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Huge rewrite of patchupdate.py, use script based method to apply patches, deprecation of Makefile based method.
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@@ -1688,7 +1688,7 @@ diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
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diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
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--- a/dlls/d3d9/tests/visual.c
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+++ b/dlls/d3d9/tests/visual.c
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@@ -16457,7 +16457,11 @@
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@@ -16455,7 +16455,11 @@
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fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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