Rebase against 80ea5a01ef42b0e9e0b6c872f8f5bbbf393c0ae7.

This commit is contained in:
Sebastian Lackner 2016-01-30 00:01:11 +01:00
parent 89a3c598c3
commit ad65139e3d
3 changed files with 64 additions and 65 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "a96abff8082d3c6ac7f1acb57727656a94a6bde9"
echo "80ea5a01ef42b0e9e0b6c872f8f5bbbf393c0ae7"
}
# Show version information

View File

@ -1,18 +1,18 @@
From d9a2ea5065ced402ffe4551d7d863450310c1978 Mon Sep 17 00:00:00 2001
From e86e14d9db9067fa0312470ac1c8363171e57837 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sat, 15 Aug 2015 21:09:22 +0200
Subject: shell32: Set SFGAO_HASSUBFOLDER correctly for unixfs.
---
dlls/shell32/shfldr_unixfs.c | 26 ++++++++++++++++++++++----
1 file changed, 22 insertions(+), 4 deletions(-)
dlls/shell32/shfldr_unixfs.c | 25 +++++++++++++++++++++----
1 file changed, 21 insertions(+), 4 deletions(-)
diff --git a/dlls/shell32/shfldr_unixfs.c b/dlls/shell32/shfldr_unixfs.c
index b3b0214..dbc71f2 100644
index be1ba81..481ee06 100644
--- a/dlls/shell32/shfldr_unixfs.c
+++ b/dlls/shell32/shfldr_unixfs.c
@@ -1143,8 +1143,10 @@ static HRESULT WINAPI ShellFolder2_GetAttributesOf(IShellFolder2* iface, UINT ci
SFGAO_HASPROPSHEET|SFGAO_DROPTARGET|SFGAO_FILESYSTEM;
SFGAO_HASPROPSHEET | SFGAO_DROPTARGET | SFGAO_FILESYSTEM;
lstrcpyA(szAbsolutePath, This->m_pszPath);
pszRelativePath = szAbsolutePath + lstrlenA(szAbsolutePath);
- for (i=0; i<cidl; i++) {
@ -24,33 +24,32 @@ index b3b0214..dbc71f2 100644
WCHAR *dos_name;
if (!UNIXFS_filename_from_shitemid(apidl[i], pszRelativePath))
return E_INVALIDARG;
@@ -1153,8 +1155,24 @@ static HRESULT WINAPI ShellFolder2_GetAttributesOf(IShellFolder2* iface, UINT ci
else
@@ -1154,8 +1156,23 @@ static HRESULT WINAPI ShellFolder2_GetAttributesOf(IShellFolder2* iface, UINT ci
HeapFree( GetProcessHeap(), 0, dos_name );
}
- if (_ILIsFolder(apidl[i]))
- *rgfInOut |= SFGAO_FOLDER|SFGAO_HASSUBFOLDER|SFGAO_FILESYSANCESTOR;
+ if (_ILIsFolder(apidl[i]))
if (_ILIsFolder(apidl[i]))
- *attrs |= SFGAO_FOLDER | SFGAO_HASSUBFOLDER | SFGAO_FILESYSANCESTOR |
- SFGAO_STORAGEANCESTOR | SFGAO_STORAGE;
+ {
+ IEnumIDList *enum_list;
+ IShellFolder2 *child;
+
+ *rgfInOut |= SFGAO_FOLDER|SFGAO_FILESYSANCESTOR;
+ *attrs |= SFGAO_FOLDER | SFGAO_FILESYSANCESTOR | SFGAO_STORAGEANCESTOR | SFGAO_STORAGE;
+
+ if (SUCCEEDED(IShellFolder2_BindToObject(iface, apidl[i], NULL, &IID_IShellFolder2, (void **)&child)))
+ {
+ if (IShellFolder2_EnumObjects(child, NULL, SHCONTF_FOLDERS|SHCONTF_INCLUDEHIDDEN, &enum_list) == S_OK)
+ {
+ if (IEnumIDList_Skip(enum_list, 1) == S_OK)
+ *rgfInOut |= SFGAO_HASSUBFOLDER;
+ *attrs |= SFGAO_HASSUBFOLDER;
+ IEnumIDList_Release(enum_list);
+ }
+ IShellFolder2_Release(child);
+ }
+ }
else
*attrs |= SFGAO_STREAM;
}
}
--
2.5.0
2.7.0

View File

@ -4671,7 +4671,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1913,7 +1913,11 @@
@@ -1917,7 +1917,11 @@
}
}
@ -4683,7 +4683,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
{
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
@@ -2172,10 +2176,16 @@
@@ -2176,10 +2180,16 @@
if (!refcount)
{
@ -4700,7 +4700,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
}
return refcount;
@@ -2458,7 +2468,11 @@
@@ -2462,7 +2472,11 @@
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
{
@ -8281,7 +8281,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3805,7 +3805,11 @@
@@ -3815,7 +3815,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -8293,7 +8293,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -3928,6 +3932,7 @@
@@ -3938,6 +3942,7 @@
/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
case WINED3D_TTFF_COUNT2:
mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
@ -8301,7 +8301,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
/* OpenGL divides the first 3 vertex coord by the 4th by default,
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
* the 4th coord evaluates to 1.0 to eliminate that.
@@ -3940,6 +3945,20 @@
@@ -3950,6 +3955,20 @@
* A more serious problem occurs if the app passes 4 coordinates in, and the
* 4th is != 1.0(opengl default). This would have to be fixed in draw_strided_slow
* or a replacement shader. */
@ -8322,7 +8322,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
default:
mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
}
@@ -4386,7 +4405,11 @@
@@ -4396,7 +4415,11 @@
unsigned int i;
DWORD ttff;
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
@ -9158,7 +9158,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1055,9 +1085,14 @@
@@ -1056,9 +1086,14 @@
WORD use_map; /* MAX_ATTRIBS, 16 */
};
@ -9173,7 +9173,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
#define eps 1e-8f
@@ -1145,8 +1180,10 @@
@@ -1146,8 +1181,10 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -9184,7 +9184,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1182,6 +1219,7 @@
@@ -1183,6 +1220,7 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -9192,7 +9192,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT64 timestamp;
};
@@ -1217,6 +1255,12 @@
@@ -1218,6 +1256,12 @@
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
dst->render_targets[i] = src->render_targets[i];
}
@ -9205,7 +9205,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
@@ -1232,7 +1276,9 @@
@@ -1233,7 +1277,9 @@
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -9215,7 +9215,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct wined3d_surface *current_rt;
@@ -1330,8 +1376,17 @@
@@ -1331,8 +1377,17 @@
GLfloat fog_coord_value;
GLfloat color[4], fogstart, fogend, fogcolor[4];
GLuint dummy_arbfp_prog;
@ -9233,7 +9233,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
@@ -1474,8 +1529,12 @@
@@ -1475,8 +1530,12 @@
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
@ -9246,7 +9246,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
@@ -2058,7 +2117,11 @@
@@ -2059,7 +2118,11 @@
struct wined3d_state
{
DWORD flags;
@ -9258,7 +9258,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2103,6 +2166,7 @@
@@ -2104,6 +2167,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -9266,7 +9266,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2111,6 +2175,7 @@
@@ -2112,6 +2176,7 @@
UINT size;
};
@ -9274,7 +9274,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2166,11 +2231,23 @@
@@ -2167,11 +2232,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -9298,7 +9298,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2181,6 +2258,9 @@
@@ -2182,6 +2259,9 @@
UINT xScreenSpace;
UINT yScreenSpace;
UINT cursorWidth, cursorHeight;
@ -9308,7 +9308,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HCURSOR hardwareCursor;
/* The Wine logo texture */
@@ -2215,6 +2295,7 @@
@@ -2216,6 +2296,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9316,7 +9316,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2227,6 +2308,11 @@
@@ -2228,6 +2309,11 @@
void device_create_default_sampler(struct wined3d_device *device);
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9328,7 +9328,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2246,9 +2332,11 @@
@@ -2247,9 +2333,11 @@
HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
@ -9340,7 +9340,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_resource
@@ -2273,6 +2361,7 @@
@@ -2274,6 +2362,7 @@
UINT depth;
UINT size;
DWORD priority;
@ -9348,7 +9348,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
UINT custom_row_pitch, custom_slice_pitch;
struct wined3d_gl_bo *buffer, *map_buffer;
@@ -2280,6 +2369,10 @@
@@ -2281,6 +2370,10 @@
DWORD locations;
LONG access_fence;
BOOL unmap_dirtify;
@ -9359,7 +9359,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2304,6 +2397,7 @@
@@ -2305,6 +2398,7 @@
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9367,7 +9367,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_changed(struct wined3d_resource *resource,
@@ -2352,6 +2446,15 @@
@@ -2353,6 +2447,15 @@
{
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -9383,7 +9383,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2436,7 +2539,9 @@
@@ -2437,7 +2540,9 @@
void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -9393,7 +9393,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
@@ -2468,8 +2573,15 @@
@@ -2469,8 +2574,15 @@
struct wined3d_resource resource;
struct wined3d_texture *container;
@ -9409,7 +9409,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
@@ -2477,6 +2589,7 @@
@@ -2478,6 +2590,7 @@
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
}
@ -9417,7 +9417,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
@@ -2492,6 +2605,27 @@
@@ -2493,6 +2606,27 @@
struct wined3d_surface_dib
{
HBITMAP DIBsection;
@ -9445,7 +9445,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT bitmap_size;
};
@@ -2517,7 +2651,11 @@
@@ -2518,7 +2652,11 @@
struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
@ -9457,7 +9457,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_surface
@@ -2525,12 +2663,26 @@
@@ -2526,12 +2664,26 @@
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
@ -9484,7 +9484,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
GLenum texture_target;
@@ -2574,11 +2726,22 @@
@@ -2575,11 +2727,22 @@
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@ -9507,7 +9507,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
@@ -2590,6 +2753,7 @@
@@ -2591,6 +2754,7 @@
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -9515,7 +9515,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
@@ -2604,6 +2768,17 @@
@@ -2605,6 +2769,17 @@
void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -9533,7 +9533,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2624,8 +2799,10 @@
@@ -2625,8 +2800,10 @@
GLuint name;
};
@ -9544,7 +9544,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2654,8 +2831,10 @@
@@ -2655,8 +2832,10 @@
BOOL half_float_conv_needed;
};
@ -9555,7 +9555,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2723,6 +2902,7 @@
@@ -2724,6 +2903,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9563,7 +9563,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2773,6 +2953,32 @@
@@ -2774,6 +2954,32 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -9596,7 +9596,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -2822,6 +3028,7 @@
@@ -2823,6 +3029,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -9604,7 +9604,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
@@ -2885,6 +3092,7 @@
@@ -2886,6 +3093,7 @@
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch) DECLSPEC_HIDDEN;
@ -9612,7 +9612,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -2899,8 +3107,12 @@
@@ -2900,8 +3108,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -9625,7 +9625,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -2914,12 +3126,16 @@
@@ -2915,12 +3127,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -9642,7 +9642,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2946,7 +3162,9 @@
@@ -2947,7 +3163,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -9652,7 +9652,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -2971,11 +3189,15 @@
@@ -2972,11 +3190,15 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9668,7 +9668,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
@@ -3013,8 +3235,10 @@
@@ -3014,8 +3236,10 @@
return surface_from_resource(resource);
}
@ -9679,7 +9679,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3027,8 +3251,12 @@
@@ -3028,8 +3252,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
@ -9692,7 +9692,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_swapchain
@@ -3067,8 +3295,10 @@
@@ -3068,8 +3296,10 @@
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9703,7 +9703,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/*****************************************************************************
* Utility function prototypes
@@ -3271,7 +3501,9 @@
@@ -3272,7 +3502,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;