Rebase against 559842ffc15f85b54a8731b6c6603468f9dd740b

This commit is contained in:
Alistair Leslie-Hughes 2019-08-02 08:48:28 +10:00
parent 2394b08005
commit c9b8050f9d
5 changed files with 52 additions and 97 deletions

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@ -1,25 +0,0 @@
From c7dc4a7cb6ce194725d5f2eeaac279f6a27c0d40 Mon Sep 17 00:00:00 2001
From: Jarkko Korpi <jarkko_korpi@hotmail.com>
Date: Sun, 18 Dec 2016 00:53:33 +0200
Subject: ntdll: Silence FIXME in RtlCaptureStackBackTrace stub function
---
dlls/ntdll/signal_x86_64.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ntdll/signal_x86_64.c b/dlls/ntdll/signal_x86_64.c
index dbab1c5..be4d35d 100644
--- a/dlls/ntdll/signal_x86_64.c
+++ b/dlls/ntdll/signal_x86_64.c
@@ -3942,7 +3942,7 @@ __ASM_GLOBAL_FUNC( RtlRaiseException,
*/
USHORT WINAPI RtlCaptureStackBackTrace( ULONG skip, ULONG count, PVOID *buffer, ULONG *hash )
{
- FIXME( "(%d, %d, %p, %p) stub!\n", skip, count, buffer, hash );
+ TRACE( "(%d, %d, %p, %p) stub!\n", skip, count, buffer, hash );
return 0;
}
--
2.9.0

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@ -1 +0,0 @@
Fixes: [40868] Silence FIXME in RtlCaptureStackBackTrace stub function

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@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "fdf8d7176f59043999b34ff4facdcbee14a7d6aa"
echo "559842ffc15f85b54a8731b6c6603468f9dd740b"
}
# Show version information
@ -211,7 +211,6 @@ patch_enable_all ()
enable_ntdll_NtSetLdtEntries="$1"
enable_ntdll_Pipe_SpecialCharacters="$1"
enable_ntdll_ProcessQuotaLimits="$1"
enable_ntdll_RtlCaptureStackBackTrace="$1"
enable_ntdll_RtlCreateUserThread="$1"
enable_ntdll_RtlIpv4StringToAddress="$1"
enable_ntdll_RtlQueryPackageIdentity="$1"
@ -765,9 +764,6 @@ patch_enable ()
ntdll-ProcessQuotaLimits)
enable_ntdll_ProcessQuotaLimits="$2"
;;
ntdll-RtlCaptureStackBackTrace)
enable_ntdll_RtlCaptureStackBackTrace="$2"
;;
ntdll-RtlCreateUserThread)
enable_ntdll_RtlCreateUserThread="$2"
;;
@ -5059,21 +5055,6 @@ if test "$enable_ntdll_ProcessQuotaLimits" -eq 1; then
) >> "$patchlist"
fi
# Patchset ntdll-RtlCaptureStackBackTrace
# |
# | This patchset fixes the following Wine bugs:
# | * [#40868] Silence FIXME in RtlCaptureStackBackTrace stub function
# |
# | Modified files:
# | * dlls/ntdll/signal_x86_64.c
# |
if test "$enable_ntdll_RtlCaptureStackBackTrace" -eq 1; then
patch_apply ntdll-RtlCaptureStackBackTrace/0001-ntdll-Silence-FIXME-in-RtlCaptureStackBackTrace-stub.patch
(
printf '%s\n' '+ { "Jarkko Korpi", "ntdll: Silence FIXME in RtlCaptureStackBackTrace stub function.", 1 },';
) >> "$patchlist"
fi
# Patchset ntdll-RtlIpv4StringToAddress
# |
# | This patchset fixes the following Wine bugs:

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@ -1,4 +1,4 @@
From 01ba7b49e6f47232502a0d5ad70c4e5ab238f4ac Mon Sep 17 00:00:00 2001
From d200ec2393f74ab97b9e6b4aedc4d9960dfa2e9d Mon Sep 17 00:00:00 2001
From: Paul Gofman <gofmanp@gmail.com>
Date: Mon, 25 Feb 2019 13:17:01 +0300
Subject: [PATCH] wined3d: Use UBO for vertex shader float constants if
@ -17,10 +17,10 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
8 files changed, 148 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index f78ff3e5af..847cfd17bf 100644
index c5239844c3d..274d5e14dee 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -420,7 +420,7 @@ BOOL d3d8_init(struct d3d8 *d3d8)
@@ -416,7 +416,7 @@ BOOL d3d8_init(struct d3d8 *d3d8)
DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
@ -30,10 +30,10 @@ index f78ff3e5af..847cfd17bf 100644
d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
d3d8->refcount = 1;
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index c507991aaa..7cdf5ddbb9 100644
index 1d3754adf82..f42c5ea6229 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -585,7 +585,7 @@ BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
@@ -583,7 +583,7 @@ BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
DWORD flags = WINED3D_PRESENT_CONVERSION | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
| WINED3D_SRGB_READ_WRITE_CONTROL | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
| WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING
@ -43,10 +43,10 @@ index c507991aaa..7cdf5ddbb9 100644
if (!extended)
flags |= WINED3D_VIDMEM_ACCOUNTING;
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index c8ebe34643..4071ed0f82 100644
index d76bf96be0f..3a4e427ef81 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -3122,6 +3122,9 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
@@ -3140,6 +3140,9 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
TRACE("Max vertex uniform blocks: %u (%d).\n",
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
@ -57,7 +57,7 @@ index c8ebe34643..4071ed0f82 100644
}
if (gl_info->supported[ARB_TESSELLATION_SHADER])
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3c74ff7054..691fa98046 100644
index 662b6078bf7..d266c70766e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -138,6 +138,10 @@ struct shader_glsl_priv
@ -69,7 +69,7 @@ index 3c74ff7054..691fa98046 100644
+ struct wined3d_vec4 vs_c_buffer[WINED3D_MAX_VS_CONSTS_F];
+
const struct wined3d_vertex_pipe_ops *vertex_pipe;
const struct fragment_pipeline *fragment_pipe;
const struct wined3d_fragment_pipe_ops *fragment_pipe;
struct wine_rb_tree ffp_vertex_shaders;
@@ -189,6 +193,7 @@ struct glsl_vs_program
GLint pointsize_l_att_location;
@ -226,7 +226,7 @@ index 3c74ff7054..691fa98046 100644
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
const struct wined3d_shader_indexable_temp *idx_temp_reg;
unsigned int uniform_block_base, uniform_block_count;
@@ -2161,7 +2242,15 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
@@ -2162,7 +2243,15 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
}
/* Declare the constants (aka uniforms) */
@ -243,7 +243,7 @@ index 3c74ff7054..691fa98046 100644
{
unsigned max_constantsF;
@@ -2226,11 +2315,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
@@ -2227,11 +2316,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
}
else
{
@ -258,7 +258,7 @@ index 3c74ff7054..691fa98046 100644
}
/* Always declare the full set of constants, the compiler can remove the
@@ -9821,17 +9911,36 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str
@@ -9843,17 +9933,36 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str
static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *gl_info,
@ -300,15 +300,15 @@ index 3c74ff7054..691fa98046 100644
for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
{
@@ -10906,6 +11015,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
const struct fragment_pipeline *fragment_pipe)
@@ -10928,6 +11037,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
const struct wined3d_fragment_pipe_ops *fragment_pipe)
{
SIZE_T stack_size = wined3d_log2i(max(WINED3D_MAX_VS_CONSTS_F, WINED3D_MAX_PS_CONSTS_F)) + 1;
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct fragment_caps fragment_caps;
void *vertex_priv, *fragment_priv;
struct shader_glsl_priv *priv;
@@ -10913,6 +11023,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
@@ -10935,6 +11045,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
if (!(priv = heap_alloc_zero(sizeof(*priv))))
return E_OUTOFMEMORY;
@ -317,7 +317,7 @@ index 3c74ff7054..691fa98046 100644
string_buffer_list_init(&priv->string_buffers);
if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
@@ -10967,6 +11079,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
@@ -10989,6 +11101,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
device->fragment_priv = fragment_priv;
device->shader_priv = priv;
@ -326,7 +326,7 @@ index 3c74ff7054..691fa98046 100644
return WINED3D_OK;
fail:
@@ -10994,6 +11108,13 @@ static void shader_glsl_free(struct wined3d_device *device, struct wined3d_conte
@@ -11016,6 +11130,13 @@ static void shader_glsl_free(struct wined3d_device *device, struct wined3d_conte
priv->fragment_pipe->free_private(device, context);
priv->vertex_pipe->vp_free(device, context);
@ -341,7 +341,7 @@ index 3c74ff7054..691fa98046 100644
device->shader_priv = NULL;
}
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index a8fee07c6c..d7fdc9cfdb 100644
index 871683e6987..8477f3de5d1 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -764,6 +764,8 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w
@ -354,10 +354,10 @@ index a8fee07c6c..d7fdc9cfdb 100644
}
}
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 06b30ba5e1..4d5b8be65a 100644
index b2c7d3ff6b4..b6f50ef4a7f 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4389,6 +4389,11 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
@@ -4399,6 +4399,11 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
unsigned int i, base, count;
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@ -370,10 +370,10 @@ index 06b30ba5e1..4d5b8be65a 100644
if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state_id))
shader_type = state_id - STATE_GRAPHICS_CONSTANT_BUFFER(0);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b6f4b67018..0f82fc8e49 100644
index 290f1c6c659..b99a55c4ed4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1065,6 +1065,7 @@ struct wined3d_shader_reg_maps
@@ -1066,6 +1066,7 @@ struct wined3d_shader_reg_maps
struct wined3d_shader_tgsm *tgsm;
SIZE_T tgsm_capacity;
unsigned int tgsm_count;
@ -381,7 +381,7 @@ index b6f4b67018..0f82fc8e49 100644
};
/* Keeps track of details for TEX_M#x# instructions which need to maintain
@@ -2643,6 +2644,7 @@ struct wined3d_gl_limits
@@ -2662,6 +2663,7 @@ struct wined3d_gl_limits
UINT glsl_varyings;
UINT glsl_vs_float_constants;
UINT glsl_ps_float_constants;
@ -390,10 +390,10 @@ index b6f4b67018..0f82fc8e49 100644
UINT arb_vs_float_constants;
UINT arb_vs_native_constants;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index abef3f0ad0..86e324a0df 100644
index 59ae3447742..031e4bd99e9 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1335,6 +1335,7 @@ enum wined3d_shader_type
@@ -1333,6 +1333,7 @@ enum wined3d_shader_type
#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
@ -402,5 +402,5 @@ index abef3f0ad0..86e324a0df 100644
#define WINED3D_RESZ_CODE 0x7fa05000
--
2.21.0
2.17.1

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@ -1,4 +1,4 @@
From bd4a8b38d89526f393445b1a19688bb7c0183758 Mon Sep 17 00:00:00 2001
From 84e017b65146dad4a4d945118a583aa1f86abc37 Mon Sep 17 00:00:00 2001
From: Paul Gofman <gofmanp@gmail.com>
Date: Mon, 25 Feb 2019 15:23:33 +0300
Subject: [PATCH] wined3d: Support SWVP mode vertex shaders.
@ -60,7 +60,7 @@ index 206bc273350..5679d496f51 100644
cleanup:
refcount = IDirect3DDevice9_Release(device);
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 7cb016d28f7..6387df1916b 100644
index df1c373d04a..b090b173ec9 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -24637,7 +24637,6 @@ static void test_mvp_software_vertex_shaders(void)
@ -97,10 +97,10 @@ index 7cb016d28f7..6387df1916b 100644
expected_color, color);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7c3bcfbc8c5..67525c9d0cd 100644
index d2c4d256ea6..88233de0a6a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4633,6 +4633,14 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *
@@ -4529,6 +4529,14 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *
warned = TRUE;
}
@ -116,7 +116,7 @@ index 7c3bcfbc8c5..67525c9d0cd 100644
}
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a8f39e4ec57..7ee306c78c0 100644
index b1a3c6bfcef..dbbe47dcab0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -140,7 +140,9 @@ struct shader_glsl_priv
@ -129,7 +129,7 @@ index a8f39e4ec57..7ee306c78c0 100644
+ unsigned int max_vs_consts_f;
const struct wined3d_vertex_pipe_ops *vertex_pipe;
const struct fragment_pipeline *fragment_pipe;
const struct wined3d_fragment_pipe_ops *fragment_pipe;
@@ -155,7 +157,7 @@ struct glsl_vs_program
struct list shader_entry;
GLuint id;
@ -243,7 +243,7 @@ index a8f39e4ec57..7ee306c78c0 100644
{
update_heap_entry(heap, i, priv->next_constant_version);
}
@@ -2248,7 +2264,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
@@ -2249,7 +2265,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
shader_addline(buffer,"layout(std140) uniform vs_c_ubo\n"
"{ \n"
" vec4 %s_c[%u];\n"
@ -252,7 +252,7 @@ index a8f39e4ec57..7ee306c78c0 100644
}
else if (shader->limits->constant_float > 0)
{
@@ -9941,12 +9957,13 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *
@@ -9956,12 +9972,13 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *
}
else if (!priv->consts_ubo)
{
@ -268,7 +268,7 @@ index a8f39e4ec57..7ee306c78c0 100644
}
for (i = 0; i < WINED3D_MAX_CONSTS_I; ++i)
@@ -10265,6 +10282,10 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl,
@@ -10280,6 +10297,10 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl,
vs_list = &ffp_shader->linked_programs;
}
@ -279,16 +279,16 @@ index a8f39e4ec57..7ee306c78c0 100644
hshader = state->shader[WINED3D_SHADER_TYPE_HULL];
if (!(context_gl->c.shader_update_mask & (1u << WINED3D_SHADER_TYPE_HULL)) && ctx_data->glsl_program)
hs_id = ctx_data->glsl_program->hs.id;
@@ -11021,7 +11042,7 @@ static void constant_heap_free(struct constant_heap *heap)
@@ -11036,7 +11057,7 @@ static void constant_heap_free(struct constant_heap *heap)
static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
const struct fragment_pipeline *fragment_pipe)
const struct wined3d_fragment_pipe_ops *fragment_pipe)
{
- SIZE_T stack_size = wined3d_log2i(max(WINED3D_MAX_VS_CONSTS_F, WINED3D_MAX_PS_CONSTS_F)) + 1;
+ SIZE_T stack_size;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct fragment_caps fragment_caps;
void *vertex_priv, *fragment_priv;
@@ -11032,6 +11053,18 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
@@ -11047,6 +11068,18 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
priv->consts_ubo = (device->adapter->d3d_info.wined3d_creation_flags & WINED3D_LEGACY_SHADER_CONSTANTS)
&& gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT];
@ -307,7 +307,7 @@ index a8f39e4ec57..7ee306c78c0 100644
string_buffer_list_init(&priv->string_buffers);
if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
@@ -11061,7 +11094,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
@@ -11076,7 +11109,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
goto fail;
}
@ -317,7 +317,7 @@ index a8f39e4ec57..7ee306c78c0 100644
ERR("Failed to initialize vertex shader constant heap\n");
goto fail;
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 8986d9e9f71..10b42f389a9 100644
index 8477f3de5d1..777e1c548e9 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -589,7 +589,7 @@ static void shader_delete_constant_list(struct list *clist)
@ -376,7 +376,7 @@ index 8986d9e9f71..10b42f389a9 100644
if (!(reg_maps->constf = heap_calloc(((min(shader->limits->constant_float, constf_size) + 31) / 32),
sizeof(*reg_maps->constf))))
@@ -3324,7 +3337,7 @@ static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_l
@@ -3322,7 +3335,7 @@ static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_l
}
static HRESULT shader_set_function(struct wined3d_shader *shader, struct wined3d_device *device,
@ -385,7 +385,7 @@ index 8986d9e9f71..10b42f389a9 100644
{
const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
@@ -3349,7 +3362,7 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, struct wined3d
@@ -3347,7 +3360,7 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, struct wined3d
shader_trace_init(fe, shader->frontend_data);
/* Second pass: figure out which registers are used, what the semantics are, etc. */
@ -394,7 +394,7 @@ index 8986d9e9f71..10b42f389a9 100644
return hr;
if (version->type != type)
@@ -3689,14 +3702,19 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
@@ -3687,14 +3700,19 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
@ -415,7 +415,7 @@ index 8986d9e9f71..10b42f389a9 100644
{
shader_cleanup(shader);
return hr;
@@ -3800,7 +3818,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
@@ -3798,7 +3816,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
{
shader->reg_maps.shader_version = shader_version;
shader->reg_maps.shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
@ -424,7 +424,7 @@ index 8986d9e9f71..10b42f389a9 100644
if (FAILED(hr = shader_scan_output_signature(shader)))
return hr;
}
@@ -3853,7 +3871,7 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3
@@ -3851,7 +3869,7 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3
goto fail;
if (shader->function
@ -433,7 +433,7 @@ index 8986d9e9f71..10b42f389a9 100644
goto fail;
return WINED3D_OK;
@@ -4154,7 +4172,7 @@ static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_d
@@ -4188,7 +4206,7 @@ static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_d
return hr;
if (FAILED(hr = shader_set_function(shader, device,
@ -442,7 +442,7 @@ index 8986d9e9f71..10b42f389a9 100644
{
shader_cleanup(shader);
return hr;
@@ -4254,7 +4272,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
@@ -4280,7 +4298,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
return hr;
}
@ -451,7 +451,7 @@ index 8986d9e9f71..10b42f389a9 100644
{
shader_cleanup(object);
heap_free(object);
@@ -4288,7 +4306,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
@@ -4314,7 +4332,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
return hr;
}
@ -460,7 +460,7 @@ index 8986d9e9f71..10b42f389a9 100644
{
shader_cleanup(object);
heap_free(object);
@@ -4350,7 +4368,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
@@ -4376,7 +4394,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
return hr;
}
@ -483,10 +483,10 @@ index 0c6bb933174..1051307e88c 100644
WARN("Invalid shader version %u.%u (%#x).\n", major, minor, *byte_code);
return NULL;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 75631c00c84..2baaabdcfb2 100644
index 5568297bcf6..aba465c05e6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4584,6 +4584,13 @@ static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader,
@@ -4609,6 +4609,13 @@ static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader,
return FALSE;
}