diff --git a/patches/ddraw-Revert_Surface_Init/definition b/patches/ddraw-Revert_Surface_Init/definition index 1fdcd4bc..eead59b8 100644 --- a/patches/ddraw-Revert_Surface_Init/definition +++ b/patches/ddraw-Revert_Surface_Init/definition @@ -1 +1,2 @@ Fixes: [40094] Revert patches to move mip-level dimensions fixup (causes regressions in multiple games) +Disabled: true diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index ad536f85..6191565a 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -128,7 +128,6 @@ patch_enable_all () enable_ddraw_EnumSurfaces="$1" enable_ddraw_IDirect3DTexture2_Load="$1" enable_ddraw_Rendering_Targets="$1" - enable_ddraw_Revert_Surface_Init="$1" enable_ddraw_Write_Vtable="$1" enable_ddraw_ZBufferBitDepths="$1" enable_ddraw_d3d_execute_buffer="$1" @@ -535,9 +534,6 @@ patch_enable () ddraw-Rendering_Targets) enable_ddraw_Rendering_Targets="$2" ;; - ddraw-Revert_Surface_Init) - enable_ddraw_Revert_Surface_Init="$2" - ;; ddraw-Write_Vtable) enable_ddraw_Write_Vtable="$2" ;; @@ -3346,23 +3342,6 @@ if test "$enable_ddraw_Rendering_Targets" -eq 1; then ) >> "$patchlist" fi -# Patchset ddraw-Revert_Surface_Init -# | -# | This patchset fixes the following Wine bugs: -# | * [#40094] Revert patches to move mip-level dimensions fixup (causes regressions in multiple games) -# | -# | Modified files: -# | * dlls/ddraw/surface.c, dlls/wined3d/surface.c, dlls/wined3d/wined3d.spec, include/wine/wined3d.h -# | -if test "$enable_ddraw_Revert_Surface_Init" -eq 1; then - patch_apply ddraw-Revert_Surface_Init/0001-Revert-ddraw-Use-wined3d_texture_get_sub_resource-in.patch - patch_apply ddraw-Revert_Surface_Init/0002-Revert-ddraw-Move-the-mip-level-dimensions-fix-up-fr.patch - ( - echo '+ { "Sebastian Lackner", "Revert \"ddraw: Use wined3d_texture_get_sub_resource() in ddraw_surface7_Flip().\".", 1 },'; - echo '+ { "Sebastian Lackner", "Revert \"ddraw: Move the mip-level dimensions fix-up from ddraw_surface_init() to ddraw_surface_create().\".", 1 },'; - ) >> "$patchlist" -fi - # Patchset ddraw-Write_Vtable # | # | This patchset fixes the following Wine bugs: diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index 7687732c..172f5a8d 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -5722,7 +5722,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface_evict_sysmem(surface); } -@@ -1723,10 +2151,28 @@ +@@ -1716,10 +2144,28 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface) { @@ -5751,7 +5751,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT CDECL wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface, -@@ -1756,6 +2202,7 @@ +@@ -1749,6 +2195,7 @@ { DeleteDC(surface->hDC); DeleteObject(surface->dib.DIBsection); @@ -5759,7 +5759,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.bitmap_data = NULL; surface->flags &= ~SFLAG_DIBSECTION; create_dib = TRUE; -@@ -1764,6 +2211,15 @@ +@@ -1757,6 +2204,15 @@ surface->resource.locations = 0; wined3d_resource_free_sysmem(&surface->resource); surface->resource.map_heap_memory = NULL; @@ -5775,7 +5775,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c width = texture_resource->width; height = texture_resource->height; -@@ -1789,6 +2245,7 @@ +@@ -1782,6 +2238,7 @@ else surface->flags &= ~SFLAG_NONPOW2; @@ -5783,7 +5783,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((surface->resource.user_memory = mem)) { surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY; -@@ -1809,6 +2266,27 @@ +@@ -1802,6 +2259,27 @@ surface->resource.size = wined3d_format_calculate_size(texture_resource->format, 1, width, height, 1); surface->resource.custom_row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width); @@ -5811,7 +5811,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* The format might be changed to a format that needs conversion. -@@ -1831,11 +2309,19 @@ +@@ -1824,11 +2302,19 @@ if (!valid_location) { @@ -5831,7 +5831,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -2194,6 +2680,7 @@ +@@ -2187,6 +2673,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt) { @@ -5839,7 +5839,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void *dst_data = NULL, *src_data = NULL; UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch; const struct d3dfmt_converter_desc *conv; -@@ -2202,6 +2689,13 @@ +@@ -2195,6 +2682,13 @@ struct wined3d_surface *dst; struct wined3d_context *context = NULL; struct wined3d_device *device = source->resource.device; @@ -5853,7 +5853,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c conv = find_converter(source->resource.format->id, to_fmt); if (!conv) -@@ -2226,6 +2720,7 @@ +@@ -2219,6 +2713,7 @@ } dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0)); @@ -5861,7 +5861,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_get_pitch(&source->resource, &src_row_pitch, &src_slice_pitch); wined3d_resource_get_pitch(&ret->resource, &dst_row_pitch, &dst_slice_pitch); -@@ -2266,6 +2761,32 @@ +@@ -2259,6 +2754,32 @@ if (context) context_release(context); return NULL; @@ -5894,7 +5894,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height, -@@ -2328,6 +2849,7 @@ +@@ -2321,6 +2842,7 @@ HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) { @@ -5902,7 +5902,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p.\n", surface); -@@ -2338,6 +2860,20 @@ +@@ -2331,6 +2853,20 @@ memset(&surface->lockedRect, 0, sizeof(surface->lockedRect)); return hr; @@ -5923,7 +5923,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_desc *map_desc, -@@ -2345,6 +2881,21 @@ +@@ -2338,6 +2874,21 @@ { const struct wined3d_format *format = surface->resource.format; unsigned int fmt_flags = surface->container->resource.format_flags; @@ -5945,7 +5945,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box && !surface_check_block_align(surface, box)) -@@ -2356,6 +2907,13 @@ +@@ -2349,6 +2900,13 @@ return WINED3DERR_INVALIDCALL; } @@ -5959,7 +5959,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Performance optimization: Count how often a surface is mapped, if it is * mapped regularly do not throw away the system memory copy. This avoids * the need to download the surface from OpenGL all the time. The surface -@@ -2371,6 +2929,7 @@ +@@ -2364,6 +2922,7 @@ } } @@ -5967,7 +5967,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (box) { surface->lockedRect.left = box->left; -@@ -2460,6 +3019,119 @@ +@@ -2453,6 +3012,119 @@ DWORD slice_pitch, pitch; wined3d_resource_get_memory(&surface->resource, dst_location, &data); @@ -6087,7 +6087,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (surface != old_ctx->current_rt) { -@@ -2499,8 +3171,13 @@ +@@ -2492,8 +3164,13 @@ } /* Setup pixel store pack state -- to glReadPixels into the correct place */ @@ -6101,7 +6101,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c checkGLcall("glPixelStorei"); gl_info->gl_ops.gl.p_glReadPixels(0, 0, -@@ -2517,6 +3194,10 @@ +@@ -2510,6 +3187,10 @@ { /* glReadPixels returns the image upside down, and there is no way to prevent this. * Flip the lines in software. */ @@ -6112,7 +6112,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch))) goto error; -@@ -2761,8 +3442,13 @@ +@@ -2754,8 +3435,13 @@ /* The texture is now most up to date - If the surface is a render target * and has a drawable, this path is never entered. */ @@ -6126,7 +6126,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Uses the hardware to stretch and flip the image */ -@@ -2830,7 +3516,11 @@ +@@ -2823,7 +3509,11 @@ checkGLcall("glEnable(texture_target)"); /* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */ @@ -6138,7 +6138,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag -@@ -3027,6 +3717,7 @@ +@@ -3020,6 +3710,7 @@ checkGLcall("glDeleteTextures(1, &backup)"); } @@ -6146,7 +6146,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.cs_multithreaded) gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering) -@@ -3038,6 +3729,17 @@ +@@ -3031,6 +3722,17 @@ * and has a drawable, this path is never entered. */ wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB); wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB); @@ -6164,7 +6164,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Front buffer coordinates are always full screen coordinates, but our GL -@@ -3092,9 +3794,15 @@ +@@ -3085,9 +3787,15 @@ gl_info = context->gl_info; @@ -6180,7 +6180,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_texture_load(src_surface->container, context, FALSE); /* Activate the destination context, set it up for blitting */ -@@ -3137,9 +3845,13 @@ +@@ -3130,9 +3838,13 @@ /* Leave the opengl state valid for blitting */ device->blitter->unset_shader(context->gl_info); @@ -6194,7 +6194,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c || (dst_surface->container->swapchain && dst_surface->container->swapchain->front_buffer == dst_surface->container)) gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ -@@ -3152,8 +3864,13 @@ +@@ -3145,8 +3857,13 @@ { struct wined3d_resource *resource = &s->container->resource; struct wined3d_device *device = resource->device; @@ -6208,7 +6208,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c const struct blit_shader *blitter; HRESULT hr; -@@ -3164,6 +3881,7 @@ +@@ -3157,6 +3874,7 @@ return WINED3DERR_INVALIDCALL; } @@ -6216,7 +6216,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Can't incref / decref the resource here. This is executed inside the worker * thread. Playing with the refcount here makes the worker thread visible to * the client lib. Problems occur when the worker thread happens to hold the -@@ -3180,6 +3898,21 @@ +@@ -3173,6 +3891,21 @@ view.sub_resource_idx = s->texture_layer * texture->level_count + s->texture_level; hr = blitter->color_fill(device, &view, rect, color); @@ -6238,7 +6238,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return hr; } -@@ -3189,8 +3922,13 @@ +@@ -3182,8 +3915,13 @@ enum wined3d_texture_filter_type filter) { struct wined3d_device *device = dst_surface->resource.device; @@ -6252,7 +6252,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n", dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), -@@ -3381,6 +4119,7 @@ +@@ -3374,6 +4112,7 @@ { TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h); @@ -6260,7 +6260,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB)) || (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && (location & WINED3D_LOCATION_TEXTURE_RGB))) -@@ -3389,6 +4128,15 @@ +@@ -3382,6 +4121,15 @@ surface->ds_current_size.cx = w; surface->ds_current_size.cy = h; surface->resource.locations = location; @@ -6276,7 +6276,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Context activation is done by the caller. */ -@@ -3403,7 +4151,11 @@ +@@ -3396,7 +4144,11 @@ /* TODO: Make this work for modes other than FBO */ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return; @@ -6288,7 +6288,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { w = surface->ds_current_size.cx; h = surface->ds_current_size.cy; -@@ -3430,6 +4182,7 @@ +@@ -3423,6 +4175,7 @@ } wined3d_surface_prepare(surface, context, location); @@ -6296,7 +6296,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (surface->resource.locations & WINED3D_LOCATION_DISCARDED) { TRACE("Surface was discarded, no need copy data.\n"); -@@ -3444,6 +4197,22 @@ +@@ -3437,6 +4190,22 @@ { FIXME("No up to date depth stencil location.\n"); surface->resource.locations |= location; @@ -6319,7 +6319,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; return; -@@ -3507,9 +4276,13 @@ +@@ -3500,9 +4269,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -6333,7 +6333,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else if (location == WINED3D_LOCATION_DRAWABLE) -@@ -3525,9 +4298,13 @@ +@@ -3518,9 +4291,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -6347,7 +6347,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else -@@ -3535,6 +4312,7 @@ +@@ -3528,6 +4305,7 @@ ERR("Invalid location (%#x) specified.\n", location); } @@ -6355,7 +6355,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.locations |= location; surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; -@@ -3567,6 +4345,124 @@ +@@ -3560,6 +4338,124 @@ FIXME("Can't load surface %p with location flags %s into sysmem.\n", surface, wined3d_debug_location(surface->resource.locations)); @@ -6480,7 +6480,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Context activation is done by the caller. */ -@@ -3575,12 +4471,14 @@ +@@ -3568,12 +4464,14 @@ { RECT r; @@ -6495,7 +6495,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && wined3d_resource_is_offscreen(&surface->container->resource)) { -@@ -3589,7 +4487,11 @@ +@@ -3582,7 +4480,11 @@ } surface_get_rect(surface, NULL, &r); @@ -6507,7 +6507,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface_blt_to_drawable(surface->resource.device, context, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r); -@@ -3604,6 +4506,7 @@ +@@ -3597,6 +4499,7 @@ struct wined3d_device *device = surface->resource.device; const struct wined3d_color_key_conversion *conversion; struct wined3d_texture *texture = surface->container; @@ -6515,7 +6515,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c UINT width, src_row_pitch, src_slice_pitch, dst_pitch; struct wined3d_bo_address data; struct wined3d_format format; -@@ -3630,6 +4533,24 @@ +@@ -3623,6 +4526,24 @@ } if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB) @@ -6540,7 +6540,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c && (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB) && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT, NULL, surface->resource.usage, surface->resource.pool, surface->resource.format, -@@ -3645,6 +4566,7 @@ +@@ -3638,6 +4559,7 @@ return WINED3D_OK; } @@ -6548,7 +6548,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED) && (!srgb || (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)) && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT, -@@ -3652,6 +4574,15 @@ +@@ -3645,6 +4567,15 @@ NULL, surface->resource.usage, surface->resource.pool, surface->resource.format)) { DWORD src_location = surface->resource.locations & WINED3D_LOCATION_RB_RESOLVED ? @@ -6564,7 +6564,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE; DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB; RECT rect = {0, 0, surface->resource.width, surface->resource.height}; -@@ -3666,6 +4597,7 @@ +@@ -3659,6 +4590,7 @@ if (srgb) { @@ -6572,7 +6572,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding)) == WINED3D_LOCATION_TEXTURE_RGB) { -@@ -3700,6 +4632,42 @@ +@@ -3693,6 +4625,42 @@ width = surface->resource.width; wined3d_resource_get_pitch(&surface->resource, &src_row_pitch, &src_slice_pitch); @@ -6615,7 +6615,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c format = *texture->resource.format; if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE))) -@@ -3708,7 +4676,11 @@ +@@ -3701,7 +4669,11 @@ /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ @@ -6627,7 +6627,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { TRACE("Removing the pbo attached to surface %p.\n", surface); -@@ -3717,6 +4689,7 @@ +@@ -3710,6 +4682,7 @@ else surface->resource.map_binding = WINED3D_LOCATION_SYSMEM; @@ -6635,7 +6635,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_prepare_map_memory(&surface->resource, context); wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding); wined3d_resource_free_bo(&surface->resource); -@@ -3724,6 +4697,14 @@ +@@ -3717,6 +4690,14 @@ } wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data); @@ -6650,7 +6650,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (format.convert) { /* This code is entered for texture formats which need a fixup. */ -@@ -3738,9 +4719,15 @@ +@@ -3731,9 +4712,15 @@ context_release(context); return E_OUTOFMEMORY; } @@ -6666,7 +6666,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c data.addr = mem; } else if (conversion) -@@ -3760,6 +4747,7 @@ +@@ -3753,6 +4740,7 @@ } if (texture->swapchain && texture->swapchain->palette) palette = texture->swapchain->palette; @@ -6674,7 +6674,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c conversion->convert(data.addr, src_row_pitch, mem, dst_pitch, width, height, palette, &texture->async.gl_color_key); src_row_pitch = dst_pitch; -@@ -3768,6 +4756,16 @@ +@@ -3761,6 +4749,16 @@ wined3d_surface_upload_data(surface, gl_info, &format, &src_rect, src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data)); @@ -6691,7 +6691,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HeapFree(GetProcessHeap(), 0, mem); -@@ -3781,11 +4779,19 @@ +@@ -3774,11 +4772,19 @@ const RECT rect = {0, 0, surface->resource.width, surface->resource.height}; DWORD src_location; @@ -6711,7 +6711,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_location = WINED3D_LOCATION_TEXTURE_SRGB; else /* surface_blt_fbo will load the source location if necessary. */ src_location = WINED3D_LOCATION_TEXTURE_RGB; -@@ -3794,11 +4800,17 @@ +@@ -3787,11 +4793,17 @@ surface, src_location, &rect, surface, dst_location, &rect); } @@ -6729,7 +6729,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location)); -@@ -3806,6 +4818,7 @@ +@@ -3799,6 +4811,7 @@ if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { if (location == WINED3D_LOCATION_TEXTURE_RGB @@ -6737,7 +6737,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c && surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED)) { surface_load_ds_location(surface, context, location); -@@ -3829,6 +4842,45 @@ +@@ -3822,6 +4835,45 @@ { ERR("Surface %p does not have any up to date location.\n", surface); return; @@ -6783,7 +6783,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } switch (location) -@@ -3842,7 +4894,11 @@ +@@ -3835,7 +4887,11 @@ case WINED3D_LOCATION_DRAWABLE: if (FAILED(hr = surface_load_drawable(surface, context))) @@ -6795,7 +6795,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c break; case WINED3D_LOCATION_RB_RESOLVED: -@@ -3854,7 +4910,11 @@ +@@ -3847,7 +4903,11 @@ case WINED3D_LOCATION_TEXTURE_SRGB: if (FAILED(hr = surface_load_texture(surface, context, location == WINED3D_LOCATION_TEXTURE_SRGB))) @@ -6807,7 +6807,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c break; default: -@@ -3862,12 +4922,21 @@ +@@ -3855,12 +4915,21 @@ break; } @@ -6829,7 +6829,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; } -@@ -3976,7 +5045,11 @@ +@@ -3969,7 +5038,11 @@ const RECT *rect, const struct wined3d_color *color) { const RECT draw_rect = {0, 0, view->width, view->height}; @@ -6841,7 +6841,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); -@@ -4026,8 +5099,13 @@ +@@ -4019,8 +5092,13 @@ wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT, (old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL); @@ -6855,7 +6855,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } const struct blit_shader ffp_blit = { -@@ -4183,6 +5261,7 @@ +@@ -4176,6 +5254,7 @@ struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) { @@ -6863,7 +6863,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c int bpp, srcheight, srcwidth, dstheight, dstwidth, width; const struct wined3d_format *src_format, *dst_format; unsigned int src_fmt_flags, dst_fmt_flags; -@@ -4217,6 +5296,28 @@ +@@ -4210,6 +5289,28 @@ wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch); src_data = dst_data; src_row_pitch = dst_row_pitch; @@ -6892,7 +6892,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = dst_surface->resource.format; dst_format = src_format; dst_fmt_flags = dst_surface->container->resource.format_flags; -@@ -4228,12 +5329,14 @@ +@@ -4221,12 +5322,14 @@ dst_fmt_flags = dst_surface->container->resource.format_flags; if (src_surface) { @@ -6907,7 +6907,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_surface->resource.format->id != src_surface->resource.format->id) { if (!(src_texture = surface_convert_format(src_surface, dst_format->id))) -@@ -4244,9 +5347,13 @@ +@@ -4237,9 +5340,13 @@ } src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0)); } @@ -6921,7 +6921,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = src_surface->resource.format; src_fmt_flags = src_surface->container->resource.format_flags; } -@@ -4256,8 +5363,12 @@ +@@ -4249,8 +5356,12 @@ src_fmt_flags = dst_fmt_flags; } @@ -6934,7 +6934,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } bpp = dst_surface->resource.format->byte_count; -@@ -4268,12 +5379,24 @@ +@@ -4261,12 +5372,24 @@ width = (dst_rect->right - dst_rect->left) * bpp; if (src_surface) @@ -6959,7 +6959,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) { -@@ -4308,7 +5431,11 @@ +@@ -4301,7 +5424,11 @@ } hr = surface_cpu_blt_compressed(sbase, dbuf, @@ -6971,7 +6971,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format, flags, fx); goto release; } -@@ -4316,7 +5443,11 @@ +@@ -4309,7 +5436,11 @@ /* First, all the 'source-less' blits */ if (flags & WINEDDBLT_COLORFILL) { @@ -6983,7 +6983,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c flags &= ~WINEDDBLT_COLORFILL; } -@@ -4366,6 +5497,7 @@ +@@ -4359,6 +5490,7 @@ for (y = 0; y < dstheight; ++y) { memcpy(dbuf, sbuf, width); @@ -6991,7 +6991,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf += src_row_pitch; dbuf += dst_row_pitch; } -@@ -4379,6 +5511,21 @@ +@@ -4372,6 +5504,21 @@ { sbuf -= src_row_pitch; dbuf -= dst_row_pitch; @@ -7013,7 +7013,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c memcpy(dbuf, sbuf, width); } } -@@ -4388,8 +5535,13 @@ +@@ -4381,8 +5528,13 @@ for (y = 0; y < dstheight; ++y) { memmove(dbuf, sbuf, width); @@ -7027,7 +7027,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4398,9 +5550,15 @@ +@@ -4391,9 +5543,15 @@ /* Stretching in y direction only. */ for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -7043,7 +7043,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4410,6 +5568,7 @@ +@@ -4403,6 +5561,7 @@ int last_sy = -1; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -7051,7 +7051,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf = sbase + (sy >> 16) * src_row_pitch; if ((sy >> 16) == (last_sy >> 16)) -@@ -4417,6 +5576,15 @@ +@@ -4410,6 +5569,15 @@ /* This source row is the same as last source row - * Copy the already stretched row. */ memcpy(dbuf, dbuf - dst_row_pitch, width); @@ -7067,7 +7067,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -4463,6 +5631,7 @@ +@@ -4456,6 +5624,7 @@ } #undef STRETCH_ROW } @@ -7075,7 +7075,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dbuf += dst_row_pitch; last_sy = sy; } -@@ -4471,6 +5640,16 @@ +@@ -4464,6 +5633,16 @@ else { LONG dstyinc = dst_row_pitch, dstxinc = bpp; @@ -7092,7 +7092,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff; DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff; if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) -@@ -4520,7 +5699,11 @@ +@@ -4513,7 +5692,11 @@ LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf + ((dstwidth - 1) * bpp); @@ -7104,7 +7104,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp); if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) -@@ -4597,6 +5780,7 @@ +@@ -4590,6 +5773,7 @@ flags &= ~(WINEDDBLT_DDFX); } @@ -7112,7 +7112,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c #define COPY_COLORKEY_FX(type) \ do { \ const type *s; \ -@@ -4618,6 +5802,29 @@ +@@ -4611,6 +5795,29 @@ d = (type *)(((BYTE *)d) + dstyinc); \ } \ } while(0) @@ -7142,7 +7142,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c switch (bpp) { -@@ -4636,7 +5843,11 @@ +@@ -4629,7 +5836,11 @@ BYTE *d = dbuf, *dx; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -7154,7 +7154,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dx = d; for (x = sx = 0; x < dstwidth; ++x, sx+= xinc) { -@@ -4667,10 +5878,12 @@ +@@ -4660,10 +5871,12 @@ } } @@ -7167,7 +7167,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c error: if (flags && FIXME_ON(d3d_surface)) { -@@ -4678,6 +5891,7 @@ +@@ -4671,6 +5884,7 @@ } release: @@ -7175,7 +7175,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_data) { wined3d_resource_release_map_ptr(&dst_surface->resource, context); -@@ -4696,6 +5910,14 @@ +@@ -4689,6 +5903,14 @@ wined3d_texture_decref(src_texture); if (context) context_release(context); @@ -7190,7 +7190,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return hr; } -@@ -4741,7 +5963,11 @@ +@@ -4734,7 +5956,11 @@ cpu_blit_blit_surface, }; @@ -7202,7 +7202,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) { -@@ -4759,6 +5985,98 @@ +@@ -4752,6 +5978,98 @@ | WINEDDBLT_DONOTWAIT | WINEDDBLT_ALPHATEST; @@ -7301,7 +7301,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!device->d3d_initialized) { WARN("D3D not initialized, using fallback.\n"); -@@ -4822,6 +6140,7 @@ +@@ -4815,6 +6133,7 @@ TRACE("Depth fill.\n"); if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth)) @@ -7309,7 +7309,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth))) -@@ -4832,6 +6151,24 @@ +@@ -4825,6 +6144,24 @@ if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding, src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect))) return; @@ -7334,7 +7334,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } else -@@ -4840,8 +6177,13 @@ +@@ -4833,8 +6170,13 @@ /* In principle this would apply to depth blits as well, but we don't * implement those in the CPU blitter at the moment. */ @@ -7348,7 +7348,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { if (scale) TRACE("Not doing sysmem blit because of scaling.\n"); -@@ -4863,7 +6205,11 @@ +@@ -4856,7 +6198,11 @@ goto fallback; if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color))) @@ -7360,7 +7360,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -4885,8 +6231,13 @@ +@@ -4878,8 +6224,13 @@ { blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST; } @@ -7374,7 +7374,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { /* Upload */ if (scale) -@@ -4902,11 +6253,18 @@ +@@ -4895,11 +6246,18 @@ if (!wined3d_resource_is_offscreen(&dst_surface->container->resource)) { struct wined3d_context *context = context_acquire(device, dst_surface); @@ -7393,7 +7393,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4930,7 +6288,11 @@ +@@ -4923,7 +6281,11 @@ wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0); dst_swapchain->desc.swap_effect = swap_effect; @@ -7405,7 +7405,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } if (fbo_blit_supported(&device->adapter->gl_info, blit_op, -@@ -4946,10 +6308,17 @@ +@@ -4939,10 +6301,17 @@ dst_surface, dst_surface->container->resource.draw_binding, dst_rect); context_release(context); @@ -7423,7 +7423,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op, -@@ -4959,6 +6328,7 @@ +@@ -4952,6 +6321,7 @@ { blitter->blit_surface(device, blit_op, filter, src_surface, src_rect, dst_surface, dst_rect, color_key); @@ -7431,7 +7431,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; } } -@@ -5124,6 +6494,21 @@ +@@ -5117,6 +6487,21 @@ wined3d_surface_location_invalidated, wined3d_surface_load_location, }; @@ -7453,7 +7453,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container, const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags) -@@ -5185,7 +6570,11 @@ +@@ -5178,7 +6563,11 @@ } surface->container = container; @@ -7465,7 +7465,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c list_init(&surface->renderbuffers); list_init(&surface->overlays); -@@ -5217,9 +6606,14 @@ +@@ -5210,9 +6599,14 @@ if (surface->resource.map_binding == WINED3D_LOCATION_DIB) { wined3d_resource_free_sysmem(&surface->resource); @@ -7480,7 +7480,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } return hr; -@@ -5246,7 +6640,11 @@ +@@ -5239,7 +6633,11 @@ if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags))) { WARN("Failed to initialize surface, returning %#x.\n", hr);