT CDECL wined3d_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
{
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 2698d17..70a0734 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -182,10 +182,10 @@
@ cdecl wined3d_resource_get_desc(ptr ptr)
@ cdecl wined3d_resource_get_parent(ptr)
@ cdecl wined3d_resource_get_priority(ptr)
-@ cdecl wined3d_resource_map(ptr long ptr ptr long)
@ cdecl wined3d_resource_set_parent(ptr ptr)
@ cdecl wined3d_resource_set_priority(ptr long)
-@ cdecl wined3d_resource_unmap(ptr long)
+@ cdecl wined3d_resource_sub_resource_map(ptr long ptr ptr long)
+@ cdecl wined3d_resource_sub_resource_unmap(ptr long)
@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr ptr)
@ cdecl wined3d_rendertarget_view_create_from_surface(ptr ptr ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 0b134cd..68e3cdf 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2418,11 +2418,11 @@ void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
struct wined3d_resource_desc *desc);
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
-HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
- struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
-HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
+HRESULT __cdecl wined3d_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
+ struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
+HRESULT __cdecl wined3d_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
--
2.7.0