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https://gitlab.winehq.org/wine/wine-staging.git
synced 2025-01-28 22:04:43 -08:00
Updated d3d11-Deferred_Context patchset.
Fix device reference leak on command list release.
This commit is contained in:
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c942f42ee5
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99c474f018
@ -1,4 +1,4 @@
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From 79ef8b7836196e9215a29f8f2d9ce25f3e671f03 Mon Sep 17 00:00:00 2001
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From 50dfa70735f6a0f8cf9e77c70143a91555627a5a Mon Sep 17 00:00:00 2001
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From: Kimmo Myllyvirta <kimmo.myllyvirta@gmail.com>
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Date: Sat, 24 Sep 2016 06:51:24 +0300
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Subject: [PATCH] d3d11: Add stub deferred rendering context.
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@ -9,7 +9,7 @@ Subject: [PATCH] d3d11: Add stub deferred rendering context.
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2 files changed, 1132 insertions(+), 139 deletions(-)
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diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
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index 08579164bd..fbc875c6fe 100644
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index 08579164bd..dca5a88caa 100644
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--- a/dlls/d3d11/device.c
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+++ b/dlls/d3d11/device.c
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@@ -22,6 +22,16 @@
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@ -1366,7 +1366,7 @@ index 08579164bd..fbc875c6fe 100644
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+ return E_OUTOFMEMORY;
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+
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+ object->ID3D11DeviceContext_iface.lpVtbl = &d3d11_deferred_context_vtbl;
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+ object->device = iface;
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+ object->device = (ID3D11Device *)iface;
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+ object->refcount = 1;
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+
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+ ID3D11Device2_AddRef(iface);
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@ -1,14 +1,14 @@
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From 4984f8e6033facccfa7b27b4b0f83e6615abc972 Mon Sep 17 00:00:00 2001
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From c093321833140c3aadacae32c43d160e83483d17 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Thu, 19 Jan 2017 16:56:56 +0100
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Subject: [PATCH] d3d11: Initial implementation for deferred contexts.
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---
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dlls/d3d11/device.c | 1072 +++++++++++++++++++++++++++++++++++++++++--
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1 file changed, 1041 insertions(+), 31 deletions(-)
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dlls/d3d11/device.c | 1073 +++++++++++++++++++++++++++++++++++++++++--
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1 file changed, 1042 insertions(+), 31 deletions(-)
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diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
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index fbc875c6fee..74ae6f8f333 100644
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index dca5a88caa..738f1d19d4 100644
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--- a/dlls/d3d11/device.c
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+++ b/dlls/d3d11/device.c
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@@ -17,11 +17,181 @@
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@ -193,7 +193,7 @@ index fbc875c6fee..74ae6f8f333 100644
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/* ID3D11DeviceContext - deferred context */
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struct d3d11_deferred_context
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{
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@@ -29,9 +199,531 @@ struct d3d11_deferred_context
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@@ -29,9 +199,532 @@ struct d3d11_deferred_context
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ID3D11Device *device;
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LONG refcount;
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@ -646,6 +646,7 @@ index fbc875c6fee..74ae6f8f333 100644
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+ {
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+ free_deferred_calls(&cmdlist->commands);
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+ wined3d_private_store_cleanup(&cmdlist->private_store);
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+ ID3D11Device_Release(cmdlist->device);
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+ HeapFree(GetProcessHeap(), 0, cmdlist);
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+ }
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+
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@ -725,7 +726,7 @@ index fbc875c6fee..74ae6f8f333 100644
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static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
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static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
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@@ -1226,7 +1918,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
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@@ -1226,7 +1919,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
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static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext1 *iface,
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ID3D11CommandList *command_list, BOOL restore_state)
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{
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@ -747,7 +748,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
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@@ -2938,6 +3643,7 @@ static ULONG STDMETHODCALLTYPE d3d11_deferred_context_Release(ID3D11DeviceContex
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@@ -2938,6 +3644,7 @@ static ULONG STDMETHODCALLTYPE d3d11_deferred_context_Release(ID3D11DeviceContex
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if (!refcount)
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{
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@ -755,7 +756,7 @@ index fbc875c6fee..74ae6f8f333 100644
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wined3d_private_store_cleanup(&context->private_store);
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ID3D11Device_Release(context->device);
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HeapFree(GetProcessHeap(), 0, context);
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@@ -2989,43 +3695,86 @@ static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_SetPrivateDataInterface(
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@@ -2989,43 +3696,86 @@ static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_SetPrivateDataInterface(
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static void STDMETHODCALLTYPE d3d11_deferred_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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@ -848,7 +849,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *iface,
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@@ -3038,53 +3787,169 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *i
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@@ -3038,53 +3788,169 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *i
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static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
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UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
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{
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@ -1027,7 +1028,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_DrawInstanced(ID3D11DeviceContext *iface,
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@@ -3113,7 +3978,16 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_GSSetShader(ID3D11DeviceCon
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@@ -3113,7 +3979,16 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_GSSetShader(ID3D11DeviceCon
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static void STDMETHODCALLTYPE d3d11_deferred_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
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D3D11_PRIMITIVE_TOPOLOGY topology)
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{
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@ -1045,7 +1046,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_VSSetShaderResources(ID3D11DeviceContext *iface,
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@@ -3173,8 +4047,28 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargets(ID3D11De
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@@ -3173,8 +4048,28 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargets(ID3D11De
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UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
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ID3D11DepthStencilView *depth_stencil_view)
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{
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@ -1075,7 +1076,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorderedAccessViews(
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@@ -3194,15 +4088,44 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorde
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@@ -3194,15 +4089,44 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorde
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static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetBlendState(ID3D11DeviceContext *iface,
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ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
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{
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@ -1122,7 +1123,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
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@@ -3244,13 +4167,34 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_DispatchIndirect(ID3D11Devi
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@@ -3244,13 +4168,34 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_DispatchIndirect(ID3D11Devi
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static void STDMETHODCALLTYPE d3d11_deferred_context_RSSetState(ID3D11DeviceContext *iface,
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ID3D11RasterizerState *rasterizer_state)
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{
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@ -1159,7 +1160,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_RSSetScissorRects(ID3D11DeviceContext *iface,
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@@ -3365,8 +4309,18 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShaderResources(ID3D11
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@@ -3365,8 +4310,18 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShaderResources(ID3D11
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static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShader(ID3D11DeviceContext *iface,
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ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
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{
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@ -1179,7 +1180,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceContext *iface,
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@@ -3379,36 +4333,62 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceC
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@@ -3379,36 +4334,62 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceC
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static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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@ -1247,7 +1248,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_CSSetShaderResources(ID3D11DeviceContext *iface,
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@@ -3709,7 +4689,15 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_CSGetConstantBuffers(ID3D11
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@@ -3709,7 +4690,15 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_CSGetConstantBuffers(ID3D11
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static void STDMETHODCALLTYPE d3d11_deferred_context_ClearState(ID3D11DeviceContext *iface)
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{
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@ -1264,7 +1265,7 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static void STDMETHODCALLTYPE d3d11_deferred_context_Flush(ID3D11DeviceContext *iface)
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@@ -3734,9 +4722,29 @@ static UINT STDMETHODCALLTYPE d3d11_deferred_context_GetContextFlags(ID3D11Devic
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@@ -3734,9 +4723,29 @@ static UINT STDMETHODCALLTYPE d3d11_deferred_context_GetContextFlags(ID3D11Devic
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static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_FinishCommandList(ID3D11DeviceContext *iface,
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BOOL restore, ID3D11CommandList **command_list)
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{
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@ -1296,8 +1297,8 @@ index fbc875c6fee..74ae6f8f333 100644
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}
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static const struct ID3D11DeviceContextVtbl d3d11_deferred_context_vtbl =
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@@ -4351,6 +5359,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
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object->device = iface;
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@@ -4351,6 +5360,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
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object->device = (ID3D11Device *)iface;
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object->refcount = 1;
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+ list_init(&object->commands);
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@ -1306,5 +1307,5 @@ index fbc875c6fee..74ae6f8f333 100644
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wined3d_private_store_init(&object->private_store);
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--
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2.20.1
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2.21.0
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@ -1,4 +1,4 @@
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From 20bd2911327fd59dde921b7d16e084b8f671be2b Mon Sep 17 00:00:00 2001
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From 31a800096eb212cda55f6fbea955f05c650ea2c1 Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Fri, 27 Sep 2019 16:26:04 +0300
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Subject: [PATCH] d3d11/tests: Add a basic test for drawing with deferred
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@ -9,7 +9,7 @@ Subject: [PATCH] d3d11/tests: Add a basic test for drawing with deferred
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1 file changed, 81 insertions(+), 20 deletions(-)
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diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
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index e653fb30b2..3d9766fda8 100644
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index e653fb30b2..202179174b 100644
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--- a/dlls/d3d11/tests/d3d11.c
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+++ b/dlls/d3d11/tests/d3d11.c
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@@ -1692,10 +1692,11 @@ static void release_test_context_(unsigned int line, struct d3d11_test_context *
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@ -152,7 +152,7 @@ index e653fb30b2..3d9766fda8 100644
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+ ID3D11CommandList_Release(command_list);
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+
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+ ID3D11DeviceContext_Release(deferred_context);
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+ todo_wine release_test_context(&test_context);
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+ release_test_context(&test_context);
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+}
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+
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static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
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