Rebase against c698682b3286d72cc7c4c4624b4d14b03dbe6908.

This commit is contained in:
Zebediah Figura
2018-08-18 11:37:45 -05:00
parent 93e4c328d7
commit c58c70e961
12 changed files with 223 additions and 2244 deletions

View File

@@ -1,12 +1,12 @@
From a93e855c484c622efedfe9696eac72c32007621d Mon Sep 17 00:00:00 2001
From 04bb8bf7196efb6f7c0a3c5f7524ac8aefc645b6 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sat, 7 Oct 2017 00:52:34 +0200
Subject: wined3d: Add support for depth bias clamping.
---
dlls/d3d11/device.c | 5 ++++-
dlls/wined3d/adapter_gl.c | 3 +++
dlls/wined3d/cs.c | 1 +
dlls/wined3d/directx.c | 3 +++
dlls/wined3d/state.c | 17 +++++++++++++++--
dlls/wined3d/stateblock.c | 2 ++
dlls/wined3d/utils.c | 1 +
@@ -15,10 +15,10 @@ Subject: wined3d: Add support for depth bias clamping.
8 files changed, 29 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 68d6cf0..9854906 100644
index e6ba31c..f0ff7b3 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -920,7 +920,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
@@ -933,7 +933,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
{
DWORD d;
float f;
@@ -27,7 +27,7 @@ index 68d6cf0..9854906 100644
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
@@ -932,6 +932,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
@@ -945,6 +945,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, 0);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, 0);
@@ -35,7 +35,7 @@ index 68d6cf0..9854906 100644
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
@@ -946,8 +947,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
@@ -959,8 +960,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
scale_bias.f = desc->SlopeScaledDepthBias;
const_bias.f = desc->DepthBias;
@@ -46,23 +46,11 @@ index 68d6cf0..9854906 100644
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
wined3d_device_set_render_state(device->wined3d_device,
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3f1ca8c..aea2cdf 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1065,6 +1065,7 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILENABLE));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
+ device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIASCLAMP));
}
else if (prev && prev->format->depth_bias_scale != op->view->format->depth_bias_scale)
{
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index a4e4a0c..e595da5 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -233,6 +233,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 686c79a..dc49c88 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -180,6 +180,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
{"GL_EXT_packed_float", EXT_PACKED_FLOAT },
{"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
@@ -70,7 +58,7 @@ index a4e4a0c..e595da5 100644
{"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
{"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
{"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
@@ -3117,6 +3118,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
@@ -2473,6 +2474,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
/* GL_EXT_point_parameters */
USE_GL_FUNC(glPointParameterfEXT)
USE_GL_FUNC(glPointParameterfvEXT)
@@ -79,6 +67,18 @@ index a4e4a0c..e595da5 100644
/* GL_EXT_provoking_vertex */
USE_GL_FUNC(glProvokingVertexEXT)
/* GL_EXT_secondary_color */
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index d6bc739..515982c 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1124,6 +1124,7 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILENABLE));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
+ device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIASCLAMP));
}
else if (prev && prev->format->depth_bias_scale != op->view->format->depth_bias_scale)
{
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 3b2f845..2dd6ac2 100644
--- a/dlls/wined3d/state.c
@@ -138,10 +138,10 @@ index b4d1751..093c740 100644
state->render_states[WINED3D_RS_WRAP9] = 0;
state->render_states[WINED3D_RS_WRAP10] = 0;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 7cecd8c..0152879 100644
index 861f169..b46f67f 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4425,6 +4425,7 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
@@ -4652,6 +4652,7 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR);
D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
@@ -162,10 +162,10 @@ index 525c298..883faaa 100644
EXT_SECONDARY_COLOR,
EXT_STENCIL_TWO_SIDE,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index bb4ad48..4a5d0dd 100644
index 239ccd8..884e824 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -386,8 +386,9 @@ enum wined3d_render_state
@@ -399,8 +399,9 @@ enum wined3d_render_state
WINED3D_RS_SRCBLENDALPHA = 207,
WINED3D_RS_DESTBLENDALPHA = 208,
WINED3D_RS_BLENDOPALPHA = 209,

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@@ -1,2 +1 @@
Fixes: Implement support for more d3d11 depth options in RSSetState.
Fixes: [43848] Implement support for depth bias clamping