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Rebase against 3c0ed9ce0af5370f89605d8bc4ceaec578562ac1
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@@ -1,4 +1,4 @@
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From 40fb491c5eb0a781b82bb3a6d489e2ed91b8c3ad Mon Sep 17 00:00:00 2001
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From 9af42367f467e87e71c6a7772bafe74fa68883bf Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Thu, 19 Sep 2013 14:22:24 +0200
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Subject: wined3d: Merge get_pitch functions.
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@@ -58,10 +58,10 @@ index 0d2d731..27acbed 100644
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desc->dwFlags &= ~(DDSD_LPSURFACE | DDSD_LINEARSIZE);
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}
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diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
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index efdb2a8..3d7bdea 100644
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index 2bc1cc1..67d8216 100644
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--- a/dlls/wined3d/resource.c
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+++ b/dlls/wined3d/resource.c
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@@ -343,3 +343,34 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
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@@ -344,3 +344,34 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
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else
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resource->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
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}
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@@ -82,7 +82,7 @@ index efdb2a8..3d7bdea 100644
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+ alignment = resource->device->surface_alignment;
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+ *row_pitch = wined3d_format_calculate_pitch(resource->format, resource->width);
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+ *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
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+ if (format->flags & WINED3DFMT_FLAG_BLOCKS)
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+ if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
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+ {
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+ /* Since compressed formats are block based, pitch means the amount of
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+ * bytes to the next row of block rather than the next row of pixels. */
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@@ -97,7 +97,7 @@ index efdb2a8..3d7bdea 100644
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+ TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
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+}
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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index 8f9a1ee..5fb8a3d 100644
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index 9aec9b0..b5f286a 100644
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -364,6 +364,7 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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@@ -122,7 +122,7 @@ index 8f9a1ee..5fb8a3d 100644
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b_info->bmiHeader.biPlanes = 1;
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b_info->bmiHeader.biBitCount = format->byte_count * 8;
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@@ -1303,14 +1305,14 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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@@ -1305,14 +1307,14 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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void *mem;
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GLenum gl_format = format->glFormat;
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GLenum gl_type = format->glType;
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@@ -140,7 +140,7 @@ index 8f9a1ee..5fb8a3d 100644
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src_pitch = (src_pitch + alignment - 1) & ~(alignment - 1);
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mem = HeapAlloc(GetProcessHeap(), 0, src_pitch * surface->pow2Height);
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}
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@@ -1397,12 +1399,12 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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@@ -1399,12 +1401,12 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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* won't be released, and doesn't have to be re-read. */
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src_data = mem;
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dst_data = data.addr;
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@@ -156,7 +156,7 @@ index 8f9a1ee..5fb8a3d 100644
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}
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HeapFree(GetProcessHeap(), 0, mem);
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@@ -1557,7 +1559,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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@@ -1559,7 +1561,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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UINT update_w, update_h;
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UINT dst_w, dst_h;
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RECT r, dst_rect;
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@@ -165,7 +165,7 @@ index 8f9a1ee..5fb8a3d 100644
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POINT p;
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TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n",
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@@ -1645,10 +1647,10 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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@@ -1647,10 +1649,10 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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wined3d_texture_bind_and_dirtify(dst_surface->container, context, FALSE);
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surface_get_memory(src_surface, &data, src_surface->locations);
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@@ -178,7 +178,7 @@ index 8f9a1ee..5fb8a3d 100644
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context_release(context);
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@@ -1929,25 +1931,6 @@ HRESULT CDECL wined3d_surface_restore(struct wined3d_surface *surface)
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@@ -1931,25 +1933,6 @@ HRESULT CDECL wined3d_surface_restore(struct wined3d_surface *surface)
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return WINED3D_OK;
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}
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@@ -204,7 +204,7 @@ index 8f9a1ee..5fb8a3d 100644
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HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y)
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{
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LONG w, h;
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@@ -2128,20 +2111,21 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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@@ -2130,20 +2113,21 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
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valid_location = WINED3D_LOCATION_USER_MEMORY;
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}
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@@ -232,7 +232,7 @@ index 8f9a1ee..5fb8a3d 100644
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}
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/* The format might be changed to a format that needs conversion.
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@@ -2761,7 +2745,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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@@ -2763,7 +2747,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
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map_desc->row_pitch = surface->resource.width * format->byte_count;
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else
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@@ -241,7 +241,7 @@ index 8f9a1ee..5fb8a3d 100644
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map_desc->slice_pitch = 0;
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if (!rect)
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@@ -2888,6 +2872,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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@@ -2890,6 +2874,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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int i;
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BOOL srcIsUpsideDown;
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struct wined3d_bo_address data;
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@@ -249,7 +249,7 @@ index 8f9a1ee..5fb8a3d 100644
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surface_get_memory(surface, &data, dst_location);
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@@ -2924,8 +2909,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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@@ -2926,8 +2911,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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}
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/* Setup pixel store pack state -- to glReadPixels into the correct place */
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@@ -260,7 +260,7 @@ index 8f9a1ee..5fb8a3d 100644
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checkGLcall("glPixelStorei");
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gl_info->gl_ops.gl.p_glReadPixels(0, 0,
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@@ -2942,7 +2927,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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@@ -2944,7 +2929,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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{
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/* glReadPixels returns the image upside down, and there is no way to prevent this.
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* Flip the lines in software. */
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@@ -271,7 +271,7 @@ index 8f9a1ee..5fb8a3d 100644
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if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch)))
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goto error;
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@@ -4123,7 +4110,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -4125,7 +4112,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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const struct wined3d_color_key_conversion *conversion;
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struct wined3d_texture *texture = surface->container;
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struct wined3d_context *context;
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@@ -280,7 +280,7 @@ index 8f9a1ee..5fb8a3d 100644
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struct wined3d_bo_address data;
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struct wined3d_format format;
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POINT dst_point = {0, 0};
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@@ -4211,7 +4198,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -4213,7 +4200,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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wined3d_texture_bind_and_dirtify(texture, context, srgb);
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width = surface->resource.width;
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@@ -289,7 +289,7 @@ index 8f9a1ee..5fb8a3d 100644
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format = *texture->resource.format;
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if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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@@ -4249,9 +4236,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -4251,9 +4238,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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context_release(context);
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return E_OUTOFMEMORY;
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}
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@@ -301,7 +301,7 @@ index 8f9a1ee..5fb8a3d 100644
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data.addr = mem;
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}
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else if (conversion)
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@@ -4271,14 +4258,14 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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@@ -4273,14 +4260,14 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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}
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if (texture->swapchain && texture->swapchain->palette)
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palette = texture->swapchain->palette;
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@@ -320,10 +320,10 @@ index 8f9a1ee..5fb8a3d 100644
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context_release(context);
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index de92e0e..4425ecb 100644
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index c62dea4..31d282b 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -1258,7 +1258,7 @@ static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_reso
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@@ -1254,7 +1254,7 @@ static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_reso
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struct wined3d_const_bo_address addr;
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unsigned int row_pitch, slice_pitch;
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@@ -333,7 +333,7 @@ index de92e0e..4425ecb 100644
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FIXME("Ignoring row/slice pitch (%u/%u).\n", data->row_pitch, data->slice_pitch);
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diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
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index b83ff26..cd09d50 100644
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index a231081..58780ba 100644
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--- a/dlls/wined3d/volume.c
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+++ b/dlls/wined3d/volume.c
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@@ -40,30 +40,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
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@@ -406,7 +406,7 @@ index bc1129f..fcabd53 100644
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@ cdecl wined3d_surface_get_resource(ptr)
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@ cdecl wined3d_surface_getdc(ptr ptr)
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 3c23d0c..1a7cade 100644
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index aabc54e..a3a0a4e 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2122,6 +2122,7 @@ struct wined3d_resource
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@@ -434,10 +434,10 @@ index 3c23d0c..1a7cade 100644
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UINT pow2Height;
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index 3276799..a999afe 100644
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index 3bb30f7..9caae2d 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -2426,6 +2426,8 @@ static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_priv
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@@ -2427,6 +2427,8 @@ static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_priv
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void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
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struct wined3d_resource_desc *desc);
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void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
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@@ -446,7 +446,7 @@ index 3276799..a999afe 100644
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DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
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void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
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DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
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@@ -2484,7 +2486,6 @@ HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *sur
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@@ -2485,7 +2487,6 @@ HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *sur
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HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
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HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
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void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
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