Added patch to allow NULL pointer for optional arguments of D3DXIntersectTri.

This commit is contained in:
Sebastian Lackner
2014-11-08 19:38:13 +01:00
parent e5b7f0c052
commit d7bdce7fb6
5 changed files with 91 additions and 1 deletions

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@@ -30,6 +30,7 @@ PATCHLIST := \
d3dx9_36-DXTn.ok \
d3dx9_36-Filter_Warnings.ok \
d3dx9_36-GetShaderSemantics.ok \
d3dx9_36-IntersectTri.ok \
d3dx9_36-Texture_Align.ok \
d3dx9_36-UpdateSkinnedMesh.ok \
dbghelp-KdHelp.ok \
@@ -380,6 +381,24 @@ d3dx9_36-GetShaderSemantics.ok:
echo '+ { "d3dx9_36-GetShaderSemantics", "Christian Costa", "Implement D3DXGetShaderInputSemantics." },'; \
) > d3dx9_36-GetShaderSemantics.ok
# Patchset d3dx9_36-IntersectTri
# |
# | Included patches:
# | * Allow NULL pointer for optional arguments of D3DXIntersectTri. [by Sebastian Lackner]
# |
# | This patchset fixes the following Wine bugs:
# | * [#35133] Allow NULL pointer for optional arguments of D3DXIntersectTri
# |
# | Modified files:
# | * dlls/d3dx9_36/mesh.c, dlls/d3dx9_36/tests/mesh.c
# |
.INTERMEDIATE: d3dx9_36-IntersectTri.ok
d3dx9_36-IntersectTri.ok:
$(call APPLY_FILE,d3dx9_36-IntersectTri/0001-d3dx9_36-Allow-NULL-pointer-for-optional-arguments-o.patch)
@( \
echo '+ { "d3dx9_36-IntersectTri", "Sebastian Lackner", "Allow NULL pointer for optional arguments of D3DXIntersectTri." },'; \
) > d3dx9_36-IntersectTri.ok
# Patchset d3dx9_36-Texture_Align
# |
# | Included patches:

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@@ -0,0 +1,65 @@
From f287d54f5a2a1e874aafb2fb5ce442113e805afe Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sat, 8 Nov 2014 19:29:53 +0100
Subject: d3dx9_36: Allow NULL pointer for optional arguments of
D3DXIntersectTri.
---
dlls/d3dx9_36/mesh.c | 6 +++---
dlls/d3dx9_36/tests/mesh.c | 9 +++++++++
2 files changed, 12 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index aecb45d..1eff2d3 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -2407,9 +2407,9 @@ BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *p0, const D3DXVECTOR3 *p1, const
D3DXVec4Transform(&vec, &vec, &m);
if ( (vec.x >= 0.0f) && (vec.y >= 0.0f) && (vec.x + vec.y <= 1.0f) && (vec.z >= 0.0f) )
{
- *pu = vec.x;
- *pv = vec.y;
- *pdist = fabsf( vec.z );
+ if (pu) *pu = vec.x;
+ if (pv) *pv = vec.y;
+ if (pdist) *pdist = fabsf( vec.z );
return TRUE;
}
}
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index 17c5d9c..4e45b25 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -1104,6 +1104,9 @@ static void D3DXIntersectTriTest(void)
ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
+ got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL);
+ ok(got_res == exp_res, "Expected result = %d, got %d\n", exp_res, got_res);
+
/*Only positive ray is taken in account*/
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
@@ -1119,6 +1122,9 @@ static void D3DXIntersectTriTest(void)
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
+ got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL);
+ ok(got_res == exp_res, "Expected result = %d, got %d\n", exp_res, got_res);
+
/*Intersection between ray and triangle in a same plane is considered as empty*/
vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
@@ -1133,6 +1139,9 @@ static void D3DXIntersectTriTest(void)
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
+
+ got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL);
+ ok(got_res == exp_res, "Expected result = %d, got %d\n", exp_res, got_res);
}
static void D3DXCreateMeshTest(void)
--
2.1.3

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@@ -0,0 +1,4 @@
Author: Sebastian Lackner
Subject: Allow NULL pointer for optional arguments of D3DXIntersectTri.
Revision: 1
Fixes: [35133] Allow NULL pointer for optional arguments of D3DXIntersectTri