opengl32-Revert_Disable_Ext: Update patch and definition file.

This commit is contained in:
Sebastian Lackner
2015-12-10 06:08:16 +01:00
parent ffa55dcc00
commit c3f580b642
5 changed files with 33 additions and 14 deletions

View File

@@ -1218,7 +1218,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -7851,7 +7859,11 @@
@@ -7842,7 +7850,11 @@
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
@@ -1230,7 +1230,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
== WINED3D_LOCATION_DRAWABLE
&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
{
@@ -7881,6 +7893,7 @@
@@ -7872,6 +7884,7 @@
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@@ -1238,7 +1238,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
if (wined3d_settings.cs_multithreaded)
context->gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering
@@ -7892,6 +7905,17 @@
@@ -7883,6 +7896,17 @@
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);