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Rebase against 96a48efeeade7359c8c84a8c3a0a9768fb2a6194.
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@@ -1,4 +1,4 @@
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From 5c7954d9fe6f587a143c7d528351a2b75dd8d2a2 Mon Sep 17 00:00:00 2001
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From 6a1701127f6f8f1c885cb787249496179a69b06b Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Tue, 23 Aug 2016 22:54:14 +0200
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Subject: wined3d: Create dummy 1d textures.
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@@ -10,10 +10,10 @@ Subject: wined3d: Create dummy 1d textures.
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3 files changed, 40 insertions(+)
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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index 394a2dc..6b7a180 100644
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index cd0057e1591..a4820d337c0 100644
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -1527,6 +1527,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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@@ -1531,6 +1531,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
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checkGLcall("glActiveTexture");
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@@ -21,7 +21,7 @@ index 394a2dc..6b7a180 100644
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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@@ -1539,7 +1540,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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@@ -1543,7 +1544,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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@@ -30,9 +30,9 @@ index 394a2dc..6b7a180 100644
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
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+ }
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checkGLcall("Bind dummy textures");
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}
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@@ -2405,6 +2409,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
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@@ -2426,6 +2430,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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case GL_NONE:
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/* nothing to do */
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break;
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@@ -48,10 +48,10 @@ index 394a2dc..6b7a180 100644
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
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checkGLcall("glBindTexture");
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index de6d5a4..5636300 100644
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index 7898527f6c0..b5a42905d33 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -698,6 +698,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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@@ -624,6 +624,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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* to each texture stage when the currently set D3D texture is NULL. */
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context_active_texture(context, gl_info, 0);
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@@ -69,7 +69,7 @@ index de6d5a4..5636300 100644
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d);
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@@ -756,6 +767,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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@@ -682,6 +693,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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@@ -87,8 +87,8 @@ index de6d5a4..5636300 100644
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
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@@ -777,7 +799,10 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@@ -729,7 +751,10 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_buffer);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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+ {
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@@ -98,7 +98,7 @@ index de6d5a4..5636300 100644
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube);
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@@ -789,6 +814,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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@@ -741,6 +766,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
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@@ -107,10 +107,10 @@ index de6d5a4..5636300 100644
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checkGLcall("Delete dummy textures");
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 3887f91..bd5c1b6 100644
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index 051836c7414..a71ea9e73ef 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2491,10 +2491,12 @@ struct wined3d_device
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@@ -2582,10 +2582,12 @@ struct wined3d_device
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/* Textures for when no other textures are mapped */
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struct
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{
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@@ -121,8 +121,8 @@ index 3887f91..bd5c1b6 100644
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GLuint tex_cube;
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+ GLuint tex_1d_array;
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GLuint tex_2d_array;
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GLuint tex_buffer;
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} dummy_textures;
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--
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2.9.0
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2.11.0
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