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Rebase against 19d57982ecb4520453a1b77ace386c625312e265.
This commit is contained in:
@@ -1,4 +1,4 @@
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From 77064634e962d24ab755c78c4b0c61cd64efe7ef Mon Sep 17 00:00:00 2001
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From bf007492515532cf1b5d8a468e2363fbaad931fd Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Fri, 8 Sep 2017 00:06:15 +0200
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Subject: d3d11/tests: Add test for nointerpolation modifier.
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@@ -8,10 +8,10 @@ Subject: d3d11/tests: Add test for nointerpolation modifier.
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1 file changed, 195 insertions(+)
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diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
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index b2516b3928a..1d0fc3960a0 100644
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index bdd542651c0..1fdf26715b0 100644
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--- a/dlls/d3d11/tests/d3d11.c
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+++ b/dlls/d3d11/tests/d3d11.c
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@@ -22269,6 +22269,200 @@ static void test_dual_blending(void)
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@@ -21609,6 +21609,200 @@ static void test_dual_blending(void)
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release_test_context(&test_context);
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}
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@@ -212,9 +212,9 @@ index b2516b3928a..1d0fc3960a0 100644
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START_TEST(d3d11)
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{
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test_create_device();
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@@ -22373,4 +22567,5 @@ START_TEST(d3d11)
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test_negative_viewports();
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@@ -21712,4 +21906,5 @@ START_TEST(d3d11)
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test_early_depth_stencil();
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test_conservative_depth_output();
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test_dual_blending();
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+ test_interpolation();
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}
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@@ -1,4 +1,4 @@
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From 99875453e00427ccc918e237857d12cd818b8fdf Mon Sep 17 00:00:00 2001
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From dd625cdc1acbb2a9db07cbda8761903f940e31f4 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
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Date: Fri, 8 Sep 2017 01:43:04 +0200
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Subject: wined3d: Add support for interpolation modifiers in sm4/sm5 pixel
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@@ -12,10 +12,10 @@ Subject: wined3d: Add support for interpolation modifiers in sm4/sm5 pixel
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4 files changed, 74 insertions(+), 12 deletions(-)
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diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
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index 1d0fc3960a0..692d1bf8796 100644
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index 1fdf26715b0..76ee6642f3b 100644
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--- a/dlls/d3d11/tests/d3d11.c
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+++ b/dlls/d3d11/tests/d3d11.c
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@@ -22438,21 +22438,21 @@ static void test_interpolation(void)
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@@ -21778,21 +21778,21 @@ static void test_interpolation(void)
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color = get_texture_color(render_target, 640, 0);
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ok(compare_color(color, 0xffffffff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_texture_color(render_target, 320, 2);
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@@ -45,10 +45,10 @@ index 1d0fc3960a0..692d1bf8796 100644
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ID3D11InputLayout_Release(input_layout);
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ID3D11RenderTargetView_Release(rtv[1]);
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 2c97ba8ef8d..59bba75b230 100644
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index a74f609e212..417f267fddc 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -387,7 +387,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
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@@ -386,7 +386,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
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static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_info)
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{
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@@ -59,7 +59,7 @@ index 2c97ba8ef8d..59bba75b230 100644
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return 150;
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else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
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return 130;
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@@ -1848,8 +1850,51 @@ static const char *shader_glsl_shader_output_name(const struct wined3d_gl_info *
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@@ -2123,8 +2125,51 @@ static const char *shader_glsl_shader_output_name(const struct wined3d_gl_info *
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return shader_glsl_use_interface_blocks(gl_info) ? "shader_out.reg" : "ps_link";
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}
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@@ -112,7 +112,7 @@ index 2c97ba8ef8d..59bba75b230 100644
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{
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if (shader_glsl_use_interface_blocks(gl_info))
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{
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@@ -1859,7 +1904,7 @@ static void shader_glsl_declare_shader_inputs(const struct wined3d_gl_info *gl_i
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@@ -2134,7 +2179,7 @@ static void shader_glsl_declare_shader_inputs(const struct wined3d_gl_info *gl_i
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shader_addline(buffer, "in shader_in_out {\n");
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for (i = 0; i < element_count; ++i)
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@@ -121,7 +121,7 @@ index 2c97ba8ef8d..59bba75b230 100644
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shader_addline(buffer, "} shader_in;\n");
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}
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else
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@@ -7162,7 +7207,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
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@@ -7384,7 +7429,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
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unsigned int in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input);
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if (args->vp_mode == vertexshader && reg_maps->input_registers)
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@@ -131,7 +131,7 @@ index 2c97ba8ef8d..59bba75b230 100644
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shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count);
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}
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@@ -10613,7 +10659,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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@@ -10818,7 +10864,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
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@@ -141,11 +141,11 @@ index 2c97ba8ef8d..59bba75b230 100644
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/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
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/* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop,
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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index ad0002b57d7..24fcdb4209a 100644
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index 06f8b0a5e74..687efbc3513 100644
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -1159,6 +1159,20 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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FIXME("Invalid instruction depth declaration for shader type %#x.\n", shader_version.type);
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@@ -1161,6 +1161,20 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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ins.handler_idx, shader_version.type);
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}
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}
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+ else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS)
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@@ -166,10 +166,10 @@ index ad0002b57d7..24fcdb4209a 100644
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{
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if (shader_version.type == WINED3D_SHADER_TYPE_HULL)
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 610b7b04160..dbb0399b12e 100644
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index 2d30d748393..0e0db07ad57 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -553,6 +553,7 @@ enum wined3d_shader_dst_modifier
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@@ -550,6 +550,7 @@ enum wined3d_shader_dst_modifier
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enum wined3d_shader_interpolation_mode
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{
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@@ -177,10 +177,10 @@ index 610b7b04160..dbb0399b12e 100644
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WINED3DSIM_CONSTANT = 1,
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WINED3DSIM_LINEAR = 2,
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WINED3DSIM_LINEAR_CENTROID = 3,
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@@ -3991,6 +3992,7 @@ struct wined3d_pixel_shader
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@@ -3928,6 +3929,7 @@ struct wined3d_pixel_shader
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BOOL force_early_depth_stencil;
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DWORD depth_compare;
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enum wined3d_shader_register_type depth_output;
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+ enum wined3d_shader_interpolation_mode interpolation_mode[MAX_REG_INPUT];
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};
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@@ -1,3 +1,2 @@
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Fixes: [43239] Implement support for interpolation modifiers in sm4/sm5 pixel shaders
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Depends: wined3d-Dual_Source_Blending
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Depends: wined3d-conservative_depth
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