Rebase against c21c8525f9e69cfd48906ecc33b909490bd82783.

This commit is contained in:
Zebediah Figura
2018-03-13 22:31:07 -05:00
parent cc1da8fb76
commit 9739f8ff47
18 changed files with 116 additions and 617 deletions

View File

@@ -19,7 +19,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
};
struct wined3d_cs_add_dirty_texture_region
@@ -2256,6 +2259,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2249,6 +2252,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
@@ -73,7 +73,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
@@ -2269,8 +2319,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2262,8 +2312,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
wined3d_resource_acquire(resource);
cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
@@ -84,7 +84,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
}
@@ -2453,6 +2505,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2446,6 +2498,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_GENERATE_MIPMAPS */ wined3d_cs_exec_generate_mipmaps,
};
@@ -98,7 +98,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (size > (cs->data_size - cs->end))
@@ -2506,6 +2565,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2499,6 +2558,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_st_ops =
{
@@ -108,7 +108,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
wined3d_cs_st_finish,
@@ -2539,6 +2601,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2532,6 +2594,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
}
@@ -130,7 +130,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
{
size_t queue_size = ARRAY_SIZE(queue->data);
@@ -2600,6 +2677,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
@@ -2593,6 +2670,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
return packet->data;
}
@@ -147,7 +147,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (cs->thread_id == GetCurrentThreadId())
@@ -2619,6 +2706,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2612,6 +2699,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_mt_ops =
{
@@ -271,7 +271,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2406,7 +2406,11 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
@@ -2393,7 +2393,11 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
@@ -286,7 +286,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -476,7 +476,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
@@ -475,7 +475,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
if (swapchain->render_to_fbo)
swapchain_blit(swapchain, context, src_rect, dst_rect);
@@ -395,7 +395,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
if (!context && !list_empty(&texture->renderbuffers))
@@ -1583,11 +1621,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
@@ -1595,11 +1633,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
/* Context activation is done by the caller. */
static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
@@ -412,7 +412,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->buffer_object)
return;
@@ -1599,6 +1642,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
@@ -1611,6 +1654,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
sub_resource->buffer_object, texture, sub_resource_idx);
@@ -429,7 +429,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
static void wined3d_texture_force_reload(struct wined3d_texture *texture)
@@ -1697,7 +1750,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
@@ -1709,7 +1762,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
return TRUE;
case WINED3D_LOCATION_BUFFER:
@@ -441,7 +441,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
return TRUE;
case WINED3D_LOCATION_TEXTURE_RGB:
@@ -1996,7 +2053,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2008,7 +2065,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@@ -453,7 +453,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
@@ -2041,7 +2102,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2053,7 +2114,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@@ -465,7 +465,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
@@ -2339,8 +2404,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
@@ -2356,8 +2421,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
}
@@ -479,7 +479,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &texture->renderbuffers, struct wined3d_renderbuffer_entry, entry)
@@ -3095,7 +3165,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -3110,7 +3180,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@@ -491,7 +491,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
@@ -3141,7 +3215,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -3156,7 +3230,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@@ -503,7 +503,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
@@ -3344,8 +3422,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
@@ -3359,8 +3437,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
|| src_texture->sub_resources[src_sub_resource_idx].map_count)
{
@@ -571,7 +571,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2898,6 +2898,16 @@ struct wined3d_dummy_textures
@@ -2906,6 +2906,16 @@ struct wined3d_dummy_textures
GLuint tex_2d_ms_array;
};
@@ -588,7 +588,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2998,6 +3008,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -3006,6 +3016,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
@@ -601,7 +601,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -3200,7 +3216,11 @@ struct wined3d_texture
@@ -3208,7 +3224,11 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@@ -613,7 +613,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -3531,6 +3551,9 @@ struct wined3d_cs_queue
@@ -3527,6 +3547,9 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{