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Rebase patches against upstream Wine.
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@@ -4479,7 +4479,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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&adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT)))
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{
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ERR("Failed to initialize device state, hr %#x.\n", hr);
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@@ -4927,6 +5654,7 @@
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@@ -4937,6 +5664,7 @@
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -4487,7 +4487,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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/* Context activation is done by the caller */
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struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage,
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@@ -4980,3 +5708,4 @@
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@@ -4990,3 +5718,4 @@
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wined3d_device_destroy_bo(device, context, bo);
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}
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