Rebase against abb221fa81b60f53c14f6864bbfb9453455aeeeb.

This commit is contained in:
Sebastian Lackner
2016-07-10 00:46:11 +02:00
parent a0cb1797f4
commit a3e5cd8f58
5 changed files with 30 additions and 69 deletions

View File

@@ -3106,7 +3106,7 @@ diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1475,7 +1475,11 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
@@ -1495,7 +1495,11 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
const struct wined3d_vec4 correction_params =
{
/* Position is relative to the framebuffer, not the viewport. */
@@ -3118,7 +3118,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
context->render_offscreen ? 1.0f : -1.0f,
0.0f,
0.0f,
@@ -1581,11 +1585,13 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
@@ -1601,11 +1605,13 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
{
update_heap_entry(heap, i, priv->next_constant_version);
}
@@ -3132,7 +3132,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
}
static void shader_glsl_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count)
@@ -1598,11 +1604,13 @@ static void shader_glsl_update_float_pixel_constants(struct wined3d_device *devi
@@ -1618,11 +1624,13 @@ static void shader_glsl_update_float_pixel_constants(struct wined3d_device *devi
{
update_heap_entry(heap, i, priv->next_constant_version);
}
@@ -6102,7 +6102,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4474,7 +4474,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
@@ -4481,7 +4481,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@@ -6114,7 +6114,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -5271,7 +5275,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
@@ -5278,7 +5282,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
break;
}
}