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Rebase against bd10252332491bc39100f230540b14d59f02255d.
This commit is contained in:
parent
520ac85b6f
commit
cdcdde3d46
@ -1,4 +1,4 @@
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From 83f5eda40173f8d4d782179449814f6eeb153f7b Mon Sep 17 00:00:00 2001
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From b46740e4f8f629b7c07b711eb46d366ebc9614ce Mon Sep 17 00:00:00 2001
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From: Andrew Wesie <awesie@gmail.com>
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Date: Tue, 2 Oct 2018 23:28:01 -0500
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Subject: [PATCH] wined3d: Use bindless textures for GLSL shaders.
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@ -15,11 +15,11 @@ Signed-off-by: Andrew Wesie <awesie@gmail.com>
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dlls/wined3d/texture.c | 18 +++--
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dlls/wined3d/view.c | 30 ++++++++
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dlls/wined3d/wined3d_gl.h | 19 +++++
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dlls/wined3d/wined3d_private.h | 7 ++
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10 files changed, 261 insertions(+), 7 deletions(-)
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dlls/wined3d/wined3d_private.h | 8 +++
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10 files changed, 262 insertions(+), 7 deletions(-)
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diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
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index 8adfabaa590..af543ee1219 100644
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index 943a1484c0e..ea161e4a0cf 100644
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--- a/dlls/wined3d/adapter_gl.c
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+++ b/dlls/wined3d/adapter_gl.c
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@@ -56,6 +56,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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@ -30,7 +30,7 @@ index 8adfabaa590..af543ee1219 100644
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{"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
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{"GL_ARB_buffer_storage", ARB_BUFFER_STORAGE },
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{"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
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@@ -2122,6 +2123,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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@@ -2121,6 +2122,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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/* GL_ARB_base_instance */
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USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
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USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
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@ -157,7 +157,7 @@ index 8501fcbbaf5..330338f8597 100644
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}
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index a1a9c5d387c..52ea047d762 100644
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index 9908f68a151..594fa68b704 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -730,6 +730,113 @@ static void shader_glsl_append_sampler_binding_qualifier(struct wined3d_string_b
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@ -274,7 +274,7 @@ index a1a9c5d387c..52ea047d762 100644
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/* Context activation is done by the caller. */
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static void shader_glsl_load_samplers(const struct wined3d_context *context,
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struct shader_glsl_priv *priv, GLuint program_id, const struct wined3d_shader_reg_maps *reg_maps)
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@@ -2443,7 +2550,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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@@ -2430,7 +2537,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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break;
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}
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@ -285,7 +285,7 @@ index a1a9c5d387c..52ea047d762 100644
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shader_glsl_append_sampler_binding_qualifier(buffer, &context_gl->c, version, entry->bind_idx);
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shader_addline(buffer, "uniform %s%s %s_sampler%u;\n",
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sampler_type_prefix, sampler_type, prefix, entry->bind_idx);
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@@ -7620,6 +7729,8 @@ static void shader_glsl_generate_colour_key_test(struct wined3d_string_buffer *b
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@@ -7512,6 +7621,8 @@ static void shader_glsl_generate_colour_key_test(struct wined3d_string_buffer *b
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static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
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const struct wined3d_gl_info *gl_info)
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{
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@ -294,7 +294,7 @@ index a1a9c5d387c..52ea047d762 100644
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if (gl_info->supported[ARB_CULL_DISTANCE])
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shader_addline(buffer, "#extension GL_ARB_cull_distance : enable\n");
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if (gl_info->supported[ARB_GPU_SHADER5])
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@@ -11631,6 +11742,7 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
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@@ -11523,6 +11634,7 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
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shader_glsl_get_caps,
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shader_glsl_color_fixup_supported,
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shader_glsl_has_ffp_proj_control,
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@ -328,7 +328,7 @@ index 96b47db9ed6..3cb7feeddda 100644
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};
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index 664e012cfe5..9e81e4085b1 100644
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index 6b5d9eaf510..97f8d7c7220 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -1260,7 +1260,7 @@ void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_
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@ -419,10 +419,10 @@ index 675cc186b36..4632b136c28 100644
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static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl *view_gl,
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struct wined3d_context_gl *context_gl)
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diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
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index 4e62a456526..39af467d677 100644
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index e794a85ef21..c38d0ab5411 100644
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--- a/dlls/wined3d/wined3d_gl.h
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+++ b/dlls/wined3d/wined3d_gl.h
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@@ -48,6 +48,7 @@ enum wined3d_gl_extension
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@@ -50,6 +50,7 @@ enum wined3d_gl_extension
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APPLE_YCBCR_422,
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/* ARB */
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ARB_BASE_INSTANCE,
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@ -430,7 +430,7 @@ index 4e62a456526..39af467d677 100644
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ARB_BLEND_FUNC_EXTENDED,
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ARB_BUFFER_STORAGE,
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ARB_CLEAR_BUFFER_OBJECT,
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@@ -828,6 +829,21 @@ struct wined3d_dummy_textures
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@@ -854,6 +855,21 @@ struct wined3d_dummy_textures
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GLuint tex_2d_ms_array;
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};
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@ -452,7 +452,7 @@ index 4e62a456526..39af467d677 100644
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struct wined3d_device_gl
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{
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struct wined3d_device d;
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@@ -835,6 +851,9 @@ struct wined3d_device_gl
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@@ -861,6 +877,9 @@ struct wined3d_device_gl
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/* Textures for when no other textures are bound. */
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struct wined3d_dummy_textures dummy_textures;
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@ -463,7 +463,7 @@ index 4e62a456526..39af467d677 100644
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struct wined3d_allocator allocator;
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uint64_t completed_fence_id;
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index e52754f6625..fefd8753af3 100644
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index 7a4766b5736..3c9eb82b2fd 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -95,6 +95,7 @@ static inline const char *wined3d_get_line(const char **ptr, const char *end)
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@ -474,7 +474,7 @@ index e52754f6625..fefd8753af3 100644
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struct wined3d_gl_info;
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struct wined3d_state;
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struct wined3d_swapchain_gl;
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@@ -1553,6 +1554,8 @@ struct wined3d_shader_backend_ops
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@@ -1551,6 +1552,8 @@ struct wined3d_shader_backend_ops
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void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
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BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
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BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
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@ -483,24 +483,18 @@ index e52754f6625..fefd8753af3 100644
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uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
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enum wined3d_shader_type shader_type);
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};
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@@ -3504,6 +3507,8 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
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void wined3d_texture_get_bo_address(const struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_bo_address *data, uint32_t location) DECLSPEC_HIDDEN;
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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@@ -4008,6 +4011,11 @@ void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *v
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#include "wined3d_gl.h"
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+GLuint wined3d_texture_get_name(struct wined3d_texture_gl *texture_gl,
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+ struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
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@@ -4210,6 +4215,8 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
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struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
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+GLuint64 wined3d_shader_resource_view_handle(struct wined3d_shader_resource_view *view,
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+ struct wined3d_sampler *sampler, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
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+
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struct wined3d_unordered_access_view
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{
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LONG refcount;
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--
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2.40.1
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707d299da62414e6582c5c0c8cfec0cd43c3ac97
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bd10252332491bc39100f230540b14d59f02255d
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