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Rebase against 6f99cf01e1b88c9bb09fe6b9bff3443514db5ae2.
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@@ -1052,7 +1052,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_device_delete_opengl_contexts(device);
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if (device->fb.depth_stencil)
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@@ -4165,6 +4178,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4181,6 +4194,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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@@ -1060,7 +1060,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
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{
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WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
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@@ -4175,6 +4189,18 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4191,6 +4205,18 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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{
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WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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@@ -1079,7 +1079,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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}
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if (!src_box)
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@@ -5206,3 +5232,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -5222,3 +5248,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -1658,7 +1658,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3249,8 +3269,15 @@ struct wined3d_cs_queue
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@@ -3250,8 +3270,15 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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@@ -1674,7 +1674,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
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unsigned int start_idx, unsigned int count, const void *constants);
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};
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@@ -3265,13 +3292,23 @@ struct wined3d_cs
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@@ -3266,13 +3293,23 @@ struct wined3d_cs
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HANDLE thread;
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DWORD thread_id;
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@@ -1698,7 +1698,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
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@@ -3293,6 +3330,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
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@@ -3294,6 +3331,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
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void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
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unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
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unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
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@@ -1708,7 +1708,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
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@@ -3345,6 +3385,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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@@ -3346,6 +3386,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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