diff --git a/patches/d3dx9_36-D3DXDisassembleShader/0003-d3dx9_36-Add-stub-for-D3DXFillCubeTextureTX.patch b/patches/d3dx9_36-D3DXDisassembleShader/0003-d3dx9_36-Add-stub-for-D3DXFillCubeTextureTX.patch deleted file mode 100644 index 43d9e379..00000000 --- a/patches/d3dx9_36-D3DXDisassembleShader/0003-d3dx9_36-Add-stub-for-D3DXFillCubeTextureTX.patch +++ /dev/null @@ -1,310 +0,0 @@ -From 49076031703fa90ccaf5fe20bed5b000ff470a91 Mon Sep 17 00:00:00 2001 -From: Christian Costa -Date: Sat, 13 Feb 2016 15:27:46 +0100 -Subject: d3dx9_36: Add stub for D3DXFillCubeTextureTX. - ---- - dlls/d3dx9_24/d3dx9_24.spec | 2 +- - dlls/d3dx9_25/d3dx9_25.spec | 2 +- - dlls/d3dx9_26/d3dx9_26.spec | 2 +- - dlls/d3dx9_27/d3dx9_27.spec | 2 +- - dlls/d3dx9_28/d3dx9_28.spec | 2 +- - dlls/d3dx9_29/d3dx9_29.spec | 2 +- - dlls/d3dx9_30/d3dx9_30.spec | 2 +- - dlls/d3dx9_31/d3dx9_31.spec | 2 +- - dlls/d3dx9_32/d3dx9_32.spec | 2 +- - dlls/d3dx9_33/d3dx9_33.spec | 2 +- - dlls/d3dx9_34/d3dx9_34.spec | 2 +- - dlls/d3dx9_35/d3dx9_35.spec | 2 +- - dlls/d3dx9_36/d3dx9_36.spec | 2 +- - dlls/d3dx9_36/shader.c | 10 ++++++++++ - dlls/d3dx9_37/d3dx9_37.spec | 2 +- - dlls/d3dx9_38/d3dx9_38.spec | 2 +- - dlls/d3dx9_39/d3dx9_39.spec | 2 +- - dlls/d3dx9_40/d3dx9_40.spec | 2 +- - dlls/d3dx9_41/d3dx9_41.spec | 2 +- - dlls/d3dx9_42/d3dx9_42.spec | 2 +- - dlls/d3dx9_43/d3dx9_43.spec | 2 +- - 21 files changed, 30 insertions(+), 20 deletions(-) - -diff --git a/dlls/d3dx9_24/d3dx9_24.spec b/dlls/d3dx9_24/d3dx9_24.spec -index f182d7e..70710d2 100644 ---- a/dlls/d3dx9_24/d3dx9_24.spec -+++ b/dlls/d3dx9_24/d3dx9_24.spec -@@ -119,7 +119,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_25/d3dx9_25.spec b/dlls/d3dx9_25/d3dx9_25.spec -index 300dc1d..aff943b 100644 ---- a/dlls/d3dx9_25/d3dx9_25.spec -+++ b/dlls/d3dx9_25/d3dx9_25.spec -@@ -119,7 +119,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_26/d3dx9_26.spec b/dlls/d3dx9_26/d3dx9_26.spec -index 79e0a0c..28aafdf 100644 ---- a/dlls/d3dx9_26/d3dx9_26.spec -+++ b/dlls/d3dx9_26/d3dx9_26.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_27/d3dx9_27.spec b/dlls/d3dx9_27/d3dx9_27.spec -index 79e0a0c..28aafdf 100644 ---- a/dlls/d3dx9_27/d3dx9_27.spec -+++ b/dlls/d3dx9_27/d3dx9_27.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_28/d3dx9_28.spec b/dlls/d3dx9_28/d3dx9_28.spec -index abbfa94..3e2a6a5 100644 ---- a/dlls/d3dx9_28/d3dx9_28.spec -+++ b/dlls/d3dx9_28/d3dx9_28.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_29/d3dx9_29.spec b/dlls/d3dx9_29/d3dx9_29.spec -index abbfa94..3e2a6a5 100644 ---- a/dlls/d3dx9_29/d3dx9_29.spec -+++ b/dlls/d3dx9_29/d3dx9_29.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_30/d3dx9_30.spec b/dlls/d3dx9_30/d3dx9_30.spec -index 0269caa..f131737 100644 ---- a/dlls/d3dx9_30/d3dx9_30.spec -+++ b/dlls/d3dx9_30/d3dx9_30.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_31/d3dx9_31.spec b/dlls/d3dx9_31/d3dx9_31.spec -index be37e8f..cb5f68c 100644 ---- a/dlls/d3dx9_31/d3dx9_31.spec -+++ b/dlls/d3dx9_31/d3dx9_31.spec -@@ -122,7 +122,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_32/d3dx9_32.spec b/dlls/d3dx9_32/d3dx9_32.spec -index 6d9e244..882058f 100644 ---- a/dlls/d3dx9_32/d3dx9_32.spec -+++ b/dlls/d3dx9_32/d3dx9_32.spec -@@ -122,7 +122,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_33/d3dx9_33.spec b/dlls/d3dx9_33/d3dx9_33.spec -index 6d9e244..882058f 100644 ---- a/dlls/d3dx9_33/d3dx9_33.spec -+++ b/dlls/d3dx9_33/d3dx9_33.spec -@@ -122,7 +122,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_34/d3dx9_34.spec b/dlls/d3dx9_34/d3dx9_34.spec -index 6d9e244..882058f 100644 ---- a/dlls/d3dx9_34/d3dx9_34.spec -+++ b/dlls/d3dx9_34/d3dx9_34.spec -@@ -122,7 +122,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_35/d3dx9_35.spec b/dlls/d3dx9_35/d3dx9_35.spec -index 6d9e244..882058f 100644 ---- a/dlls/d3dx9_35/d3dx9_35.spec -+++ b/dlls/d3dx9_35/d3dx9_35.spec -@@ -122,7 +122,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec -index 2db0152..88f1b4b 100644 ---- a/dlls/d3dx9_36/d3dx9_36.spec -+++ b/dlls/d3dx9_36/d3dx9_36.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c -index 4dbecb1..5e03098 100644 ---- a/dlls/d3dx9_36/shader.c -+++ b/dlls/d3dx9_36/shader.c -@@ -2413,3 +2413,13 @@ HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader - - return D3D_OK; - } -+ -+HRESULT WINAPI D3DXFillCubeTextureTX(IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader) -+{ -+ FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader); -+ -+ if (!texture || !texture_shader) -+ return E_POINTER; -+ -+ return D3D_OK; -+} -diff --git a/dlls/d3dx9_37/d3dx9_37.spec b/dlls/d3dx9_37/d3dx9_37.spec -index 2db0152..88f1b4b 100644 ---- a/dlls/d3dx9_37/d3dx9_37.spec -+++ b/dlls/d3dx9_37/d3dx9_37.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_38/d3dx9_38.spec b/dlls/d3dx9_38/d3dx9_38.spec -index 2db0152..88f1b4b 100644 ---- a/dlls/d3dx9_38/d3dx9_38.spec -+++ b/dlls/d3dx9_38/d3dx9_38.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_39/d3dx9_39.spec b/dlls/d3dx9_39/d3dx9_39.spec -index 2db0152..88f1b4b 100644 ---- a/dlls/d3dx9_39/d3dx9_39.spec -+++ b/dlls/d3dx9_39/d3dx9_39.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_40/d3dx9_40.spec b/dlls/d3dx9_40/d3dx9_40.spec -index 2db0152..88f1b4b 100644 ---- a/dlls/d3dx9_40/d3dx9_40.spec -+++ b/dlls/d3dx9_40/d3dx9_40.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_41/d3dx9_41.spec b/dlls/d3dx9_41/d3dx9_41.spec -index 2db0152..88f1b4b 100644 ---- a/dlls/d3dx9_41/d3dx9_41.spec -+++ b/dlls/d3dx9_41/d3dx9_41.spec -@@ -123,7 +123,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_42/d3dx9_42.spec b/dlls/d3dx9_42/d3dx9_42.spec -index 9a69e76..e996089 100644 ---- a/dlls/d3dx9_42/d3dx9_42.spec -+++ b/dlls/d3dx9_42/d3dx9_42.spec -@@ -121,7 +121,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) -diff --git a/dlls/d3dx9_43/d3dx9_43.spec b/dlls/d3dx9_43/d3dx9_43.spec -index 9a69e76..e996089 100644 ---- a/dlls/d3dx9_43/d3dx9_43.spec -+++ b/dlls/d3dx9_43/d3dx9_43.spec -@@ -121,7 +121,7 @@ - @ stdcall D3DXDisassembleShader(ptr long str ptr) - @ stdcall D3DXFileCreate(ptr) - @ stdcall D3DXFillCubeTexture(ptr ptr ptr) --@ stub D3DXFillCubeTextureTX(ptr ptr) -+@ stdcall D3DXFillCubeTextureTX(ptr ptr) - @ stdcall D3DXFillTexture(ptr ptr ptr) - @ stub D3DXFillTextureTX(ptr ptr) - @ stdcall D3DXFillVolumeTexture(ptr ptr ptr) --- -2.9.0 - diff --git a/patches/d3dx9_36-D3DXDisassembleShader/definition b/patches/d3dx9_36-D3DXDisassembleShader/definition index 6236b722..dca6cf56 100644 --- a/patches/d3dx9_36-D3DXDisassembleShader/definition +++ b/patches/d3dx9_36-D3DXDisassembleShader/definition @@ -1,3 +1,2 @@ -Fixes: Implement stub for d3dx9_36.D3DXFillCubeTextureTX Fixes: Initial implementation for d3dx9_36.D3DXDisassembleShader Depends: d3dx9_36-GetShaderSemantics diff --git a/patches/dxgi-MakeWindowAssociation/0001-dxgi-Improve-stubs-for-MakeWindowAssociation-and-Get.patch b/patches/dxgi-MakeWindowAssociation/0001-dxgi-Improve-stubs-for-MakeWindowAssociation-and-Get.patch index fa8ee73a..71594238 100644 --- a/patches/dxgi-MakeWindowAssociation/0001-dxgi-Improve-stubs-for-MakeWindowAssociation-and-Get.patch +++ b/patches/dxgi-MakeWindowAssociation/0001-dxgi-Improve-stubs-for-MakeWindowAssociation-and-Get.patch @@ -1,4 +1,4 @@ -From 204794b8da1f17308574230feee919c28f065c2e Mon Sep 17 00:00:00 2001 +From 18084b4d4ce50242019c9493e64497fc153a58dd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michael=20M=C3=BCller?= Date: Tue, 19 Aug 2014 22:47:51 +0200 Subject: dxgi: Improve stubs for MakeWindowAssociation and @@ -10,10 +10,10 @@ Subject: dxgi: Improve stubs for MakeWindowAssociation and 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/dlls/dxgi/dxgi_private.h b/dlls/dxgi/dxgi_private.h -index 129f6b4..1b3f49d 100644 +index 987370f1..a1b3392 100644 --- a/dlls/dxgi/dxgi_private.h +++ b/dlls/dxgi/dxgi_private.h -@@ -102,6 +102,7 @@ struct dxgi_factory +@@ -109,6 +109,7 @@ struct dxgi_factory struct wined3d *wined3d; BOOL extended; HWND device_window; @@ -22,7 +22,7 @@ index 129f6b4..1b3f49d 100644 HRESULT dxgi_factory_create(REFIID riid, void **factory, BOOL extended) DECLSPEC_HIDDEN; diff --git a/dlls/dxgi/factory.c b/dlls/dxgi/factory.c -index 1af7f72..2ec85e3 100644 +index d54eea9..662b0cf 100644 --- a/dlls/dxgi/factory.c +++ b/dlls/dxgi/factory.c @@ -168,16 +168,28 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_EnumAdapters(IDXGIFactory1 *iface, @@ -54,7 +54,7 @@ index 1af7f72..2ec85e3 100644 + return S_OK; } - static UINT dxgi_rational_to_uint(const DXGI_RATIONAL *rational) + static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IDXGIFactory1 *iface, -- -2.7.1 +2.9.0 diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index f1b55d8f..c45166e6 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -51,7 +51,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "0b49495b8ed9e725b47b7ca791312a2a3c3e3c97" + echo "3852d3357d087353d71d4d11359014a97dbf3e5a" } # Show version information @@ -3005,20 +3005,13 @@ fi # | * d3dx9_36-GetShaderSemantics # | # | Modified files: -# | * dlls/d3dx9_24/d3dx9_24.spec, dlls/d3dx9_25/d3dx9_25.spec, dlls/d3dx9_26/d3dx9_26.spec, dlls/d3dx9_27/d3dx9_27.spec, -# | dlls/d3dx9_28/d3dx9_28.spec, dlls/d3dx9_29/d3dx9_29.spec, dlls/d3dx9_30/d3dx9_30.spec, dlls/d3dx9_31/d3dx9_31.spec, -# | dlls/d3dx9_32/d3dx9_32.spec, dlls/d3dx9_33/d3dx9_33.spec, dlls/d3dx9_34/d3dx9_34.spec, dlls/d3dx9_35/d3dx9_35.spec, -# | dlls/d3dx9_36/d3dx9_36.spec, dlls/d3dx9_36/shader.c, dlls/d3dx9_36/tests/shader.c, dlls/d3dx9_37/d3dx9_37.spec, -# | dlls/d3dx9_38/d3dx9_38.spec, dlls/d3dx9_39/d3dx9_39.spec, dlls/d3dx9_40/d3dx9_40.spec, dlls/d3dx9_41/d3dx9_41.spec, -# | dlls/d3dx9_42/d3dx9_42.spec, dlls/d3dx9_43/d3dx9_43.spec +# | * dlls/d3dx9_36/shader.c, dlls/d3dx9_36/tests/shader.c # | if test "$enable_d3dx9_36_D3DXDisassembleShader" -eq 1; then - patch_apply d3dx9_36-D3DXDisassembleShader/0003-d3dx9_36-Add-stub-for-D3DXFillCubeTextureTX.patch patch_apply d3dx9_36-D3DXDisassembleShader/0004-d3dx9_36-Implement-D3DXDisassembleShader.patch patch_apply d3dx9_36-D3DXDisassembleShader/0005-d3dx9_36-tests-Add-initial-tests-for-D3DXDisassemble.patch patch_apply d3dx9_36-D3DXDisassembleShader/0006-d3dx9_36-tests-Add-additional-tests-for-special-case.patch ( - echo '+ { "Christian Costa", "d3dx9_36: Add stub for D3DXFillCubeTextureTX.", 1 },'; echo '+ { "Christian Costa", "d3dx9_36: Implement D3DXDisassembleShader.", 2 },'; echo '+ { "Sebastian Lackner", "d3dx9_36/tests: Add initial tests for D3DXDisassembleShader.", 1 },'; echo '+ { "Christian Costa", "d3dx9_36/tests: Add additional tests for special cases.", 1 },'; @@ -7306,8 +7299,8 @@ fi # | * [#11674] Support for CSMT (command stream) to increase graphic performance # | # | Modified files: -# | * dlls/d3d9/tests/visual.c, dlls/wined3d/arb_program_shader.c, dlls/wined3d/buffer.c, dlls/wined3d/context.c, -# | dlls/wined3d/cs.c, dlls/wined3d/device.c, dlls/wined3d/drawprim.c, dlls/wined3d/glsl_shader.c, dlls/wined3d/query.c, +# | * dlls/wined3d/arb_program_shader.c, dlls/wined3d/buffer.c, dlls/wined3d/context.c, dlls/wined3d/cs.c, +# | dlls/wined3d/device.c, dlls/wined3d/drawprim.c, dlls/wined3d/glsl_shader.c, dlls/wined3d/query.c, # | dlls/wined3d/resource.c, dlls/wined3d/sampler.c, dlls/wined3d/shader.c, dlls/wined3d/state.c, dlls/wined3d/stateblock.c, # | dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c, dlls/wined3d/utils.c, # | dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h @@ -7317,7 +7310,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then ( echo '+ { "Sebastian Lackner", "Revert \"wined3d: Send shader constant updates through the command stream.\".", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Make surface_load_location return nothing.", 1 },'; - echo '+ { "Stefan Dösinger", "wined3d: Start to move surface/volume_load_location into the texture.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Call texture_load_location instead of surface_load_location.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Share surface and volume system memory loading code.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Don'\''t call the public map function in surface_convert_format.", 1 },'; @@ -7367,13 +7359,11 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then echo '+ { "Stefan Dösinger", "wined3d: Send update_texture calls through the CS.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Get rid of the surface_upload_data glFinish.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Don'\''t lock the src volume in device_update_volume.", 1 },'; - echo '+ { "Stefan Dösinger", "wined3d: Handle evit_managed_resources through the CS.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Fence update_texture calls.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Dirtify resources on unmap.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Fence render targets and depth stencils.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Fence blit operations.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Fence color_fill operations.", 1 },'; - echo '+ { "Stefan Dösinger", "d3d9/tests: Remove a TODO that has been hacked away.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Make resource maps and unmaps a priority command.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Send update_sub_resource calls through the command stream.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Dirtify changed textures through the command stream.", 1 },'; @@ -7406,7 +7396,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then echo '+ { "Stefan Dösinger", "wined3d: Fence preload operations.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Set map_heap_memory = NULL when allocating a PBO.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Wait only for the buffer to be idle.", 1 },'; - echo '+ { "Stefan Dösinger", "wined3d: Add a comment about worker thread lag.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Put GL_APPLE_flush_buffer_range syncing back in place.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Wait for the resource to be idle when destroying user memory surfaces.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Don'\''t sync on redundant discard calls.", 1 },'; @@ -7423,7 +7412,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then echo '+ { "Stefan Dösinger", "wined3d: Delete GL contexts through the CS in uninit_3d.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Update the swap interval through the CS in reset.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Do the sampler GL init through the CS.", 1 },'; - echo '+ { "Stefan Dösinger", "wined3d: Remove the device_reset CS sync fixme.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Create initial DCs through the CS.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Assign a read buffer when discarding a new texture.", 1 },'; echo '+ { "Sebastian Lackner", "wined3d: Do not query available GPU memory on main thread when CSMT is enabled.", 1 },'; diff --git a/patches/wined3d-CSMT_Main/0000-Revert-wined3d-Send-shader-constant-updates-through-.patch b/patches/wined3d-CSMT_Main/0000-Revert-wined3d-Send-shader-constant-updates-through-.patch index 72aba8ad..8c9eca99 100644 --- a/patches/wined3d-CSMT_Main/0000-Revert-wined3d-Send-shader-constant-updates-through-.patch +++ b/patches/wined3d-CSMT_Main/0000-Revert-wined3d-Send-shader-constant-updates-through-.patch @@ -1,4 +1,4 @@ -From 0d374fc445002f29914f0f4c08fdfcb29084f64e Mon Sep 17 00:00:00 2001 +From b511e356c40c80d73abc26519f1aeca401317840 Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Wed, 25 May 2016 01:50:36 +0200 Subject: Revert "wined3d: Send shader constant updates through the command @@ -14,7 +14,7 @@ This reverts commit aa666adfed929a2f711d9570fe389856bcaac346. 5 files changed, 38 insertions(+), 68 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c -index 945abe5..3f551b6 100644 +index c206745..f877149 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -729,6 +729,12 @@ static void shader_arb_update_float_vertex_constants(struct wined3d_device *devi @@ -44,10 +44,10 @@ index 945abe5..3f551b6 100644 /* We don't want shader constant dirtification to be an O(contexts), so just dirtify the active * context. On a context switch the old context will be fully dirtified */ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 8ed049e..5931569 100644 +index 0d5c151..f51c06a 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -1243,54 +1243,10 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs) +@@ -1327,54 +1327,10 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs) wined3d_cs_op_handlers[opcode](cs, cs->data); } @@ -103,10 +103,10 @@ index 8ed049e..5931569 100644 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 60088b0..0b2f47b 100644 +index 6d83082..edd68ae 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -2403,6 +2403,16 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 +@@ -2439,6 +2439,16 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 return device->state.sampler[WINED3D_SHADER_TYPE_VERTEX][idx]; } @@ -123,7 +123,7 @@ index 60088b0..0b2f47b 100644 HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, unsigned int start_idx, unsigned int count, const BOOL *constants) { -@@ -2430,7 +2440,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, +@@ -2466,7 +2476,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, } else { @@ -132,7 +132,7 @@ index 60088b0..0b2f47b 100644 } return WINED3D_OK; -@@ -2479,7 +2489,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, +@@ -2515,7 +2525,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, } else { @@ -141,7 +141,7 @@ index 60088b0..0b2f47b 100644 } return WINED3D_OK; -@@ -2524,7 +2534,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device, +@@ -2560,7 +2570,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device, memset(&device->recording->changed.vs_consts_f[start_idx], 1, count * sizeof(*device->recording->changed.vs_consts_f)); else @@ -150,7 +150,7 @@ index 60088b0..0b2f47b 100644 return WINED3D_OK; } -@@ -2663,7 +2673,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, +@@ -2699,7 +2709,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, } else { @@ -159,7 +159,7 @@ index 60088b0..0b2f47b 100644 } return WINED3D_OK; -@@ -2712,7 +2722,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device, +@@ -2748,7 +2758,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device, } else { @@ -168,7 +168,7 @@ index 60088b0..0b2f47b 100644 } return WINED3D_OK; -@@ -2758,7 +2768,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, +@@ -2794,7 +2804,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, memset(&device->recording->changed.ps_consts_f[start_idx], 1, count * sizeof(*device->recording->changed.ps_consts_f)); else @@ -178,7 +178,7 @@ index 60088b0..0b2f47b 100644 return WINED3D_OK; } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c -index c239a47..87b2602 100644 +index 2a03b9f..d13f429 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1601,6 +1601,11 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev @@ -206,10 +206,10 @@ index c239a47..87b2602 100644 static unsigned int vec4_varyings(DWORD shader_major, const struct wined3d_gl_info *gl_info) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index d1b59e1..608627e 100644 +index b1635de..6e86ef2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2995,22 +2995,10 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb, +@@ -3006,22 +3006,10 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb, DWORD flags) DECLSPEC_HIDDEN; void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -232,9 +232,9 @@ index d1b59e1..608627e 100644 }; struct wined3d_cs -@@ -3077,12 +3065,6 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, - struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; +@@ -3092,12 +3080,6 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; -static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p, - unsigned int start_idx, unsigned int count, const void *constants) @@ -246,5 +246,5 @@ index d1b59e1..608627e 100644 * fixed function semantics as D3DCOLOR or FLOAT16 */ enum wined3d_buffer_conversion_type -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0002-wined3d-Start-to-move-surface-volume_load_location-i.patch b/patches/wined3d-CSMT_Main/0002-wined3d-Start-to-move-surface-volume_load_location-i.patch deleted file mode 100644 index 8afd0a8c..00000000 --- a/patches/wined3d-CSMT_Main/0002-wined3d-Start-to-move-surface-volume_load_location-i.patch +++ /dev/null @@ -1,29 +0,0 @@ -From c96b9ddd5a522622943774e1df2d58084e483e7d Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?Stefan=20D=C3=B6singer?= -Date: Thu, 29 Oct 2015 17:33:23 +0100 -Subject: wined3d: Start to move surface/volume_load_location into the texture. - -FIXME 1: This can be split up into a case by case replace. -FIXME 2: This breaks some rtv->resource != buffer checks. - -wined3d_surface_prepare will be moved into the texture a lot later, after -moving allocation of all locations (including sysmem) there. ---- - dlls/wined3d/texture.c | 1 + - 1 file changed, 1 insertion(+) - -diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 873d72b..0acc74f 100644 ---- a/dlls/wined3d/texture.c -+++ b/dlls/wined3d/texture.c -@@ -1441,6 +1441,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s - context, data, row_pitch, slice_pitch); - } - -+/* Context activation is done by the caller. */ - static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch) --- -2.9.0 - diff --git a/patches/wined3d-CSMT_Main/0003-wined3d-Call-texture_load_location-instead-of-surfac.patch b/patches/wined3d-CSMT_Main/0003-wined3d-Call-texture_load_location-instead-of-surfac.patch index 2a404dec..f9f76353 100644 --- a/patches/wined3d-CSMT_Main/0003-wined3d-Call-texture_load_location-instead-of-surfac.patch +++ b/patches/wined3d-CSMT_Main/0003-wined3d-Call-texture_load_location-instead-of-surfac.patch @@ -1,4 +1,4 @@ -From 6930278bb1ba99c7cfcbd1cfaef73c8034cc48a7 Mon Sep 17 00:00:00 2001 +From 4775d9698edbbab7c039f42a82c3add9181133c2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 17 Nov 2015 23:13:29 -0800 Subject: wined3d: Call texture_load_location instead of surface_load_location. @@ -6,11 +6,10 @@ Subject: wined3d: Call texture_load_location instead of surface_load_location. --- dlls/wined3d/device.c | 9 ++++++--- dlls/wined3d/surface.c | 5 +++-- - dlls/wined3d/texture.c | 2 +- - 3 files changed, 10 insertions(+), 6 deletions(-) + 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index e052557..604be94 100644 +index edd68ae..5879f7e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -203,12 +203,15 @@ void device_switch_onscreen_ds(struct wined3d_device *device, @@ -63,19 +62,6 @@ index 2796590..5dfdcfd 100644 } if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) -diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 0acc74f..2d155cb 100644 ---- a/dlls/wined3d/texture.c -+++ b/dlls/wined3d/texture.c -@@ -2883,7 +2883,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i - if (device->d3d_initialized) - context = context_acquire(device, NULL); - -- surface_load_location(surface, context, texture->resource.map_binding); -+ wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding); - wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding); - - if (!surface->dc) -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0010-wined3d-Hackily-introduce-a-multithreaded-command-st.patch b/patches/wined3d-CSMT_Main/0010-wined3d-Hackily-introduce-a-multithreaded-command-st.patch index c7a92293..01bbd40b 100644 --- a/patches/wined3d-CSMT_Main/0010-wined3d-Hackily-introduce-a-multithreaded-command-st.patch +++ b/patches/wined3d-CSMT_Main/0010-wined3d-Hackily-introduce-a-multithreaded-command-st.patch @@ -1,16 +1,16 @@ -From 1ae4626e129479f2b9d92e1a3fbf643b3173496b Mon Sep 17 00:00:00 2001 +From 9ac471fe3bc3eb4156bbcfef799314dabed8eec7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 1 Oct 2013 14:31:56 +0200 Subject: wined3d: Hackily introduce a multithreaded command stream --- - dlls/wined3d/cs.c | 369 +++++++++++++++++++++++++++++++++++++---- + dlls/wined3d/cs.c | 373 +++++++++++++++++++++++++++++++++++++---- dlls/wined3d/wined3d_main.c | 9 + dlls/wined3d/wined3d_private.h | 18 ++ - 3 files changed, 366 insertions(+), 30 deletions(-) + 3 files changed, 369 insertions(+), 31 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 0553d4a..5d97d9a 100644 +index 825523e..bb090a3 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -24,8 +24,19 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); @@ -33,10 +33,10 @@ index 0553d4a..5d97d9a 100644 WINED3D_CS_OP_PRESENT, WINED3D_CS_OP_CLEAR, WINED3D_CS_OP_DRAW, -@@ -55,6 +66,18 @@ enum wined3d_cs_op - WINED3D_CS_OP_RESET_STATE, +@@ -56,6 +67,18 @@ enum wined3d_cs_op WINED3D_CS_OP_DESTROY_OBJECT, WINED3D_CS_OP_QUERY_ISSUE, + WINED3D_CS_OP_UNLOAD_RESOURCE, + WINED3D_CS_OP_STOP, +}; + @@ -52,8 +52,8 @@ index 0553d4a..5d97d9a 100644 }; struct wined3d_cs_present -@@ -275,7 +298,134 @@ struct wined3d_cs_query_issue - DWORD flags; +@@ -282,7 +305,134 @@ struct wined3d_cs_unload_resource + struct wined3d_resource *resource; }; -static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) @@ -188,7 +188,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_present *op = data; struct wined3d_swapchain *swapchain; -@@ -291,6 +441,8 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) +@@ -298,6 +448,8 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) { wined3d_resource_release(&swapchain->back_buffers[i]->resource); } @@ -197,7 +197,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, -@@ -316,13 +468,14 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw +@@ -323,13 +475,14 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw cs->ops->submit(cs); } @@ -213,7 +213,7 @@ index 0553d4a..5d97d9a 100644 device = cs->device; state = &device->state; -@@ -341,6 +494,8 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data) +@@ -348,6 +501,8 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data) } if (op->flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL)) wined3d_resource_release(state->fb.depth_stencil->resource); @@ -222,7 +222,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, -@@ -373,7 +528,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * +@@ -380,7 +535,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * cs->ops->submit(cs); } @@ -231,7 +231,7 @@ index 0553d4a..5d97d9a 100644 { struct wined3d_state *state = &cs->device->state; struct wined3d_shader_sampler_map_entry *entry; -@@ -432,6 +587,8 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) +@@ -439,6 +594,8 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) wined3d_resource_release(view->resource); } } @@ -240,7 +240,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, -@@ -497,12 +654,14 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i +@@ -504,12 +661,14 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i cs->ops->submit(cs); } @@ -256,7 +256,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query *predicate, BOOL value) -@@ -517,12 +676,14 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query +@@ -524,12 +683,14 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query cs->ops->submit(cs); } @@ -272,7 +272,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) -@@ -536,12 +697,14 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi +@@ -543,12 +704,14 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi cs->ops->submit(cs); } @@ -288,7 +288,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) -@@ -555,12 +718,14 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) +@@ -562,12 +725,14 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) cs->ops->submit(cs); } @@ -304,7 +304,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx, -@@ -576,7 +741,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v +@@ -583,7 +748,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v cs->ops->submit(cs); } @@ -313,7 +313,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_set_depth_stencil_view *op = data; struct wined3d_device *device = cs->device; -@@ -615,6 +780,8 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const +@@ -622,6 +787,8 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const } device_invalidate_state(device, STATE_FRAMEBUFFER); @@ -322,7 +322,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view) -@@ -628,12 +795,14 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 +@@ -635,12 +802,14 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 cs->ops->submit(cs); } @@ -338,7 +338,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) -@@ -647,7 +816,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 +@@ -654,7 +823,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 cs->ops->submit(cs); } @@ -347,7 +347,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_set_stream_source *op = data; struct wined3d_stream_state *stream; -@@ -665,6 +834,8 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void +@@ -672,6 +841,8 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_STREAMSRC); @@ -356,7 +356,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, -@@ -682,7 +853,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, +@@ -689,7 +860,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, cs->ops->submit(cs); } @@ -365,7 +365,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_set_stream_source_freq *op = data; struct wined3d_stream_state *stream; -@@ -692,6 +863,8 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const +@@ -699,6 +870,8 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const stream->flags = op->flags; device_invalidate_state(cs->device, STATE_STREAMSRC); @@ -374,7 +374,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, UINT frequency, UINT flags) -@@ -707,7 +880,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i +@@ -714,7 +887,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i cs->ops->submit(cs); } @@ -383,7 +383,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_set_stream_output *op = data; struct wined3d_stream_output *stream; -@@ -722,6 +895,8 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void +@@ -729,6 +902,8 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void InterlockedIncrement(&op->buffer->resource.bind_count); if (prev) InterlockedDecrement(&prev->resource.bind_count); @@ -392,7 +392,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, -@@ -738,7 +913,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, +@@ -745,7 +920,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, cs->ops->submit(cs); } @@ -401,7 +401,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_set_index_buffer *op = data; struct wined3d_buffer *prev; -@@ -754,6 +929,8 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void * +@@ -761,6 +936,8 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void * InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_INDEXBUFFER); @@ -410,7 +410,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, -@@ -770,7 +947,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff +@@ -777,7 +954,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff cs->ops->submit(cs); } @@ -419,7 +419,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_set_constant_buffer *op = data; struct wined3d_buffer *prev; -@@ -784,6 +961,7 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi +@@ -791,6 +968,7 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_CONSTANT_BUFFER(op->type)); @@ -427,7 +427,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -800,7 +978,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha +@@ -807,7 +985,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha cs->ops->submit(cs); } @@ -436,7 +436,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info; const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info; -@@ -877,6 +1055,8 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) +@@ -884,6 +1062,8 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) if (new_use_color_key) device_invalidate_state(cs->device, STATE_COLOR_KEY); @@ -445,7 +445,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) -@@ -891,12 +1071,14 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined +@@ -898,12 +1078,14 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined cs->ops->submit(cs); } @@ -461,7 +461,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -913,12 +1095,14 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 +@@ -920,12 +1102,14 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 cs->ops->submit(cs); } @@ -477,7 +477,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -935,13 +1119,15 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type +@@ -942,13 +1126,15 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type cs->ops->submit(cs); } @@ -494,7 +494,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type, struct wined3d_shader *shader) -@@ -956,12 +1142,14 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type +@@ -963,12 +1149,14 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type cs->ops->submit(cs); } @@ -510,7 +510,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, -@@ -976,12 +1164,14 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, +@@ -983,12 +1171,14 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, cs->ops->submit(cs); } @@ -526,7 +526,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render_state state, DWORD value) -@@ -996,12 +1186,14 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render +@@ -1003,12 +1193,14 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render cs->ops->submit(cs); } @@ -542,7 +542,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, -@@ -1018,12 +1210,14 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, +@@ -1025,12 +1217,14 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, cs->ops->submit(cs); } @@ -558,7 +558,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, -@@ -1040,13 +1234,15 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, +@@ -1047,13 +1241,15 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, cs->ops->submit(cs); } @@ -575,7 +575,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, -@@ -1062,12 +1258,14 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform +@@ -1069,12 +1265,14 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform cs->ops->submit(cs); } @@ -591,7 +591,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const struct wined3d_vec4 *plane) -@@ -1082,7 +1280,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const +@@ -1089,7 +1287,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const cs->ops->submit(cs); } @@ -600,7 +600,7 @@ index 0553d4a..5d97d9a 100644 { const struct wined3d_cs_set_color_key *op = data; struct wined3d_texture *texture = op->texture; -@@ -1143,6 +1341,8 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat +@@ -1150,6 +1348,8 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat break; } } @@ -609,7 +609,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, -@@ -1165,12 +1365,14 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture +@@ -1172,12 +1372,14 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture cs->ops->submit(cs); } @@ -625,7 +625,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) -@@ -1184,7 +1386,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma +@@ -1191,7 +1393,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma cs->ops->submit(cs); } @@ -634,7 +634,7 @@ index 0553d4a..5d97d9a 100644 { struct wined3d_adapter *adapter = cs->device->adapter; HRESULT hr; -@@ -1194,6 +1396,8 @@ static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data) +@@ -1201,6 +1403,8 @@ static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data) if (FAILED(hr = state_init(&cs->state, &adapter->gl_info, &adapter->d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT))) ERR("Failed to initialize CS state, hr %#x.\n", hr); @@ -643,7 +643,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) -@@ -1206,11 +1410,13 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) +@@ -1213,11 +1417,13 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) cs->ops->submit(cs); } @@ -658,7 +658,7 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void *object), void *object) -@@ -1225,12 +1431,14 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void +@@ -1232,12 +1438,14 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void cs->ops->submit(cs); } @@ -674,7 +674,23 @@ index 0553d4a..5d97d9a 100644 } void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) -@@ -1245,8 +1453,9 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu +@@ -1252,12 +1460,14 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu + cs->ops->submit(cs); + } + +-static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data) ++static UINT wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data) + { + const struct wined3d_cs_unload_resource *op = data; + struct wined3d_resource *resource = op->resource; + + resource->resource_ops->resource_unload(resource); ++ ++ return sizeof(*op); + } + + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) +@@ -1271,8 +1481,9 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou cs->ops->submit(cs); } @@ -685,7 +701,7 @@ index 0553d4a..5d97d9a 100644 /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, /* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear, /* WINED3D_CS_OP_DRAW */ wined3d_cs_exec_draw, -@@ -1308,6 +1517,58 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops = +@@ -1335,6 +1546,58 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops = wined3d_cs_st_submit, }; @@ -744,7 +760,7 @@ index 0553d4a..5d97d9a 100644 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; -@@ -1334,12 +1595,60 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -1361,12 +1624,60 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) return NULL; } @@ -833,7 +849,7 @@ index 1dd6a8b..f573dcb 100644 if (appkey) RegCloseKey( appkey ); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index b8511dc..5320680 100644 +index 54f3f93..be51bba 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -310,6 +310,7 @@ struct wined3d_settings @@ -844,7 +860,7 @@ index b8511dc..5320680 100644 }; extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN; -@@ -3026,6 +3027,18 @@ HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl +@@ -3029,6 +3030,18 @@ HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN; void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -863,7 +879,7 @@ index b8511dc..5320680 100644 struct wined3d_cs_ops { void *(*require_space)(struct wined3d_cs *cs, size_t size); -@@ -3037,9 +3050,14 @@ struct wined3d_cs +@@ -3040,9 +3053,14 @@ struct wined3d_cs const struct wined3d_cs_ops *ops; struct wined3d_device *device; struct wined3d_state state; diff --git a/patches/wined3d-CSMT_Main/0014-wined3d-Give-the-cs-its-own-state.patch b/patches/wined3d-CSMT_Main/0014-wined3d-Give-the-cs-its-own-state.patch index 940402c8..a39d8246 100644 --- a/patches/wined3d-CSMT_Main/0014-wined3d-Give-the-cs-its-own-state.patch +++ b/patches/wined3d-CSMT_Main/0014-wined3d-Give-the-cs-its-own-state.patch @@ -1,4 +1,4 @@ -From ffb4510b1d1584bdd4571eff25b126ae86082628 Mon Sep 17 00:00:00 2001 +From c035e4e85a946c3da7299aa483d5e219bdbbcb1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 1 Oct 2013 15:30:26 +0200 Subject: wined3d: Give the cs its own state @@ -10,19 +10,19 @@ Subject: wined3d: Give the cs its own state 3 files changed, 81 insertions(+), 17 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 0fbdc2c..e693cde 100644 +index 187cb96..43ec54d 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -66,6 +66,7 @@ enum wined3d_cs_op - WINED3D_CS_OP_RESET_STATE, +@@ -67,6 +67,7 @@ enum wined3d_cs_op WINED3D_CS_OP_DESTROY_OBJECT, WINED3D_CS_OP_QUERY_ISSUE, + WINED3D_CS_OP_UNLOAD_RESOURCE, + WINED3D_CS_OP_STATEBLOCK, WINED3D_CS_OP_STOP, }; -@@ -298,6 +299,12 @@ struct wined3d_cs_query_issue - DWORD flags; +@@ -305,6 +306,12 @@ struct wined3d_cs_unload_resource + struct wined3d_resource *resource; }; +struct wined3d_cs_stateblock @@ -34,7 +34,7 @@ index 0fbdc2c..e693cde 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -478,7 +485,7 @@ static UINT wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data) +@@ -485,7 +492,7 @@ static UINT wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data) size_t size = FIELD_OFFSET(struct wined3d_cs_clear, rects[op->rect_count]); device = cs->device; @@ -43,7 +43,7 @@ index 0fbdc2c..e693cde 100644 wined3d_get_draw_rect(state, &draw_rect); device_clear_render_targets(device, device->adapter->gl_info.limits.buffers, &cs->state.fb, op->rect_count, op->rects, &draw_rect, op->flags, -@@ -530,7 +537,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * +@@ -537,7 +544,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * static UINT wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) { @@ -52,7 +52,7 @@ index 0fbdc2c..e693cde 100644 struct wined3d_shader_sampler_map_entry *entry; struct wined3d_shader_resource_view *view; const struct wined3d_cs_draw *op = data; -@@ -1067,6 +1074,55 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined +@@ -1074,6 +1081,55 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined op->opcode = WINED3D_CS_OP_SET_TEXTURE; op->stage = stage; op->texture = texture; @@ -108,15 +108,15 @@ index 0fbdc2c..e693cde 100644 cs->ops->submit(cs); } -@@ -1485,6 +1541,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state, +@@ -1514,6 +1570,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object, /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, + /* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource, + /* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock, }; static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) -@@ -1574,7 +1631,7 @@ done: +@@ -1603,7 +1660,7 @@ done: struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; @@ -125,7 +125,7 @@ index 0fbdc2c..e693cde 100644 if (!(cs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*cs)))) return NULL; -@@ -1582,8 +1639,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -1611,8 +1668,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) if (FAILED(state_init(&cs->state, gl_info, &device->adapter->d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT))) { @@ -135,7 +135,7 @@ index 0fbdc2c..e693cde 100644 } cs->ops = &wined3d_cs_st_ops; -@@ -1592,17 +1648,13 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -1621,17 +1677,13 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) cs->data_size = WINED3D_INITIAL_CS_SIZE; if (!(cs->data = HeapAlloc(GetProcessHeap(), 0, cs->data_size))) { @@ -155,7 +155,7 @@ index 0fbdc2c..e693cde 100644 } if (wined3d_settings.cs_multithreaded) -@@ -1615,15 +1667,22 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -1644,15 +1696,22 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) if (!(cs->thread = CreateThread(NULL, 0, wined3d_cs_run, cs, 0, NULL))) { ERR("Failed to create wined3d command stream thread.\n"); @@ -184,10 +184,10 @@ index 0fbdc2c..e693cde 100644 void wined3d_cs_destroy(struct wined3d_cs *cs) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 48d4af4..07c086f 100644 +index 27b32e1..8ae932f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -3545,6 +3545,7 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT +@@ -3554,6 +3554,7 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT { TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count); @@ -195,7 +195,7 @@ index 48d4af4..07c086f 100644 wined3d_cs_emit_draw(device->cs, 0, start_vertex, vertex_count, 0, 0, FALSE); return WINED3D_OK; -@@ -3573,6 +3574,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic +@@ -3582,6 +3583,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic return WINED3DERR_INVALIDCALL; } @@ -203,7 +203,7 @@ index 48d4af4..07c086f 100644 wined3d_cs_emit_draw(device->cs, device->state.base_vertex_index, start_idx, index_count, 0, 0, TRUE); return WINED3D_OK; -@@ -3584,6 +3586,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device +@@ -3593,6 +3595,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n", device, start_idx, index_count, start_instance, instance_count); @@ -212,10 +212,10 @@ index 48d4af4..07c086f 100644 start_idx, index_count, start_instance, instance_count, TRUE); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index b5a8a30..c460520 100644 +index 4d5fc99..9055230 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3036,7 +3036,7 @@ struct wined3d_cs_block +@@ -3039,7 +3039,7 @@ struct wined3d_cs_block { struct list entry; UINT pos; @@ -224,7 +224,7 @@ index b5a8a30..c460520 100644 }; struct wined3d_cs_ops -@@ -3080,6 +3080,8 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture +@@ -3083,6 +3083,8 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; diff --git a/patches/wined3d-CSMT_Main/0015-wined3d-Send-float-constant-updates-through-the-comm.patch b/patches/wined3d-CSMT_Main/0015-wined3d-Send-float-constant-updates-through-the-comm.patch index 1d0012cb..3eaa4a61 100644 --- a/patches/wined3d-CSMT_Main/0015-wined3d-Send-float-constant-updates-through-the-comm.patch +++ b/patches/wined3d-CSMT_Main/0015-wined3d-Send-float-constant-updates-through-the-comm.patch @@ -1,4 +1,4 @@ -From 0c8b5c8eb141991e967ff7fd7694be40704233d9 Mon Sep 17 00:00:00 2001 +From f3fea3385811f1aa0ce48a65f0b33f9b5aebc695 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 20 Aug 2013 15:12:26 +0200 Subject: wined3d: Send float constant updates through the command stream @@ -10,19 +10,19 @@ Subject: wined3d: Send float constant updates through the command stream 3 files changed, 77 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index e693cde..ec1cc22 100644 +index 43ec54d..92c251c 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -67,6 +67,8 @@ enum wined3d_cs_op - WINED3D_CS_OP_DESTROY_OBJECT, +@@ -68,6 +68,8 @@ enum wined3d_cs_op WINED3D_CS_OP_QUERY_ISSUE, + WINED3D_CS_OP_UNLOAD_RESOURCE, WINED3D_CS_OP_STATEBLOCK, + WINED3D_CS_OP_SET_VS_CONSTS_F, + WINED3D_CS_OP_SET_PS_CONSTS_F, WINED3D_CS_OP_STOP, }; -@@ -305,6 +307,14 @@ struct wined3d_cs_stateblock +@@ -312,6 +314,14 @@ struct wined3d_cs_stateblock struct wined3d_state state; }; @@ -37,7 +37,7 @@ index e693cde..ec1cc22 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -1089,11 +1099,9 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi +@@ -1096,11 +1106,9 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi memcpy(cs->state.vs_consts_b, op->state.vs_consts_b, sizeof(cs->state.vs_consts_b)); memcpy(cs->state.vs_consts_i, op->state.vs_consts_i, sizeof(cs->state.vs_consts_i)); @@ -49,7 +49,7 @@ index e693cde..ec1cc22 100644 memcpy(cs->state.lights, op->state.lights, sizeof(cs->state.lights)); -@@ -1114,11 +1122,9 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win +@@ -1121,11 +1129,9 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win memcpy(op->state.vs_consts_b, state->vs_consts_b, sizeof(op->state.vs_consts_b)); memcpy(op->state.vs_consts_i, state->vs_consts_i, sizeof(op->state.vs_consts_i)); @@ -61,7 +61,7 @@ index e693cde..ec1cc22 100644 /* FIXME: This is not ideal. CS is still running synchronously, so this is ok. * It will go away soon anyway. */ -@@ -1220,6 +1226,65 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, +@@ -1227,6 +1233,65 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, cs->ops->submit(cs); } @@ -127,9 +127,9 @@ index e693cde..ec1cc22 100644 static UINT wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_set_render_state *op = data; -@@ -1542,6 +1607,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object, +@@ -1571,6 +1636,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, + /* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource, /* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock, + /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, + /* WINED3D_CS_OP_SET_PS_CONSTS_F */ wined3d_cs_exec_set_ps_consts_f, @@ -137,10 +137,10 @@ index e693cde..ec1cc22 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 07c086f..9e5dfd6 100644 +index 8ae932f..7006c62 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -2544,7 +2544,8 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device, +@@ -2553,7 +2553,8 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device, memset(&device->recording->changed.vs_consts_f[start_idx], 1, count * sizeof(*device->recording->changed.vs_consts_f)); else @@ -150,7 +150,7 @@ index 07c086f..9e5dfd6 100644 return WINED3D_OK; } -@@ -2778,7 +2779,8 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, +@@ -2787,7 +2788,8 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, memset(&device->recording->changed.ps_consts_f[start_idx], 1, count * sizeof(*device->recording->changed.ps_consts_f)); else @@ -161,18 +161,18 @@ index 07c086f..9e5dfd6 100644 return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index c460520..567f84a 100644 +index 9055230..ebdb49e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3118,6 +3118,8 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform - void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, - struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; +@@ -3083,6 +3083,8 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture + WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, + UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, + unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, + const struct wined3d_state *state) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch b/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch index d7d247bc..f2a183b1 100644 --- a/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch +++ b/patches/wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch @@ -1,4 +1,4 @@ -From 93cf61ce628c2b237675907ad81eb9292beaedf7 Mon Sep 17 00:00:00 2001 +From f62a560d5351df46166c32859e13ab43f7a43453 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 4 Apr 2013 11:50:09 +0200 Subject: wined3d: Request a glFinish before modifying resources outside the cs @@ -6,17 +6,17 @@ Subject: wined3d: Request a glFinish before modifying resources outside the cs --- dlls/wined3d/buffer.c | 17 +++++++++++++++++ dlls/wined3d/cs.c | 30 ++++++++++++++++++++++++++++++ - dlls/wined3d/device.c | 35 +++++++++++++++++++++++++++++++++++ + dlls/wined3d/device.c | 27 +++++++++++++++++++++++++++ dlls/wined3d/surface.c | 7 +++++++ dlls/wined3d/texture.c | 14 ++++++++++++++ dlls/wined3d/wined3d_private.h | 1 + - 6 files changed, 104 insertions(+) + 6 files changed, 96 insertions(+) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 6534b2d..486d770 100644 +index fc7b04d..c16578d 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c -@@ -935,6 +935,15 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte +@@ -931,6 +931,15 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) { struct wined3d_context *context; @@ -32,7 +32,7 @@ index 6534b2d..486d770 100644 context = context_acquire(buffer->resource.device, NULL); buffer_internal_preload(buffer, context, NULL); context_release(context); -@@ -951,9 +960,17 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -947,9 +956,17 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN { LONG count; BYTE *base; @@ -51,10 +51,10 @@ index 6534b2d..486d770 100644 /* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture * fill rate test seems to depend on this. When we map a buffer with diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index dcbafa6..02489fd 100644 +index 92c251c..c7ee4d2 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -67,6 +67,7 @@ enum wined3d_cs_op +@@ -70,6 +70,7 @@ enum wined3d_cs_op WINED3D_CS_OP_STATEBLOCK, WINED3D_CS_OP_SET_VS_CONSTS_F, WINED3D_CS_OP_SET_PS_CONSTS_F, @@ -62,7 +62,7 @@ index dcbafa6..02489fd 100644 WINED3D_CS_OP_STOP, }; -@@ -300,6 +301,11 @@ struct wined3d_cs_set_consts_f +@@ -322,6 +323,11 @@ struct wined3d_cs_set_consts_f struct wined3d_vec4 constants[1]; }; @@ -74,7 +74,7 @@ index dcbafa6..02489fd 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -1515,6 +1521,29 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void +@@ -1602,6 +1608,29 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou cs->ops->submit(cs); } @@ -104,7 +104,7 @@ index dcbafa6..02489fd 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -1548,6 +1577,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -1638,6 +1667,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock, /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, /* WINED3D_CS_OP_SET_PS_CONSTS_F */ wined3d_cs_exec_set_ps_consts_f, @@ -113,10 +113,10 @@ index dcbafa6..02489fd 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 77ca973..60ee130 100644 +index 7006c62..efd8093 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -2914,6 +2914,13 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO +@@ -2949,6 +2949,13 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO return hr; } @@ -130,7 +130,7 @@ index 77ca973..60ee130 100644 wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat); wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat); wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat); -@@ -3680,6 +3687,13 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, +@@ -3715,6 +3722,13 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, ++src_skip_levels; } @@ -144,7 +144,7 @@ index 77ca973..60ee130 100644 /* Make sure that the destination texture is loaded. */ context = context_acquire(device, NULL); wined3d_texture_load(dst_texture, context, FALSE); -@@ -4210,6 +4224,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi +@@ -4245,6 +4259,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi return WINED3DERR_INVALIDCALL; } @@ -158,27 +158,12 @@ index 77ca973..60ee130 100644 if (blit_op == WINED3D_BLIT_OP_COLOR_FILL) return blitter->color_fill(device, view, rect, color); else -@@ -4533,6 +4554,13 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) - - TRACE("device %p.\n", device); - -+ if (wined3d_settings.cs_multithreaded) -+ { -+ FIXME("Waiting for cs.\n"); -+ wined3d_cs_emit_glfinish(device->cs); -+ device->cs->ops->finish(device->cs); -+ } -+ - LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) - { - TRACE("Checking resource %p for eviction.\n", resource); -@@ -4655,6 +4683,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4682,6 +4703,12 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n", device, swapchain_desc, mode, callback, reset_state); + if (wined3d_settings.cs_multithreaded) + { -+ FIXME("Waiting for cs.\n"); + wined3d_cs_emit_glfinish(device->cs); + device->cs->ops->finish(device->cs); + } @@ -187,10 +172,10 @@ index 77ca973..60ee130 100644 { ERR("Failed to get the first implicit swapchain.\n"); diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index 33fcf34..6944c72 100644 +index c63578a..5601804 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -4215,6 +4215,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4208,6 +4208,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst flags &= ~WINED3D_BLT_DO_NOT_WAIT; } @@ -205,10 +190,10 @@ index 33fcf34..6944c72 100644 { WARN("D3D not initialized, using fallback.\n"); diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index f6beefc..b09a2de 100644 +index 74e4450..1306be9 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -1699,6 +1699,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1800,6 +1800,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour return WINED3DERR_INVALIDCALL; } @@ -222,7 +207,7 @@ index f6beefc..b09a2de 100644 flags = wined3d_resource_sanitize_map_flags(resource, flags); if (device->d3d_initialized) -@@ -2645,6 +2652,13 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i +@@ -2958,6 +2965,13 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT)) return WINED3DERR_INVALIDCALL; @@ -237,17 +222,17 @@ index f6beefc..b09a2de 100644 context = context_acquire(device, NULL); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 56de135..0f5b038 100644 +index ebdb49e..58c817d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3111,6 +3111,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, - void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, - unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; +@@ -3073,6 +3073,7 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; + void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, + unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN; +void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, + const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; + void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0022-wined3d-Send-base-vertex-index-updates-through-the-c.patch b/patches/wined3d-CSMT_Main/0022-wined3d-Send-base-vertex-index-updates-through-the-c.patch index bdbf8a7c..f96fed61 100644 --- a/patches/wined3d-CSMT_Main/0022-wined3d-Send-base-vertex-index-updates-through-the-c.patch +++ b/patches/wined3d-CSMT_Main/0022-wined3d-Send-base-vertex-index-updates-through-the-c.patch @@ -1,4 +1,4 @@ -From 95d77becc5a2fb73947a9fbb45dbc928da09cf9a Mon Sep 17 00:00:00 2001 +From 7ebe534411e0736bc269649ea40bf6db4d2c898f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 7 Apr 2013 17:33:20 +0200 Subject: wined3d: Send base vertex index updates through the cs @@ -10,10 +10,10 @@ Subject: wined3d: Send base vertex index updates through the cs 3 files changed, 50 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index a68e9e6..0a3780b 100644 +index 1cec729..5424965 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -68,6 +68,7 @@ enum wined3d_cs_op +@@ -71,6 +71,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_VS_CONSTS_F, WINED3D_CS_OP_SET_PS_CONSTS_F, WINED3D_CS_OP_GLFINISH, @@ -21,7 +21,7 @@ index a68e9e6..0a3780b 100644 WINED3D_CS_OP_STOP, }; -@@ -306,6 +307,12 @@ struct wined3d_cs_finish +@@ -328,6 +329,12 @@ struct wined3d_cs_finish enum wined3d_cs_op opcode; }; @@ -34,7 +34,7 @@ index a68e9e6..0a3780b 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -543,9 +550,24 @@ static UINT wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) +@@ -565,9 +572,24 @@ static UINT wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) struct wined3d_shader_sampler_map_entry *entry; struct wined3d_shader_resource_view *view; const struct wined3d_cs_draw *op = data; @@ -59,7 +59,7 @@ index a68e9e6..0a3780b 100644 if (!cs->device->adapter->gl_info.supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] && state->load_base_vertex_index != op->base_vertex_idx) { -@@ -1086,7 +1108,6 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi +@@ -1108,7 +1130,6 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -67,7 +67,7 @@ index a68e9e6..0a3780b 100644 cs->state.gl_primitive_type = op->state.gl_primitive_type; memcpy(cs->state.vs_consts_b, op->state.vs_consts_b, sizeof(cs->state.vs_consts_b)); -@@ -1109,7 +1130,6 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win +@@ -1131,7 +1152,6 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -75,7 +75,7 @@ index a68e9e6..0a3780b 100644 op->state.gl_primitive_type = state->gl_primitive_type; memcpy(op->state.vs_consts_b, state->vs_consts_b, sizeof(op->state.vs_consts_b)); -@@ -1545,6 +1565,28 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) +@@ -1632,6 +1652,28 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) cs->ops->submit(cs); } @@ -104,7 +104,7 @@ index a68e9e6..0a3780b 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -1579,6 +1621,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -1669,6 +1711,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, /* WINED3D_CS_OP_SET_PS_CONSTS_F */ wined3d_cs_exec_set_ps_consts_f, /* WINED3D_CS_OP_GLFINISH */ wined3d_cs_exec_glfinish, @@ -113,10 +113,10 @@ index a68e9e6..0a3780b 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 7a43657..fcb8d7e 100644 +index a516505..72266fb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -1987,6 +1987,9 @@ void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, I +@@ -1996,6 +1996,9 @@ void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, I TRACE("device %p, base_index %d.\n", device, base_index); device->update_state->base_vertex_index = base_index; @@ -127,18 +127,18 @@ index 7a43657..fcb8d7e 100644 INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index efa41ae..6096c23 100644 +index c2fc67c..0abec70 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3110,6 +3110,8 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi - void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, - unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; - void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; +@@ -3076,6 +3076,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw + const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; + void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; + void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, + UINT base_vertex_index) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, + const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0023-wined3d-Send-primitive-type-updates-through-the-comm.patch b/patches/wined3d-CSMT_Main/0023-wined3d-Send-primitive-type-updates-through-the-comm.patch index c6deb4bf..16d62616 100644 --- a/patches/wined3d-CSMT_Main/0023-wined3d-Send-primitive-type-updates-through-the-comm.patch +++ b/patches/wined3d-CSMT_Main/0023-wined3d-Send-primitive-type-updates-through-the-comm.patch @@ -1,4 +1,4 @@ -From b0f1bcf4dbb0c48a34335bbe243581e4270e93bd Mon Sep 17 00:00:00 2001 +From e5be3dd2d9e963f7f447fb379a2739a2f5428ccb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 7 Apr 2013 17:53:43 +0200 Subject: wined3d: Send primitive type updates through the command stream @@ -11,10 +11,10 @@ Subject: wined3d: Send primitive type updates through the command stream 4 files changed, 40 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 0a3780b..aef2374 100644 +index 5424965..d467911 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -69,6 +69,7 @@ enum wined3d_cs_op +@@ -72,6 +72,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_PS_CONSTS_F, WINED3D_CS_OP_GLFINISH, WINED3D_CS_OP_SET_BASE_VERTEX_INDEX, @@ -22,7 +22,7 @@ index 0a3780b..aef2374 100644 WINED3D_CS_OP_STOP, }; -@@ -313,6 +314,12 @@ struct wined3d_cs_set_base_vertex_index +@@ -335,6 +336,12 @@ struct wined3d_cs_set_base_vertex_index UINT base_vertex_index; }; @@ -35,7 +35,7 @@ index 0a3780b..aef2374 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -1107,9 +1114,6 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi +@@ -1129,9 +1136,6 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -45,7 +45,7 @@ index 0a3780b..aef2374 100644 memcpy(cs->state.vs_consts_b, op->state.vs_consts_b, sizeof(cs->state.vs_consts_b)); memcpy(cs->state.vs_consts_i, op->state.vs_consts_i, sizeof(cs->state.vs_consts_i)); -@@ -1130,8 +1134,6 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win +@@ -1152,8 +1156,6 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -54,7 +54,7 @@ index 0a3780b..aef2374 100644 memcpy(op->state.vs_consts_b, state->vs_consts_b, sizeof(op->state.vs_consts_b)); memcpy(op->state.vs_consts_i, state->vs_consts_i, sizeof(op->state.vs_consts_i)); -@@ -1587,6 +1589,32 @@ void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, +@@ -1674,6 +1676,32 @@ void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, cs->ops->submit(cs); } @@ -87,7 +87,7 @@ index 0a3780b..aef2374 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -1622,6 +1650,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -1712,6 +1740,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_PS_CONSTS_F */ wined3d_cs_exec_set_ps_consts_f, /* WINED3D_CS_OP_GLFINISH */ wined3d_cs_exec_glfinish, /* WINED3D_CS_OP_SET_BASE_VERTEX_INDEX */ wined3d_cs_exec_set_base_vertex_index, @@ -96,10 +96,10 @@ index 0a3780b..aef2374 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index fcb8d7e..36405a1 100644 +index 72266fb..7bd3994 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -3485,7 +3485,6 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, +@@ -3520,7 +3520,6 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, enum wined3d_primitive_type primitive_type) { GLenum gl_primitive_type, prev; @@ -107,7 +107,7 @@ index fcb8d7e..36405a1 100644 TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type)); gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); -@@ -3493,8 +3492,8 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, +@@ -3528,8 +3527,8 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, device->update_state->gl_primitive_type = gl_primitive_type; if (device->recording) device->recording->changed.primitive_type = TRUE; @@ -119,7 +119,7 @@ index fcb8d7e..36405a1 100644 void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device, diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c -index 08f5ed5..a9f313c 100644 +index bb3c0cc..732a45b 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1009,8 +1009,8 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) @@ -134,18 +134,18 @@ index 08f5ed5..a9f313c 100644 if (stateblock->changed.indices) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 6096c23..ee8c1cb 100644 +index 0abec70..5648bda 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3112,6 +3112,8 @@ void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, - void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, - UINT base_vertex_index) DECLSPEC_HIDDEN; +@@ -3093,6 +3093,8 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff + void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, + struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, + GLenum primitive_type) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, + struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0024-wined3d-Send-bool-constant-updates-through-the-comma.patch b/patches/wined3d-CSMT_Main/0024-wined3d-Send-bool-constant-updates-through-the-comma.patch index bf5f8925..aa5cbb1f 100644 --- a/patches/wined3d-CSMT_Main/0024-wined3d-Send-bool-constant-updates-through-the-comma.patch +++ b/patches/wined3d-CSMT_Main/0024-wined3d-Send-bool-constant-updates-through-the-comma.patch @@ -1,4 +1,4 @@ -From 10d1d1d3b94c9ae89534864389235c2f982cb999 Mon Sep 17 00:00:00 2001 +From 5e8ed679aaf41f24f450b08750deb54f4abc24ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 9 Apr 2013 21:50:30 +0200 Subject: wined3d: Send bool constant updates through the command stream @@ -10,11 +10,11 @@ Subject: wined3d: Send bool constant updates through the command stream 3 files changed, 77 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 71603a1..db7699c 100644 +index d467911..afec5de 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -68,7 +68,9 @@ enum wined3d_cs_op - WINED3D_CS_OP_QUERY_ISSUE, +@@ -69,7 +69,9 @@ enum wined3d_cs_op + WINED3D_CS_OP_UNLOAD_RESOURCE, WINED3D_CS_OP_STATEBLOCK, WINED3D_CS_OP_SET_VS_CONSTS_F, + WINED3D_CS_OP_SET_VS_CONSTS_B, @@ -23,7 +23,7 @@ index 71603a1..db7699c 100644 WINED3D_CS_OP_GLFINISH, WINED3D_CS_OP_SET_BASE_VERTEX_INDEX, WINED3D_CS_OP_SET_PRIMITIVE_TYPE, -@@ -318,6 +320,14 @@ struct wined3d_cs_set_consts_f +@@ -325,6 +327,14 @@ struct wined3d_cs_set_consts_f struct wined3d_vec4 constants[1]; }; @@ -38,7 +38,7 @@ index 71603a1..db7699c 100644 struct wined3d_cs_finish { enum wined3d_cs_op opcode; -@@ -1129,10 +1139,8 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi +@@ -1136,10 +1146,8 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -49,7 +49,7 @@ index 71603a1..db7699c 100644 memcpy(cs->state.ps_consts_i, op->state.ps_consts_i, sizeof(cs->state.ps_consts_i)); memcpy(cs->state.lights, op->state.lights, sizeof(cs->state.lights)); -@@ -1149,10 +1157,8 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win +@@ -1156,10 +1164,8 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -60,7 +60,7 @@ index 71603a1..db7699c 100644 memcpy(op->state.ps_consts_i, state->ps_consts_i, sizeof(op->state.ps_consts_i)); /* FIXME: This is not ideal. CS is still running synchronously, so this is ok. -@@ -1334,6 +1340,63 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render +@@ -1341,6 +1347,63 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render op->value = value; cs->ops->submit(cs); @@ -124,8 +124,8 @@ index 71603a1..db7699c 100644 } static UINT wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data) -@@ -1708,7 +1771,9 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, +@@ -1737,7 +1800,9 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void + /* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource, /* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock, /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, + /* WINED3D_CS_OP_SET_VS_CONSTS_B */ wined3d_cs_exec_set_vs_consts_b, @@ -135,10 +135,10 @@ index 71603a1..db7699c 100644 /* WINED3D_CS_OP_SET_BASE_VERTEX_INDEX */ wined3d_cs_exec_set_base_vertex_index, /* WINED3D_CS_OP_SET_PRIMITIVE_TYPE */ wined3d_cs_exec_set_primitive_type, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 9230bd3..55ae32e 100644 +index 50535a0..ab4fb98 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -2396,7 +2396,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 +@@ -2405,7 +2405,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 return device->state.sampler[WINED3D_SHADER_TYPE_VERTEX][idx]; } @@ -147,7 +147,7 @@ index 9230bd3..55ae32e 100644 { UINT i; -@@ -2433,7 +2433,8 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, +@@ -2442,7 +2442,8 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, } else { @@ -157,7 +157,7 @@ index 9230bd3..55ae32e 100644 } return WINED3D_OK; -@@ -2667,7 +2668,8 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, +@@ -2676,7 +2677,8 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, } else { @@ -168,10 +168,10 @@ index 9230bd3..55ae32e 100644 return WINED3D_OK; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 6741bb5..28a536e 100644 +index 2797ac1..db5cc52 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2528,6 +2528,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL +@@ -2531,6 +2531,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; @@ -179,15 +179,15 @@ index 6741bb5..28a536e 100644 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -3118,6 +3119,8 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, - void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, - unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; +@@ -3084,6 +3085,8 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture + WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, + UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, + unsigned int count, const BOOL *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; - void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, - UINT base_vertex_index) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, + unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; + void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0025-wined3d-Send-int-constant-updates-through-the-comman.patch b/patches/wined3d-CSMT_Main/0025-wined3d-Send-int-constant-updates-through-the-comman.patch index cb9eba08..7c4e04f7 100644 --- a/patches/wined3d-CSMT_Main/0025-wined3d-Send-int-constant-updates-through-the-comman.patch +++ b/patches/wined3d-CSMT_Main/0025-wined3d-Send-int-constant-updates-through-the-comman.patch @@ -1,4 +1,4 @@ -From 53a64b6c48b846b82a5ca1c48465572bcc059c4a Mon Sep 17 00:00:00 2001 +From 879bfd8464ee9d78b3bc03b2171fdf20e8253713 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 10 Apr 2013 14:20:47 +0200 Subject: wined3d: Send int constant updates through the command stream @@ -10,10 +10,10 @@ Subject: wined3d: Send int constant updates through the command stream 3 files changed, 75 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index ffec875..de5767e 100644 +index afec5de..2f422ba 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -67,8 +67,10 @@ enum wined3d_cs_op +@@ -70,8 +70,10 @@ enum wined3d_cs_op WINED3D_CS_OP_STATEBLOCK, WINED3D_CS_OP_SET_VS_CONSTS_F, WINED3D_CS_OP_SET_VS_CONSTS_B, @@ -24,7 +24,7 @@ index ffec875..de5767e 100644 WINED3D_CS_OP_GLFINISH, WINED3D_CS_OP_SET_BASE_VERTEX_INDEX, WINED3D_CS_OP_SET_PRIMITIVE_TYPE, -@@ -313,6 +315,14 @@ struct wined3d_cs_set_consts_b +@@ -335,6 +337,14 @@ struct wined3d_cs_set_consts_b BOOL constants[1]; }; @@ -39,7 +39,7 @@ index ffec875..de5767e 100644 struct wined3d_cs_finish { enum wined3d_cs_op opcode; -@@ -992,9 +1002,6 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi +@@ -1146,9 +1156,6 @@ static UINT wined3d_cs_exec_transfer_stateblock(struct wined3d_cs *cs, const voi /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -49,7 +49,7 @@ index ffec875..de5767e 100644 memcpy(cs->state.lights, op->state.lights, sizeof(cs->state.lights)); -@@ -1010,9 +1017,6 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win +@@ -1164,9 +1171,6 @@ void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, const struct win /* Don't memcpy the entire struct, we'll remove single items as we add dedicated * ops for setting states */ @@ -59,7 +59,7 @@ index ffec875..de5767e 100644 /* FIXME: This is not ideal. CS is still running synchronously, so this is ok. * It will go away soon anyway. */ -@@ -1230,6 +1234,63 @@ void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, +@@ -1406,6 +1410,63 @@ void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, cs->ops->submit(cs); } @@ -123,7 +123,7 @@ index ffec875..de5767e 100644 static UINT wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_set_texture_state *op = data; -@@ -1579,8 +1640,10 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -1801,8 +1862,10 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock, /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, /* WINED3D_CS_OP_SET_VS_CONSTS_B */ wined3d_cs_exec_set_vs_consts_b, @@ -135,10 +135,10 @@ index ffec875..de5767e 100644 /* WINED3D_CS_OP_SET_BASE_VERTEX_INDEX */ wined3d_cs_exec_set_base_vertex_index, /* WINED3D_CS_OP_SET_PRIMITIVE_TYPE */ wined3d_cs_exec_set_primitive_type, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 1b2e7e3..766e393 100644 +index ab4fb98..c0f8dc8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -2457,7 +2457,8 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, +@@ -2492,7 +2492,8 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, } else { @@ -148,7 +148,7 @@ index 1b2e7e3..766e393 100644 } return WINED3D_OK; -@@ -2692,7 +2693,8 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device, +@@ -2727,7 +2728,8 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device, } else { @@ -159,18 +159,18 @@ index 1b2e7e3..766e393 100644 return WINED3D_OK; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 3e09851..b783c7e 100644 +index db5cc52..ae13efb 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3013,6 +3013,8 @@ void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, - unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, +@@ -3089,6 +3089,8 @@ void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, unsigned int count, const BOOL *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, + unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, + unsigned int count, const struct wined3d_ivec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; - void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, - UINT base_vertex_index) DECLSPEC_HIDDEN; + void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, + const struct wined3d_state *state) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0026-wined3d-Send-light-updates-through-the-command-strea.patch b/patches/wined3d-CSMT_Main/0026-wined3d-Send-light-updates-through-the-command-strea.patch index f55ee024..e1731441 100644 --- a/patches/wined3d-CSMT_Main/0026-wined3d-Send-light-updates-through-the-command-strea.patch +++ b/patches/wined3d-CSMT_Main/0026-wined3d-Send-light-updates-through-the-command-strea.patch @@ -1,4 +1,4 @@ -From dec9faf13d51f50f6e7393490a2634f4482e6ea0 Mon Sep 17 00:00:00 2001 +From d72ba7f4c8842b750e822fe95d91274f0c5e6d51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 10 Apr 2013 17:16:02 +0200 Subject: wined3d: Send light updates through the command stream @@ -10,18 +10,18 @@ Subject: wined3d: Send light updates through the command stream 3 files changed, 174 insertions(+), 64 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 0ca8f23..da077f7 100644 +index 2f422ba..d03dd1c 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -66,7 +66,6 @@ enum wined3d_cs_op - WINED3D_CS_OP_RESET_STATE, +@@ -67,7 +67,6 @@ enum wined3d_cs_op WINED3D_CS_OP_DESTROY_OBJECT, WINED3D_CS_OP_QUERY_ISSUE, + WINED3D_CS_OP_UNLOAD_RESOURCE, - WINED3D_CS_OP_STATEBLOCK, WINED3D_CS_OP_SET_VS_CONSTS_F, WINED3D_CS_OP_SET_VS_CONSTS_B, WINED3D_CS_OP_SET_VS_CONSTS_I, -@@ -76,6 +75,8 @@ enum wined3d_cs_op +@@ -77,6 +76,8 @@ enum wined3d_cs_op WINED3D_CS_OP_GLFINISH, WINED3D_CS_OP_SET_BASE_VERTEX_INDEX, WINED3D_CS_OP_SET_PRIMITIVE_TYPE, @@ -30,8 +30,8 @@ index 0ca8f23..da077f7 100644 WINED3D_CS_OP_STOP, }; -@@ -308,12 +309,6 @@ struct wined3d_cs_query_issue - DWORD flags; +@@ -315,12 +316,6 @@ struct wined3d_cs_unload_resource + struct wined3d_resource *resource; }; -struct wined3d_cs_stateblock @@ -43,7 +43,7 @@ index 0ca8f23..da077f7 100644 struct wined3d_cs_set_consts_f { enum wined3d_cs_op opcode; -@@ -355,6 +350,19 @@ struct wined3d_cs_set_primitive_type +@@ -362,6 +357,19 @@ struct wined3d_cs_set_primitive_type GLenum gl_primitive_type; }; @@ -63,7 +63,7 @@ index 0ca8f23..da077f7 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -1143,35 +1151,6 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined +@@ -1150,35 +1158,6 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined cs->ops->submit(cs); } @@ -99,7 +99,7 @@ index 0ca8f23..da077f7 100644 static UINT wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_set_shader_resource_view *op = data; -@@ -1798,6 +1777,152 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, GLenum primitive_ +@@ -1826,6 +1805,152 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, GLenum primitive_ cs->ops->submit(cs); } @@ -252,15 +252,15 @@ index 0ca8f23..da077f7 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -1830,7 +1955,6 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state, +@@ -1859,7 +1984,6 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object, /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, + /* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource, - /* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock, /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, /* WINED3D_CS_OP_SET_VS_CONSTS_B */ wined3d_cs_exec_set_vs_consts_b, /* WINED3D_CS_OP_SET_VS_CONSTS_I */ wined3d_cs_exec_set_vs_consts_i, -@@ -1840,6 +1964,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -1869,6 +1993,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_GLFINISH */ wined3d_cs_exec_glfinish, /* WINED3D_CS_OP_SET_BASE_VERTEX_INDEX */ wined3d_cs_exec_set_base_vertex_index, /* WINED3D_CS_OP_SET_PRIMITIVE_TYPE */ wined3d_cs_exec_set_primitive_type, @@ -270,10 +270,10 @@ index 0ca8f23..da077f7 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 91ab533..caec3e88 100644 +index c0f8dc8..ee197af 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -1601,14 +1601,6 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, +@@ -1610,14 +1610,6 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, light->direction.x, light->direction.y, light->direction.z, light->range, light->falloff, light->theta, light->phi); @@ -288,7 +288,7 @@ index 91ab533..caec3e88 100644 /* Save away the information. */ object->OriginalParms = *light; -@@ -1688,6 +1680,9 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, +@@ -1697,6 +1689,9 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, FIXME("Unrecognized light type %#x.\n", light->type); } @@ -298,7 +298,7 @@ index 91ab533..caec3e88 100644 return WINED3D_OK; } -@@ -1760,12 +1755,6 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN +@@ -1769,12 +1764,6 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN { if (light_info->glIndex != -1) { @@ -311,7 +311,7 @@ index 91ab533..caec3e88 100644 device->update_state->lights[light_info->glIndex] = NULL; light_info->glIndex = -1; } -@@ -1807,16 +1796,12 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN +@@ -1816,16 +1805,12 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN WARN("Too many concurrently active lights\n"); return WINED3D_OK; } @@ -331,7 +331,7 @@ index 91ab533..caec3e88 100644 return WINED3D_OK; } -@@ -3540,7 +3525,6 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT +@@ -3549,7 +3534,6 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT { TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count); @@ -339,7 +339,7 @@ index 91ab533..caec3e88 100644 wined3d_cs_emit_draw(device->cs, 0, start_vertex, vertex_count, 0, 0, FALSE); return WINED3D_OK; -@@ -3569,7 +3553,6 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic +@@ -3578,7 +3562,6 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic return WINED3DERR_INVALIDCALL; } @@ -347,7 +347,7 @@ index 91ab533..caec3e88 100644 wined3d_cs_emit_draw(device->cs, device->state.base_vertex_index, start_idx, index_count, 0, 0, TRUE); return WINED3D_OK; -@@ -3581,7 +3564,6 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device +@@ -3590,7 +3573,6 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n", device, start_idx, index_count, start_instance, instance_count); @@ -356,10 +356,10 @@ index 91ab533..caec3e88 100644 start_idx, index_count, start_instance, instance_count, TRUE); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 18f7d78..3069877 100644 +index ae13efb..4c57f7b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3032,7 +3032,9 @@ struct wined3d_cs_block +@@ -3035,7 +3035,9 @@ struct wined3d_cs_block { struct list entry; UINT pos; @@ -370,24 +370,21 @@ index 18f7d78..3069877 100644 }; struct wined3d_cs_ops -@@ -3079,8 +3081,6 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture - WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, - UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +@@ -3091,12 +3093,12 @@ void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, + unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, + unsigned int count, const struct wined3d_ivec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; -void wined3d_cs_emit_transfer_stateblock(struct wined3d_cs *cs, - const struct wined3d_state *state) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, -@@ -3128,6 +3128,8 @@ void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, - UINT base_vertex_index) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, - GLenum primitive_type) DECLSPEC_HIDDEN; + enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enable) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, + struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN; -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0027-wined3d-Prevent-the-command-stream-from-running-ahea.patch b/patches/wined3d-CSMT_Main/0027-wined3d-Prevent-the-command-stream-from-running-ahea.patch index 05bf0755..3023a919 100644 --- a/patches/wined3d-CSMT_Main/0027-wined3d-Prevent-the-command-stream-from-running-ahea.patch +++ b/patches/wined3d-CSMT_Main/0027-wined3d-Prevent-the-command-stream-from-running-ahea.patch @@ -1,18 +1,18 @@ -From 902b45818f4c0d733065be2e253d8a39f41b1cfe Mon Sep 17 00:00:00 2001 +From db37e592d76e30834d83029cdfdec6f42a322086 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 10 Apr 2013 19:10:41 +0200 Subject: wined3d: Prevent the command stream from running ahead too far --- - dlls/wined3d/cs.c | 8 ++++++++ - dlls/wined3d/wined3d_private.h | 2 ++ - 2 files changed, 10 insertions(+) + dlls/wined3d/cs.c | 16 ++++++++++++++++ + dlls/wined3d/wined3d_private.h | 2 ++ + 2 files changed, 18 insertions(+) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 00c26b4..509ed82 100644 +index d03dd1c..7311ac5 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -487,6 +487,8 @@ static UINT wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) +@@ -509,6 +509,8 @@ static UINT wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) swapchain->swapchain_ops->swapchain_present(swapchain, &op->src_rect, &op->dst_rect, op->flags, cs->state.fb.depth_stencil); @@ -21,7 +21,7 @@ index 00c26b4..509ed82 100644 wined3d_resource_release(&swapchain->front_buffer->resource); for (i = 0; i < swapchain->desc.backbuffer_count; ++i) { -@@ -501,6 +503,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw +@@ -523,6 +525,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw { struct wined3d_cs_present *op; unsigned int i; @@ -29,7 +29,7 @@ index 00c26b4..509ed82 100644 op = cs->ops->require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_PRESENT; -@@ -516,7 +519,12 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw +@@ -538,7 +541,20 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw wined3d_resource_acquire(&swapchain->back_buffers[i]->resource); } @@ -37,16 +37,24 @@ index 00c26b4..509ed82 100644 + cs->ops->submit(cs); + ++ /* D3D10 documentation suggests that Windows allows the game to run ++ * 3 frames ahead of the GPU. Increasing this above 1 causes uneven ++ * animation in some games, most notably StarCraft II. The framerates ++ * don't show this problem. The issue is more noticable with vsync ++ * on, but also happens with vsync off. ++ * ++ * In Counter-Strike: Source a frame difference of 3 causes noticable ++ * input delay that makes the game unplayable. */ + while (pending > 1) + pending = InterlockedCompareExchange(&cs->pending_presents, 0, 0); } static UINT wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 76c7fbf..b49ceaf 100644 +index 4c57f7b..1d84bf9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3012,6 +3012,8 @@ struct wined3d_cs +@@ -3061,6 +3061,8 @@ struct wined3d_cs struct wined3d_cs_list free_list; struct wined3d_cs_list exec_list; @@ -56,5 +64,5 @@ index 76c7fbf..b49ceaf 100644 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0030-wined3d-Send-blits-through-the-command-stream.patch b/patches/wined3d-CSMT_Main/0030-wined3d-Send-blits-through-the-command-stream.patch index 967acab0..18297862 100644 --- a/patches/wined3d-CSMT_Main/0030-wined3d-Send-blits-through-the-command-stream.patch +++ b/patches/wined3d-CSMT_Main/0030-wined3d-Send-blits-through-the-command-stream.patch @@ -1,4 +1,4 @@ -From 524919d5d089cbcb8759cdad91c55b767ae735c6 Mon Sep 17 00:00:00 2001 +From 9674800f8e960faf599b27ac2c72bed131fb02e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 29 Apr 2013 18:49:53 +0200 Subject: wined3d: Send blits through the command stream. @@ -6,30 +6,16 @@ Subject: wined3d: Send blits through the command stream. This needs more work. This patch breaks error handling, and the split between surface_blt and surface_blt_ugly isn't particularly nice. --- - dlls/d3d9/tests/visual.c | 2 +- dlls/wined3d/cs.c | 50 ++++++++ dlls/wined3d/surface.c | 253 ++++++++++++++++++++++++----------------- dlls/wined3d/wined3d_private.h | 8 ++ - 4 files changed, 208 insertions(+), 105 deletions(-) + 3 files changed, 207 insertions(+), 104 deletions(-) -diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c -index a2adc54..ccff548 100644 ---- a/dlls/d3d9/tests/visual.c -+++ b/dlls/d3d9/tests/visual.c -@@ -1336,7 +1336,7 @@ static void color_fill_test(void) - * result on Wine. - * {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS, 0}, - * {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS, 0}, */ -- {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS | TODO_FILL_RETURN, 0}, -+ {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS, 0}, - /* Vendor-specific formats like ATI2N are a non-issue here since they're not - * supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET - * when created as texture. */ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index f6c2b68..25f7b3e 100644 +index 62e250c..3465f40 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -75,6 +75,7 @@ enum wined3d_cs_op +@@ -78,6 +78,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_PRIMITIVE_TYPE, WINED3D_CS_OP_SET_LIGHT, WINED3D_CS_OP_SET_LIGHT_ENABLE, @@ -37,7 +23,7 @@ index f6c2b68..25f7b3e 100644 WINED3D_CS_OP_STOP, }; -@@ -348,6 +349,18 @@ struct wined3d_cs_set_light_enable +@@ -370,6 +371,18 @@ struct wined3d_cs_set_light_enable BOOL enable; }; @@ -56,7 +42,7 @@ index f6c2b68..25f7b3e 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -1661,6 +1674,9 @@ static UINT wined3d_cs_exec_glfinish(struct wined3d_cs *cs, const void *data) +@@ -1756,6 +1769,9 @@ static UINT wined3d_cs_exec_glfinish(struct wined3d_cs *cs, const void *data) struct wined3d_device *device = cs->device; struct wined3d_context *context; @@ -66,7 +52,7 @@ index f6c2b68..25f7b3e 100644 context = context_acquire(device, NULL); context->gl_info->gl_ops.gl.p_glFinish(); context_release(context); -@@ -1872,6 +1888,38 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enab +@@ -1967,6 +1983,38 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enab cs->ops->submit(cs); } @@ -105,7 +91,7 @@ index f6c2b68..25f7b3e 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -1913,6 +1961,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2011,6 +2059,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_PRIMITIVE_TYPE */ wined3d_cs_exec_set_primitive_type, /* WINED3D_CS_OP_SET_LIGHT */ wined3d_cs_exec_set_light, /* WINED3D_CS_OP_SET_LIGHT_ENABLE */ wined3d_cs_exec_set_light_enable, @@ -113,7 +99,7 @@ index f6c2b68..25f7b3e 100644 }; static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) -@@ -1991,6 +2040,7 @@ static DWORD WINAPI wined3d_cs_run(void *thread_param) +@@ -2089,6 +2138,7 @@ static DWORD WINAPI wined3d_cs_run(void *thread_param) TRACE("Started.\n"); @@ -122,10 +108,10 @@ index f6c2b68..25f7b3e 100644 { struct wined3d_cs_block *block; diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index 6944c72..d1cc5f6 100644 +index 5601804..ac6eddb 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -4110,7 +4110,7 @@ const struct blit_shader cpu_blit = { +@@ -4103,7 +4103,7 @@ const struct blit_shader cpu_blit = { cpu_blit_blit_surface, }; @@ -134,7 +120,7 @@ index 6944c72..d1cc5f6 100644 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) { -@@ -4120,9 +4120,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4113,9 +4113,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst struct wined3d_texture *dst_texture = dst_surface->container; struct wined3d_device *device = dst_texture->resource.device; struct wined3d_swapchain *src_swapchain, *dst_swapchain; @@ -146,7 +132,7 @@ index 6944c72..d1cc5f6 100644 DWORD src_ds_flags, dst_ds_flags; BOOL scale, convert; -@@ -4135,91 +4134,17 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4128,91 +4127,17 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst | WINED3D_BLT_DO_NOT_WAIT | WINED3D_BLT_ALPHA_TEST; @@ -243,7 +229,7 @@ index 6944c72..d1cc5f6 100644 } if (!device->d3d_initialized) -@@ -4244,11 +4169,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4237,11 +4162,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst goto fallback; } @@ -255,7 +241,7 @@ index 6944c72..d1cc5f6 100644 dst_swapchain = dst_texture->swapchain; /* This isn't strictly needed. FBO blits for example could deal with -@@ -4284,22 +4204,16 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4277,22 +4197,16 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst TRACE("Depth fill.\n"); if (!surface_convert_depth_to_float(dst_surface, fx->fill_color, &depth)) @@ -281,7 +267,7 @@ index 6944c72..d1cc5f6 100644 } } else -@@ -4335,7 +4249,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4328,7 +4242,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst goto fallback; if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color))) @@ -290,7 +276,7 @@ index 6944c72..d1cc5f6 100644 } else { -@@ -4378,7 +4292,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4371,7 +4285,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst context, dst_texture->resource.draw_binding); context_release(context); } @@ -299,7 +285,7 @@ index 6944c72..d1cc5f6 100644 } } } -@@ -4402,7 +4316,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4395,7 +4309,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, 0); dst_swapchain->desc.swap_effect = swap_effect; @@ -308,7 +294,7 @@ index 6944c72..d1cc5f6 100644 } if (fbo_blit_supported(&device->adapter->gl_info, blit_op, -@@ -4423,7 +4337,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4416,7 +4330,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_texture->resource.draw_binding); @@ -317,7 +303,7 @@ index 6944c72..d1cc5f6 100644 } blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op, -@@ -4433,7 +4347,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4426,7 +4340,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst { blitter->blit_surface(device, blit_op, filter, src_surface, src_rect, dst_surface, dst_rect, color_key); @@ -326,7 +312,7 @@ index 6944c72..d1cc5f6 100644 } } } -@@ -4441,9 +4355,140 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4434,9 +4348,140 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst fallback: /* Special cases for render targets. */ if (SUCCEEDED(surface_blt_special(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter))) @@ -470,10 +456,10 @@ index 6944c72..d1cc5f6 100644 + return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 8e09b0f..d9d610d 100644 +index 1d84bf9..d632cfd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2904,6 +2904,9 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P +@@ -2913,6 +2913,9 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; @@ -483,7 +469,7 @@ index 8e09b0f..d9d610d 100644 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; -@@ -3044,6 +3047,7 @@ struct wined3d_cs +@@ -3053,6 +3056,7 @@ struct wined3d_cs struct wined3d_device *device; struct wined3d_state state; HANDLE thread; @@ -491,17 +477,17 @@ index 8e09b0f..d9d610d 100644 DWORD tls_idx; struct wined3d_surface *onscreen_depth_stencil; -@@ -3123,6 +3127,10 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, - GLenum primitive_type) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enable) DECLSPEC_HIDDEN; +@@ -3070,6 +3074,10 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN; + void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context, + struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; + +void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surface, + const RECT *dst_rect, struct wined3d_surface *src_surface, + const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, + enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, + DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; + void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0031-wined3d-Hack-to-reject-unsupported-color-fills.patch b/patches/wined3d-CSMT_Main/0031-wined3d-Hack-to-reject-unsupported-color-fills.patch index b149ff01..e7f7d423 100644 --- a/patches/wined3d-CSMT_Main/0031-wined3d-Hack-to-reject-unsupported-color-fills.patch +++ b/patches/wined3d-CSMT_Main/0031-wined3d-Hack-to-reject-unsupported-color-fills.patch @@ -1,31 +1,17 @@ -From f8e2c7f9ecd141f831b29d41beaa1e3b473fc1e9 Mon Sep 17 00:00:00 2001 +From 62fb174940b36a427ae7c6b2ffd07f431da54dc6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 28 Aug 2015 00:01:39 +0200 Subject: wined3d: Hack to reject unsupported color fills. --- - dlls/d3d9/tests/visual.c | 2 +- - dlls/wined3d/surface.c | 8 ++++++++ - 2 files changed, 9 insertions(+), 1 deletion(-) + dlls/wined3d/surface.c | 8 ++++++++ + 1 file changed, 8 insertions(+) -diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c -index 0c64b31..a308311 100644 ---- a/dlls/d3d9/tests/visual.c -+++ b/dlls/d3d9/tests/visual.c -@@ -1339,7 +1339,7 @@ static void color_fill_test(void) - * result on Wine. - * {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS, 0}, - * {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS, 0}, */ -- {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS, 0}, -+ {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS | TODO_FILL_RETURN, 0}, - /* Vendor-specific formats like ATI2N are a non-issue here since they're not - * supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET - * when created as texture. */ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index 3423e83..978c826 100644 +index ac6eddb..ea9c210 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -4313,6 +4313,14 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst +@@ -4454,6 +4454,14 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst } } @@ -41,5 +27,5 @@ index 3423e83..978c826 100644 flags &= ~WINED3D_BLT_FX; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0034-wined3d-Send-render-target-view-clears-through-the-c.patch b/patches/wined3d-CSMT_Main/0034-wined3d-Send-render-target-view-clears-through-the-c.patch index 7369c9e8..875dd467 100644 --- a/patches/wined3d-CSMT_Main/0034-wined3d-Send-render-target-view-clears-through-the-c.patch +++ b/patches/wined3d-CSMT_Main/0034-wined3d-Send-render-target-view-clears-through-the-c.patch @@ -1,4 +1,4 @@ -From 59429a42d6de889fdbda3bd1f05e2d6cef45712a Mon Sep 17 00:00:00 2001 +From 9e967922aa91e11c19bb935bdcf4dddc739d547e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 4 Jul 2013 21:10:16 +0200 Subject: wined3d: Send render target view clears through the command stream @@ -10,10 +10,10 @@ Subject: wined3d: Send render target view clears through the command stream 3 files changed, 53 insertions(+), 12 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 25f7b3e..8496d42 100644 +index 201d596..356461c 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -76,6 +76,7 @@ enum wined3d_cs_op +@@ -79,6 +79,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_LIGHT, WINED3D_CS_OP_SET_LIGHT_ENABLE, WINED3D_CS_OP_BLT, @@ -21,7 +21,7 @@ index 25f7b3e..8496d42 100644 WINED3D_CS_OP_STOP, }; -@@ -361,6 +362,18 @@ struct wined3d_cs_blt +@@ -383,6 +384,18 @@ struct wined3d_cs_blt enum wined3d_texture_filter_type filter; }; @@ -40,7 +40,7 @@ index 25f7b3e..8496d42 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -1920,6 +1933,39 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf +@@ -2007,6 +2020,39 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf cs->ops->submit(cs); } @@ -80,7 +80,7 @@ index 25f7b3e..8496d42 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -1962,6 +2008,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2052,6 +2098,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_LIGHT */ wined3d_cs_exec_set_light, /* WINED3D_CS_OP_SET_LIGHT_ENABLE */ wined3d_cs_exec_set_light_enable, /* WINED3D_CS_OP_BLT */ wined3d_cs_exec_blt, @@ -89,10 +89,10 @@ index 25f7b3e..8496d42 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 7946e7d..5a1580c 100644 +index 6286b49..d15ff97 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4181,8 +4181,8 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi +@@ -4216,8 +4216,8 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi { const struct blit_shader *blitter; struct wined3d_resource *resource; @@ -102,7 +102,7 @@ index 7946e7d..5a1580c 100644 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n", device, view, wine_dbgstr_rect(rect), flags, debug_color(color), depth, stencil); -@@ -4221,17 +4221,8 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi +@@ -4256,17 +4256,8 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi return WINED3DERR_INVALIDCALL; } @@ -123,19 +123,19 @@ index 7946e7d..5a1580c 100644 struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index d9d610d..426c10d 100644 +index f41915b..ec650d5 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3131,6 +3131,9 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf - const RECT *dst_rect, struct wined3d_surface *src_surface, - const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, +@@ -3080,6 +3080,9 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; + void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, + DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; +void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, + const struct blit_shader *blitter) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; + void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0035-wined3d-send-texture-maps-through-the-command-stream.patch b/patches/wined3d-CSMT_Main/0035-wined3d-send-texture-maps-through-the-command-stream.patch index 5eb9d330..9ced21d9 100644 --- a/patches/wined3d-CSMT_Main/0035-wined3d-send-texture-maps-through-the-command-stream.patch +++ b/patches/wined3d-CSMT_Main/0035-wined3d-send-texture-maps-through-the-command-stream.patch @@ -1,4 +1,4 @@ -From 39ded1220f3314f3ffe059fa6791444ea7e8b5c1 Mon Sep 17 00:00:00 2001 +From 9ddf0916b91ba7b9cc77b79ac3b4030d5b6c9dee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 3 Apr 2016 19:34:19 +0100 Subject: wined3d: send texture maps through the command stream @@ -11,10 +11,10 @@ Slow version only. Good enough to dodge some Nvidia bugs in the ddraw tests. 3 files changed, 168 insertions(+), 85 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 737c39a..0fc98be 100644 +index f6b6b49..6dd95af 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -79,6 +79,8 @@ enum wined3d_cs_op +@@ -80,6 +80,8 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_LIGHT_ENABLE, WINED3D_CS_OP_BLT, WINED3D_CS_OP_CLEAR_RTV, @@ -23,7 +23,7 @@ index 737c39a..0fc98be 100644 WINED3D_CS_OP_STOP, }; -@@ -389,6 +391,22 @@ struct wined3d_cs_clear_rtv +@@ -396,6 +398,22 @@ struct wined3d_cs_clear_rtv const struct blit_shader *blitter; }; @@ -46,7 +46,7 @@ index 737c39a..0fc98be 100644 /* FIXME: The list synchronization probably isn't particularly fast. */ static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) { -@@ -2025,6 +2043,59 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge +@@ -2061,6 +2079,59 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge cs->ops->submit(cs); } @@ -106,7 +106,7 @@ index 737c39a..0fc98be 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, -@@ -2070,6 +2141,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2107,6 +2178,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_LIGHT_ENABLE */ wined3d_cs_exec_set_light_enable, /* WINED3D_CS_OP_BLT */ wined3d_cs_exec_blt, /* WINED3D_CS_OP_CLEAR_RTV */ wined3d_cs_exec_clear_rtv, @@ -116,10 +116,10 @@ index 737c39a..0fc98be 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 2437b5a..cf93667 100644 +index b1ac7bf..1acf5d5 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -1750,6 +1750,63 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) +@@ -1749,6 +1749,63 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) wined3d_texture_unload_gl_texture(texture); } @@ -183,7 +183,7 @@ index 2437b5a..cf93667 100644 static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) { -@@ -1757,13 +1814,9 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1756,13 +1813,9 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour struct wined3d_texture_sub_resource *sub_resource; struct wined3d_device *device = resource->device; unsigned int fmt_flags = resource->format_flags; @@ -197,7 +197,7 @@ index 2437b5a..cf93667 100644 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n", resource, sub_resource_idx, map_desc, debug_box(box), flags); -@@ -1808,53 +1861,9 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1807,53 +1860,9 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour return WINED3DERR_INVALIDCALL; } @@ -252,7 +252,7 @@ index 2437b5a..cf93667 100644 if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH) { -@@ -1890,17 +1899,6 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1889,17 +1898,6 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour } } @@ -270,7 +270,7 @@ index 2437b5a..cf93667 100644 ++resource->map_count; ++sub_resource->map_count; -@@ -1910,14 +1908,38 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1909,14 +1907,38 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour return WINED3D_OK; } @@ -313,7 +313,7 @@ index 2437b5a..cf93667 100644 TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); -@@ -1933,27 +1955,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso +@@ -1932,27 +1954,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso return WINEDDERR_NOTLOCKED; } @@ -343,7 +343,7 @@ index 2437b5a..cf93667 100644 --sub_resource->map_count; if (!--resource->map_count && texture->update_map_binding) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index c7b2e81..bc7ba09 100644 +index 4862f79..d9c33c6 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2787,6 +2787,8 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size @@ -364,17 +364,17 @@ index c7b2e81..bc7ba09 100644 void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, const struct wined3d_context *context, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN; -@@ -3146,6 +3150,10 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf - void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, - const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, - const struct blit_shader *blitter) DECLSPEC_HIDDEN; +@@ -3146,6 +3150,10 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform + void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, + struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; +void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; +void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx) DECLSPEC_HIDDEN; + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0037-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch b/patches/wined3d-CSMT_Main/0037-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch index 475c27a7..007df314 100644 --- a/patches/wined3d-CSMT_Main/0037-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch +++ b/patches/wined3d-CSMT_Main/0037-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch @@ -1,15 +1,15 @@ -From baa655f9be4d40201483994dfd81fd166ca4484e Mon Sep 17 00:00:00 2001 +From e7e3a3a2157e282988cb3350745373259a5d040f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 4 Jul 2013 23:33:14 +0200 Subject: wined3d: Replace the linked lists with a ringbuffer --- - dlls/wined3d/cs.c | 369 ++++++++++++++++++----------------------- + dlls/wined3d/cs.c | 371 ++++++++++++++++++----------------------- dlls/wined3d/wined3d_private.h | 20 +-- - 2 files changed, 164 insertions(+), 225 deletions(-) + 2 files changed, 165 insertions(+), 226 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 0fc98be..10df183 100644 +index 6dd95af..f66056b 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -22,20 +22,10 @@ @@ -35,7 +35,7 @@ index 0fc98be..10df183 100644 WINED3D_CS_OP_FENCE, WINED3D_CS_OP_PRESENT, WINED3D_CS_OP_CLEAR, -@@ -407,99 +397,30 @@ struct wined3d_cs_texture_unmap +@@ -414,99 +404,30 @@ struct wined3d_cs_texture_unmap unsigned int sub_resource_idx; }; @@ -149,7 +149,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_fence(struct wined3d_cs *cs, const void *data) -@@ -520,14 +441,14 @@ static void wined3d_cs_emit_fence(struct wined3d_cs *cs, BOOL *signalled) +@@ -527,14 +448,14 @@ static void wined3d_cs_emit_fence(struct wined3d_cs *cs, BOOL *signalled) op = cs->ops->require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_FENCE; op->signalled = signalled; @@ -166,16 +166,16 @@ index 0fc98be..10df183 100644 /* A busy wait should be fine, we're not supposed to have to wait very * long. */ -@@ -580,7 +501,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw +@@ -587,7 +508,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw pending = InterlockedIncrement(&cs->pending_presents); - cs->ops->submit(cs); + cs->ops->submit(cs, sizeof(*op)); - while (pending > 1) - pending = InterlockedCompareExchange(&cs->pending_presents, 0, 0); -@@ -622,8 +543,8 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * + /* D3D10 documentation suggests that Windows allows the game to run + * 3 frames ahead of the GPU. Increasing this above 1 causes uneven +@@ -637,8 +558,8 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_clear *op; unsigned int i; @@ -186,7 +186,7 @@ index 0fc98be..10df183 100644 op->opcode = WINED3D_CS_OP_CLEAR; op->flags = flags; op->color = *color; -@@ -643,7 +564,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * +@@ -658,7 +579,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL)) wined3d_resource_acquire(state->fb.depth_stencil->resource); @@ -195,7 +195,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) -@@ -784,7 +705,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i +@@ -799,7 +720,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i } } @@ -204,7 +204,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_predication(struct wined3d_cs *cs, const void *data) -@@ -806,7 +727,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query +@@ -821,7 +742,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query op->predicate = predicate; op->value = value; @@ -213,7 +213,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data) -@@ -827,7 +748,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi +@@ -842,7 +763,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi op->opcode = WINED3D_CS_OP_SET_VIEWPORT; op->viewport = *viewport; @@ -222,7 +222,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data) -@@ -848,7 +769,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) +@@ -863,7 +784,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT; op->rect = *rect; @@ -231,7 +231,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data) -@@ -871,7 +792,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v +@@ -886,7 +807,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v op->view_idx = view_idx; op->view = view; @@ -240,7 +240,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data) -@@ -925,7 +846,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 +@@ -940,7 +861,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW; op->view = view; @@ -249,7 +249,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data) -@@ -946,7 +867,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 +@@ -961,7 +882,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION; op->declaration = declaration; @@ -258,7 +258,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data) -@@ -983,7 +904,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, +@@ -998,7 +919,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, op->offset = offset; op->stride = stride; @@ -267,7 +267,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data) -@@ -1010,7 +931,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i +@@ -1025,7 +946,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i op->frequency = frequency; op->flags = flags; @@ -276,7 +276,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data) -@@ -1043,7 +964,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, +@@ -1058,7 +979,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, op->buffer = buffer; op->offset = offset; @@ -285,7 +285,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data) -@@ -1077,7 +998,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff +@@ -1092,7 +1013,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff op->format_id = format_id; op->offset = offset; @@ -294,7 +294,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data) -@@ -1108,7 +1029,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha +@@ -1123,7 +1044,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha op->cb_idx = cb_idx; op->buffer = buffer; @@ -303,7 +303,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) -@@ -1200,7 +1121,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined +@@ -1215,7 +1136,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined op->opcode = WINED3D_CS_OP_SET_TEXTURE; op->stage = stage; op->texture = texture; @@ -312,7 +312,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data) -@@ -1224,7 +1145,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 +@@ -1239,7 +1160,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 op->view_idx = view_idx; op->view = view; @@ -321,7 +321,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data) -@@ -1248,7 +1169,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type +@@ -1263,7 +1184,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type op->sampler_idx = sampler_idx; op->sampler = sampler; @@ -330,7 +330,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data) -@@ -1271,7 +1192,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type +@@ -1286,7 +1207,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type op->type = type; op->shader = shader; @@ -339,7 +339,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data) -@@ -1293,7 +1214,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, +@@ -1308,7 +1229,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE; op->state = rasterizer_state; @@ -348,7 +348,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_vs_consts_f(struct wined3d_cs *cs, const void *data) -@@ -1326,8 +1247,9 @@ void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, +@@ -1341,8 +1262,9 @@ void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) { struct wined3d_cs_set_consts_f *op; @@ -359,7 +359,7 @@ index 0fc98be..10df183 100644 switch (type) { case WINED3D_SHADER_TYPE_PIXEL: -@@ -1352,7 +1274,7 @@ void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, +@@ -1367,7 +1289,7 @@ void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, op->count = count; memcpy(op->constants, constants, sizeof(op->constants[0]) * count); @@ -368,7 +368,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data) -@@ -1374,8 +1296,8 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render +@@ -1389,8 +1311,8 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render op->state = state; op->value = value; @@ -379,7 +379,7 @@ index 0fc98be..10df183 100644 static UINT wined3d_cs_exec_set_vs_consts_b(struct wined3d_cs *cs, const void *data) { -@@ -1405,8 +1327,9 @@ void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, +@@ -1420,8 +1342,9 @@ void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, unsigned int count, const BOOL *constants, enum wined3d_shader_type type) { struct wined3d_cs_set_consts_b *op; @@ -390,7 +390,7 @@ index 0fc98be..10df183 100644 switch (type) { case WINED3D_SHADER_TYPE_PIXEL: -@@ -1431,7 +1354,7 @@ void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, +@@ -1446,7 +1369,7 @@ void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, op->count = count; memcpy(op->constants, constants, sizeof(op->constants[0]) * count); @@ -399,7 +399,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_vs_consts_i(struct wined3d_cs *cs, const void *data) -@@ -1462,8 +1385,9 @@ void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, +@@ -1477,8 +1400,9 @@ void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, const struct wined3d_ivec4 *constants, enum wined3d_shader_type type) { struct wined3d_cs_set_consts_i *op; @@ -410,7 +410,7 @@ index 0fc98be..10df183 100644 switch (type) { case WINED3D_SHADER_TYPE_PIXEL: -@@ -1488,7 +1412,7 @@ void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, +@@ -1503,7 +1427,7 @@ void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, op->count = count; memcpy(op->constants, constants, sizeof(op->constants[0]) * count); @@ -419,7 +419,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data) -@@ -1512,7 +1436,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, +@@ -1527,7 +1451,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, op->state = state; op->value = value; @@ -428,7 +428,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data) -@@ -1536,7 +1460,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, +@@ -1551,7 +1475,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, op->state = state; op->value = value; @@ -437,7 +437,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data) -@@ -1560,7 +1484,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform +@@ -1575,7 +1499,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform op->state = state; op->matrix = *matrix; @@ -446,7 +446,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data) -@@ -1582,7 +1506,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const +@@ -1597,7 +1521,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const op->plane_idx = plane_idx; op->plane = *plane; @@ -455,7 +455,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data) -@@ -1667,7 +1591,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture +@@ -1682,7 +1606,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture else op->set = 0; @@ -464,7 +464,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data) -@@ -1688,7 +1612,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma +@@ -1703,7 +1627,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma op->opcode = WINED3D_CS_OP_SET_MATERIAL; op->material = *material; @@ -473,7 +473,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data) -@@ -1712,7 +1636,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) +@@ -1727,7 +1651,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) op = cs->ops->require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_RESET_STATE; @@ -482,7 +482,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_destroy_object(struct wined3d_cs *cs, const void *data) -@@ -1733,7 +1657,7 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void +@@ -1748,7 +1672,7 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void op->callback = callback; op->object = object; @@ -491,16 +491,25 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_query_issue(struct wined3d_cs *cs, const void *data) -@@ -1755,7 +1679,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu +@@ -1770,7 +1694,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu op->query = query; op->flags = flags; +- cs->ops->submit(cs); ++ cs->ops->submit(cs, sizeof(*op)); + } + + static UINT wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data) +@@ -1791,7 +1715,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou + op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE; + op->resource = resource; + - cs->ops->submit(cs); + cs->ops->submit(cs, sizeof(*op)); } static UINT wined3d_cs_exec_glfinish(struct wined3d_cs *cs, const void *data) -@@ -1781,7 +1705,7 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) +@@ -1817,7 +1741,7 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) op = cs->ops->require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_GLFINISH; @@ -509,7 +518,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_base_vertex_index(struct wined3d_cs *cs, const void *data) -@@ -1803,7 +1727,7 @@ void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, +@@ -1839,7 +1763,7 @@ void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, op->opcode = WINED3D_CS_OP_SET_BASE_VERTEX_INDEX; op->base_vertex_index = base_vertex_index; @@ -518,7 +527,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_primitive_type(struct wined3d_cs *cs, const void *data) -@@ -1829,7 +1753,7 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, GLenum primitive_ +@@ -1865,7 +1789,7 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, GLenum primitive_ op->opcode = WINED3D_CS_OP_SET_PRIMITIVE_TYPE; op->gl_primitive_type = primitive_type; @@ -527,7 +536,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data) -@@ -1886,7 +1810,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light +@@ -1922,7 +1846,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light op->opcode = WINED3D_CS_OP_SET_LIGHT; op->light = *light; @@ -536,7 +545,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data) -@@ -1975,7 +1899,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enab +@@ -2011,7 +1935,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enab op->idx = idx; op->enable = enable; @@ -545,7 +554,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_blt(struct wined3d_cs *cs, const void *data) -@@ -2007,7 +1931,7 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf +@@ -2043,7 +1967,7 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf if (fx) op->fx = *fx; @@ -554,7 +563,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_clear_rtv(struct wined3d_cs *cs, const void *data) -@@ -2040,7 +1964,7 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge +@@ -2076,7 +2000,7 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge op->stencil = stencil; op->blitter = blitter; @@ -563,7 +572,7 @@ index 0fc98be..10df183 100644 } static UINT wined3d_cs_exec_texture_map(struct wined3d_cs *cs, const void *data) -@@ -2065,12 +1989,14 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture +@@ -2101,12 +2025,14 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture op->flags = flags; op->mem = &ret; @@ -579,7 +588,7 @@ index 0fc98be..10df183 100644 return ret; } -@@ -2093,11 +2019,13 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture +@@ -2129,11 +2055,13 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture op->texture = texture; op->sub_resource_idx = sub_resource_idx; @@ -594,7 +603,7 @@ index 0fc98be..10df183 100644 /* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence, /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, /* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear, -@@ -2145,42 +2073,59 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2182,42 +2110,59 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, }; @@ -677,7 +686,7 @@ index 0fc98be..10df183 100644 }; /* FIXME: wined3d_device_uninit_3d() should either flush and wait, or be an -@@ -2192,9 +2137,38 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs) +@@ -2229,9 +2174,38 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs) op = wined3d_cs_mt_require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_STOP; @@ -717,7 +726,7 @@ index 0fc98be..10df183 100644 void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context, struct wined3d_surface *depth_stencil) { -@@ -2218,31 +2192,32 @@ void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, +@@ -2255,31 +2229,32 @@ void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, static DWORD WINAPI wined3d_cs_run(void *thread_param) { struct wined3d_cs *cs = thread_param; @@ -764,7 +773,7 @@ index 0fc98be..10df183 100644 } done: -@@ -2267,25 +2242,10 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -2304,25 +2279,10 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) cs->ops = &wined3d_cs_st_ops; cs->device = device; @@ -790,7 +799,7 @@ index 0fc98be..10df183 100644 if (!(cs->thread = CreateThread(NULL, 0, wined3d_cs_run, cs, 0, NULL))) { ERR("Failed to create wined3d command stream thread.\n"); -@@ -2297,12 +2257,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -2334,12 +2294,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) err: if (cs) @@ -803,7 +812,7 @@ index 0fc98be..10df183 100644 HeapFree(GetProcessHeap(), 0, cs); return NULL; } -@@ -2321,17 +2276,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) +@@ -2358,17 +2313,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) CloseHandle(cs->thread); if (ret != WAIT_OBJECT_0) ERR("Wait failed (%#x).\n", ret); @@ -822,7 +831,7 @@ index 0fc98be..10df183 100644 HeapFree(GetProcessHeap(), 0, cs); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 135caad..34a00b1 100644 +index d9c33c6..c1150a6 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -31,6 +31,7 @@ @@ -833,7 +842,7 @@ index 135caad..34a00b1 100644 #include #include #include -@@ -3035,19 +3036,17 @@ struct wined3d_cs_list +@@ -3038,19 +3039,17 @@ struct wined3d_cs_list struct list blocks; }; @@ -858,7 +867,7 @@ index 135caad..34a00b1 100644 void (*finish)(struct wined3d_cs *cs); }; -@@ -3058,14 +3057,9 @@ struct wined3d_cs +@@ -3061,14 +3060,9 @@ struct wined3d_cs struct wined3d_state state; HANDLE thread; DWORD thread_id; diff --git a/patches/wined3d-CSMT_Main/0041-wined3d-Add-query-support-to-the-command-stream.patch b/patches/wined3d-CSMT_Main/0041-wined3d-Add-query-support-to-the-command-stream.patch index 0a89a387..c8fd9558 100644 --- a/patches/wined3d-CSMT_Main/0041-wined3d-Add-query-support-to-the-command-stream.patch +++ b/patches/wined3d-CSMT_Main/0041-wined3d-Add-query-support-to-the-command-stream.patch @@ -1,4 +1,4 @@ -From a3f8b91880e4b0ea4a8a8a9dcb6cba9f05bc795b Mon Sep 17 00:00:00 2001 +From 2fb1651ce03c957a505acbbf282c04c59e47265b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 6 Jul 2013 18:26:11 +0200 Subject: wined3d: Add query support to the command stream @@ -10,10 +10,10 @@ Subject: wined3d: Add query support to the command stream 3 files changed, 49 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 10df183..1c79290 100644 +index c04f293..20be430 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -71,6 +71,7 @@ enum wined3d_cs_op +@@ -72,6 +72,7 @@ enum wined3d_cs_op WINED3D_CS_OP_CLEAR_RTV, WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, @@ -21,7 +21,7 @@ index 10df183..1c79290 100644 WINED3D_CS_OP_STOP, }; -@@ -403,6 +404,13 @@ struct wined3d_cs_skip +@@ -410,6 +411,13 @@ struct wined3d_cs_skip DWORD size; }; @@ -35,7 +35,7 @@ index 10df183..1c79290 100644 static void wined3d_cs_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2022,6 +2030,33 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture +@@ -2050,6 +2058,33 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture cs->ops->submit(cs, sizeof(*op)); } @@ -69,7 +69,7 @@ index 10df183..1c79290 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2071,6 +2106,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2100,6 +2135,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_CLEAR_RTV */ wined3d_cs_exec_clear_rtv, /* WINED3D_CS_OP_TEXTURE_MAP */ wined3d_cs_exec_texture_map, /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, @@ -131,7 +131,7 @@ index 8b15765..c64e5fb 100644 } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 34a00b1..c0c5b38 100644 +index d894b3b..8b0f2a6 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1437,6 +1437,7 @@ struct wined3d_occlusion_query @@ -142,14 +142,14 @@ index 34a00b1..c0c5b38 100644 }; struct wined3d_timestamp_query -@@ -3145,6 +3146,7 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture - unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; +@@ -3089,6 +3090,7 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; + void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, + const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; + void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; +void wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *query, BOOL *ret) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, + UINT base_vertex_index) DECLSPEC_HIDDEN; -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0043-wined3d-Poll-queries-automatically-in-the-CS.patch b/patches/wined3d-CSMT_Main/0043-wined3d-Poll-queries-automatically-in-the-CS.patch index f7080548..517e9183 100644 --- a/patches/wined3d-CSMT_Main/0043-wined3d-Poll-queries-automatically-in-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0043-wined3d-Poll-queries-automatically-in-the-CS.patch @@ -1,4 +1,4 @@ -From d1901e9158ced30ba849f799ba1b612d8e74752d Mon Sep 17 00:00:00 2001 +From 30ac0963aabd73ccd9a2035f828cc10ad8e9dc76 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 6 Jul 2013 19:18:48 +0200 Subject: wined3d: Poll queries automatically in the CS @@ -10,10 +10,10 @@ Subject: wined3d: Poll queries automatically in the CS 3 files changed, 46 insertions(+), 50 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 2952104..f7ffc1c 100644 +index 9054fc3..920f93d 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -71,7 +71,6 @@ enum wined3d_cs_op +@@ -72,7 +72,6 @@ enum wined3d_cs_op WINED3D_CS_OP_CLEAR_RTV, WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, @@ -21,7 +21,7 @@ index 2952104..f7ffc1c 100644 WINED3D_CS_OP_STOP, }; -@@ -404,13 +403,6 @@ struct wined3d_cs_skip +@@ -411,13 +410,6 @@ struct wined3d_cs_skip DWORD size; }; @@ -35,7 +35,7 @@ index 2952104..f7ffc1c 100644 static void wined3d_cs_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -1675,8 +1667,9 @@ static UINT wined3d_cs_exec_query_issue(struct wined3d_cs *cs, const void *data) +@@ -1682,8 +1674,9 @@ static UINT wined3d_cs_exec_query_issue(struct wined3d_cs *cs, const void *data) query->query_ops->query_issue(query, op->flags); @@ -47,7 +47,7 @@ index 2952104..f7ffc1c 100644 return sizeof(*op); } -@@ -2033,33 +2026,6 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture +@@ -2061,33 +2054,6 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture cs->ops->submit(cs, sizeof(*op)); } @@ -81,7 +81,7 @@ index 2952104..f7ffc1c 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2109,7 +2075,6 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2138,7 +2104,6 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_CLEAR_RTV */ wined3d_cs_exec_clear_rtv, /* WINED3D_CS_OP_TEXTURE_MAP */ wined3d_cs_exec_texture_map, /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, @@ -89,7 +89,7 @@ index 2952104..f7ffc1c 100644 }; static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size) -@@ -2228,17 +2193,45 @@ void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, +@@ -2257,17 +2222,45 @@ void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, wined3d_texture_incref(cs->onscreen_depth_stencil->container); } @@ -194,7 +194,7 @@ index 99a1411..b5e1fde 100644 if (data) memcpy(data, query->data, min(data_size, query->data_size)); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index a10b30f..e6d2602 100644 +index d6518c7..83d270e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1396,7 +1396,8 @@ struct wined3d_query @@ -207,7 +207,7 @@ index a10b30f..e6d2602 100644 }; union wined3d_gl_query_object -@@ -3064,6 +3065,7 @@ struct wined3d_cs +@@ -3067,6 +3068,7 @@ struct wined3d_cs struct wined3d_cs_queue queue; LONG pending_presents; @@ -215,14 +215,14 @@ index a10b30f..e6d2602 100644 }; struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN; -@@ -3147,7 +3149,6 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture - unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; +@@ -3091,7 +3093,6 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; + void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, + const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; + void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; -void wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *query, BOOL *ret) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, + UINT base_vertex_index) DECLSPEC_HIDDEN; -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0051-wined3d-Send-texture-preloads-through-the-CS.patch b/patches/wined3d-CSMT_Main/0051-wined3d-Send-texture-preloads-through-the-CS.patch index a925ab24..6541403c 100644 --- a/patches/wined3d-CSMT_Main/0051-wined3d-Send-texture-preloads-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0051-wined3d-Send-texture-preloads-through-the-CS.patch @@ -1,4 +1,4 @@ -From ef8e9d367e421a6bdfe14754bcdd7c443c451f36 Mon Sep 17 00:00:00 2001 +From 37b8a4fd33c54e561d3da0e57319b333df55bdbd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 1 Aug 2013 00:10:40 +0200 Subject: wined3d: Send texture preloads through the CS @@ -10,10 +10,10 @@ Subject: wined3d: Send texture preloads through the CS 3 files changed, 35 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index a08fe6f..67e2c13 100644 +index 550dbcd..6f78651 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -71,6 +71,7 @@ enum wined3d_cs_op +@@ -72,6 +72,7 @@ enum wined3d_cs_op WINED3D_CS_OP_CLEAR_RTV, WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, @@ -21,7 +21,7 @@ index a08fe6f..67e2c13 100644 WINED3D_CS_OP_STOP, }; -@@ -403,6 +404,12 @@ struct wined3d_cs_skip +@@ -410,6 +411,12 @@ struct wined3d_cs_skip DWORD size; }; @@ -34,7 +34,7 @@ index a08fe6f..67e2c13 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2059,6 +2066,30 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture +@@ -2095,6 +2102,30 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture cs->ops->submit(cs, sizeof(*op)); } @@ -65,7 +65,7 @@ index a08fe6f..67e2c13 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2108,6 +2139,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2145,6 +2176,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_CLEAR_RTV */ wined3d_cs_exec_clear_rtv, /* WINED3D_CS_OP_TEXTURE_MAP */ wined3d_cs_exec_texture_map, /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, @@ -74,10 +74,10 @@ index a08fe6f..67e2c13 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 2b51935..a472b3e 100644 +index 1acf5d5..19105a5 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -920,10 +920,8 @@ void wined3d_texture_load(struct wined3d_texture *texture, +@@ -1051,10 +1051,8 @@ void wined3d_texture_load(struct wined3d_texture *texture, void CDECL wined3d_texture_preload(struct wined3d_texture *texture) { @@ -91,17 +91,17 @@ index 2b51935..a472b3e 100644 void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 021069c..f57dc37 100644 +index 949fb07..5f918f7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3152,6 +3152,7 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture +@@ -3153,6 +3153,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, + void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; + void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0055-wined3d-Send-update_texture-calls-through-the-CS.patch b/patches/wined3d-CSMT_Main/0055-wined3d-Send-update_texture-calls-through-the-CS.patch index 20edc64f..48920714 100644 --- a/patches/wined3d-CSMT_Main/0055-wined3d-Send-update_texture-calls-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0055-wined3d-Send-update_texture-calls-through-the-CS.patch @@ -1,4 +1,4 @@ -From 614b05bd7947d8178fbdf3193641c3675608dbc8 Mon Sep 17 00:00:00 2001 +From ac1a9cc75bab361113fd4cb1b3bcda0a9aadeb71 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 1 Aug 2013 00:33:48 +0200 Subject: wined3d: Send update_texture calls through the CS @@ -11,10 +11,10 @@ FIXME: This logic duplication is ugly. 3 files changed, 137 insertions(+), 82 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index b056e22..4611f41 100644 +index 908f416..84adcb4 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -72,6 +72,7 @@ enum wined3d_cs_op +@@ -73,6 +73,7 @@ enum wined3d_cs_op WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, WINED3D_CS_OP_TEXTURE_PRELOAD, @@ -22,7 +22,7 @@ index b056e22..4611f41 100644 WINED3D_CS_OP_STOP, }; -@@ -410,6 +411,12 @@ struct wined3d_cs_texture_preload +@@ -417,6 +418,12 @@ struct wined3d_cs_texture_preload struct wined3d_texture *texture; }; @@ -35,7 +35,7 @@ index b056e22..4611f41 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2090,6 +2097,31 @@ void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_textu +@@ -2118,6 +2125,31 @@ void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_textu cs->ops->submit(cs, sizeof(*op)); } @@ -67,7 +67,7 @@ index b056e22..4611f41 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2140,6 +2172,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2169,6 +2201,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_TEXTURE_MAP */ wined3d_cs_exec_texture_map, /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, @@ -76,10 +76,10 @@ index b056e22..4611f41 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 1735f85..de927cc 100644 +index 58f1669..7255804 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -3558,34 +3558,17 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device +@@ -3567,34 +3567,17 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device start_idx, index_count, start_instance, instance_count, TRUE); } @@ -118,7 +118,7 @@ index 1735f85..de927cc 100644 /* Only a prepare, since we're uploading entire volumes. */ wined3d_texture_prepare_texture(dst_texture, context, FALSE); -@@ -3593,32 +3576,89 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, +@@ -3602,32 +3585,89 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, for (i = 0; i < level_count; ++i) { @@ -218,7 +218,7 @@ index 1735f85..de927cc 100644 TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture); -@@ -3655,70 +3695,48 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, +@@ -3664,70 +3704,48 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, return WINED3DERR_INVALIDCALL; } @@ -319,10 +319,10 @@ index 1735f85..de927cc 100644 HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 06fe9cb..e468abb 100644 +index b904a7d..156cb71 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2533,6 +2533,8 @@ void device_resource_add(struct wined3d_device *device, struct wined3d_resource +@@ -2536,6 +2536,8 @@ void device_resource_add(struct wined3d_device *device, struct wined3d_resource void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN; @@ -331,10 +331,10 @@ index 06fe9cb..e468abb 100644 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -3156,6 +3158,8 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture +@@ -3157,6 +3159,8 @@ void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_textu void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; +void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, + struct wined3d_texture *dst) DECLSPEC_HIDDEN; diff --git a/patches/wined3d-CSMT_Main/0058-wined3d-Handle-evit_managed_resources-through-the-CS.patch b/patches/wined3d-CSMT_Main/0058-wined3d-Handle-evit_managed_resources-through-the-CS.patch deleted file mode 100644 index 447552cc..00000000 --- a/patches/wined3d-CSMT_Main/0058-wined3d-Handle-evit_managed_resources-through-the-CS.patch +++ /dev/null @@ -1,129 +0,0 @@ -From 90c36c36a147bdf75db57285ba85c1f504ea13ea Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?Stefan=20D=C3=B6singer?= -Date: Tue, 6 Aug 2013 13:50:31 +0200 -Subject: wined3d: Handle evit_managed_resources through the CS - ---- - dlls/wined3d/cs.c | 37 +++++++++++++++++++++++++++++++++++++ - dlls/wined3d/device.c | 14 +++----------- - dlls/wined3d/wined3d_private.h | 1 + - 3 files changed, 41 insertions(+), 11 deletions(-) - -diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 4611f41..d1c9ae6 100644 ---- a/dlls/wined3d/cs.c -+++ b/dlls/wined3d/cs.c -@@ -73,6 +73,7 @@ enum wined3d_cs_op - WINED3D_CS_OP_TEXTURE_UNMAP, - WINED3D_CS_OP_TEXTURE_PRELOAD, - WINED3D_CS_OP_UPDATE_TEXTURE, -+ WINED3D_CS_OP_EVICT_RESOURCE, - WINED3D_CS_OP_STOP, - }; - -@@ -417,6 +418,12 @@ struct wined3d_cs_update_texture - struct wined3d_texture *src, *dst; - }; - -+struct wined3d_cs_evict_resource -+{ -+ enum wined3d_cs_op opcode; -+ struct wined3d_resource *resource; -+}; -+ - static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) - { - LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2122,6 +2129,35 @@ void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_textur - cs->ops->submit(cs, sizeof(*op)); - } - -+static UINT wined3d_cs_exec_evict_resource(struct wined3d_cs *cs, const void *data) -+{ -+ const struct wined3d_cs_evict_resource *op = data; -+ struct wined3d_resource *resource = op->resource; -+ -+ resource->resource_ops->resource_unload(resource); -+ -+ /* FIXME: Is this necessary? Bound buffers are preloaded anyway, and in theory -+ * PreLoad should take care of invalidating the state if the VBO changes */ -+ if (resource->bind_count && resource->type == WINED3D_RTYPE_BUFFER) -+ { -+ device_invalidate_state(cs->device, STATE_STREAMSRC); -+ device_invalidate_state(cs->device, STATE_INDEXBUFFER); -+ } -+ -+ return sizeof(*op); -+} -+ -+void wined3d_cs_emit_evict_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) -+{ -+ struct wined3d_cs_evict_resource *op; -+ -+ op = cs->ops->require_space(cs, sizeof(*op)); -+ op->opcode = WINED3D_CS_OP_EVICT_RESOURCE; -+ op->resource = resource; -+ -+ cs->ops->submit(cs, sizeof(*op)); -+} -+ - static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = - { - /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2173,6 +2209,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, - /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, - /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, -+ /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, - }; - - static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) -diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 84071e4..612f1dd 100644 ---- a/dlls/wined3d/device.c -+++ b/dlls/wined3d/device.c -@@ -4566,13 +4566,8 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) - - TRACE("device %p.\n", device); - -- if (wined3d_settings.cs_multithreaded) -- { -- FIXME("Waiting for cs.\n"); -- wined3d_cs_emit_glfinish(device->cs); -- device->cs->ops->finish(device->cs); -- } -- -+ /* The resource list is manged by the main thread, iterate here and emit commands for -+ * each resource */ - LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) - { - TRACE("Checking resource %p for eviction.\n", resource); -@@ -4580,12 +4575,9 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) - if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count) - { - TRACE("Evicting %p.\n", resource); -- resource->resource_ops->resource_unload(resource); -+ wined3d_cs_emit_evict_resource(device->cs, resource); - } - } -- -- /* Invalidate stream sources, the buffer(s) may have been evicted. */ -- device_invalidate_state(device, STATE_STREAMSRC); - } - - static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain) -diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 3caec37..1ea6b94 100644 ---- a/dlls/wined3d/wined3d_private.h -+++ b/dlls/wined3d/wined3d_private.h -@@ -3158,6 +3158,7 @@ void wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *que - void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; - void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, - struct wined3d_texture *dst) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_evict_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ --- -2.9.0 - diff --git a/patches/wined3d-CSMT_Main/0068-d3d9-tests-Remove-a-TODO-that-has-been-hacked-away.patch b/patches/wined3d-CSMT_Main/0068-d3d9-tests-Remove-a-TODO-that-has-been-hacked-away.patch deleted file mode 100644 index 61175f58..00000000 --- a/patches/wined3d-CSMT_Main/0068-d3d9-tests-Remove-a-TODO-that-has-been-hacked-away.patch +++ /dev/null @@ -1,26 +0,0 @@ -From a18ad4091844866d62dedaa3ac4f333ef29ac710 Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?Stefan=20D=C3=B6singer?= -Date: Sun, 24 Apr 2016 14:27:47 +0100 -Subject: d3d9/tests: Remove a TODO that has been hacked away. - -I thought I had this somewhere already... ---- - dlls/d3d9/tests/visual.c | 2 +- - 1 file changed, 1 insertion(+), 1 deletion(-) - -diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c -index a308311..0c64b31 100644 ---- a/dlls/d3d9/tests/visual.c -+++ b/dlls/d3d9/tests/visual.c -@@ -1339,7 +1339,7 @@ static void color_fill_test(void) - * result on Wine. - * {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS, 0}, - * {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS, 0}, */ -- {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS | TODO_FILL_RETURN, 0}, -+ {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS, 0}, - /* Vendor-specific formats like ATI2N are a non-issue here since they're not - * supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET - * when created as texture. */ --- -2.8.0 - diff --git a/patches/wined3d-CSMT_Main/0070-wined3d-Send-update_sub_resource-calls-through-the-c.patch b/patches/wined3d-CSMT_Main/0070-wined3d-Send-update_sub_resource-calls-through-the-c.patch index 7367717e..be874edc 100644 --- a/patches/wined3d-CSMT_Main/0070-wined3d-Send-update_sub_resource-calls-through-the-c.patch +++ b/patches/wined3d-CSMT_Main/0070-wined3d-Send-update_sub_resource-calls-through-the-c.patch @@ -1,4 +1,4 @@ -From 9d6b9f329a6674d90617333f95b452fda08c08ed Mon Sep 17 00:00:00 2001 +From a2672003445240c74f636792ceffd135bf2a06f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 4 Sep 2015 15:22:49 +0200 Subject: wined3d: Send update_sub_resource calls through the command stream. @@ -10,19 +10,19 @@ Subject: wined3d: Send update_sub_resource calls through the command stream. 3 files changed, 105 insertions(+), 46 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 3ffefd4..e4f1a87 100644 +index fcb4081..befc742 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -73,6 +73,7 @@ enum wined3d_cs_op +@@ -74,6 +74,7 @@ enum wined3d_cs_op + WINED3D_CS_OP_TEXTURE_UNMAP, WINED3D_CS_OP_TEXTURE_PRELOAD, WINED3D_CS_OP_UPDATE_TEXTURE, - WINED3D_CS_OP_EVICT_RESOURCE, + WINED3D_CS_OP_UPDATE_SUB_RESOURCE, WINED3D_CS_OP_STOP, }; -@@ -417,6 +418,15 @@ struct wined3d_cs_evict_resource - struct wined3d_resource *resource; +@@ -424,6 +425,15 @@ struct wined3d_cs_update_texture + struct wined3d_texture *src, *dst; }; +struct wined3d_cs_update_sub_resource @@ -37,7 +37,7 @@ index 3ffefd4..e4f1a87 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2167,6 +2177,90 @@ void wined3d_cs_emit_evict_resource(struct wined3d_cs *cs, struct wined3d_resour +@@ -2196,6 +2206,90 @@ void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_textur cs->ops->submit(cs, sizeof(*op)); } @@ -128,19 +128,19 @@ index 3ffefd4..e4f1a87 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2218,6 +2312,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2248,6 +2342,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void + /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, - /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, + /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, }; static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index fd866ad..79326f8 100644 +index 5aecf4e..f2f0d7b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4079,14 +4079,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4117,14 +4117,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str unsigned int depth_pitch) { struct wined3d_texture_sub_resource *sub_resource; @@ -155,7 +155,7 @@ index fd866ad..79326f8 100644 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n", device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch); -@@ -4120,16 +4113,15 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4158,16 +4151,15 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx); return; } @@ -178,7 +178,7 @@ index fd866ad..79326f8 100644 if (box->left >= box->right || box->right > width || box->top >= box->bottom || box->bottom > height || box->front >= box->back) -@@ -4137,40 +4129,9 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4175,40 +4167,9 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str WARN("Invalid box %s specified.\n", debug_box(box)); return; } @@ -221,19 +221,19 @@ index fd866ad..79326f8 100644 HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index a23106e..a26123d 100644 +index 1571657..c0829a1 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3157,6 +3157,9 @@ void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_textu - void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, - struct wined3d_texture *dst) DECLSPEC_HIDDEN; - void wined3d_cs_emit_evict_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; +@@ -3160,6 +3160,9 @@ void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_textu + void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx) DECLSPEC_HIDDEN; + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; +void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, + unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, + unsigned int depth_pitch) DECLSPEC_HIDDEN; + void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, + struct wined3d_texture *dst) DECLSPEC_HIDDEN; - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0071-wined3d-Dirtify-changed-textures-through-the-command.patch b/patches/wined3d-CSMT_Main/0071-wined3d-Dirtify-changed-textures-through-the-command.patch index c63280da..c299c8a3 100644 --- a/patches/wined3d-CSMT_Main/0071-wined3d-Dirtify-changed-textures-through-the-command.patch +++ b/patches/wined3d-CSMT_Main/0071-wined3d-Dirtify-changed-textures-through-the-command.patch @@ -1,4 +1,4 @@ -From 45dd4157e3456db1d50368029269acc72e082cf6 Mon Sep 17 00:00:00 2001 +From 004a1700d1b40a0127bf22de9ed706e1092a38c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 24 Apr 2016 15:07:54 +0100 Subject: wined3d: Dirtify changed textures through the command stream. @@ -14,10 +14,10 @@ FIXME: The lost unmap_dirtify = FALSE is unfortunate. 3 files changed, 45 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 9471829..eac0aaa 100644 +index fcc4504..efc05b8 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -69,6 +69,7 @@ enum wined3d_cs_op +@@ -70,6 +70,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_LIGHT_ENABLE, WINED3D_CS_OP_BLT, WINED3D_CS_OP_CLEAR_RTV, @@ -25,7 +25,7 @@ index 9471829..eac0aaa 100644 WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, WINED3D_CS_OP_TEXTURE_PRELOAD, -@@ -401,6 +402,13 @@ struct wined3d_cs_texture_unmap +@@ -407,6 +408,13 @@ struct wined3d_cs_texture_unmap unsigned int sub_resource_idx; }; @@ -39,7 +39,7 @@ index 9471829..eac0aaa 100644 struct wined3d_cs_skip { enum wined3d_cs_op opcode; -@@ -2071,6 +2079,28 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge +@@ -2100,6 +2108,28 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge cs->ops->submit(cs, sizeof(*op)); } @@ -68,7 +68,7 @@ index 9471829..eac0aaa 100644 static UINT wined3d_cs_exec_texture_map(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_texture_map *op = data; -@@ -2337,6 +2367,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2338,6 +2368,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_LIGHT_ENABLE */ wined3d_cs_exec_set_light_enable, /* WINED3D_CS_OP_BLT */ wined3d_cs_exec_blt, /* WINED3D_CS_OP_CLEAR_RTV */ wined3d_cs_exec_clear_rtv, @@ -77,10 +77,10 @@ index 9471829..eac0aaa 100644 /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 5145de0..605e851 100644 +index fa7488b..a676167 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -1784,7 +1784,6 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1913,7 +1913,6 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx) { @@ -88,7 +88,7 @@ index 5145de0..605e851 100644 struct wined3d_context *context = NULL; struct wined3d_bo_address data; -@@ -1808,12 +1807,11 @@ void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned in +@@ -1937,12 +1936,11 @@ void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned in { FIXME("Depth / stencil buffer locking is not implemented.\n"); } @@ -105,7 +105,7 @@ index 5145de0..605e851 100644 } static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx) -@@ -1838,6 +1836,12 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso +@@ -1967,6 +1965,12 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso wined3d_cs_emit_texture_unmap(device->cs, texture, sub_resource_idx); @@ -119,10 +119,10 @@ index 5145de0..605e851 100644 if (!--resource->map_count && texture->update_map_binding) wined3d_texture_update_map_binding(texture); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index b5785b4..68d076b 100644 +index ba50966..540bc1d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2774,6 +2774,8 @@ void wined3d_texture_bind(struct wined3d_texture *texture, +@@ -2777,6 +2777,8 @@ void wined3d_texture_bind(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; @@ -131,15 +131,15 @@ index b5785b4..68d076b 100644 BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture, unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN; GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN; -@@ -3151,6 +3153,8 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf - void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, - const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, - const struct blit_shader *blitter) DECLSPEC_HIDDEN; +@@ -3154,6 +3156,8 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform + void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, + struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; +void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx) DECLSPEC_HIDDEN; void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, + void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0074-wined3d-Implement-DISCARD-texture-maps-with-PBOs.patch b/patches/wined3d-CSMT_Main/0074-wined3d-Implement-DISCARD-texture-maps-with-PBOs.patch index 0a86e962..98ae3e97 100644 --- a/patches/wined3d-CSMT_Main/0074-wined3d-Implement-DISCARD-texture-maps-with-PBOs.patch +++ b/patches/wined3d-CSMT_Main/0074-wined3d-Implement-DISCARD-texture-maps-with-PBOs.patch @@ -1,4 +1,4 @@ -From 70af66f5937a43b642abf38920ef206a9348d45c Mon Sep 17 00:00:00 2001 +From db8659a79fde86ef104d3972077eeac1d1659749 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 27 Sep 2013 19:06:41 +0200 Subject: wined3d: Implement DISCARD texture maps with PBOs. @@ -10,10 +10,10 @@ Subject: wined3d: Implement DISCARD texture maps with PBOs. 3 files changed, 43 insertions(+), 13 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 75dd990..d30c449 100644 +index efc05b8..1f288e0 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -393,6 +393,7 @@ struct wined3d_cs_texture_changed +@@ -413,6 +413,7 @@ struct wined3d_cs_texture_changed enum wined3d_cs_op opcode; struct wined3d_texture *texture; unsigned int sub_resource_idx; @@ -21,7 +21,7 @@ index 75dd990..d30c449 100644 }; struct wined3d_cs_skip -@@ -1951,13 +1952,13 @@ static UINT wined3d_cs_exec_texture_changed(struct wined3d_cs *cs, const void *d +@@ -2112,13 +2113,13 @@ static UINT wined3d_cs_exec_texture_changed(struct wined3d_cs *cs, const void *d { const struct wined3d_cs_texture_changed *op = data; @@ -37,7 +37,7 @@ index 75dd990..d30c449 100644 { struct wined3d_cs_texture_changed *op; -@@ -1965,6 +1966,7 @@ void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_textu +@@ -2126,6 +2127,7 @@ void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_textu op->opcode = WINED3D_CS_OP_TEXTURE_CHANGED; op->texture = texture; op->sub_resource_idx = sub_resource_idx; @@ -46,10 +46,10 @@ index 75dd990..d30c449 100644 cs->ops->submit(cs, sizeof(*op)); } diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index ab7127b..43bcb51 100644 +index 6eb36e2..df0cd21 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -1673,10 +1673,26 @@ void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int +@@ -1768,10 +1768,26 @@ void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int if (flags & WINED3D_MAP_DISCARD) { @@ -78,7 +78,7 @@ index ab7127b..43bcb51 100644 wined3d_texture_validate_location(texture, sub_resource_idx, texture->resource.map_binding); } else -@@ -1772,11 +1788,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1867,11 +1883,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour flags = wined3d_resource_sanitize_map_flags(resource, flags); @@ -95,7 +95,7 @@ index ab7127b..43bcb51 100644 base_memory = wined3d_cs_emit_texture_map(device->cs, texture, sub_resource_idx, flags); -@@ -1850,8 +1866,20 @@ void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned in +@@ -1945,8 +1961,20 @@ void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned in } } @@ -117,7 +117,7 @@ index ab7127b..43bcb51 100644 wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding); } -@@ -1879,7 +1907,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso +@@ -1974,7 +2002,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso if (sub_resource->unmap_dirtify) { @@ -127,10 +127,10 @@ index ab7127b..43bcb51 100644 } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 4fd8892..e3b6ff8 100644 +index 396a753..7899487 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2733,7 +2733,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture, +@@ -2791,7 +2791,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture, void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_texture_changed(struct wined3d_texture *texture, @@ -139,15 +139,15 @@ index 4fd8892..e3b6ff8 100644 BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture, unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN; GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN; -@@ -3118,7 +3118,7 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge - const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, - const struct blit_shader *blitter) DECLSPEC_HIDDEN; +@@ -3170,7 +3170,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, + struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; + unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer) DECLSPEC_HIDDEN; void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, + void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0075-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch b/patches/wined3d-CSMT_Main/0075-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch index a50e0c80..ee3e6f2c 100644 --- a/patches/wined3d-CSMT_Main/0075-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch +++ b/patches/wined3d-CSMT_Main/0075-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch @@ -1,4 +1,4 @@ -From bd07c044ca2439da5464de6f88f4e001e13a0dc2 Mon Sep 17 00:00:00 2001 +From 490b534e7c3bb675d447aa86ddaa019c0eed28d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 27 Sep 2013 19:24:21 +0200 Subject: wined3d: Implement DISCARD resource maps with heap memory. @@ -12,10 +12,10 @@ Subject: wined3d: Implement DISCARD resource maps with heap memory. 5 files changed, 51 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 314415c..a841f6b 100644 +index 9a5d6c5..5b684cb 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c -@@ -496,6 +496,7 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *c +@@ -499,6 +499,7 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *c if (!wined3d_resource_allocate_sysmem(&buffer->resource)) ERR("Failed to allocate system memory.\n"); @@ -24,10 +24,10 @@ index 314415c..a841f6b 100644 buffer_bind(buffer, context); GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory)); diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index d30c449..2325138 100644 +index 1f288e0..3fc1fce 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -394,6 +394,7 @@ struct wined3d_cs_texture_changed +@@ -414,6 +414,7 @@ struct wined3d_cs_texture_changed struct wined3d_texture *texture; unsigned int sub_resource_idx; struct wined3d_gl_bo *swap_buffer; @@ -35,7 +35,7 @@ index d30c449..2325138 100644 }; struct wined3d_cs_skip -@@ -1952,13 +1953,13 @@ static UINT wined3d_cs_exec_texture_changed(struct wined3d_cs *cs, const void *d +@@ -2113,13 +2114,13 @@ static UINT wined3d_cs_exec_texture_changed(struct wined3d_cs *cs, const void *d { const struct wined3d_cs_texture_changed *op = data; @@ -51,7 +51,7 @@ index d30c449..2325138 100644 { struct wined3d_cs_texture_changed *op; -@@ -1967,6 +1968,7 @@ void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_textu +@@ -2128,6 +2129,7 @@ void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_textu op->texture = texture; op->sub_resource_idx = sub_resource_idx; op->swap_buffer = swap_buffer; @@ -89,7 +89,7 @@ index 7f80957..1029f12 100644 return TRUE; } diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 43bcb51..15d27a5 100644 +index df0cd21..bf142b4 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -104,6 +104,7 @@ static void wined3d_texture_evict_sysmem(struct wined3d_texture *texture) @@ -100,7 +100,7 @@ index 43bcb51..15d27a5 100644 } void wined3d_texture_validate_location(struct wined3d_texture *texture, -@@ -220,7 +221,10 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su +@@ -351,7 +352,10 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su } if (locations & WINED3D_LOCATION_SYSMEM) { @@ -112,7 +112,7 @@ index 43bcb51..15d27a5 100644 data->addr += sub_resource->offset; data->buffer_object = 0; return; -@@ -1137,6 +1141,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT +@@ -1262,6 +1266,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT } wined3d_resource_free_sysmem(&texture->resource); @@ -120,7 +120,7 @@ index 43bcb51..15d27a5 100644 if ((texture->row_pitch = pitch)) texture->slice_pitch = height * pitch; -@@ -1331,6 +1336,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned +@@ -1456,6 +1461,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned ERR("Failed to allocate system memory.\n"); return FALSE; } @@ -128,7 +128,7 @@ index 43bcb51..15d27a5 100644 return TRUE; case WINED3D_LOCATION_USER_MEMORY: -@@ -1686,6 +1692,12 @@ void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int +@@ -1781,6 +1787,12 @@ void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int ret = !!sub_resource->map_buffer; break; @@ -141,7 +141,7 @@ index 43bcb51..15d27a5 100644 default: ret = wined3d_texture_prepare_location(texture, sub_resource_idx, context, texture->resource.map_binding); -@@ -1791,7 +1803,21 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1886,7 +1898,21 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour if (flags & WINED3D_MAP_NOOVERWRITE) FIXME("WINED3D_MAP_NOOVERWRITE is not implemented yet.\n"); @@ -164,7 +164,7 @@ index 43bcb51..15d27a5 100644 wined3d_resource_wait_idle(&texture->resource); base_memory = wined3d_cs_emit_texture_map(device->cs, texture, sub_resource_idx, flags); -@@ -1867,7 +1893,7 @@ void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned in +@@ -1962,7 +1988,7 @@ void wined3d_texture_unmap_internal(struct wined3d_texture *texture, unsigned in } void wined3d_texture_changed(struct wined3d_texture *texture, unsigned int sub_resource_idx, @@ -173,7 +173,7 @@ index 43bcb51..15d27a5 100644 { struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx]; -@@ -1880,6 +1906,12 @@ void wined3d_texture_changed(struct wined3d_texture *texture, unsigned int sub_r +@@ -1975,6 +2001,12 @@ void wined3d_texture_changed(struct wined3d_texture *texture, unsigned int sub_r sub_resource->buffer = swap_buffer; } @@ -186,7 +186,7 @@ index 43bcb51..15d27a5 100644 wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding); } -@@ -1907,7 +1939,8 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso +@@ -2002,7 +2034,8 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso if (sub_resource->unmap_dirtify) { @@ -196,7 +196,7 @@ index 43bcb51..15d27a5 100644 sub_resource->unmap_dirtify = FALSE; } -@@ -2348,6 +2381,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct +@@ -2644,6 +2677,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct if (wined3d_texture_use_pbo(texture, gl_info)) { wined3d_resource_free_sysmem(&texture->resource); @@ -205,10 +205,10 @@ index 43bcb51..15d27a5 100644 } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index e3b6ff8..de30dd4 100644 +index 7899487..c690d2c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2536,7 +2536,7 @@ struct wined3d_resource +@@ -2594,7 +2594,7 @@ struct wined3d_resource UINT depth; UINT size; DWORD priority; @@ -217,7 +217,7 @@ index e3b6ff8..de30dd4 100644 struct list resource_list_entry; LONG access_count; -@@ -2733,7 +2733,8 @@ void wined3d_texture_bind(struct wined3d_texture *texture, +@@ -2791,7 +2791,8 @@ void wined3d_texture_bind(struct wined3d_texture *texture, void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_texture_changed(struct wined3d_texture *texture, @@ -227,16 +227,16 @@ index e3b6ff8..de30dd4 100644 BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture, unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN; GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN; -@@ -3118,7 +3119,8 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge - const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, - const struct blit_shader *blitter) DECLSPEC_HIDDEN; +@@ -3170,7 +3171,8 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, + struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer) DECLSPEC_HIDDEN; + unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer, + void *swap_heap_memory) DECLSPEC_HIDDEN; void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, + void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0081-wined3d-Accelerate-DISCARD-buffer-maps.patch b/patches/wined3d-CSMT_Main/0081-wined3d-Accelerate-DISCARD-buffer-maps.patch index ce09ac24..ba1ab737 100644 --- a/patches/wined3d-CSMT_Main/0081-wined3d-Accelerate-DISCARD-buffer-maps.patch +++ b/patches/wined3d-CSMT_Main/0081-wined3d-Accelerate-DISCARD-buffer-maps.patch @@ -1,4 +1,4 @@ -From ab9aeec2012b5d821f22d71714a3ad5008209e0d Mon Sep 17 00:00:00 2001 +From 2c66c9febb6c4f93bcc52d426d18005059fc76c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 6 Jul 2013 16:14:16 +0200 Subject: wined3d: Accelerate DISCARD buffer maps @@ -13,10 +13,10 @@ TODO3: Clean up the map_mem allocation mess. 3 files changed, 51 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 4cf3cdd..35deef8 100644 +index 8352972..76cc5f3 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c -@@ -1060,10 +1060,19 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -1056,10 +1056,19 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN buffer->flags |= WINED3D_BUFFER_SYNC; } @@ -40,18 +40,18 @@ index 4cf3cdd..35deef8 100644 base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.map_heap_memory; diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 20a3d66..cb4f7a2 100644 +index b416a39..3d68c71 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -72,6 +72,7 @@ enum wined3d_cs_op +@@ -73,6 +73,7 @@ enum wined3d_cs_op WINED3D_CS_OP_TEXTURE_CHANGED, WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, + WINED3D_CS_OP_BUFFER_SWAP_MEM, WINED3D_CS_OP_TEXTURE_PRELOAD, WINED3D_CS_OP_UPDATE_TEXTURE, - WINED3D_CS_OP_EVICT_RESOURCE, -@@ -411,6 +412,13 @@ struct wined3d_cs_texture_changed + WINED3D_CS_OP_UPDATE_SUB_RESOURCE, +@@ -417,6 +418,13 @@ struct wined3d_cs_texture_changed void *swap_heap_memory; }; @@ -100,27 +100,27 @@ index 20a3d66..cb4f7a2 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2374,6 +2410,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2375,6 +2411,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_TEXTURE_CHANGED */ wined3d_cs_exec_texture_changed, /* WINED3D_CS_OP_TEXTURE_MAP */ wined3d_cs_exec_texture_map, /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, + /* WINED3D_CS_OP_BUFFER_SWAP_MEM */ wined3d_cs_exec_buffer_swap_mem, /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, - /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, + /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 31375ed..2b25a33 100644 +index 7990862..6858059 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3182,6 +3182,8 @@ void wined3d_cs_emit_evict_resource(struct wined3d_cs *cs, struct wined3d_resour - void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, - unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, - unsigned int depth_pitch) DECLSPEC_HIDDEN; +@@ -3102,6 +3102,8 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf + const RECT *dst_rect, struct wined3d_surface *src_surface, + const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, + enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; +void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffer *buffer, + BYTE *mem) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, + DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; + void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0083-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch b/patches/wined3d-CSMT_Main/0083-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch index 063ab106..59b47c41 100644 --- a/patches/wined3d-CSMT_Main/0083-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0083-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch @@ -1,4 +1,4 @@ -From 7061e74d97edf88035aacacc3e6a549ed7792d96 Mon Sep 17 00:00:00 2001 +From a836152c841dc2929ada3eece3466a8b1741ef05 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 6 Jul 2013 17:05:12 +0200 Subject: wined3d: Access the buffer dirty areas through the CS @@ -27,7 +27,7 @@ be protected by locks. 3 files changed, 37 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 2f049fc..e23ec3b 100644 +index 3307fd4..d7ea6ee 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -41,7 +41,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); @@ -39,7 +39,7 @@ index 2f049fc..e23ec3b 100644 { if (!offset && (!size || size == buffer->resource.size)) goto invalidate_all; -@@ -986,9 +986,9 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -982,9 +982,9 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN * being uploaded in that case. Two such applications are Port Royale * and Darkstar One. */ if (flags & WINED3D_MAP_DISCARD) @@ -52,18 +52,18 @@ index 2f049fc..e23ec3b 100644 if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER)) { diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index cb4f7a2..819a371 100644 +index 3d68c71..9e8539d 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -73,6 +73,7 @@ enum wined3d_cs_op +@@ -74,6 +74,7 @@ enum wined3d_cs_op WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, WINED3D_CS_OP_BUFFER_SWAP_MEM, + WINED3D_CS_OP_BUFFER_INVALIDATE_RANGE, WINED3D_CS_OP_TEXTURE_PRELOAD, WINED3D_CS_OP_UPDATE_TEXTURE, - WINED3D_CS_OP_EVICT_RESOURCE, -@@ -419,6 +420,13 @@ struct wined3d_cs_buffer_swap_mem + WINED3D_CS_OP_UPDATE_SUB_RESOURCE, +@@ -425,6 +426,13 @@ struct wined3d_cs_buffer_swap_mem BYTE *mem; }; @@ -106,28 +106,28 @@ index cb4f7a2..819a371 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2411,6 +2441,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2412,6 +2442,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_TEXTURE_MAP */ wined3d_cs_exec_texture_map, /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, /* WINED3D_CS_OP_BUFFER_SWAP_MEM */ wined3d_cs_exec_buffer_swap_mem, + /* WINED3D_CS_OP_BUFFER_INVALIDATE_RANGE */ wined3d_cs_exec_buffer_invalidate_bo_range, /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, - /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, + /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 2b25a33..6b566fe 100644 +index 6858059..f23efe7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3184,6 +3184,8 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r - unsigned int depth_pitch) DECLSPEC_HIDDEN; - void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffer *buffer, - BYTE *mem) DECLSPEC_HIDDEN; +@@ -3102,6 +3102,8 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf + const RECT *dst_rect, struct wined3d_surface *src_surface, + const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, + enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; +void wined3d_cs_emit_buffer_invalidate_bo_range(struct wined3d_cs *cs, + struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -3238,6 +3240,7 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_ + void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffer *buffer, + BYTE *mem) DECLSPEC_HIDDEN; + void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, +@@ -3240,6 +3242,7 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_ struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; diff --git a/patches/wined3d-CSMT_Main/0085-wined3d-Send-buffer-preloads-through-the-CS.patch b/patches/wined3d-CSMT_Main/0085-wined3d-Send-buffer-preloads-through-the-CS.patch index 5d5b83cb..cdd924dc 100644 --- a/patches/wined3d-CSMT_Main/0085-wined3d-Send-buffer-preloads-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0085-wined3d-Send-buffer-preloads-through-the-CS.patch @@ -1,4 +1,4 @@ -From 5b3571a652a975d117d0422e5ebe532b1ccda5be Mon Sep 17 00:00:00 2001 +From 366a6468228b98fd526e614503364b61a4d6b61b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 7 Jul 2013 12:02:59 +0200 Subject: wined3d: Send buffer preloads through the CS @@ -13,10 +13,10 @@ the dirty area list, have to be considered. 3 files changed, 33 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 11a3c66..d0c21b2 100644 +index 1da6f03..8b6d6b6 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c -@@ -933,7 +933,6 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte +@@ -929,7 +929,6 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) { @@ -24,7 +24,7 @@ index 11a3c66..d0c21b2 100644 struct wined3d_device *device = buffer->resource.device; if (buffer->resource.map_count) -@@ -942,16 +941,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) +@@ -938,16 +937,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) return; } @@ -43,17 +43,17 @@ index 11a3c66..d0c21b2 100644 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 819a371..56eb444 100644 +index 9e8539d..650290b 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -74,6 +74,7 @@ enum wined3d_cs_op +@@ -75,6 +75,7 @@ enum wined3d_cs_op WINED3D_CS_OP_TEXTURE_UNMAP, WINED3D_CS_OP_BUFFER_SWAP_MEM, WINED3D_CS_OP_BUFFER_INVALIDATE_RANGE, + WINED3D_CS_OP_BUFFER_PRELOAD, WINED3D_CS_OP_TEXTURE_PRELOAD, WINED3D_CS_OP_UPDATE_TEXTURE, - WINED3D_CS_OP_EVICT_RESOURCE, + WINED3D_CS_OP_UPDATE_SUB_RESOURCE, @@ -460,6 +461,12 @@ struct wined3d_cs_update_sub_resource const void *data; }; @@ -97,26 +97,26 @@ index 819a371..56eb444 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2442,6 +2472,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2443,6 +2473,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, /* WINED3D_CS_OP_BUFFER_SWAP_MEM */ wined3d_cs_exec_buffer_swap_mem, /* WINED3D_CS_OP_BUFFER_INVALIDATE_RANGE */ wined3d_cs_exec_buffer_invalidate_bo_range, + /* WINED3D_CS_OP_BUFFER_PRELOAD */ wined3d_cs_exec_buffer_preload, /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, - /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, + /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 6b566fe..ccfc0f3 100644 +index f23efe7..dc70283 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3186,6 +3186,7 @@ void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffe - BYTE *mem) DECLSPEC_HIDDEN; +@@ -3104,6 +3104,7 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf + enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; void wined3d_cs_emit_buffer_invalidate_bo_range(struct wined3d_cs *cs, struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; +void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffer *buffer, + BYTE *mem) DECLSPEC_HIDDEN; + void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/0093-wined3d-Create-VBOs-through-the-command-stream.patch b/patches/wined3d-CSMT_Main/0093-wined3d-Create-VBOs-through-the-command-stream.patch index a97a08bc..487dde28 100644 --- a/patches/wined3d-CSMT_Main/0093-wined3d-Create-VBOs-through-the-command-stream.patch +++ b/patches/wined3d-CSMT_Main/0093-wined3d-Create-VBOs-through-the-command-stream.patch @@ -1,4 +1,4 @@ -From bf3c76661ed644e19dc55141e3244f29e9bace4d Mon Sep 17 00:00:00 2001 +From 6e1451770f45f6e635f49956e5756d9e7c0f167b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 2 Oct 2013 21:47:08 +0200 Subject: wined3d: Create VBOs through the command stream. @@ -11,7 +11,7 @@ A stop-gap solution to make fglrx happier until buffers are updated. 3 files changed, 37 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index 646903a..cedd5c3 100644 +index 47155ed..b69f8a3 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -122,7 +122,7 @@ static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_g @@ -32,7 +32,7 @@ index 646903a..cedd5c3 100644 This->buffer_object_usage = gl_usage; -@@ -940,9 +938,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -936,9 +934,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN * on buffer creation won't work either. */ if (!buffer->buffer_object && buffer->flags & WINED3D_BUFFER_USE_BO) { @@ -44,18 +44,18 @@ index 646903a..cedd5c3 100644 flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags); diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index ac22a08..3d51e6c 100644 +index 24e9a74..826d6ec 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -78,6 +78,7 @@ enum wined3d_cs_op +@@ -79,6 +79,7 @@ enum wined3d_cs_op + WINED3D_CS_OP_TEXTURE_PRELOAD, WINED3D_CS_OP_UPDATE_TEXTURE, - WINED3D_CS_OP_EVICT_RESOURCE, WINED3D_CS_OP_UPDATE_SUB_RESOURCE, + WINED3D_CS_OP_CREATE_VBO, WINED3D_CS_OP_STOP, }; -@@ -460,6 +461,12 @@ struct wined3d_cs_buffer_preload +@@ -467,6 +468,12 @@ struct wined3d_cs_buffer_preload struct wined3d_buffer *buffer; }; @@ -68,7 +68,7 @@ index ac22a08..3d51e6c 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2396,6 +2403,30 @@ void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer +@@ -2425,6 +2432,30 @@ void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer cs->ops->submit(cs, sizeof(*op)); } @@ -99,27 +99,27 @@ index ac22a08..3d51e6c 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2452,6 +2483,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2482,6 +2513,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void + /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, - /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, + /* WINED3D_CS_OP_CREATE_VBO */ wined3d_cs_exec_create_vbo, }; static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index b2fb28e..e3e718e 100644 +index 718afab..486f8d9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3184,6 +3184,7 @@ void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffe - void wined3d_cs_emit_buffer_invalidate_bo_range(struct wined3d_cs *cs, - struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; - void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +@@ -3112,6 +3112,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * + void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, + const struct blit_shader *blitter) DECLSPEC_HIDDEN; +void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -3241,6 +3242,8 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, + void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; + void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, +@@ -3246,6 +3247,8 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem) DECLSPEC_HIDDEN; @@ -129,5 +129,5 @@ index b2fb28e..e3e718e 100644 struct wined3d_rendertarget_view { -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0098-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch b/patches/wined3d-CSMT_Main/0098-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch index 5f97633a..d6a32223 100644 --- a/patches/wined3d-CSMT_Main/0098-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch +++ b/patches/wined3d-CSMT_Main/0098-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch @@ -1,22 +1,19 @@ -From 1efe7efdae17dd457ea138a6322cd2377096a1a6 Mon Sep 17 00:00:00 2001 +From eccccbda7585db3087ef33db7641b99d098f6904 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 2 Oct 2013 23:28:56 +0200 Subject: wined3d: Unload resources through the CS in uninit_3d. --- - dlls/wined3d/device.c | 4 +++- - 1 file changed, 3 insertions(+), 1 deletion(-) + dlls/wined3d/device.c | 2 ++ + 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index c22910d..fd8ac2a 100644 +index 9284804..44ff6fc 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -1163,8 +1163,10 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) - LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) - { +@@ -1186,6 +1186,8 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) TRACE("Unloading resource %p.\n", resource); -- resource->resource_ops->resource_unload(resource); -+ wined3d_cs_emit_evict_resource(device->cs, resource); + wined3d_cs_emit_unload_resource(device->cs, resource); } + if (wined3d_settings.cs_multithreaded) + device->cs->ops->finish(device->cs); @@ -24,5 +21,5 @@ index c22910d..fd8ac2a 100644 wine_rb_clear(&device->samplers, device_free_sampler, NULL); -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0099-wined3d-Unload-resources-through-the-CS-in-device_re.patch b/patches/wined3d-CSMT_Main/0099-wined3d-Unload-resources-through-the-CS-in-device_re.patch index e9852d21..586d4481 100644 --- a/patches/wined3d-CSMT_Main/0099-wined3d-Unload-resources-through-the-CS-in-device_re.patch +++ b/patches/wined3d-CSMT_Main/0099-wined3d-Unload-resources-through-the-CS-in-device_re.patch @@ -1,4 +1,4 @@ -From 3e183a1addfdc55b56ae1fa52cba63f05a89efe4 Mon Sep 17 00:00:00 2001 +From 88fc47f261800a4c622935e5ad03dae71215c3ac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 2 Oct 2013 23:40:20 +0200 Subject: wined3d: Unload resources through the CS in device_reset. @@ -8,10 +8,10 @@ Subject: wined3d: Unload resources through the CS in device_reset. 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index fd8ac2a..fd12f05 100644 +index 44ff6fc..2b5c063 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4483,20 +4483,22 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d +@@ -4559,20 +4559,22 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d struct wined3d_context *context; struct wined3d_shader *shader; @@ -22,7 +22,7 @@ index fd8ac2a..fd12f05 100644 { TRACE("Unloading resource %p.\n", resource); - resource->resource_ops->resource_unload(resource); -+ wined3d_cs_emit_evict_resource(device->cs, resource); ++ wined3d_cs_emit_unload_resource(device->cs, resource); } + if (wined3d_settings.cs_multithreaded) + device->cs->ops->finish(device->cs); @@ -39,5 +39,5 @@ index fd8ac2a..fd12f05 100644 { gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture); -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0102-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch b/patches/wined3d-CSMT_Main/0102-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch index 8312204f..51aebaae 100644 --- a/patches/wined3d-CSMT_Main/0102-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch +++ b/patches/wined3d-CSMT_Main/0102-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch @@ -1,4 +1,4 @@ -From b59dff5178712b4eefafd02bf40837fe9d11b624 Mon Sep 17 00:00:00 2001 +From 66785672e0f1887700cde16403d79a112065d15c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 11 Oct 2013 12:09:37 +0200 Subject: wined3d: Invoke surface_unload through the CS in @@ -11,21 +11,21 @@ crash fglrx in doing so. 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index 765192d..f42127e 100644 +index e25c121..4e57a58 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -1033,7 +1033,10 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT +@@ -1255,7 +1255,10 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT } if (device->d3d_initialized) - texture->resource.resource_ops->resource_unload(&texture->resource); + { -+ wined3d_cs_emit_evict_resource(device->cs, &texture->resource); ++ wined3d_cs_emit_unload_resource(device->cs, &texture->resource); + device->cs->ops->finish(device->cs); + } sub_resource = &texture->sub_resources[0]; surface = sub_resource->u.surface; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0107-wined3d-Add-a-comment-about-worker-thread-lag.patch b/patches/wined3d-CSMT_Main/0107-wined3d-Add-a-comment-about-worker-thread-lag.patch deleted file mode 100644 index 61d1e386..00000000 --- a/patches/wined3d-CSMT_Main/0107-wined3d-Add-a-comment-about-worker-thread-lag.patch +++ /dev/null @@ -1,31 +0,0 @@ -From 8d7b7ffe6ddd6be993c5f330fbc84c98eeac79bb Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?Stefan=20D=C3=B6singer?= -Date: Mon, 25 Aug 2014 19:57:42 +0200 -Subject: wined3d: Add a comment about worker thread lag. - ---- - dlls/wined3d/cs.c | 8 ++++++++ - 1 file changed, 8 insertions(+) - -diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 1af5827..b8ee474 100644 ---- a/dlls/wined3d/cs.c -+++ b/dlls/wined3d/cs.c -@@ -614,6 +614,14 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw - - cs->ops->submit(cs, sizeof(*op)); - -+ /* D3D10 documentation suggests that Windows allows the game to run -+ * 3 frames ahead of the GPU. Increasing this above 1 causes uneven -+ * animation in some games, most notably StarCraft II. The framerates -+ * don't show this problem. The issue is more noticable with vsync -+ * on, but also happens with vsync off. -+ * -+ * In Counter-Strike: Source a frame difference of 3 causes noticable -+ * input delay that makes the game unplayable. */ - while (pending > 1) - pending = InterlockedCompareExchange(&cs->pending_presents, 0, 0); - } --- -2.8.0 - diff --git a/patches/wined3d-CSMT_Main/0117-wined3d-Send-getdc-and-releasedc-through-the-command.patch b/patches/wined3d-CSMT_Main/0117-wined3d-Send-getdc-and-releasedc-through-the-command.patch index 7e8b063b..d1d9210a 100644 --- a/patches/wined3d-CSMT_Main/0117-wined3d-Send-getdc-and-releasedc-through-the-command.patch +++ b/patches/wined3d-CSMT_Main/0117-wined3d-Send-getdc-and-releasedc-through-the-command.patch @@ -1,4 +1,4 @@ -From 159c9a54375ea6b1e35fb7de5c7dd8db15ba6809 Mon Sep 17 00:00:00 2001 +From 65fdec5a37a115c8c9a4c3b70d99fac6b243cf24 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 16 Mar 2014 14:13:42 +0100 Subject: wined3d: Send getdc and releasedc through the command stream. @@ -11,11 +11,11 @@ Another hacky patch to avoid using GL outside the worker thread. 3 files changed, 113 insertions(+), 34 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 890c2a2..a8d1205 100644 +index c011bf1..0089911 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -79,6 +79,8 @@ enum wined3d_cs_op - WINED3D_CS_OP_EVICT_RESOURCE, +@@ -80,6 +80,8 @@ enum wined3d_cs_op + WINED3D_CS_OP_UPDATE_TEXTURE, WINED3D_CS_OP_UPDATE_SUB_RESOURCE, WINED3D_CS_OP_CREATE_VBO, + WINED3D_CS_OP_GET_DC, @@ -23,7 +23,7 @@ index 890c2a2..a8d1205 100644 WINED3D_CS_OP_STOP, }; -@@ -467,6 +469,13 @@ struct wined3d_cs_create_vbo +@@ -474,6 +476,13 @@ struct wined3d_cs_create_vbo struct wined3d_buffer *buffer; }; @@ -37,7 +37,7 @@ index 890c2a2..a8d1205 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2449,6 +2458,52 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu +@@ -2478,6 +2487,52 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu cs->ops->finish_prio(cs); } @@ -90,8 +90,8 @@ index 890c2a2..a8d1205 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2506,6 +2561,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, +@@ -2536,6 +2591,8 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void + /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, /* WINED3D_CS_OP_CREATE_VBO */ wined3d_cs_exec_create_vbo, + /* WINED3D_CS_OP_GET_DC */ wined3d_cs_exec_get_dc, @@ -100,10 +100,10 @@ index 890c2a2..a8d1205 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index d20322d..492d121 100644 +index d69dfc1..a90391c 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c -@@ -2742,13 +2742,39 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct +@@ -3057,13 +3057,39 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct return WINED3D_OK; } @@ -145,7 +145,7 @@ index d20322d..492d121 100644 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc); -@@ -2766,35 +2792,30 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i +@@ -3081,35 +3107,30 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT)) return WINED3DERR_INVALIDCALL; @@ -200,7 +200,7 @@ index d20322d..492d121 100644 } HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc) -@@ -2825,14 +2846,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign +@@ -3140,14 +3161,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign return WINED3DERR_INVALIDCALL; } @@ -217,10 +217,10 @@ index d20322d..492d121 100644 return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 94f136d..64845ec 100644 +index d370367..a524314 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2686,6 +2686,7 @@ struct wined3d_texture +@@ -2702,6 +2702,7 @@ struct wined3d_texture DWORD flags; GLenum target; DWORD update_map_binding; @@ -228,7 +228,7 @@ index 94f136d..64845ec 100644 GLuint rb_multisample; GLuint rb_resolved; -@@ -2780,6 +2781,7 @@ void wined3d_texture_changed(struct wined3d_texture *texture, +@@ -2795,6 +2796,7 @@ void wined3d_texture_changed(struct wined3d_texture *texture, void *swap_heap_memory) DECLSPEC_HIDDEN; BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture, unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN; @@ -236,7 +236,7 @@ index 94f136d..64845ec 100644 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN; void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN; -@@ -2799,6 +2801,8 @@ void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int +@@ -2814,6 +2816,8 @@ void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int DWORD flags) DECLSPEC_HIDDEN; void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; @@ -245,17 +245,21 @@ index 94f136d..64845ec 100644 void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN; void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; -@@ -3190,6 +3194,10 @@ void wined3d_cs_emit_buffer_invalidate_bo_range(struct wined3d_cs *cs, - struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; - void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; - void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +@@ -3122,10 +3126,14 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; + void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, + unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN; +void wined3d_cs_emit_get_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx) DECLSPEC_HIDDEN; + void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; + void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, + const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; + void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; +void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, + UINT base_vertex_index) DECLSPEC_HIDDEN; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0121-wined3d-Create-dummy-textures-through-the-CS.patch b/patches/wined3d-CSMT_Main/0121-wined3d-Create-dummy-textures-through-the-CS.patch index de9c1fdf..bdd1b08a 100644 --- a/patches/wined3d-CSMT_Main/0121-wined3d-Create-dummy-textures-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0121-wined3d-Create-dummy-textures-through-the-CS.patch @@ -1,4 +1,4 @@ -From 4d3cc344c79ce23144e339e91e21c67290ed99a7 Mon Sep 17 00:00:00 2001 +From 73ba4bb84fd27c19ee2b538d36c315130a2eed4e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 10 Oct 2013 16:29:42 +0200 Subject: wined3d: Create dummy textures through the CS. @@ -12,10 +12,10 @@ crash. 3 files changed, 35 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index a8d1205..9884361 100644 +index 0089911..2aa43d6 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -81,6 +81,7 @@ enum wined3d_cs_op +@@ -82,6 +82,7 @@ enum wined3d_cs_op WINED3D_CS_OP_CREATE_VBO, WINED3D_CS_OP_GET_DC, WINED3D_CS_OP_RELEASE_DC, @@ -23,7 +23,7 @@ index a8d1205..9884361 100644 WINED3D_CS_OP_STOP, }; -@@ -476,6 +477,11 @@ struct wined3d_cs_get_release_dc +@@ -483,6 +484,11 @@ struct wined3d_cs_get_release_dc unsigned int sub_resource_idx; }; @@ -35,7 +35,7 @@ index a8d1205..9884361 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2504,6 +2510,28 @@ void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *t +@@ -2533,6 +2539,28 @@ void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *t cs->ops->finish(cs); } @@ -64,7 +64,7 @@ index a8d1205..9884361 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2563,6 +2591,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2593,6 +2621,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_CREATE_VBO */ wined3d_cs_exec_create_vbo, /* WINED3D_CS_OP_GET_DC */ wined3d_cs_exec_get_dc, /* WINED3D_CS_OP_RELEASE_DC */ wined3d_cs_exec_release_dc, @@ -73,10 +73,10 @@ index a8d1205..9884361 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 5c47a70..bca71ad 100644 +index 2b5c063..2dfed0a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -664,7 +664,7 @@ out: +@@ -663,7 +663,7 @@ out: } /* Context activation is done by the caller. */ @@ -85,7 +85,7 @@ index 5c47a70..bca71ad 100644 { const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; -@@ -1045,17 +1045,15 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, +@@ -1054,17 +1054,15 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, device->swapchains[0] = swapchain; device_init_swapchain_state(device, swapchain); @@ -105,7 +105,7 @@ index 5c47a70..bca71ad 100644 /* Clear the screen */ if (swapchain->back_buffers && swapchain->back_buffers[0]) clear_flags |= WINED3DCLEAR_TARGET; -@@ -4604,7 +4602,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru +@@ -4639,7 +4637,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru swapchain->context[0] = context; swapchain->num_contexts = 1; @@ -115,10 +115,10 @@ index 5c47a70..bca71ad 100644 context_release(context); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 64845ec..ef2f632 100644 +index a524314..b8b597d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2535,7 +2535,7 @@ struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT +@@ -2550,7 +2550,7 @@ struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT GLenum type_hint, struct wined3d_context *context) DECLSPEC_HIDDEN; void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_bo *bo, const struct wined3d_context *context) DECLSPEC_HIDDEN; @@ -127,14 +127,14 @@ index 64845ec..ef2f632 100644 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -3198,6 +3198,7 @@ void wined3d_cs_emit_get_dc(struct wined3d_cs *cs, struct wined3d_texture *textu - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; - void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; +@@ -3121,6 +3121,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * + void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, + const struct blit_shader *blitter) DECLSPEC_HIDDEN; +void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; + void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0122-wined3d-Create-the-initial-context-through-the-CS.patch b/patches/wined3d-CSMT_Main/0122-wined3d-Create-the-initial-context-through-the-CS.patch index f9b0e8af..e252db1c 100644 --- a/patches/wined3d-CSMT_Main/0122-wined3d-Create-the-initial-context-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0122-wined3d-Create-the-initial-context-through-the-CS.patch @@ -1,4 +1,4 @@ -From d495dd3080f450789da87d61e21dffdd0d2a4738 Mon Sep 17 00:00:00 2001 +From 261adc11a7e5c6a0445575f5d53213c7a08f31d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 10 Oct 2013 16:43:19 +0200 Subject: wined3d: Create the initial context through the CS. @@ -11,10 +11,10 @@ Very hacky. 3 files changed, 103 insertions(+), 54 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 9884361..2bfd100 100644 +index 2aa43d6..dc5a878 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -82,6 +82,7 @@ enum wined3d_cs_op +@@ -83,6 +83,7 @@ enum wined3d_cs_op WINED3D_CS_OP_GET_DC, WINED3D_CS_OP_RELEASE_DC, WINED3D_CS_OP_CREATE_DUMMY_TEXTURES, @@ -22,7 +22,7 @@ index 9884361..2bfd100 100644 WINED3D_CS_OP_STOP, }; -@@ -482,6 +483,13 @@ struct wined3d_cs_create_dummy_textures +@@ -489,6 +490,13 @@ struct wined3d_cs_create_dummy_textures enum wined3d_cs_op opcode; }; @@ -36,7 +36,7 @@ index 9884361..2bfd100 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2532,6 +2540,31 @@ void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) +@@ -2561,6 +2569,31 @@ void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) cs->ops->finish(cs); } @@ -68,7 +68,7 @@ index 9884361..2bfd100 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2592,6 +2625,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2622,6 +2655,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_GET_DC */ wined3d_cs_exec_get_dc, /* WINED3D_CS_OP_RELEASE_DC */ wined3d_cs_exec_release_dc, /* WINED3D_CS_OP_CREATE_DUMMY_TEXTURES */ wined3d_cs_exec_create_dummy_textures, @@ -77,10 +77,10 @@ index 9884361..2bfd100 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c -index 4e7664c..92b70e0 100644 +index f238563..2356571 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c -@@ -814,6 +814,69 @@ static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_s +@@ -817,6 +817,69 @@ static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_s *quality = 0; } @@ -150,7 +150,7 @@ index 4e7664c..92b70e0 100644 static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device, struct wined3d_swapchain_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) { -@@ -931,61 +994,9 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3 +@@ -939,61 +1002,9 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3 if (!(device->wined3d->flags & WINED3D_NO3D)) { @@ -215,19 +215,19 @@ index 4e7664c..92b70e0 100644 if (swapchain->desc.backbuffer_count > 0) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index ef2f632..8e32350 100644 +index b8b597d..afe7fe0 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3199,6 +3199,8 @@ void wined3d_cs_emit_get_dc(struct wined3d_cs *cs, struct wined3d_texture *textu - void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; +@@ -3122,6 +3122,8 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge + const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, + const struct blit_shader *blitter) DECLSPEC_HIDDEN; void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN; +HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs, + struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -3356,6 +3358,8 @@ struct wined3d_swapchain + void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; + void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; +@@ -3362,6 +3364,8 @@ struct wined3d_swapchain void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN; struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; @@ -237,5 +237,5 @@ index ef2f632..8e32350 100644 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0125-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch b/patches/wined3d-CSMT_Main/0125-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch index 3e65d00c..a426018b 100644 --- a/patches/wined3d-CSMT_Main/0125-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch +++ b/patches/wined3d-CSMT_Main/0125-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch @@ -1,4 +1,4 @@ -From a606d1fcd9fa176486ecccccf2f45c046704b7e4 Mon Sep 17 00:00:00 2001 +From 3d9f56982b23b16ed256f5edc1802a63fb0605b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 11 Oct 2013 10:11:13 +0200 Subject: wined3d: Delete GL contexts through the CS in reset. @@ -11,10 +11,10 @@ Let's see if this fixes the remaining fglrx crashes... 3 files changed, 47 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 2bfd100..ec3beb9 100644 +index dc5a878..360667b 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -83,6 +83,7 @@ enum wined3d_cs_op +@@ -84,6 +84,7 @@ enum wined3d_cs_op WINED3D_CS_OP_RELEASE_DC, WINED3D_CS_OP_CREATE_DUMMY_TEXTURES, WINED3D_CS_OP_CREATE_SWAPCHAIN_CONTEXT, @@ -22,7 +22,7 @@ index 2bfd100..ec3beb9 100644 WINED3D_CS_OP_STOP, }; -@@ -490,6 +491,12 @@ struct wined3d_cs_create_swapchain_context +@@ -497,6 +498,12 @@ struct wined3d_cs_create_swapchain_context HRESULT *ret; }; @@ -35,7 +35,7 @@ index 2bfd100..ec3beb9 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2565,6 +2572,27 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs, struct w +@@ -2594,6 +2601,27 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs, struct w return ret; } @@ -63,7 +63,7 @@ index 2bfd100..ec3beb9 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2626,6 +2654,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2656,6 +2684,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_RELEASE_DC */ wined3d_cs_exec_release_dc, /* WINED3D_CS_OP_CREATE_DUMMY_TEXTURES */ wined3d_cs_exec_create_dummy_textures, /* WINED3D_CS_OP_CREATE_SWAPCHAIN_CONTEXT */ wined3d_cs_exec_create_swapchain_context, @@ -72,10 +72,10 @@ index 2bfd100..ec3beb9 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 102fa9c..3e6bcc4 100644 +index 4684d43..20d09a2 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4513,21 +4513,12 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) +@@ -4548,21 +4548,12 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) } } @@ -90,7 +90,7 @@ index 102fa9c..3e6bcc4 100644 - LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) - { - TRACE("Unloading resource %p.\n", resource); -- wined3d_cs_emit_evict_resource(device->cs, resource); +- wined3d_cs_emit_unload_resource(device->cs, resource); - } - if (wined3d_settings.cs_multithreaded) - device->cs->ops->finish(device->cs); @@ -98,7 +98,7 @@ index 102fa9c..3e6bcc4 100644 LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry) { device->shader_backend->shader_destroy(shader); -@@ -4558,6 +4549,19 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d +@@ -4593,6 +4584,19 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d swapchain->context = NULL; } @@ -109,7 +109,7 @@ index 102fa9c..3e6bcc4 100644 + LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) + { + TRACE("Unloading resource %p.\n", resource); -+ wined3d_cs_emit_evict_resource(device->cs, resource); ++ wined3d_cs_emit_unload_resource(device->cs, resource); + } + + wined3d_cs_emit_delete_opengl_contexts(device->cs, swapchain); @@ -119,10 +119,10 @@ index 102fa9c..3e6bcc4 100644 { HRESULT hr; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 8e32350..bba2798 100644 +index afe7fe0..ea7aa2b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2536,6 +2536,8 @@ struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT +@@ -2551,6 +2551,8 @@ struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_bo *bo, const struct wined3d_context *context) DECLSPEC_HIDDEN; void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; @@ -131,15 +131,15 @@ index 8e32350..bba2798 100644 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -3201,6 +3203,8 @@ void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *t - void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN; +@@ -3125,6 +3127,8 @@ void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDE HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; + void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, + struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; - - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ + void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; + void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0126-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch b/patches/wined3d-CSMT_Main/0126-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch index 50253e67..b59cca95 100644 --- a/patches/wined3d-CSMT_Main/0126-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch +++ b/patches/wined3d-CSMT_Main/0126-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch @@ -1,4 +1,4 @@ -From 64af5e64f6a40fd7ac7236476e19bd3dcd2a7ea0 Mon Sep 17 00:00:00 2001 +From e7dcf35fcb8ae00086a72d4942972dcc1a4bc835 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 11 Oct 2013 10:17:42 +0200 Subject: wined3d: Delete GL contexts through the CS in uninit_3d. @@ -8,10 +8,10 @@ Subject: wined3d: Delete GL contexts through the CS in uninit_3d. 1 file changed, 3 insertions(+), 30 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 31421d3..6af2755 100644 +index 20d09a2..60e21ba 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -1122,8 +1122,6 @@ static void device_free_sampler(struct wine_rb_entry *entry, void *context) +@@ -1132,8 +1132,6 @@ static void device_free_sampler(struct wine_rb_entry *entry, void *context) HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) { struct wined3d_resource *resource, *cursor; @@ -20,7 +20,7 @@ index 31421d3..6af2755 100644 struct wined3d_surface *surface; UINT i; -@@ -1135,12 +1133,6 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1145,12 +1143,6 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) if (wined3d_settings.cs_multithreaded) device->cs->ops->finish(device->cs); @@ -33,9 +33,9 @@ index 31421d3..6af2755 100644 if (device->logo_texture) wined3d_texture_decref(device->logo_texture); if (device->cursor_texture) -@@ -1172,31 +1164,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1182,31 +1174,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) TRACE("Unloading resource %p.\n", resource); - wined3d_cs_emit_evict_resource(device->cs, resource); + wined3d_cs_emit_unload_resource(device->cs, resource); } - if (wined3d_settings.cs_multithreaded) - device->cs->ops->finish(device->cs); @@ -67,7 +67,7 @@ index 31421d3..6af2755 100644 if (device->back_buffer_view) { -@@ -4545,6 +4517,7 @@ void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wine +@@ -4582,6 +4554,7 @@ void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wine HeapFree(GetProcessHeap(), 0, swapchain->context); swapchain->context = NULL; @@ -76,5 +76,5 @@ index 31421d3..6af2755 100644 static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain) -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0127-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch b/patches/wined3d-CSMT_Main/0127-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch index d57b92d8..aa57910a 100644 --- a/patches/wined3d-CSMT_Main/0127-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch +++ b/patches/wined3d-CSMT_Main/0127-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch @@ -1,4 +1,4 @@ -From 394bb641cf384184b11c03647fd0779cc52a2c98 Mon Sep 17 00:00:00 2001 +From 3994c7d67a6c38cdab6fe1e72cd4250d0984ce78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 7 May 2016 21:58:06 +0100 Subject: wined3d: Update the swap interval through the CS in reset. @@ -10,10 +10,10 @@ Subject: wined3d: Update the swap interval through the CS in reset. 3 files changed, 31 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index ec3beb9..de270cb 100644 +index 360667b..aea9a8a 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -84,6 +84,7 @@ enum wined3d_cs_op +@@ -85,6 +85,7 @@ enum wined3d_cs_op WINED3D_CS_OP_CREATE_DUMMY_TEXTURES, WINED3D_CS_OP_CREATE_SWAPCHAIN_CONTEXT, WINED3D_CS_OP_DELETE_GL_CONTEXTS, @@ -21,7 +21,7 @@ index ec3beb9..de270cb 100644 WINED3D_CS_OP_STOP, }; -@@ -497,6 +498,12 @@ struct wined3d_cs_delete_gl_contexts +@@ -504,6 +505,12 @@ struct wined3d_cs_delete_gl_contexts struct wined3d_swapchain *swapchain; }; @@ -34,7 +34,7 @@ index ec3beb9..de270cb 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2593,6 +2600,27 @@ void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, struct wined3 +@@ -2622,6 +2629,27 @@ void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, struct wined3 cs->ops->finish(cs); } @@ -62,7 +62,7 @@ index ec3beb9..de270cb 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2655,6 +2683,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2685,6 +2713,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_CREATE_DUMMY_TEXTURES */ wined3d_cs_exec_create_dummy_textures, /* WINED3D_CS_OP_CREATE_SWAPCHAIN_CONTEXT */ wined3d_cs_exec_create_swapchain_context, /* WINED3D_CS_OP_DELETE_GL_CONTEXTS */ wined3d_cs_exec_delete_gl_contexts, @@ -71,10 +71,10 @@ index ec3beb9..de270cb 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index dabc91d..8fddf18 100644 +index 60e21ba..b6a0896 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4880,7 +4880,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4851,7 +4851,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, { if (reset_state) hr = create_primary_opengl_context(device, swapchain); @@ -84,17 +84,17 @@ index dabc91d..8fddf18 100644 /* All done. There is no need to reload resources or shaders, this will happen automatically on the diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index bba2798..5d963fb 100644 +index ea7aa2b..693093e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3205,6 +3205,7 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs, - struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; - void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, - struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; +@@ -3208,6 +3208,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou + void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, + unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, + unsigned int depth_pitch) DECLSPEC_HIDDEN; +void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; + void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, + struct wined3d_texture *dst) DECLSPEC_HIDDEN; - /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other - * fixed function semantics as D3DCOLOR or FLOAT16 */ -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0128-wined3d-Do-the-sampler-GL-init-through-the-CS.patch b/patches/wined3d-CSMT_Main/0128-wined3d-Do-the-sampler-GL-init-through-the-CS.patch index a5e7731c..b3e592a0 100644 --- a/patches/wined3d-CSMT_Main/0128-wined3d-Do-the-sampler-GL-init-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0128-wined3d-Do-the-sampler-GL-init-through-the-CS.patch @@ -1,4 +1,4 @@ -From 3bc2195fcff838f6875a50a6b07332a232e7f546 Mon Sep 17 00:00:00 2001 +From 3122cfad1f999ea1e66d15da8faac83ddc12bc94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 7 May 2016 22:07:22 +0100 Subject: wined3d: Do the sampler GL init through the CS. @@ -12,18 +12,18 @@ This extra parameter is barf-inducing. 4 files changed, 63 insertions(+), 23 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 0e976b0..acf2ae0 100644 +index aea9a8a..f139241 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -79,6 +79,7 @@ enum wined3d_cs_op - WINED3D_CS_OP_EVICT_RESOURCE, +@@ -80,6 +80,7 @@ enum wined3d_cs_op + WINED3D_CS_OP_UPDATE_TEXTURE, WINED3D_CS_OP_UPDATE_SUB_RESOURCE, WINED3D_CS_OP_CREATE_VBO, + WINED3D_CS_OP_SAMPLER_INIT, WINED3D_CS_OP_GET_DC, WINED3D_CS_OP_RELEASE_DC, WINED3D_CS_OP_CREATE_DUMMY_TEXTURES, -@@ -473,6 +474,12 @@ struct wined3d_cs_create_vbo +@@ -480,6 +481,12 @@ struct wined3d_cs_create_vbo struct wined3d_buffer *buffer; }; @@ -36,7 +36,7 @@ index 0e976b0..acf2ae0 100644 struct wined3d_cs_get_release_dc { enum wined3d_cs_op opcode; -@@ -2433,6 +2440,26 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu +@@ -2515,6 +2522,26 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu cs->ops->finish_prio(cs); } @@ -63,8 +63,8 @@ index 0e976b0..acf2ae0 100644 static UINT wined3d_cs_exec_get_dc(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_get_release_dc *op = data; -@@ -2625,6 +2652,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, +@@ -2708,6 +2735,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void + /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, /* WINED3D_CS_OP_CREATE_VBO */ wined3d_cs_exec_create_vbo, + /* WINED3D_CS_OP_SAMPLER_INIT */ wined3d_cs_exec_sampler_init, @@ -72,7 +72,7 @@ index 0e976b0..acf2ae0 100644 /* WINED3D_CS_OP_RELEASE_DC */ wined3d_cs_exec_release_dc, /* WINED3D_CS_OP_CREATE_DUMMY_TEXTURES */ wined3d_cs_exec_create_dummy_textures, diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c -index 1a2e2a1..2bf881f 100644 +index 5902feb..9939b78 100644 --- a/dlls/wined3d/sampler.c +++ b/dlls/wined3d/sampler.c @@ -66,43 +66,37 @@ void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler) @@ -164,10 +164,10 @@ index 1a2e2a1..2bf881f 100644 TRACE("Created sampler %p.\n", object); *sampler = object; diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c -index 50cf6cd..64afaac 100644 +index c08af26..f0d025c 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c -@@ -3604,7 +3604,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state +@@ -3651,7 +3651,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state } else { @@ -177,10 +177,10 @@ index 50cf6cd..64afaac 100644 ERR("Failed to create sampler.\n"); sampler = NULL; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 9a43938..fd4ba77 100644 +index 693093e..849c5ad 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2914,6 +2914,10 @@ struct wined3d_sampler +@@ -2963,6 +2963,10 @@ struct wined3d_sampler GLuint name; }; @@ -191,14 +191,14 @@ index 9a43938..fd4ba77 100644 struct wined3d_vertex_declaration_element { const struct wined3d_format *format; -@@ -3153,6 +3157,7 @@ void wined3d_cs_emit_buffer_invalidate_bo_range(struct wined3d_cs *cs, - struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; - void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; - void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_sampler_init(struct wined3d_cs *cs, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN; - void wined3d_cs_emit_get_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; +@@ -3142,6 +3146,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx) DECLSPEC_HIDDEN; + void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_sampler_init(struct wined3d_cs *cs, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, + UINT base_vertex_index) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, -- -2.8.0 +2.9.0 diff --git a/patches/wined3d-CSMT_Main/0129-wined3d-Remove-the-device_reset-CS-sync-fixme.patch b/patches/wined3d-CSMT_Main/0129-wined3d-Remove-the-device_reset-CS-sync-fixme.patch deleted file mode 100644 index 88a0336c..00000000 --- a/patches/wined3d-CSMT_Main/0129-wined3d-Remove-the-device_reset-CS-sync-fixme.patch +++ /dev/null @@ -1,24 +0,0 @@ -From 51cdd61c99614b34131f59dfac9ac684f6001e61 Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?Stefan=20D=C3=B6singer?= -Date: Sat, 7 May 2016 22:16:43 +0100 -Subject: wined3d: Remove the device_reset CS sync fixme. - ---- - dlls/wined3d/device.c | 1 - - 1 file changed, 1 deletion(-) - -diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 95c34b2..24c66a8 100644 ---- a/dlls/wined3d/device.c -+++ b/dlls/wined3d/device.c -@@ -4543,7 +4543,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, - - if (wined3d_settings.cs_multithreaded) - { -- FIXME("Waiting for cs.\n"); - wined3d_cs_emit_glfinish(device->cs); - device->cs->ops->finish(device->cs); - } --- -2.8.0 - diff --git a/patches/wined3d-CSMT_Main/0134-wined3d-Fix-context_acquire-not-being-called-from-th.patch b/patches/wined3d-CSMT_Main/0134-wined3d-Fix-context_acquire-not-being-called-from-th.patch index 04b499e1..99bed1f6 100644 --- a/patches/wined3d-CSMT_Main/0134-wined3d-Fix-context_acquire-not-being-called-from-th.patch +++ b/patches/wined3d-CSMT_Main/0134-wined3d-Fix-context_acquire-not-being-called-from-th.patch @@ -1,4 +1,4 @@ -From 50fa1cd464e2ad5a85d3a4400e32b4f9f7ff4e36 Mon Sep 17 00:00:00 2001 +From 6fac21d0265b08214e7c229466514279c3297427 Mon Sep 17 00:00:00 2001 From: Nils Kuhnhenn Date: Fri, 5 Aug 2016 20:28:46 +0200 Subject: wined3d: Fix context_acquire not being called from the command thread @@ -11,10 +11,10 @@ Subject: wined3d: Fix context_acquire not being called from the command thread 3 files changed, 53 insertions(+), 14 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 7052c19..9f850a5 100644 +index ddd5703..0b15565 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -72,6 +72,7 @@ enum wined3d_cs_op +@@ -73,6 +73,7 @@ enum wined3d_cs_op WINED3D_CS_OP_TEXTURE_CHANGED, WINED3D_CS_OP_TEXTURE_MAP, WINED3D_CS_OP_TEXTURE_UNMAP, @@ -22,7 +22,7 @@ index 7052c19..9f850a5 100644 WINED3D_CS_OP_BUFFER_SWAP_MEM, WINED3D_CS_OP_BUFFER_INVALIDATE_RANGE, WINED3D_CS_OP_BUFFER_PRELOAD, -@@ -413,6 +414,13 @@ struct wined3d_cs_texture_unmap +@@ -419,6 +420,13 @@ struct wined3d_cs_texture_unmap unsigned int sub_resource_idx; }; @@ -36,7 +36,7 @@ index 7052c19..9f850a5 100644 struct wined3d_cs_texture_changed { enum wined3d_cs_op opcode; -@@ -2253,6 +2261,47 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture +@@ -2274,6 +2282,47 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture cs->ops->submit_prio(cs, sizeof(*op)); } @@ -84,7 +84,7 @@ index 7052c19..9f850a5 100644 static UINT wined3d_cs_exec_texture_preload(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_texture_preload *op = data; -@@ -2730,6 +2779,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2723,6 +2772,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_TEXTURE_CHANGED */ wined3d_cs_exec_texture_changed, /* WINED3D_CS_OP_TEXTURE_MAP */ wined3d_cs_exec_texture_map, /* WINED3D_CS_OP_TEXTURE_UNMAP */ wined3d_cs_exec_texture_unmap, @@ -93,7 +93,7 @@ index 7052c19..9f850a5 100644 /* WINED3D_CS_OP_BUFFER_INVALIDATE_RANGE */ wined3d_cs_exec_buffer_invalidate_bo_range, /* WINED3D_CS_OP_BUFFER_PRELOAD */ wined3d_cs_exec_buffer_preload, diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index de0cf58..585cf8e 100644 +index 9730148..b1fc1e5 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1551,7 +1551,6 @@ struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct win @@ -126,18 +126,18 @@ index de0cf58..585cf8e 100644 } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index d8eaeb7..bd8557c 100644 +index 0822b2e..b930a6a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3192,6 +3192,8 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture - unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; +@@ -3201,6 +3201,8 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform + void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, + struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; +void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx, const struct wined3d_box *dirty_region) DECLSPEC_HIDDEN; - void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; - void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, - struct wined3d_texture *dst) DECLSPEC_HIDDEN; + void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer, + void *swap_heap_memory) DECLSPEC_HIDDEN; -- 2.9.0 diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index d26428f5..5e76c799 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -9,21 +9,6 @@ Based on patches by: Stefan Dösinger Stefan Dösinger -diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c ---- a/dlls/d3d9/tests/visual.c -+++ b/dlls/d3d9/tests/visual.c -@@ -1336,7 +1336,11 @@ static void color_fill_test(void) - * result on Wine. - * {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS, 0}, - * {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS, 0}, */ -+#if !defined(STAGING_CSMT) - {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS | TODO_FILL_RETURN, 0}, -+#else /* STAGING_CSMT */ -+ {D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS, 0}, -+#endif /* STAGING_CSMT */ - /* Vendor-specific formats like ATI2N are a non-issue here since they're not - * supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET - * when created as texture. */ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -175,7 +160,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c buffer_bind(buffer, context); GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory)); -@@ -672,13 +699,18 @@ drop_query: +@@ -670,13 +697,18 @@ drop_query: /* The caller provides a GL context */ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info, DWORD flags) { @@ -194,7 +179,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) { GLbitfield mapflags; -@@ -709,6 +741,25 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined +@@ -707,6 +739,25 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined { ERR("Failed to map opengl buffer\n"); return; @@ -220,7 +205,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } while (This->modified_areas) -@@ -717,6 +768,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined +@@ -715,6 +766,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined start = This->maps[This->modified_areas].offset; len = This->maps[This->modified_areas].size; @@ -228,7 +213,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c memcpy(map + start, (BYTE *)This->resource.heap_memory + start, len); if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) -@@ -735,6 +787,14 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined +@@ -733,6 +785,14 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined } void buffer_mark_used(struct wined3d_buffer *buffer) @@ -243,7 +228,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c { buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD); } -@@ -753,12 +813,14 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte +@@ -751,12 +811,14 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte TRACE("buffer %p.\n", buffer); @@ -258,7 +243,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c buffer_mark_used(buffer); if (!buffer->buffer_object) -@@ -932,10 +994,22 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte +@@ -930,10 +992,22 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) { @@ -281,7 +266,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) -@@ -949,9 +1023,34 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -947,9 +1021,34 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN { LONG count; BYTE *base; @@ -316,7 +301,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags); /* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture * fill rate test seems to depend on this. When we map a buffer with -@@ -959,7 +1058,11 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -957,7 +1056,11 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN * previous contents of the buffer. The r600g driver only does this when * the buffer is currently in use, while the proprietary NVIDIA driver * appears to do this unconditionally. */ @@ -328,7 +313,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c flags &= ~WINED3D_MAP_DISCARD; count = ++buffer->resource.map_count; -@@ -970,17 +1073,34 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -968,17 +1071,34 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN * being uploaded in that case. Two such applications are Port Royale * and Darkstar One. */ if (flags & WINED3D_MAP_DISCARD) @@ -363,7 +348,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c context = context_acquire(device, NULL); gl_info = context->gl_info; -@@ -1026,11 +1146,14 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -1024,11 +1144,14 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN buffer_get_sysmem(buffer, context); } TRACE("New pointer is %p.\n", buffer->resource.heap_memory); @@ -378,7 +363,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c if (flags & WINED3D_MAP_DISCARD) buffer->flags |= WINED3D_BUFFER_DISCARD; -@@ -1039,6 +1162,43 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN +@@ -1037,6 +1160,43 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN } base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.heap_memory; @@ -422,7 +407,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c *data = base + offset; TRACE("Returning memory at %p (base %p, offset %u).\n", *data, base, offset); -@@ -1101,17 +1261,25 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) +@@ -1099,17 +1259,25 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) } GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint)); @@ -448,7 +433,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c } HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, -@@ -1303,6 +1471,9 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device +@@ -1301,6 +1469,9 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device return hr; } buffer->buffer_type_hint = bind_hint; @@ -458,7 +443,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage, debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory, buffer); -@@ -1338,6 +1509,11 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device +@@ -1336,6 +1507,11 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device buffer->flags |= WINED3D_BUFFER_USE_BO; } @@ -470,7 +455,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c if (!(buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps)))) { ERR("Out of memory.\n"); -@@ -1465,3 +1641,12 @@ HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, +@@ -1463,3 +1639,12 @@ HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, return WINED3D_OK; } @@ -667,10 +652,10 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c WINED3D_CS_OP_PRESENT, WINED3D_CS_OP_CLEAR, WINED3D_CS_OP_DRAW, -@@ -55,6 +63,52 @@ enum wined3d_cs_op - WINED3D_CS_OP_RESET_STATE, +@@ -56,6 +64,51 @@ enum wined3d_cs_op WINED3D_CS_OP_DESTROY_OBJECT, WINED3D_CS_OP_QUERY_ISSUE, + WINED3D_CS_OP_UNLOAD_RESOURCE, +#if defined(STAGING_CSMT) + WINED3D_CS_OP_SET_VS_CONSTS_F, + WINED3D_CS_OP_SET_VS_CONSTS_B, @@ -694,7 +679,6 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + WINED3D_CS_OP_BUFFER_PRELOAD, + WINED3D_CS_OP_TEXTURE_PRELOAD, + WINED3D_CS_OP_UPDATE_TEXTURE, -+ WINED3D_CS_OP_EVICT_RESOURCE, + WINED3D_CS_OP_UPDATE_SUB_RESOURCE, + WINED3D_CS_OP_CREATE_VBO, + WINED3D_CS_OP_SAMPLER_INIT, @@ -720,8 +704,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c }; struct wined3d_cs_present -@@ -275,7 +329,284 @@ struct wined3d_cs_query_issue - DWORD flags; +@@ -282,7 +335,278 @@ struct wined3d_cs_unload_resource + struct wined3d_resource *resource; }; +#if !defined(STAGING_CSMT) @@ -869,12 +853,6 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + struct wined3d_texture *src, *dst; +}; + -+struct wined3d_cs_evict_resource -+{ -+ enum wined3d_cs_op opcode; -+ struct wined3d_resource *resource; -+}; -+ +struct wined3d_cs_update_sub_resource +{ + enum wined3d_cs_op opcode; @@ -1005,7 +983,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_present *op = data; struct wined3d_swapchain *swapchain; -@@ -284,13 +615,24 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) +@@ -291,13 +615,24 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) swapchain = op->swapchain; wined3d_swapchain_set_window(swapchain, op->dst_window_override); @@ -1030,7 +1008,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, -@@ -298,6 +640,9 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw +@@ -305,6 +640,9 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw { struct wined3d_cs_present *op; unsigned int i; @@ -1040,7 +1018,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op = cs->ops->require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_PRESENT; -@@ -313,34 +658,75 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw +@@ -320,34 +658,75 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw wined3d_resource_acquire(&swapchain->back_buffers[i]->resource); } @@ -1116,7 +1094,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, -@@ -349,8 +735,13 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * +@@ -356,8 +735,13 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_clear *op; unsigned int i; @@ -1130,7 +1108,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_CLEAR; op->flags = flags; op->color = *color; -@@ -363,11 +754,17 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * +@@ -370,11 +754,17 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * { for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i) { @@ -1148,7 +1126,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c wined3d_resource_acquire(state->fb->depth_stencil->resource); cs->ops->submit(cs); -@@ -376,12 +773,65 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * +@@ -383,12 +773,65 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) { struct wined3d_state *state = &cs->device->state; @@ -1214,7 +1192,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c if (!cs->device->adapter->gl_info.supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] && state->load_base_vertex_index != op->base_vertex_idx) { -@@ -406,11 +856,19 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) +@@ -413,11 +856,19 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) } for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i) { @@ -1234,7 +1212,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) { if (!(shader = state->shader[i])) -@@ -432,6 +890,10 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) +@@ -439,6 +890,10 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) wined3d_resource_release(view->resource); } } @@ -1245,15 +1223,15 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, -@@ -454,11 +916,25 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i +@@ -461,11 +916,25 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i op->indexed = indexed; if (indexed) +#if !defined(STAGING_CSMT) - wined3d_resource_acquire(&state->index_buffer->resource); ++ wined3d_resource_acquire(&state->index_buffer->resource); +#else /* STAGING_CSMT */ + { -+ wined3d_resource_acquire(&state->index_buffer->resource); + wined3d_resource_acquire(&state->index_buffer->resource); + state->index_buffer->ignore_discard = FALSE; + } +#endif /* STAGING_CSMT */ @@ -1271,7 +1249,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } for (i = 0; i < ARRAY_SIZE(state->textures); ++i) { -@@ -467,11 +943,19 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i +@@ -474,11 +943,19 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i } for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i) { @@ -1291,7 +1269,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) { if (!(shader = state->shader[i])) -@@ -494,15 +978,26 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i +@@ -501,15 +978,26 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i } } @@ -1318,7 +1296,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query *predicate, BOOL value) -@@ -514,15 +1009,26 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query +@@ -521,15 +1009,26 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query op->predicate = predicate; op->value = value; @@ -1345,7 +1323,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) -@@ -533,15 +1039,26 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi +@@ -540,15 +1039,26 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi op->opcode = WINED3D_CS_OP_SET_VIEWPORT; op->viewport = *viewport; @@ -1372,7 +1350,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) -@@ -552,15 +1069,29 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) +@@ -559,15 +1069,29 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT; op->rect = *rect; @@ -1402,7 +1380,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx, -@@ -573,16 +1104,27 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v +@@ -580,16 +1104,27 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v op->view_idx = view_idx; op->view = view; @@ -1430,7 +1408,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { struct wined3d_surface *prev_surface = wined3d_rendertarget_view_get_surface(prev); -@@ -590,15 +1132,26 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const +@@ -597,15 +1132,26 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const || prev_surface->container->flags & WINED3D_TEXTURE_DISCARD)) { surface_modify_ds_location(prev_surface, WINED3D_LOCATION_DISCARDED, prev->width, prev->height); @@ -1457,7 +1435,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c if (!prev != !op->view) { -@@ -615,6 +1168,10 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const +@@ -622,6 +1168,10 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const } device_invalidate_state(device, STATE_FRAMEBUFFER); @@ -1468,7 +1446,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view) -@@ -625,15 +1182,26 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 +@@ -632,15 +1182,26 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW; op->view = view; @@ -1495,7 +1473,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) -@@ -644,10 +1212,17 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 +@@ -651,10 +1212,17 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION; op->declaration = declaration; @@ -1513,7 +1491,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_stream_source *op = data; struct wined3d_stream_state *stream; -@@ -665,6 +1240,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void +@@ -672,6 +1240,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_STREAMSRC); @@ -1524,7 +1502,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, -@@ -679,10 +1258,17 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, +@@ -686,10 +1258,17 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, op->offset = offset; op->stride = stride; @@ -1542,7 +1520,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_stream_source_freq *op = data; struct wined3d_stream_state *stream; -@@ -692,6 +1278,10 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const +@@ -699,6 +1278,10 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const stream->flags = op->flags; device_invalidate_state(cs->device, STATE_STREAMSRC); @@ -1553,7 +1531,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, UINT frequency, UINT flags) -@@ -704,10 +1294,17 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i +@@ -711,10 +1294,17 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i op->frequency = frequency; op->flags = flags; @@ -1571,7 +1549,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_stream_output *op = data; struct wined3d_stream_output *stream; -@@ -722,6 +1319,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void +@@ -729,6 +1319,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void InterlockedIncrement(&op->buffer->resource.bind_count); if (prev) InterlockedDecrement(&prev->resource.bind_count); @@ -1582,7 +1560,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, -@@ -735,10 +1336,17 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, +@@ -742,10 +1336,17 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, op->buffer = buffer; op->offset = offset; @@ -1600,7 +1578,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_index_buffer *op = data; struct wined3d_buffer *prev; -@@ -754,6 +1362,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void * +@@ -761,6 +1362,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void * InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_INDEXBUFFER); @@ -1611,7 +1589,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, -@@ -767,11 +1379,18 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff +@@ -774,10 +1379,17 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff op->format_id = format_id; op->offset = offset; @@ -1620,18 +1598,16 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data) --{ +#else /* STAGING_CSMT */ + cs->ops->submit(cs, sizeof(*op)); +} + +static UINT wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data) +#endif /* STAGING_CSMT */ -+{ + { const struct wined3d_cs_set_constant_buffer *op = data; struct wined3d_buffer *prev; - -@@ -784,6 +1403,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi +@@ -791,6 +1403,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_CONSTANT_BUFFER(op->type)); @@ -1641,7 +1617,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -797,10 +1419,17 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha +@@ -804,10 +1419,17 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha op->cb_idx = cb_idx; op->buffer = buffer; @@ -1659,7 +1635,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info; const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info; -@@ -877,6 +1506,10 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) +@@ -884,6 +1506,10 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) if (new_use_color_key) device_invalidate_state(cs->device, STATE_COLOR_KEY); @@ -1670,7 +1646,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) -@@ -887,16 +1520,27 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined +@@ -894,16 +1520,27 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined op->opcode = WINED3D_CS_OP_SET_TEXTURE; op->stage = stage; op->texture = texture; @@ -1698,7 +1674,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -910,15 +1554,26 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 +@@ -917,15 +1554,26 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 op->view_idx = view_idx; op->view = view; @@ -1725,7 +1701,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -932,16 +1587,27 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type +@@ -939,16 +1587,27 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type op->sampler_idx = sampler_idx; op->sampler = sampler; @@ -1753,7 +1729,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type, struct wined3d_shader *shader) -@@ -953,15 +1619,26 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type +@@ -960,15 +1619,26 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type op->type = type; op->shader = shader; @@ -1780,7 +1756,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, -@@ -973,15 +1650,86 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, +@@ -980,15 +1650,86 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE; op->state = rasterizer_state; @@ -1867,7 +1843,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render_state state, DWORD value) -@@ -993,6 +1741,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render +@@ -1000,6 +1741,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render op->state = state; op->value = value; @@ -1875,7 +1851,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c cs->ops->submit(cs); } -@@ -1002,6 +1751,135 @@ static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void +@@ -1009,6 +1751,135 @@ static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void cs->state.texture_states[op->stage][op->state] = op->value; device_invalidate_state(cs->device, STATE_TEXTURESTAGE(op->stage, op->state)); @@ -2011,7 +1987,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, -@@ -1015,15 +1893,26 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, +@@ -1022,15 +1893,26 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, op->state = state; op->value = value; @@ -2038,7 +2014,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, -@@ -1037,16 +1926,27 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, +@@ -1044,16 +1926,27 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, op->state = state; op->value = value; @@ -2066,7 +2042,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, -@@ -1059,15 +1959,26 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform +@@ -1066,15 +1959,26 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform op->state = state; op->matrix = *matrix; @@ -2093,7 +2069,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const struct wined3d_vec4 *plane) -@@ -1079,10 +1990,17 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const +@@ -1086,10 +1990,17 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const op->plane_idx = plane_idx; op->plane = *plane; @@ -2111,7 +2087,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_color_key *op = data; struct wined3d_texture *texture = op->texture; -@@ -1143,6 +2061,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat +@@ -1150,6 +2061,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat break; } } @@ -2122,7 +2098,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, -@@ -1162,15 +2084,26 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture +@@ -1169,15 +2084,26 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture else op->set = 0; @@ -2149,7 +2125,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) -@@ -1181,17 +2114,35 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma +@@ -1188,17 +2114,35 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma op->opcode = WINED3D_CS_OP_SET_MATERIAL; op->material = *material; @@ -2185,7 +2161,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) -@@ -1201,14 +2152,25 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) +@@ -1208,14 +2152,25 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) op = cs->ops->require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_RESET_STATE; @@ -2211,7 +2187,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void *object), void *object) -@@ -1220,15 +2182,57 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void +@@ -1227,15 +2182,57 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void op->callback = callback; op->object = object; @@ -2269,7 +2245,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) -@@ -1240,6 +2244,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu +@@ -1247,15 +2244,26 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu op->query = query; op->flags = flags; @@ -2277,7 +2253,34 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c cs->ops->submit(cs); } -@@ -1387,5 +2392,1259 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) + static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data) ++#else /* STAGING_CSMT */ ++ cs->ops->submit(cs, sizeof(*op)); ++} ++ ++static UINT wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data) ++#endif /* STAGING_CSMT */ + { + const struct wined3d_cs_unload_resource *op = data; + struct wined3d_resource *resource = op->resource; + + resource->resource_ops->resource_unload(resource); ++#if defined(STAGING_CSMT) ++ ++ return sizeof(*op); ++#endif /* STAGING_CSMT */ + } + + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) +@@ -1266,6 +2274,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou + op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE; + op->resource = resource; + ++#if !defined(STAGING_CSMT) + cs->ops->submit(cs); + } + +@@ -1414,5 +2423,1230 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) state_cleanup(&cs->state); HeapFree(GetProcessHeap(), 0, cs->fb.render_targets); HeapFree(GetProcessHeap(), 0, cs->data); @@ -2760,35 +2763,6 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + cs->ops->submit(cs, sizeof(*op)); +} + -+static UINT wined3d_cs_exec_evict_resource(struct wined3d_cs *cs, const void *data) -+{ -+ const struct wined3d_cs_evict_resource *op = data; -+ struct wined3d_resource *resource = op->resource; -+ -+ resource->resource_ops->resource_unload(resource); -+ -+ /* FIXME: Is this necessary? Bound buffers are preloaded anyway, and in theory -+ * PreLoad should take care of invalidating the state if the VBO changes */ -+ if (resource->bind_count && resource->type == WINED3D_RTYPE_BUFFER) -+ { -+ device_invalidate_state(cs->device, STATE_STREAMSRC); -+ device_invalidate_state(cs->device, STATE_INDEXBUFFER); -+ } -+ -+ return sizeof(*op); -+} -+ -+void wined3d_cs_emit_evict_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) -+{ -+ struct wined3d_cs_evict_resource *op; -+ -+ op = cs->ops->require_space(cs, sizeof(*op)); -+ op->opcode = WINED3D_CS_OP_EVICT_RESOURCE; -+ op->resource = resource; -+ -+ cs->ops->submit(cs, sizeof(*op)); -+} -+ +static UINT wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_update_sub_resource *op = data; @@ -3162,6 +3136,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state, + /* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object, + /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, ++ /* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource, + /* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f, + /* WINED3D_CS_OP_SET_VS_CONSTS_B */ wined3d_cs_exec_set_vs_consts_b, + /* WINED3D_CS_OP_SET_VS_CONSTS_I */ wined3d_cs_exec_set_vs_consts_i, @@ -3184,7 +3159,6 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + /* WINED3D_CS_OP_BUFFER_PRELOAD */ wined3d_cs_exec_buffer_preload, + /* WINED3D_CS_OP_TEXTURE_PRELOAD */ wined3d_cs_exec_texture_preload, + /* WINED3D_CS_OP_UPDATE_TEXTURE */ wined3d_cs_exec_update_texture, -+ /* WINED3D_CS_OP_EVICT_RESOURCE */ wined3d_cs_exec_evict_resource, + /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource, + /* WINED3D_CS_OP_CREATE_VBO */ wined3d_cs_exec_create_vbo, + /* WINED3D_CS_OP_SAMPLER_INIT */ wined3d_cs_exec_sampler_init, @@ -3685,7 +3659,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c static void destroy_default_samplers(struct wined3d_device *device) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; -@@ -992,7 +1056,11 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi +@@ -993,7 +1057,11 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi BOOL ds_enable = !!swapchain->desc.enable_auto_depth_stencil; unsigned int i; @@ -3697,7 +3671,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c { for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i) { -@@ -1010,9 +1078,13 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, +@@ -1011,9 +1079,13 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc) { static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f}; @@ -3711,7 +3685,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c DWORD clear_flags = 0; HRESULT hr; -@@ -1023,9 +1095,11 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, +@@ -1024,9 +1096,11 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, if (device->wined3d->flags & WINED3D_NO3D) return WINED3DERR_INVALIDCALL; @@ -3723,7 +3697,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (FAILED(hr = device->shader_backend->shader_alloc_private(device, device->adapter->vertex_pipe, device->adapter->fragment_pipe))) { -@@ -1074,17 +1148,23 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, +@@ -1075,17 +1149,23 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, device->swapchains[0] = swapchain; device_init_swapchain_state(device, swapchain); @@ -3747,7 +3721,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c /* Clear the screen */ if (swapchain->back_buffers && swapchain->back_buffers[0]) clear_flags |= WINED3DCLEAR_TARGET; -@@ -1100,7 +1180,9 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, +@@ -1101,7 +1181,9 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, return WINED3D_OK; err_out: @@ -3757,7 +3731,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c HeapFree(GetProcessHeap(), 0, device->swapchains); device->swapchain_count = 0; if (device->back_buffer_view) -@@ -1157,8 +1239,10 @@ static void device_free_sampler(struct wine_rb_entry *entry, void *context) +@@ -1158,8 +1240,10 @@ static void device_free_sampler(struct wine_rb_entry *entry, void *context) HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) { struct wined3d_resource *resource, *cursor; @@ -3768,7 +3742,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c struct wined3d_surface *surface; UINT i; -@@ -1167,17 +1251,23 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1168,17 +1252,23 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) if (!device->d3d_initialized) return WINED3DERR_INVALIDCALL; @@ -3792,7 +3766,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c state_unbind_resources(&device->state); /* Unload resources */ -@@ -1215,9 +1305,21 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1216,9 +1306,21 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) { surface = device->onscreen_depth_stencil; device->onscreen_depth_stencil = NULL; @@ -3814,7 +3788,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (device->fb.depth_stencil) { struct wined3d_rendertarget_view *view = device->fb.depth_stencil; -@@ -1227,9 +1329,13 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1228,9 +1330,13 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) device->fb.depth_stencil = NULL; wined3d_rendertarget_view_decref(view); } @@ -3828,7 +3802,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c struct wined3d_rendertarget_view *view = device->auto_depth_stencil_view; device->auto_depth_stencil_view = NULL; -@@ -1241,6 +1347,24 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1242,6 +1348,24 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) { wined3d_device_set_rendertarget_view(device, i, NULL, FALSE); } @@ -3841,7 +3815,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c + LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) + { + TRACE("Unloading resource %p.\n", resource); -+ wined3d_cs_emit_evict_resource(device->cs, resource); ++ wined3d_cs_emit_unload_resource(device->cs, resource); + } + + wine_rb_clear(&device->samplers, device_free_sampler, NULL); @@ -3853,7 +3827,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (device->back_buffer_view) { wined3d_rendertarget_view_decref(device->back_buffer_view); -@@ -1258,9 +1382,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1259,9 +1383,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) device->swapchains = NULL; device->swapchain_count = 0; @@ -3865,7 +3839,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c device->d3d_initialized = FALSE; return WINED3D_OK; -@@ -1305,7 +1431,11 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device +@@ -1306,7 +1432,11 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device /* We can not acquire the context unless there is a swapchain. */ if (device->swapchains && gl_info->supported[NVX_GPU_MEMORY_INFO] && @@ -3877,7 +3851,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c { GLint vram_free_kb; UINT64 vram_free; -@@ -1646,6 +1776,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, +@@ -1647,6 +1777,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, light->direction.x, light->direction.y, light->direction.z, light->range, light->falloff, light->theta, light->phi); @@ -3885,7 +3859,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c /* Update the live definitions if the light is currently assigned a glIndex. */ if (object->glIndex != -1 && !device->recording) { -@@ -1654,6 +1785,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, +@@ -1655,6 +1786,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex)); } @@ -3893,7 +3867,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c /* Save away the information. */ object->OriginalParms = *light; -@@ -1733,6 +1865,11 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, +@@ -1734,6 +1866,11 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, FIXME("Unrecognized light type %#x.\n", light->type); } @@ -3905,7 +3879,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c return WINED3D_OK; } -@@ -1805,12 +1942,14 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN +@@ -1806,12 +1943,14 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN { if (light_info->glIndex != -1) { @@ -3920,7 +3894,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c device->update_state->lights[light_info->glIndex] = NULL; light_info->glIndex = -1; } -@@ -1852,6 +1991,7 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN +@@ -1853,6 +1992,7 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN WARN("Too many concurrently active lights\n"); return WINED3D_OK; } @@ -3928,7 +3902,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c /* i == light_info->glIndex */ if (!device->recording) -@@ -1859,9 +1999,15 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN +@@ -1860,9 +2000,15 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN device_invalidate_state(device, STATE_LIGHT_TYPE); device_invalidate_state(device, STATE_ACTIVELIGHT(i)); } @@ -3944,7 +3918,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c return WINED3D_OK; } -@@ -2032,6 +2178,11 @@ void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, I +@@ -2033,6 +2179,11 @@ void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, I TRACE("device %p, base_index %d.\n", device, base_index); device->update_state->base_vertex_index = base_index; @@ -3956,7 +3930,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device) -@@ -2077,7 +2228,11 @@ static void resolve_depth_buffer(struct wined3d_state *state) +@@ -2078,7 +2229,11 @@ static void resolve_depth_buffer(struct wined3d_state *state) || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) return; @@ -3968,7 +3942,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c return; if (src_view->resource->type == WINED3D_RTYPE_BUFFER) { -@@ -2438,6 +2593,18 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 +@@ -2439,6 +2594,18 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 return device->state.sampler[WINED3D_SHADER_TYPE_VERTEX][idx]; } @@ -3987,7 +3961,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, unsigned int start_idx, unsigned int count, const BOOL *constants) { -@@ -2465,7 +2632,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, +@@ -2466,7 +2633,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, } else { @@ -4000,7 +3974,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } return WINED3D_OK; -@@ -2514,7 +2686,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, +@@ -2515,7 +2687,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, } else { @@ -4013,7 +3987,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } return WINED3D_OK; -@@ -2559,7 +2736,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device, +@@ -2560,7 +2737,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device, memset(&device->recording->changed.vs_consts_f[start_idx], 1, count * sizeof(*device->recording->changed.vs_consts_f)); else @@ -4026,7 +4000,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c return WINED3D_OK; } -@@ -2698,7 +2880,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, +@@ -2699,7 +2881,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, } else { @@ -4039,7 +4013,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } return WINED3D_OK; -@@ -2747,7 +2934,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device, +@@ -2748,7 +2935,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device, } else { @@ -4052,7 +4026,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } return WINED3D_OK; -@@ -2793,7 +2985,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, +@@ -2794,7 +2986,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, memset(&device->recording->changed.ps_consts_f[start_idx], 1, count * sizeof(*device->recording->changed.ps_consts_f)); else @@ -4065,7 +4039,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c return WINED3D_OK; } -@@ -2953,6 +3150,15 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO +@@ -2954,6 +3151,15 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO return hr; } @@ -4081,7 +4055,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat); wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat); wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat); -@@ -3438,8 +3644,10 @@ HRESULT CDECL wined3d_device_begin_scene(struct wined3d_device *device) +@@ -3439,8 +3645,10 @@ HRESULT CDECL wined3d_device_begin_scene(struct wined3d_device *device) HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) { @@ -4092,7 +4066,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p.\n", device); if (!device->inScene) -@@ -3448,6 +3656,7 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) +@@ -3449,6 +3657,7 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) return WINED3DERR_INVALIDCALL; } @@ -4100,7 +4074,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c context = context_acquire(device, NULL); /* We only have to do this if we need to read the, swapbuffers performs a flush for us */ context->gl_info->gl_ops.gl.p_glFlush(); -@@ -3455,6 +3664,7 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) +@@ -3456,6 +3665,7 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) * fails. */ context_release(context); @@ -4108,7 +4082,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c device->inScene = FALSE; return WINED3D_OK; } -@@ -3462,6 +3672,10 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) +@@ -3463,6 +3673,10 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) { @@ -4119,7 +4093,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n", device, rect_count, rects, flags, debug_color(color), depth, stencil); -@@ -3473,7 +3687,11 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou +@@ -3474,7 +3688,11 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL)) { @@ -4131,7 +4105,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (!ds) { WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n"); -@@ -3482,8 +3700,13 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou +@@ -3483,8 +3701,13 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou } else if (flags & WINED3DCLEAR_TARGET) { @@ -4145,7 +4119,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c { WARN("Silently ignoring depth and target clear with mismatching sizes\n"); return WINED3D_OK; -@@ -3529,7 +3752,9 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, +@@ -3530,7 +3753,9 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, enum wined3d_primitive_type primitive_type) { GLenum gl_primitive_type, prev; @@ -4155,7 +4129,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type)); gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); -@@ -3537,8 +3762,13 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, +@@ -3538,8 +3763,13 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, device->update_state->gl_primitive_type = gl_primitive_type; if (device->recording) device->recording->changed.primitive_type = TRUE; @@ -4169,7 +4143,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device, -@@ -3598,10 +3828,16 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device +@@ -3599,10 +3829,16 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device start_idx, index_count, start_instance, instance_count, TRUE); } @@ -4186,7 +4160,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c struct wined3d_const_bo_address data; struct wined3d_context *context; struct wined3d_map_desc src; -@@ -3626,6 +3862,14 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, +@@ -3627,6 +3863,14 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, } context = context_acquire(device, NULL); @@ -4201,7 +4175,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c /* Only a prepare, since we're uploading entire volumes. */ wined3d_texture_prepare_texture(dst_texture, context, FALSE); -@@ -3633,6 +3877,7 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, +@@ -3634,6 +3878,7 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, for (i = 0; i < level_count; ++i) { @@ -4209,7 +4183,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (FAILED(hr = wined3d_resource_map(&src_texture->resource, src_level + i, &src, NULL, WINED3D_MAP_READONLY))) goto done; -@@ -3649,16 +3894,94 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, +@@ -3650,16 +3895,94 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, done: context_release(context); return hr; @@ -4304,7 +4278,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture); -@@ -3695,6 +4018,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, +@@ -3696,6 +4019,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, return WINED3DERR_INVALIDCALL; } @@ -4312,7 +4286,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c level_count = min(wined3d_texture_get_level_count(src_texture), wined3d_texture_get_level_count(dst_texture)); -@@ -3717,9 +4041,21 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, +@@ -3718,9 +4042,21 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, context_release(context); /* Update every surface level of the texture. */ @@ -4334,7 +4308,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c { unsigned int src_levels = src_texture->level_count; unsigned int dst_levels = dst_texture->level_count; -@@ -3752,6 +4088,38 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, +@@ -3753,6 +4089,38 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, FIXME("Unsupported texture type %#x.\n", type); return WINED3DERR_INVALIDCALL; } @@ -4373,7 +4347,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes) -@@ -3799,8 +4167,13 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device +@@ -3800,8 +4168,13 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device if (state->render_states[WINED3D_RS_ZENABLE] || state->render_states[WINED3D_RS_ZWRITEENABLE] || state->render_states[WINED3D_RS_STENCILENABLE]) { @@ -4387,7 +4361,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (ds && rt && (ds->width < rt->width || ds->height < rt->height)) { -@@ -3989,6 +4362,9 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev +@@ -3990,6 +4363,9 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev struct wined3d_texture *dst_texture, *src_texture; RECT dst_rect, src_rect; HRESULT hr; @@ -4397,7 +4371,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, " "src_resource %p, src_sub_resource_idx %u, src_box %s.\n", -@@ -4076,6 +4452,16 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev +@@ -4077,6 +4453,16 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev if (src_box) { @@ -4414,7 +4388,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom); } else -@@ -4089,6 +4475,25 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev +@@ -4090,6 +4476,25 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev SetRect(&dst_rect, dst_x, dst_y, dst_x + (src_rect.right - src_rect.left), dst_y + (src_rect.bottom - src_rect.top)); @@ -4440,7 +4414,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect, src_texture, src_sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT))) WARN("Failed to blit, hr %#x.\n", hr); -@@ -4101,6 +4506,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4102,6 +4507,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str unsigned int depth_pitch) { struct wined3d_texture_sub_resource *sub_resource; @@ -4448,7 +4422,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c const struct wined3d_gl_info *gl_info; struct wined3d_const_bo_address addr; unsigned int width, height, level; -@@ -4109,6 +4515,9 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4110,6 +4516,9 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str struct wined3d_surface *surface; POINT dst_point; RECT src_rect; @@ -4458,7 +4432,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n", device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch); -@@ -4142,6 +4551,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4143,6 +4552,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx); return; } @@ -4466,7 +4440,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c surface = sub_resource->u.surface; level = sub_resource_idx % texture->level_count; -@@ -4152,6 +4562,17 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4153,6 +4563,17 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str src_rect.top = 0; if (box) { @@ -4484,7 +4458,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (box->left >= box->right || box->right > width || box->top >= box->bottom || box->bottom > height || box->front >= box->back) -@@ -4159,6 +4580,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4160,6 +4581,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str WARN("Invalid box %s specified.\n", debug_box(box)); return; } @@ -4492,7 +4466,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c src_rect.right = box->right - box->left; src_rect.bottom = box->bottom - box->top; -@@ -4193,6 +4615,11 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4194,6 +4616,11 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_invalidate_location(texture, sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB); @@ -4504,7 +4478,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device, -@@ -4201,8 +4628,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi +@@ -4202,8 +4629,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi { const struct blit_shader *blitter; struct wined3d_resource *resource; @@ -4518,7 +4492,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n", device, view, wine_dbgstr_rect(rect), flags, debug_color(color), depth, stencil); -@@ -4241,10 +4673,15 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi +@@ -4242,10 +4674,15 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi return WINED3DERR_INVALIDCALL; } @@ -4534,7 +4508,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device, -@@ -4258,20 +4695,31 @@ struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(co +@@ -4259,20 +4696,31 @@ struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(co return NULL; } @@ -4566,7 +4540,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n", device, view_idx, view, set_viewport); -@@ -4308,13 +4756,21 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device +@@ -4309,13 +4757,21 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device } @@ -4588,7 +4562,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c wined3d_cs_emit_set_rendertarget_view(device->cs, view_idx, view); /* Release after the assignment, to prevent device_resource_released() * from seeing the surface as still in use. */ -@@ -4326,18 +4782,29 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device +@@ -4327,18 +4783,29 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device, struct wined3d_rendertarget_view *view) { @@ -4618,35 +4592,15 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c wined3d_rendertarget_view_incref(view); wined3d_cs_emit_set_depth_stencil_view(device->cs, view); if (prev) -@@ -4559,6 +5026,10 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) - - TRACE("device %p.\n", device); - -+#if defined(STAGING_CSMT) -+ /* The resource list is manged by the main thread, iterate here and emit commands for -+ * each resource */ -+#endif /* STAGING_CSMT */ - LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) - { - TRACE("Checking resource %p for eviction.\n", resource); -@@ -4566,6 +5037,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) - if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count) - { - TRACE("Evicting %p.\n", resource); -+#if !defined(STAGING_CSMT) - resource->resource_ops->resource_unload(resource); - } +@@ -4572,13 +5039,19 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) } -@@ -4577,10 +5049,20 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) + } + ++#if !defined(STAGING_CSMT) static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain) { struct wined3d_resource *resource, *cursor; +#else /* STAGING_CSMT */ -+ wined3d_cs_emit_evict_resource(device->cs, resource); -+ } -+ } -+} -+ +void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wined3d_swapchain *swapchain) +{ +#endif /* STAGING_CSMT */ @@ -4658,7 +4612,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c context = context_acquire(device, NULL); gl_info = context->gl_info; -@@ -4590,11 +5072,17 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d +@@ -4588,11 +5061,17 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d resource->resource_ops->resource_unload(resource); } @@ -4676,7 +4630,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (device->depth_blt_texture) { gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture); -@@ -4615,12 +5103,30 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d +@@ -4613,12 +5092,30 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d HeapFree(GetProcessHeap(), 0, swapchain->context); swapchain->context = NULL; @@ -4691,7 +4645,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c + LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) + { + TRACE("Unloading resource %p.\n", resource); -+ wined3d_cs_emit_evict_resource(device->cs, resource); ++ wined3d_cs_emit_unload_resource(device->cs, resource); + } + + wined3d_cs_emit_delete_opengl_contexts(device->cs, swapchain); @@ -4707,7 +4661,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c HRESULT hr; if (FAILED(hr = device->shader_backend->shader_alloc_private(device, -@@ -4637,6 +5143,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru +@@ -4635,6 +5132,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru return hr; } @@ -4715,7 +4669,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c /* Recreate the primary swapchain's context */ swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain->context)); if (!swapchain->context) -@@ -4649,10 +5156,15 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru +@@ -4647,10 +5145,15 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer; if (!(context = context_create(swapchain, target, swapchain->ds_format))) @@ -4731,7 +4685,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c HeapFree(GetProcessHeap(), 0, swapchain->context); return E_FAIL; } -@@ -4662,6 +5174,12 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru +@@ -4660,6 +5163,12 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru create_dummy_textures(device, context); create_default_samplers(device); context_release(context); @@ -4744,7 +4698,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c return WINED3D_OK; } -@@ -4679,6 +5197,14 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4677,6 +5186,14 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n", device, swapchain_desc, mode, callback, reset_state); @@ -4759,7 +4713,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (!(swapchain = wined3d_device_get_swapchain(device, 0))) { ERR("Failed to get the first implicit swapchain.\n"); -@@ -4697,10 +5223,16 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4695,10 +5212,16 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, wined3d_texture_decref(device->cursor_texture); device->cursor_texture = NULL; } @@ -4776,7 +4730,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c { for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i) { -@@ -4709,10 +5241,22 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4707,10 +5230,22 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, } wined3d_device_set_depth_stencil_view(device, NULL); @@ -4799,7 +4753,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } if (reset_state) -@@ -4875,27 +5419,48 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4873,27 +5408,48 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, if (device->d3d_initialized) delete_opengl_contexts(device, swapchain); @@ -4848,7 +4802,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect); } -@@ -4903,7 +5468,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4901,7 +5457,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, { if (reset_state) hr = create_primary_opengl_context(device, swapchain); @@ -4860,7 +4814,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } /* All done. There is no need to reload resources or shaders, this will happen automatically on the -@@ -4985,11 +5554,19 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso +@@ -4983,11 +5543,19 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i) { @@ -4880,7 +4834,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c ERR("Resource %p is still in use as depth/stencil buffer.\n", resource); switch (type) -@@ -5125,8 +5702,17 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, +@@ -5123,8 +5691,17 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, device->blitter = adapter->blitter; @@ -4898,7 +4852,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c device->update_state = &device->state; if (!(device->cs = wined3d_cs_create(device))) -@@ -5220,3 +5806,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL +@@ -5218,3 +5795,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL else return CallWindowProcA(proc, window, message, wparam, lparam); } @@ -7339,7 +7293,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c texture->resource.resource_ops->resource_unload(&texture->resource); +#else /* STAGING_CSMT */ + { -+ wined3d_cs_emit_evict_resource(device->cs, &texture->resource); ++ wined3d_cs_emit_unload_resource(device->cs, &texture->resource); + device->cs->ops->finish(device->cs); + } +#endif /* STAGING_CSMT */ @@ -7464,17 +7418,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return WINED3D_OK; } -@@ -1441,6 +1723,9 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s - context, data, row_pitch, slice_pitch); - } - -+#if defined(STAGING_CSMT) -+/* Context activation is done by the caller. */ -+#endif /* STAGING_CSMT */ - static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch) -@@ -1460,7 +1745,12 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int +@@ -1460,7 +1742,12 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) { @@ -7487,7 +7431,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } /* Context activation is done by the caller. */ -@@ -1613,8 +1903,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) +@@ -1613,8 +1900,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED); } @@ -7501,7 +7445,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (resource->type == WINED3D_RTYPE_TEXTURE_2D) { -@@ -1639,6 +1934,89 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) +@@ -1639,6 +1931,89 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) wined3d_texture_unload_gl_texture(texture); } @@ -7591,7 +7535,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) { -@@ -1646,6 +2024,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1646,6 +2021,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour struct wined3d_texture_sub_resource *sub_resource; struct wined3d_device *device = resource->device; unsigned int fmt_flags = resource->format_flags; @@ -7599,7 +7543,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c const struct wined3d_gl_info *gl_info = NULL; struct wined3d_context *context = NULL; struct wined3d_texture *texture; -@@ -1653,6 +2032,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1653,6 +2029,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour unsigned int texture_level; BYTE *base_memory; BOOL ret; @@ -7611,7 +7555,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n", resource, sub_resource_idx, map_desc, debug_box(box), flags); -@@ -1699,14 +2083,20 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1699,14 +2080,20 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour flags = wined3d_resource_sanitize_map_flags(resource, flags); @@ -7632,7 +7576,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n", wined3d_debug_location(texture->resource.map_binding)); if ((ret = wined3d_texture_prepare_location(texture, sub_resource_idx, -@@ -1737,6 +2127,24 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1737,6 +2124,24 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour if (context) context_release(context); @@ -7657,7 +7601,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH) { -@@ -1772,6 +2180,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1772,6 +2177,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour } } @@ -7665,7 +7609,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (texture->swapchain && texture->swapchain->front_buffer == texture) { RECT *r = &texture->swapchain->front_buffer_update; -@@ -1783,6 +2192,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1783,6 +2189,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r)); } @@ -7673,7 +7617,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c ++resource->map_count; ++sub_resource->map_count; -@@ -1792,14 +2202,71 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour +@@ -1792,14 +2199,71 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour return WINED3D_OK; } @@ -7745,7 +7689,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); -@@ -1815,6 +2282,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso +@@ -1815,6 +2279,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso return WINEDDERR_NOTLOCKED; } @@ -7753,7 +7697,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (device->d3d_initialized) { context = context_acquire(device, NULL); -@@ -1835,6 +2303,15 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso +@@ -1835,6 +2300,15 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) { FIXME("Depth / stencil buffer locking is not implemented.\n"); @@ -7769,7 +7713,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } --sub_resource->map_count; -@@ -2066,11 +2543,23 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3 +@@ -2066,11 +2540,23 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3 TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface); @@ -7793,7 +7737,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } } } -@@ -2207,7 +2696,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2207,7 +2693,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in struct wined3d_context *context, DWORD location) { struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx]; @@ -7803,7 +7747,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c unsigned int row_pitch, slice_pitch; TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n", -@@ -2215,6 +2706,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2215,6 +2703,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations)); @@ -7811,7 +7755,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if ((sub_resource->locations & location) == location) { TRACE("Location(s) already up to date.\n"); -@@ -2228,9 +2720,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2228,9 +2717,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in return FALSE; } @@ -7823,7 +7767,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (sub_resource->locations & WINED3D_LOCATION_DISCARDED) { TRACE("Volume previously discarded, nothing to do.\n"); -@@ -2239,6 +2733,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2239,6 +2730,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in goto done; } @@ -7831,7 +7775,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c switch (location) { case WINED3D_LOCATION_TEXTURE_RGB: -@@ -2254,7 +2749,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2254,7 +2746,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { @@ -7843,7 +7787,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); -@@ -2300,7 +2799,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2300,7 +2796,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in case WINED3D_LOCATION_BUFFER: if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) { @@ -7855,7 +7799,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) wined3d_texture_bind_and_dirtify(texture, context, FALSE); -@@ -2323,7 +2826,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2323,7 +2823,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in return FALSE; } @@ -7865,7 +7809,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c wined3d_texture_validate_location(texture, sub_resource_idx, location); return TRUE; -@@ -2498,6 +3003,9 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct +@@ -2498,6 +3000,9 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct if (wined3d_texture_use_pbo(texture, gl_info)) { wined3d_resource_free_sysmem(&texture->resource); @@ -7875,7 +7819,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c texture->resource.map_binding = WINED3D_LOCATION_BUFFER; } -@@ -2854,13 +3362,47 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct +@@ -2854,13 +3359,47 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct return WINED3D_OK; } @@ -7923,7 +7867,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc); -@@ -2878,6 +3420,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i +@@ -2878,6 +3417,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT)) return WINED3DERR_INVALIDCALL; @@ -7931,7 +7875,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (device->d3d_initialized) context = context_acquire(device, NULL); -@@ -2900,6 +3443,32 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i +@@ -2900,6 +3440,32 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i TRACE("Returning dc %p.\n", *dc); return hr; @@ -7964,7 +7908,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc) -@@ -2930,6 +3499,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign +@@ -2930,6 +3496,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign return WINED3DERR_INVALIDCALL; } @@ -7972,7 +7916,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D)) wined3d_surface_destroy_dc(surface); -@@ -2938,6 +3508,9 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign +@@ -2938,6 +3505,9 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign wined3d_texture_update_map_binding(texture); if (!(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT)) texture->flags &= ~WINED3D_TEXTURE_DC_IN_USE; @@ -7985,7 +7929,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c -@@ -4498,7 +4498,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w +@@ -4499,7 +4499,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w float y_offset = context->render_offscreen ? (center_offset - (2.0f * y) - h) / h : (center_offset - (2.0f * y) - h) / -h; @@ -7997,7 +7941,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE; float z_scale = zenable ? 2.0f : 0.0f; float z_offset = zenable ? -1.0f : 0.0f; -@@ -5295,7 +5299,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d +@@ -5296,7 +5300,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d break; } } @@ -8381,7 +8325,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN; -@@ -3014,29 +3158,74 @@ enum wined3d_push_constants +@@ -3014,53 +3158,150 @@ enum wined3d_push_constants WINED3D_PUSH_CONSTANTS_PS_I, WINED3D_PUSH_CONSTANTS_VS_B, WINED3D_PUSH_CONSTANTS_PS_B, @@ -8449,83 +8393,124 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN; void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN; -+#if defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) ++ ++void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, ++ DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; ++#else /* STAGING_CSMT */ +void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context, + struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; -+#endif /* STAGING_CSMT */ - void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, - DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; -@@ -3090,12 +3279,68 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform - void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, - struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; - void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; -+#if !defined(STAGING_CSMT) - - static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p, - unsigned int start_idx, unsigned int count, const void *constants) - { - cs->ops->push_constants(cs, p, start_idx, count, constants); - } -+#else /* STAGING_CSMT */ -+void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, -+ unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, -+ unsigned int count, const BOOL *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, -+ unsigned int count, const struct wined3d_ivec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, -+ UINT base_vertex_index) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, -+ GLenum primitive_type) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enable) DECLSPEC_HIDDEN; +void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surface, + const RECT *dst_rect, struct wined3d_surface *src_surface, + const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, + enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_buffer_invalidate_bo_range(struct wined3d_cs *cs, ++ struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffer *buffer, ++ BYTE *mem) DECLSPEC_HIDDEN; + void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, + DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; +void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil, + const struct blit_shader *blitter) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN; ++HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs, ++ struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, ++ struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; ++#endif /* STAGING_CSMT */ + void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, + void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; + void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, + unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN; ++#if defined(STAGING_CSMT) ++void wined3d_cs_emit_get_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, ++ unsigned int sub_resource_idx) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN; ++#endif /* STAGING_CSMT */ + void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, + const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; + void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; ++#if !defined(STAGING_CSMT) ++void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; ++#else /* STAGING_CSMT */ ++void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, ++ unsigned int sub_resource_idx) DECLSPEC_HIDDEN; + void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_sampler_init(struct wined3d_cs *cs, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_set_base_vertex_index(struct wined3d_cs *cs, ++ UINT base_vertex_index) DECLSPEC_HIDDEN; ++#endif /* STAGING_CSMT */ + void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, + const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, + WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, + UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; ++#if defined(STAGING_CSMT) ++void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx, ++ unsigned int count, const BOOL *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx, ++ unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_set_consts_i(struct wined3d_cs *cs, unsigned int start_idx, ++ unsigned int count, const struct wined3d_ivec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN; ++#endif /* STAGING_CSMT */ + void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, + struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, + enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN; ++#if defined(STAGING_CSMT) ++void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enable) DECLSPEC_HIDDEN; ++#endif /* STAGING_CSMT */ + void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, + struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN; ++#if defined(STAGING_CSMT) ++void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, ++ GLenum primitive_type) DECLSPEC_HIDDEN; ++#endif /* STAGING_CSMT */ + void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, + struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, +@@ -3090,6 +3331,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform + void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, + struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; + void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; ++#if !defined(STAGING_CSMT) + void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; + + static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p, +@@ -3097,6 +3339,25 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d + { + cs->ops->push_constants(cs, p, start_idx, count, constants); + } ++#else /* STAGING_CSMT */ ++void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs, struct wined3d_texture *texture, ++ unsigned int sub_resource_idx, const struct wined3d_box *dirty_region) DECLSPEC_HIDDEN; +void wined3d_cs_emit_texture_changed(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer, + void *swap_heap_memory) DECLSPEC_HIDDEN; +void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; +void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture, + unsigned int sub_resource_idx) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs, struct wined3d_texture *texture, -+ unsigned int sub_resource_idx, const struct wined3d_box *dirty_region) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, -+ struct wined3d_texture *dst) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_evict_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; +void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, + unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, + unsigned int depth_pitch) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_buffer_swap_mem(struct wined3d_cs *cs, struct wined3d_buffer *buffer, -+ BYTE *mem) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_buffer_invalidate_bo_range(struct wined3d_cs *cs, -+ struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_buffer_preload(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_sampler_init(struct wined3d_cs *cs, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_get_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, -+ unsigned int sub_resource_idx) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_release_dc(struct wined3d_cs *cs, struct wined3d_texture *texture, -+ unsigned int sub_resource_idx) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN; -+HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs, -+ struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; -+void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, -+ struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; +void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; ++void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src, ++ struct wined3d_texture *dst) DECLSPEC_HIDDEN; +#endif /* STAGING_CSMT */ /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -3122,6 +3367,9 @@ struct wined3d_buffer +@@ -3123,6 +3384,9 @@ struct wined3d_buffer GLenum buffer_object_usage; GLenum buffer_type_hint; DWORD flags; @@ -8535,7 +8520,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void *map_ptr; struct wined3d_map_range *maps; -@@ -3146,11 +3394,19 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co +@@ -3147,11 +3411,19 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -8555,7 +8540,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_rendertarget_view { -@@ -3212,7 +3468,12 @@ struct wined3d_unordered_access_view +@@ -3213,7 +3485,12 @@ struct wined3d_unordered_access_view struct wined3d_swapchain_ops { void (*swapchain_present)(struct wined3d_swapchain *swapchain, @@ -8568,7 +8553,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain); }; -@@ -3249,6 +3510,10 @@ struct wined3d_swapchain +@@ -3250,6 +3527,10 @@ struct wined3d_swapchain void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN; struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;