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Added patch to implement support for GenerateMips.
This commit is contained in:
@@ -1,4 +1,4 @@
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From c75bb981aac00d8530bf9d38dc7c433370105d9c Mon Sep 17 00:00:00 2001
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From 5fee2758c87e6f98fa85f0fb17d9a576cb138072 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Mon, 20 Feb 2017 00:27:25 +0100
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Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
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@@ -10,10 +10,10 @@ Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
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3 files changed, 75 insertions(+), 4 deletions(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index dbe80c8306e..fd0a5c1d99a 100644
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index 70fb19382ea..0625af39e74 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -398,6 +398,7 @@ struct wined3d_cs_update_sub_resource
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@@ -399,6 +399,7 @@ struct wined3d_cs_update_sub_resource
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unsigned int sub_resource_idx;
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struct wined3d_box box;
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struct wined3d_sub_resource_data data;
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@@ -21,7 +21,7 @@ index dbe80c8306e..fd0a5c1d99a 100644
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};
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struct wined3d_cs_add_dirty_texture_region
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@@ -2241,6 +2242,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2252,6 +2253,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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@@ -73,7 +73,7 @@ index dbe80c8306e..fd0a5c1d99a 100644
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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@@ -2254,8 +2300,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2265,8 +2311,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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@@ -82,8 +82,8 @@ index dbe80c8306e..fd0a5c1d99a 100644
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cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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}
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@@ -2557,6 +2601,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
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@@ -2645,6 +2689,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_GENERATE_MIPS */ wined3d_cs_exec_generate_mips,
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};
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+static BOOL wined3d_cs_st_check_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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@@ -94,7 +94,7 @@ index dbe80c8306e..fd0a5c1d99a 100644
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (size > (cs->data_size - cs->end))
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@@ -2610,6 +2659,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2698,6 +2747,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_st_ops =
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{
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@@ -102,7 +102,7 @@ index dbe80c8306e..fd0a5c1d99a 100644
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wined3d_cs_st_require_space,
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wined3d_cs_st_submit,
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wined3d_cs_st_finish,
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@@ -2642,6 +2692,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2731,6 +2781,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
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}
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@@ -122,7 +122,7 @@ index dbe80c8306e..fd0a5c1d99a 100644
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static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
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{
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size_t queue_size = ARRAY_SIZE(queue->data);
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@@ -2703,6 +2766,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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@@ -2792,6 +2855,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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return packet->data;
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}
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@@ -137,7 +137,7 @@ index dbe80c8306e..fd0a5c1d99a 100644
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static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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@@ -2722,6 +2793,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2811,6 +2882,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_mt_ops =
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{
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@@ -146,10 +146,10 @@ index dbe80c8306e..fd0a5c1d99a 100644
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wined3d_cs_mt_submit,
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wined3d_cs_mt_finish,
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index 975ab96b464..09b1fc459fc 100644
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index db38e9d8eeb..a9fd22471c3 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -4325,8 +4325,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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@@ -4316,8 +4316,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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@@ -159,10 +159,10 @@ index 975ab96b464..09b1fc459fc 100644
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}
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 1f2c197e392..073328b71b6 100644
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index 98ed187dcd9..eadb1278ff4 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -3451,6 +3451,7 @@ struct wined3d_cs_queue
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@@ -3476,6 +3476,7 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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@@ -171,5 +171,5 @@ index 1f2c197e392..073328b71b6 100644
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void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
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void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
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--
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2.13.1
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2.14.1
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@@ -37,7 +37,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -398,6 +398,9 @@ struct wined3d_cs_update_sub_resource
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@@ -399,6 +399,9 @@ struct wined3d_cs_update_sub_resource
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unsigned int sub_resource_idx;
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struct wined3d_box box;
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struct wined3d_sub_resource_data data;
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@@ -47,7 +47,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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};
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struct wined3d_cs_add_dirty_texture_region
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@@ -2245,6 +2248,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2252,6 +2255,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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@@ -101,7 +101,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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@@ -2258,8 +2308,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2265,8 +2315,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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@@ -112,8 +112,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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}
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@@ -2561,6 +2613,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
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@@ -2645,6 +2697,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_GENERATE_MIPS */ wined3d_cs_exec_generate_mips,
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};
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+#if defined(STAGING_CSMT)
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@@ -126,7 +126,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (size > (cs->data_size - cs->end))
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@@ -2614,6 +2673,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2698,6 +2757,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_st_ops =
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{
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@@ -136,7 +136,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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wined3d_cs_st_require_space,
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wined3d_cs_st_submit,
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wined3d_cs_st_finish,
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@@ -2647,6 +2709,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2731,6 +2793,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
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}
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@@ -158,7 +158,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
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{
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size_t queue_size = ARRAY_SIZE(queue->data);
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@@ -2708,6 +2785,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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@@ -2792,6 +2869,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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return packet->data;
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}
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@@ -175,7 +175,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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@@ -2727,6 +2814,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2811,6 +2898,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_mt_ops =
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{
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@@ -237,7 +237,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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@@ -5264,3 +5283,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -5271,3 +5290,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -428,7 +428,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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}
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if (context)
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context_release(context);
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@@ -1411,11 +1451,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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@@ -1416,11 +1456,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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/* Context activation is done by the caller. */
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static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
|
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@@ -445,7 +445,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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if (sub_resource->buffer_object)
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return;
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@@ -1427,6 +1472,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
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@@ -1432,6 +1477,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
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TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
|
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sub_resource->buffer_object, texture, sub_resource_idx);
|
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@@ -462,7 +462,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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}
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static void wined3d_texture_force_reload(struct wined3d_texture *texture)
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@@ -1552,7 +1607,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
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@@ -1557,7 +1612,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
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return TRUE;
|
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|
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case WINED3D_LOCATION_BUFFER:
|
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@@ -474,7 +474,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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return TRUE;
|
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|
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case WINED3D_LOCATION_TEXTURE_RGB:
|
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@@ -1853,7 +1912,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
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@@ -1858,7 +1917,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
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}
|
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else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
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{
|
||||
@@ -486,7 +486,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
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wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
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wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
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texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
|
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@@ -1898,7 +1961,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
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@@ -1903,7 +1966,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
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case WINED3D_LOCATION_BUFFER:
|
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if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
@@ -498,7 +498,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
@@ -2192,8 +2259,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
@@ -2197,8 +2264,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
|
||||
}
|
||||
|
||||
@@ -512,7 +512,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
|
||||
{
|
||||
@@ -2969,7 +3041,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -2974,7 +3046,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
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else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
@@ -524,7 +524,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
wined3d_texture_bind_and_dirtify(texture, context,
|
||||
location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
@@ -3015,7 +3091,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -3020,7 +3096,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
@@ -536,7 +536,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
@@ -3233,8 +3313,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
|
||||
@@ -3238,8 +3318,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
|
||||
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
|
||||
|| src_texture->sub_resources[src_sub_resource_idx].map_count)
|
||||
{
|
||||
@@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
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} sub_resources[1];
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};
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@@ -3463,6 +3483,9 @@ struct wined3d_cs_queue
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@@ -3464,6 +3484,9 @@ struct wined3d_cs_queue
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||||
|
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struct wined3d_cs_ops
|
||||
{
|
||||
|
||||
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