Huge rewrite of patchupdate.py, use script based method to apply patches, deprecation of Makefile based method.

This commit is contained in:
Sebastian Lackner
2015-01-07 09:49:06 +01:00
parent 5f3631c6be
commit 9fb3f40824
10 changed files with 3815 additions and 3070 deletions

View File

@@ -1688,7 +1688,7 @@ diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -16457,7 +16457,11 @@
@@ -16455,7 +16455,11 @@
fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);