Rebase against a615647435bd017af1993454902982d7a37b3cb3.

This commit is contained in:
Sebastian Lackner 2016-07-20 21:01:50 +02:00
parent 97fec39e47
commit c779a2acbe
2 changed files with 54 additions and 54 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "a71128513767d44a8f42e10895578b650061bdce"
echo "a615647435bd017af1993454902982d7a37b3cb3"
}
# Show version information

View File

@ -144,7 +144,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
return;
@@ -460,8 +476,12 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
@@ -464,8 +480,12 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
data->buffer_object = buffer->buffer_object;
if (!buffer->buffer_object)
{
@ -157,7 +157,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
{
buffer_create_buffer_object(buffer, context);
if (buffer->buffer_object)
@@ -499,7 +519,9 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *c
@@ -503,7 +523,9 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *c
if (!wined3d_resource_allocate_sysmem(&buffer->resource))
ERR("Failed to allocate system memory.\n");
@ -167,7 +167,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
buffer_bind(buffer, context);
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory));
@@ -673,6 +695,7 @@ drop_query:
@@ -677,6 +699,7 @@ drop_query:
/* The caller provides a GL context */
static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info, DWORD flags)
{
@ -175,7 +175,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
UINT start = 0, len = 0;
/* This potentially invalidates the element array buffer binding, but the
@@ -696,6 +719,45 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
@@ -700,6 +723,45 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
This->flags &= ~WINED3D_BUFFER_APPLESYNC;
@ -221,7 +221,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
while (This->modified_areas)
@@ -704,12 +766,33 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
@@ -708,12 +770,33 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
start = This->maps[This->modified_areas].offset;
len = This->maps[This->modified_areas].size;
@ -255,7 +255,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
{
buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
}
@@ -728,6 +811,14 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
@@ -732,6 +815,14 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
TRACE("buffer %p.\n", buffer);
@ -270,7 +270,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
buffer_mark_used(buffer);
if (!buffer->buffer_object)
@@ -903,6 +994,7 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
@@ -907,6 +998,7 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
{
@ -278,7 +278,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
struct wined3d_device *device = buffer->resource.device;
if (buffer->resource.map_count)
@@ -912,6 +1004,12 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
@@ -916,6 +1008,12 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
}
wined3d_cs_emit_buffer_preload(device->cs, buffer);
@ -291,7 +291,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
@@ -925,6 +1023,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -929,6 +1027,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
{
LONG count;
BYTE *base;
@ -299,7 +299,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
struct wined3d_device *device = buffer->resource.device;
struct wined3d_context *context;
@@ -948,6 +1047,10 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -952,6 +1051,10 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
{
wined3d_cs_emit_create_vbo(device->cs, buffer);
}
@ -310,7 +310,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags);
/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture
@@ -956,7 +1059,11 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -960,7 +1063,11 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
* previous contents of the buffer. The r600g driver only does this when
* the buffer is currently in use, while the proprietary NVIDIA driver
* appears to do this unconditionally. */
@ -322,7 +322,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
flags &= ~WINED3D_MAP_DISCARD;
count = ++buffer->resource.map_count;
@@ -967,6 +1074,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -971,6 +1078,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
* being uploaded in that case. Two such applications are Port Royale
* and Darkstar One. */
if (flags & WINED3D_MAP_DISCARD)
@ -330,7 +330,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, 0, 0);
else if (!(flags & WINED3D_MAP_READONLY))
wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, offset, size);
@@ -984,6 +1092,19 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -988,6 +1096,19 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
wined3d_cs_emit_glfinish(device->cs);
device->cs->ops->finish(device->cs);
}
@ -350,7 +350,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
context = context_acquire(device, NULL);
gl_info = context->gl_info;
@@ -1029,6 +1150,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -1033,6 +1154,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
buffer_get_sysmem(buffer, context);
}
TRACE("New pointer is %p.\n", buffer->resource.heap_memory);
@ -358,7 +358,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
context_release(context);
}
@@ -1068,6 +1190,21 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -1072,6 +1194,21 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
}
base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.map_heap_memory;
@ -380,7 +380,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
*data = base + offset;
TRACE("Returning memory at %p (base %p, offset %u).\n", *data, base, offset);
@@ -1130,6 +1267,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
@@ -1134,6 +1271,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
}
GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
@ -388,7 +388,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
if (wined3d_settings.cs_multithreaded)
gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering)
@@ -1138,6 +1276,18 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
@@ -1142,6 +1280,18 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
buffer_clear_dirty_areas(buffer);
buffer->map_ptr = NULL;
@ -407,7 +407,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
}
@@ -1330,7 +1480,9 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
@@ -1334,7 +1484,9 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
return hr;
}
buffer->buffer_type_hint = bind_hint;
@ -417,7 +417,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory, buffer);
@@ -1366,9 +1518,11 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
@@ -1370,9 +1522,11 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
buffer->flags |= WINED3D_BUFFER_USE_BO;
}
@ -429,7 +429,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
if (!(buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps))))
{
ERR("Out of memory.\n");
@@ -1496,6 +1650,7 @@ HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size,
@@ -1500,6 +1654,7 @@ HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size,
return WINED3D_OK;
}
@ -437,7 +437,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem)
{
@@ -1503,3 +1658,4 @@ void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem)
@@ -1507,3 +1662,4 @@ void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem)
buffer->resource.heap_memory = mem;
buffer->flags |= WINED3D_BUFFER_DISCARD;
}
@ -3990,7 +3990,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
{
ERR("Failed to create sampler.\n");
sampler = NULL;
@@ -4580,8 +4615,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
@@ -4585,8 +4620,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -4004,7 +4004,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_viewport vp = state->viewport;
unsigned int width, height;
@@ -4767,7 +4807,11 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
@@ -4772,7 +4812,11 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
}
else
{
@ -4016,7 +4016,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
UINT height;
UINT width;
@@ -4835,7 +4879,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
@@ -4840,7 +4884,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@ -6408,7 +6408,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct
@@ -1569,6 +1584,14 @@ struct wined3d_context
@@ -1570,6 +1585,14 @@ struct wined3d_context
GLuint dummy_arbfp_prog;
};
@ -6423,7 +6423,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
struct StateEntry
@@ -1707,7 +1730,11 @@ void context_alloc_event_query(struct wined3d_context *context,
@@ -1708,7 +1731,11 @@ void context_alloc_event_query(struct wined3d_context *context,
void context_alloc_occlusion_query(struct wined3d_context *context,
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
@ -6435,7 +6435,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2333,7 +2360,11 @@ struct wined3d_stream_state
@@ -2334,7 +2361,11 @@ struct wined3d_stream_state
struct wined3d_state
{
DWORD flags;
@ -6447,7 +6447,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2379,6 +2410,7 @@ struct wined3d_state
@@ -2380,6 +2411,7 @@ struct wined3d_state
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -6455,7 +6455,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2387,6 +2419,7 @@ struct wined3d_gl_bo
@@ -2388,6 +2420,7 @@ struct wined3d_gl_bo
UINT size;
};
@ -6463,7 +6463,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2439,11 +2472,23 @@ struct wined3d_device
@@ -2440,11 +2473,23 @@ struct wined3d_device
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -6487,7 +6487,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2491,6 +2536,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2492,6 +2537,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -6495,7 +6495,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2502,6 +2548,11 @@ void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_
@@ -2503,6 +2549,11 @@ void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -6507,7 +6507,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2545,7 +2596,11 @@ struct wined3d_resource
@@ -2546,7 +2597,11 @@ struct wined3d_resource
UINT depth;
UINT size;
DWORD priority;
@ -6519,7 +6519,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct list resource_list_entry;
LONG access_count;
@@ -2652,7 +2707,9 @@ struct wined3d_texture
@@ -2653,7 +2708,9 @@ struct wined3d_texture
DWORD flags;
GLenum target;
DWORD update_map_binding;
@ -6529,7 +6529,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
@@ -2690,8 +2747,12 @@ struct wined3d_texture
@@ -2691,8 +2748,12 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -6542,7 +6542,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2742,6 +2803,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
@@ -2743,6 +2804,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -6550,7 +6550,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_changed(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
void *swap_heap_memory) DECLSPEC_HIDDEN;
@@ -2751,6 +2813,13 @@ void wined3d_texture_get_dc_cs(struct wined3d_texture *texture, unsigned int sub
@@ -2752,6 +2814,13 @@ void wined3d_texture_get_dc_cs(struct wined3d_texture *texture, unsigned int sub
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
@ -6564,7 +6564,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
@@ -2761,6 +2830,7 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
@@ -2762,6 +2831,7 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
@ -6572,7 +6572,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
@@ -2776,6 +2846,15 @@ void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
@@ -2777,6 +2847,15 @@ void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
@ -6588,7 +6588,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
@@ -2893,7 +2972,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
@@ -2894,7 +2973,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -6600,7 +6600,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
@@ -2904,9 +2987,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
@@ -2905,9 +2988,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
@ -6612,7 +6612,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2921,10 +3006,12 @@ struct wined3d_sampler
@@ -2922,10 +3007,12 @@ struct wined3d_sampler
GLuint name;
};
@ -6625,7 +6625,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -3020,6 +3107,7 @@ struct wined3d_stateblock
@@ -3021,6 +3108,7 @@ struct wined3d_stateblock
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -6633,7 +6633,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -3070,6 +3158,44 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
@@ -3071,6 +3159,44 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -6678,7 +6678,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -3120,6 +3246,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -3121,6 +3247,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -6686,7 +6686,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
@@ -3175,6 +3302,14 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
@@ -3176,6 +3303,14 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -6701,7 +6701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -3189,8 +3324,12 @@ enum query_state {
@@ -3190,8 +3325,12 @@ enum query_state {
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -6714,7 +6714,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -3204,9 +3343,11 @@ struct wined3d_query
@@ -3205,9 +3344,11 @@ struct wined3d_query
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -6726,7 +6726,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
@@ -3234,7 +3375,9 @@ struct wined3d_buffer
@@ -3235,7 +3376,9 @@ struct wined3d_buffer
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -6736,7 +6736,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -3259,6 +3402,7 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
@@ -3260,6 +3403,7 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -6744,7 +6744,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -3267,6 +3411,13 @@ void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offs
@@ -3268,6 +3412,13 @@ void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offs
void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem) DECLSPEC_HIDDEN;
void buffer_create_buffer_object(struct wined3d_buffer *This,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -6758,7 +6758,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3328,8 +3479,12 @@ struct wined3d_unordered_access_view
@@ -3329,8 +3480,12 @@ struct wined3d_unordered_access_view
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
@ -6771,7 +6771,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3365,8 +3520,10 @@ struct wined3d_swapchain
@@ -3366,8 +3521,10 @@ struct wined3d_swapchain
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;