diff --git a/patches/wined3d-Dual_Source_Blending/0002-d3d11-tests-Add-basic-dual-source-blend-test.patch b/patches/wined3d-Dual_Source_Blending/0002-d3d11-tests-Add-basic-dual-source-blend-test.patch index 523d3562..24359f29 100644 --- a/patches/wined3d-Dual_Source_Blending/0002-d3d11-tests-Add-basic-dual-source-blend-test.patch +++ b/patches/wined3d-Dual_Source_Blending/0002-d3d11-tests-Add-basic-dual-source-blend-test.patch @@ -11,7 +11,7 @@ diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 9795a2c68ba..da4e500f94f 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c -@@ -21441,6 +21441,174 @@ static void test_conservative_depth_output(void) +@@ -25075,6 +25075,174 @@ done: release_test_context(&test_context); } @@ -185,13 +185,15 @@ index 9795a2c68ba..da4e500f94f 100644 + START_TEST(d3d11) { - test_create_device(); -@@ -21543,4 +21711,5 @@ START_TEST(d3d11) + unsigned int argc, i; +@@ -25200,6 +25368,7 @@ START_TEST(d3d11) test_negative_viewports(); test_early_depth_stencil(); test_conservative_depth_output(); + test_dual_blending(); - } + test_format_compatibility(); + test_clip_distance(); + test_combined_clip_and_cull_distances(); -- 2.14.1