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Rebase against b75cd7e2f0f6f40655f690695ab0843fce472e88.
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@@ -9072,7 +9072,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -1872,7 +1872,11 @@
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@@ -1869,7 +1869,11 @@
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}
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}
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@@ -9084,7 +9084,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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{
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HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
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HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
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@@ -2129,10 +2133,16 @@
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@@ -2126,10 +2130,16 @@
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if (!refcount)
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{
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@@ -9101,7 +9101,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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}
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return refcount;
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@@ -2407,7 +2417,11 @@
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@@ -2404,7 +2414,11 @@
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memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
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if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
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{
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