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Rebase against 94eb8d36461f6eb380b95e58629ad4871e5efef4.
This commit is contained in:
@@ -1,34 +0,0 @@
|
||||
From 29866a3cb6dc799b060565d94608c7b25bd26509 Mon Sep 17 00:00:00 2001
|
||||
From: Zebediah Figura <z.figura12@gmail.com>
|
||||
Date: Fri, 21 May 2021 23:44:39 -0500
|
||||
Subject: [PATCH] d3d11/tests: Add a couple of extra tests for SRV/RTV
|
||||
conflict.
|
||||
|
||||
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 9 +++++++++
|
||||
1 file changed, 9 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index 47c6613d904..5ab08632367 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -32364,6 +32364,15 @@ static void test_deferred_context_state(void)
|
||||
ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv);
|
||||
ok(!ret_srv, "Got unexpected SRV %p.\n", ret_srv);
|
||||
|
||||
+ ID3D11DeviceContext_PSSetShaderResources(deferred, 0, 1, &srv);
|
||||
+ ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv);
|
||||
+ ok(!ret_srv, "Got unexpected SRV %p.\n", ret_srv);
|
||||
+
|
||||
+ ID3D11DeviceContext_PSSetShaderResources(immediate, 0, 1, &srv);
|
||||
+ ID3D11DeviceContext_PSGetShaderResources(immediate, 0, 1, &ret_srv);
|
||||
+ ok(ret_srv == srv, "Got unexpected SRV %p.\n", ret_srv);
|
||||
+ ID3D11ShaderResourceView_Release(ret_srv);
|
||||
+
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
ID3D11RenderTargetView_Release(rtv);
|
||||
ID3D11Texture2D_Release(texture);
|
||||
--
|
||||
2.30.2
|
||||
|
||||
@@ -1,286 +0,0 @@
|
||||
From bca2466f49202f638339644f9c92b3573b719822 Mon Sep 17 00:00:00 2001
|
||||
From: Zebediah Figura <z.figura12@gmail.com>
|
||||
Date: Sat, 22 May 2021 00:27:53 -0500
|
||||
Subject: [PATCH] wined3d: Check for SRV/RTV binding conflicts per
|
||||
wined3d_state.
|
||||
|
||||
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
|
||||
---
|
||||
dlls/wined3d/context.c | 19 ++++-
|
||||
dlls/wined3d/device.c | 23 ++++--
|
||||
dlls/wined3d/resource.c | 1 -
|
||||
dlls/wined3d/wined3d_private.h | 125 +++++++--------------------------
|
||||
4 files changed, 61 insertions(+), 107 deletions(-)
|
||||
|
||||
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
|
||||
index 2debf50de7f..7f50126204b 100644
|
||||
--- a/dlls/wined3d/context.c
|
||||
+++ b/dlls/wined3d/context.c
|
||||
@@ -335,6 +335,23 @@ void context_update_stream_info(struct wined3d_context *context, const struct wi
|
||||
}
|
||||
}
|
||||
|
||||
+static bool is_resource_rtv_bound(const struct wined3d_state *state,
|
||||
+ const struct wined3d_resource *resource)
|
||||
+{
|
||||
+ unsigned int i;
|
||||
+
|
||||
+ if (!resource->rtv_bind_count_device)
|
||||
+ return false;
|
||||
+
|
||||
+ for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
|
||||
+ {
|
||||
+ if (state->fb.render_targets[i] && state->fb.render_targets[i]->resource == resource)
|
||||
+ return true;
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+}
|
||||
+
|
||||
/* Context activation is done by the caller. */
|
||||
static void context_preload_texture(struct wined3d_context *context,
|
||||
const struct wined3d_state *state, unsigned int idx)
|
||||
@@ -344,7 +361,7 @@ static void context_preload_texture(struct wined3d_context *context,
|
||||
if (!(texture = state->textures[idx]))
|
||||
return;
|
||||
|
||||
- if ((texture->resource.rtv_full_bind_count_device + texture->resource.rtv_partial_bind_count_device)
|
||||
+ if (is_resource_rtv_bound(state, &texture->resource)
|
||||
|| (state->fb.depth_stencil && state->fb.depth_stencil->resource == &texture->resource))
|
||||
context->uses_fbo_attached_resources = 1;
|
||||
|
||||
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
index dbb5dcf2672..2c8ebba8844 100644
|
||||
--- a/dlls/wined3d/device.c
|
||||
+++ b/dlls/wined3d/device.c
|
||||
@@ -1985,7 +1985,7 @@ void CDECL wined3d_device_context_set_shader_resource_view(struct wined3d_device
|
||||
if (view == prev)
|
||||
return;
|
||||
|
||||
- if (view && (wined3d_is_srv_rtv_bound(view)
|
||||
+ if (view && (wined3d_is_srv_rtv_bound(state, view)
|
||||
|| ((dsv = state->fb.depth_stencil)
|
||||
&& dsv->resource == view->resource && wined3d_dsv_srv_conflict(dsv, view->format))))
|
||||
{
|
||||
@@ -2064,22 +2064,31 @@ void CDECL wined3d_device_context_set_unordered_access_view(struct wined3d_devic
|
||||
static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context *context,
|
||||
const struct wined3d_rendertarget_view *view, BOOL dsv)
|
||||
{
|
||||
- struct wined3d_state *state = context->state;
|
||||
+ const struct wined3d_state *state = context->state;
|
||||
+ const struct wined3d_resource *resource;
|
||||
|
||||
- if (view && wined3d_is_rtv_srv_bound(view))
|
||||
+ if (!view)
|
||||
+ return;
|
||||
+ resource = view->resource;
|
||||
+
|
||||
+ if (resource->srv_bind_count_device)
|
||||
{
|
||||
- const struct wined3d_resource *resource = view->resource;
|
||||
const struct wined3d_shader_resource_view *srv;
|
||||
unsigned int i, j;
|
||||
|
||||
- WARN("Application sets bound resource as render target.\n");
|
||||
-
|
||||
for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
|
||||
+ {
|
||||
for (j = 0; j < MAX_SHADER_RESOURCE_VIEWS; ++j)
|
||||
+ {
|
||||
if ((srv = state->shader_resource_view[i][j]) && srv->resource == resource
|
||||
- && ((!dsv && wined3d_is_srv_rtv_bound(srv))
|
||||
+ && ((!dsv && wined3d_is_srv_rtv_bound(state, srv))
|
||||
|| (dsv && wined3d_dsv_srv_conflict(view, srv->format))))
|
||||
+ {
|
||||
+ WARN("Application sets bound resource as render target.\n");
|
||||
wined3d_device_context_set_shader_resource_view(context, i, j, NULL);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
}
|
||||
}
|
||||
|
||||
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
|
||||
index 6e34605f547..58e3e5c77fd 100644
|
||||
--- a/dlls/wined3d/resource.c
|
||||
+++ b/dlls/wined3d/resource.c
|
||||
@@ -235,7 +235,6 @@ static void wined3d_resource_destroy_object(void *object)
|
||||
|
||||
TRACE("resource %p.\n", resource);
|
||||
|
||||
- heap_free(resource->sub_resource_bind_counts_device);
|
||||
wined3d_resource_free_sysmem(resource);
|
||||
context_resource_released(resource->device, resource);
|
||||
wined3d_resource_release(resource);
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 4c308d2ac05..fadad706af4 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -4084,16 +4084,8 @@ struct wined3d_resource
|
||||
|
||||
struct list resource_list_entry;
|
||||
|
||||
- struct
|
||||
- {
|
||||
- uint32_t srv;
|
||||
- uint32_t rtv;
|
||||
- }
|
||||
- *sub_resource_bind_counts_device;
|
||||
- uint32_t srv_full_bind_count_device;
|
||||
- uint32_t rtv_full_bind_count_device;
|
||||
- uint32_t srv_partial_bind_count_device;
|
||||
- uint32_t rtv_partial_bind_count_device;
|
||||
+ uint32_t srv_bind_count_device;
|
||||
+ uint32_t rtv_bind_count_device;
|
||||
};
|
||||
|
||||
static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
|
||||
@@ -6214,120 +6206,57 @@ static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarge
|
||||
return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture);
|
||||
}
|
||||
|
||||
-static inline void wined3d_srv_bind_count_add(struct wined3d_shader_resource_view *srv, int value)
|
||||
-{
|
||||
- struct wined3d_resource *resource = srv->resource;
|
||||
- struct wined3d_texture *texture;
|
||||
- unsigned int level, layer;
|
||||
-
|
||||
- if (wined3d_srv_all_subresources(srv))
|
||||
- {
|
||||
- resource->srv_full_bind_count_device += value;
|
||||
- return;
|
||||
- }
|
||||
-
|
||||
- resource->srv_partial_bind_count_device += value;
|
||||
-
|
||||
- texture = texture_from_resource(resource);
|
||||
-
|
||||
- if (!resource->sub_resource_bind_counts_device
|
||||
- && !(resource->sub_resource_bind_counts_device = heap_alloc_zero(texture->level_count
|
||||
- * wined3d_bind_layer_count(texture) * sizeof(*resource->sub_resource_bind_counts_device))))
|
||||
- return;
|
||||
-
|
||||
- for (layer = 0; layer < srv->desc.u.texture.layer_count; ++layer)
|
||||
- for (level = 0; level < srv->desc.u.texture.level_count; ++level)
|
||||
- resource->sub_resource_bind_counts_device[(layer + srv->desc.u.texture.layer_idx)
|
||||
- * texture->level_count + srv->desc.u.texture.level_idx + level].srv += value;
|
||||
-}
|
||||
-
|
||||
static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
|
||||
{
|
||||
- wined3d_srv_bind_count_add(srv, 1);
|
||||
+ ++srv->resource->srv_bind_count_device;
|
||||
}
|
||||
|
||||
static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv)
|
||||
{
|
||||
- wined3d_srv_bind_count_add(srv, -1);
|
||||
-}
|
||||
-
|
||||
-static inline void wined3d_rtv_bind_count_add(struct wined3d_rendertarget_view *rtv, int value)
|
||||
-{
|
||||
- struct wined3d_resource *resource = rtv->resource;
|
||||
- struct wined3d_texture *texture;
|
||||
- unsigned int layer;
|
||||
-
|
||||
- if (wined3d_rtv_all_subresources(rtv))
|
||||
- {
|
||||
- resource->rtv_full_bind_count_device += value;
|
||||
- return;
|
||||
- }
|
||||
-
|
||||
- resource->rtv_partial_bind_count_device += value;
|
||||
-
|
||||
- texture = texture_from_resource(resource);
|
||||
-
|
||||
- if (!resource->sub_resource_bind_counts_device
|
||||
- && !(resource->sub_resource_bind_counts_device = heap_alloc_zero(texture->level_count
|
||||
- * wined3d_bind_layer_count(texture) * sizeof(*resource->sub_resource_bind_counts_device))))
|
||||
- return;
|
||||
-
|
||||
- for (layer = 0; layer < rtv->layer_count; ++layer)
|
||||
- resource->sub_resource_bind_counts_device[rtv->sub_resource_idx + layer * texture->level_count].rtv += value;
|
||||
+ --srv->resource->srv_bind_count_device;
|
||||
}
|
||||
|
||||
static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv)
|
||||
{
|
||||
- wined3d_rtv_bind_count_add(rtv, 1);
|
||||
+ ++rtv->resource->rtv_bind_count_device;
|
||||
}
|
||||
|
||||
static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv)
|
||||
{
|
||||
- wined3d_rtv_bind_count_add(rtv, -1);
|
||||
+ --rtv->resource->rtv_bind_count_device;
|
||||
}
|
||||
|
||||
-static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_shader_resource_view *srv)
|
||||
+static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view *rtv,
|
||||
+ const struct wined3d_shader_resource_view *srv)
|
||||
{
|
||||
- struct wined3d_resource *resource = srv->resource;
|
||||
- struct wined3d_texture *texture;
|
||||
- unsigned int level, layer;
|
||||
+ if (rtv->resource != srv->resource)
|
||||
+ return false;
|
||||
|
||||
- if (!(resource->rtv_full_bind_count_device + resource->rtv_partial_bind_count_device))
|
||||
- return FALSE;
|
||||
+ if (wined3d_srv_all_subresources(srv) || wined3d_rtv_all_subresources(rtv))
|
||||
+ return true;
|
||||
|
||||
- if (resource->rtv_full_bind_count_device || wined3d_srv_all_subresources(srv))
|
||||
- return TRUE;
|
||||
-
|
||||
- texture = texture_from_resource(resource);
|
||||
-
|
||||
- for (layer = 0; layer < srv->desc.u.texture.layer_count; ++layer)
|
||||
- for (level = 0; level < srv->desc.u.texture.level_count; ++level)
|
||||
- if (resource->sub_resource_bind_counts_device[(layer + srv->desc.u.texture.layer_idx)
|
||||
- * texture->level_count + srv->desc.u.texture.level_idx + level].rtv)
|
||||
- return TRUE;
|
||||
-
|
||||
- return FALSE;
|
||||
+ return rtv->sub_resource_idx >= srv->desc.u.texture.level_idx
|
||||
+ && rtv->sub_resource_idx < srv->desc.u.texture.level_idx + srv->desc.u.texture.level_count
|
||||
+ && rtv->layer_count >= srv->desc.u.texture.layer_idx;
|
||||
}
|
||||
|
||||
-static inline bool wined3d_is_rtv_srv_bound(const struct wined3d_rendertarget_view *rtv)
|
||||
+static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state *state,
|
||||
+ const struct wined3d_shader_resource_view *srv)
|
||||
{
|
||||
- struct wined3d_resource *resource = rtv->resource;
|
||||
- struct wined3d_texture *texture;
|
||||
- unsigned int layer;
|
||||
+ unsigned int i;
|
||||
|
||||
- if (!(resource->srv_full_bind_count_device + resource->srv_partial_bind_count_device))
|
||||
- return FALSE;
|
||||
+ if (!srv->resource->rtv_bind_count_device)
|
||||
+ return false;
|
||||
|
||||
- if (resource->srv_full_bind_count_device || wined3d_rtv_all_subresources(rtv))
|
||||
- return TRUE;
|
||||
+ for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
|
||||
+ {
|
||||
+ const struct wined3d_rendertarget_view *rtv;
|
||||
|
||||
- texture = texture_from_resource(resource);
|
||||
+ if ((rtv = state->fb.render_targets[i]) && wined3d_rtv_overlaps_srv(rtv, srv))
|
||||
+ return true;
|
||||
+ }
|
||||
|
||||
- for (layer = 0; layer < rtv->layer_count; ++layer)
|
||||
- if (resource->sub_resource_bind_counts_device[rtv->sub_resource_idx + layer * texture->level_count].srv)
|
||||
- return TRUE;
|
||||
-
|
||||
- return FALSE;
|
||||
+ return false;
|
||||
}
|
||||
|
||||
static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
|
||||
--
|
||||
2.30.2
|
||||
|
||||
@@ -1,270 +0,0 @@
|
||||
From d591728c209f7fd9e438eebfb3977692d13bbd6b Mon Sep 17 00:00:00 2001
|
||||
From: Zebediah Figura <z.figura12@gmail.com>
|
||||
Date: Tue, 18 May 2021 21:42:01 -0500
|
||||
Subject: [PATCH] d3d11/tests: Add some tests for Map() on deferred contexts.
|
||||
|
||||
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 239 +++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 239 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index 5ab08632367..e5d46f445a4 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -32706,6 +32706,244 @@ static void test_deferred_context_rendering(void)
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
+static void test_deferred_context_map(void)
|
||||
+{
|
||||
+ ID3D11DeviceContext *immediate, *deferred;
|
||||
+ struct d3d11_test_context test_context;
|
||||
+ D3D11_SUBRESOURCE_DATA resource_data;
|
||||
+ D3D11_BUFFER_DESC buffer_desc = {0};
|
||||
+ D3D11_MAPPED_SUBRESOURCE map_desc;
|
||||
+ ID3D11Buffer *buffer, *buffer2;
|
||||
+ struct resource_readback rb;
|
||||
+ ID3D11CommandList *list;
|
||||
+ float data[16], value;
|
||||
+ ID3D11Device *device;
|
||||
+ float *map_data;
|
||||
+ unsigned int i;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
+ if (!init_test_context(&test_context, NULL))
|
||||
+ return;
|
||||
+
|
||||
+ device = test_context.device;
|
||||
+ immediate = test_context.immediate_context;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
|
||||
+ todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
|
||||
+ if (hr != S_OK)
|
||||
+ {
|
||||
+ release_test_context(&test_context);
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ data[i] = i;
|
||||
+ resource_data.pSysMem = data;
|
||||
+ resource_data.SysMemPitch = 0;
|
||||
+ resource_data.SysMemSlicePitch = 0;
|
||||
+
|
||||
+ buffer_desc.ByteWidth = sizeof(data);
|
||||
+ buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
+ buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
+ buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
|
||||
+ ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
|
||||
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer2);
|
||||
+ ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &map_desc);
|
||||
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
|
||||
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &map_desc);
|
||||
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
|
||||
+ ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+ map_data = map_desc.pData;
|
||||
+ /* The previous contents of map_data are undefined and may in practice be
|
||||
+ * uninitialized garbage. */
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ map_data[i] = 2 * i;
|
||||
+
|
||||
+ ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ map_data[i] = 2 * i;
|
||||
+ ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
|
||||
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list, TRUE);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == 2 * i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11CommandList_Release(list);
|
||||
+
|
||||
+ /* Test WRITE_NO_OVERWRITE. */
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ map_data[i] = i;
|
||||
+ ID3D11DeviceContext_Unmap(immediate, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
|
||||
+ ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ map_data[i] = 2 * i;
|
||||
+ ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &map_desc);
|
||||
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
|
||||
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &map_desc);
|
||||
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ ok(map_data[i] == 2 * i, "Got unexpected value %.8e at %u.\n", map_data[i], i);
|
||||
+ if (i % 2)
|
||||
+ map_data[i] = 3 * i;
|
||||
+ }
|
||||
+ memcpy(data, map_data, sizeof(data));
|
||||
+
|
||||
+ ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ ok(map_data[i] == data[i], "Got unexpected value %.8e at %u.\n", map_data[i], i);
|
||||
+ if (i % 3)
|
||||
+ map_data[i] = 4 * i;
|
||||
+ }
|
||||
+ memcpy(data, map_data, sizeof(data));
|
||||
+
|
||||
+ ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
|
||||
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list, TRUE);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == data[i], "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11CommandList_Release(list);
|
||||
+
|
||||
+ /* Do something with the mapped data from within the deferred context. */
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ map_data[i] = i;
|
||||
+ ID3D11DeviceContext_Unmap(immediate, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ map_data[i] = 2 * i;
|
||||
+ ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ ID3D11DeviceContext_CopyResource(deferred, (ID3D11Resource *)buffer2, (ID3D11Resource *)buffer);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
|
||||
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
+ map_data = map_desc.pData;
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ map_data[i] = 3 * i;
|
||||
+ ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
|
||||
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list, TRUE);
|
||||
+
|
||||
+ get_buffer_readback(buffer2, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == 2 * i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == 3 * i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11CommandList_Release(list);
|
||||
+
|
||||
+ ID3D11Buffer_Release(buffer2);
|
||||
+ ID3D11Buffer_Release(buffer);
|
||||
+ ID3D11DeviceContext_Release(deferred);
|
||||
+ release_test_context(&test_context);
|
||||
+}
|
||||
+
|
||||
START_TEST(d3d11)
|
||||
{
|
||||
unsigned int argc, i;
|
||||
@@ -32876,6 +33114,7 @@ START_TEST(d3d11)
|
||||
queue_test(test_deferred_context_state);
|
||||
queue_test(test_deferred_context_swap_state);
|
||||
queue_test(test_deferred_context_rendering);
|
||||
+ queue_test(test_deferred_context_map);
|
||||
queue_test(test_unbound_streams);
|
||||
|
||||
run_queued_tests();
|
||||
--
|
||||
2.30.2
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
From 621c0b6f10a09dd7300caa8870015a931d338e85 Mon Sep 17 00:00:00 2001
|
||||
From: Zebediah Figura <z.figura12@gmail.com>
|
||||
Date: Fri, 21 May 2021 22:17:30 -0500
|
||||
Subject: [PATCH] d3d11/tests: Add some tests for UpdateSubresource() on a
|
||||
deferred context.
|
||||
|
||||
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 45 ++++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 45 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index e5d46f445a4..0f5ba6c3663 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -32940,6 +32940,51 @@ static void test_deferred_context_map(void)
|
||||
|
||||
ID3D11Buffer_Release(buffer2);
|
||||
ID3D11Buffer_Release(buffer);
|
||||
+
|
||||
+ /* Test UpdateSubresource. */
|
||||
+
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ data[i] = i;
|
||||
+
|
||||
+ buffer_desc.ByteWidth = sizeof(data);
|
||||
+ buffer_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
+ buffer_desc.CPUAccessFlags = 0;
|
||||
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
|
||||
+ ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
|
||||
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer2);
|
||||
+ ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
|
||||
+
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ data[i] = 2 * i;
|
||||
+ ID3D11DeviceContext_UpdateSubresource(deferred, (ID3D11Resource *)buffer, 0, NULL, data, 0, 0);
|
||||
+
|
||||
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
|
||||
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list, TRUE);
|
||||
+
|
||||
+ get_buffer_readback(buffer, &rb);
|
||||
+ for (i = 0; i < ARRAY_SIZE(data); ++i)
|
||||
+ {
|
||||
+ value = get_readback_float(&rb, i, 0);
|
||||
+ ok(value == 2 * i, "Got unexpected value %.8e at %u.\n", value, i);
|
||||
+ }
|
||||
+ release_resource_readback(&rb);
|
||||
+
|
||||
+ ID3D11CommandList_Release(list);
|
||||
+
|
||||
+ ID3D11Buffer_Release(buffer2);
|
||||
+ ID3D11Buffer_Release(buffer);
|
||||
+
|
||||
ID3D11DeviceContext_Release(deferred);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
--
|
||||
2.30.2
|
||||
|
||||
Reference in New Issue
Block a user