diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index 5792dd19..4a2251a5 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -52,7 +52,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "e19a8fd706768aa2bcbeeec2f22ca991c4821ad3" + echo "efb1cf0299c23385f934fa9b3abc920bfca46611" } # Show version information diff --git a/patches/wined3d-CSMT_Main/0137-wined3d-Clean-up-volume-resource-data-through-the-CS.patch b/patches/wined3d-CSMT_Main/0137-wined3d-Clean-up-volume-resource-data-through-the-CS.patch index 28e53d31..1b35f06c 100644 --- a/patches/wined3d-CSMT_Main/0137-wined3d-Clean-up-volume-resource-data-through-the-CS.patch +++ b/patches/wined3d-CSMT_Main/0137-wined3d-Clean-up-volume-resource-data-through-the-CS.patch @@ -1,4 +1,4 @@ -From baa69b6a987dfdefff4b205f1dabe6e485226256 Mon Sep 17 00:00:00 2001 +From e092a5748fac188f5b214467cdb33b4df9a7163c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 2 Oct 2013 22:54:57 +0200 Subject: wined3d: Clean up volume resource data through the CS. @@ -10,10 +10,10 @@ Subject: wined3d: Clean up volume resource data through the CS. 3 files changed, 36 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 40cd85d..9cba57b 100644 +index 54b6d1a..18b556d 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -84,6 +84,7 @@ enum wined3d_cs_op +@@ -85,6 +85,7 @@ enum wined3d_cs_op WINED3D_CS_OP_CREATE_VBO, WINED3D_CS_OP_RESOURCE_CLEANUP, WINED3D_CS_OP_BUFFER_CLEANUP, @@ -21,7 +21,7 @@ index 40cd85d..9cba57b 100644 WINED3D_CS_OP_STOP, }; -@@ -491,6 +492,12 @@ struct wined3d_cs_buffer_cleanup +@@ -501,6 +502,12 @@ struct wined3d_cs_buffer_cleanup struct wined3d_buffer *buffer; }; @@ -34,7 +34,7 @@ index 40cd85d..9cba57b 100644 static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size) { LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1); -@@ -2392,6 +2399,26 @@ void wined3d_cs_emit_buffer_cleanup(struct wined3d_cs *cs, struct wined3d_buffer +@@ -2506,6 +2513,26 @@ void wined3d_cs_emit_buffer_cleanup(struct wined3d_cs *cs, struct wined3d_buffer cs->ops->submit(cs, sizeof(*op)); } @@ -61,7 +61,7 @@ index 40cd85d..9cba57b 100644 static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop, -@@ -2454,6 +2481,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2569,6 +2596,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_CREATE_VBO */ wined3d_cs_exec_create_vbo, /* WINED3D_CS_OP_RESOURCE_CLEANUP */ wined3d_cs_exec_resource_cleanup, /* WINED3D_CS_OP_BUFFER_CLEANUP */ wined3d_cs_exec_buffer_cleanup, @@ -70,10 +70,10 @@ index 40cd85d..9cba57b 100644 static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio) diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c -index a223f43..fb7ec1a 100644 +index 7913a13..36dd640 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c -@@ -296,10 +296,8 @@ void wined3d_volume_destroy(struct wined3d_volume *volume) +@@ -313,10 +313,8 @@ void wined3d_volume_destroy(struct wined3d_volume *volume) TRACE("volume %p.\n", volume); resource_cleanup(&volume->resource); @@ -85,7 +85,7 @@ index a223f43..fb7ec1a 100644 } static void volume_unload(struct wined3d_resource *resource) -@@ -340,6 +338,11 @@ ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume) +@@ -357,6 +355,11 @@ static ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume) return wined3d_texture_incref(volume->container); } @@ -94,14 +94,14 @@ index a223f43..fb7ec1a 100644 + HeapFree(GetProcessHeap(), 0, volume); +} + - ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume) + static ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume) { TRACE("Forwarding to container %p.\n", volume->container); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index ffcdcb4..8537000 100644 +index 0933ae6..088bf72 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2358,6 +2358,7 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context * +@@ -2423,6 +2423,7 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context * BOOL srgb_mode) DECLSPEC_HIDDEN; void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; @@ -109,7 +109,7 @@ index ffcdcb4..8537000 100644 struct wined3d_surface_dib { -@@ -2728,6 +2729,7 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu +@@ -2797,6 +2798,7 @@ void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *bu void wined3d_cs_emit_resource_cleanup(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_cs_emit_buffer_cleanup(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; @@ -118,5 +118,5 @@ index ffcdcb4..8537000 100644 /* Direct3D terminology with little modifications. We do not have an issued state * because only the driver knows about it, but we have a created state because d3d -- -1.9.1 +2.5.1 diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index fce3dffb..84c76b5d 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -828,10 +828,10 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c } +#endif /* STAGING_CSMT */ - ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume) + static ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume) { TRACE("Forwarding to container %p.\n", volume->container); -@@ -386,6 +630,36 @@ +@@ -374,6 +618,36 @@ return &volume->resource; } @@ -868,7 +868,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *volume, const struct wined3d_box *box) { -@@ -411,6 +685,7 @@ +@@ -399,6 +673,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) { @@ -876,7 +876,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c HRESULT hr; const struct wined3d_format *format = volume->resource.format; const unsigned int fmt_flags = volume->container->resource.format_flags; -@@ -438,6 +713,148 @@ +@@ -426,6 +701,148 @@ return hr; return hr; @@ -1025,7 +1025,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c } struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource) -@@ -447,6 +864,7 @@ +@@ -435,6 +852,7 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume) { @@ -1033,7 +1033,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c HRESULT hr; if (volume->resource.unmap_dirtify) -@@ -456,6 +874,33 @@ +@@ -444,6 +862,33 @@ if (hr == WINEDDERR_NOTLOCKED) return WINED3DERR_INVALIDCALL; return hr; @@ -1067,7 +1067,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c } static ULONG volume_resource_incref(struct wined3d_resource *resource) -@@ -468,6 +913,7 @@ +@@ -456,6 +901,7 @@ return wined3d_volume_decref(volume_from_resource(resource)); } @@ -1075,7 +1075,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c static void wined3d_volume_location_invalidated(struct wined3d_resource *resource, DWORD location) { struct wined3d_volume *volume = volume_from_resource(resource); -@@ -483,6 +929,13 @@ +@@ -471,6 +917,13 @@ volume_unload, wined3d_volume_location_invalidated, wined3d_volume_load_location, @@ -1089,7 +1089,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c }; static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture *container, -@@ -514,7 +967,11 @@ +@@ -502,7 +955,11 @@ } volume->texture_level = level; @@ -1101,7 +1101,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c if (desc->pool == WINED3D_POOL_DEFAULT && desc->usage & WINED3DUSAGE_DYNAMIC && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] -@@ -522,7 +979,9 @@ +@@ -510,7 +967,9 @@ { wined3d_resource_free_sysmem(&volume->resource); volume->resource.map_binding = WINED3D_LOCATION_BUFFER; @@ -7310,7 +7310,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface) -@@ -1782,10 +2234,28 @@ +@@ -1750,10 +2202,28 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface) { @@ -7339,7 +7339,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y) -@@ -1910,6 +2380,7 @@ +@@ -1878,6 +2348,7 @@ { DeleteDC(surface->hDC); DeleteObject(surface->dib.DIBsection); @@ -7347,7 +7347,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.bitmap_data = NULL; surface->flags &= ~SFLAG_DIBSECTION; create_dib = TRUE; -@@ -1918,6 +2389,15 @@ +@@ -1886,6 +2357,15 @@ surface->resource.locations = 0; wined3d_resource_free_sysmem(&surface->resource); surface->resource.map_heap_memory = NULL; @@ -7363,7 +7363,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c width = texture_resource->width; height = texture_resource->height; -@@ -1943,6 +2423,7 @@ +@@ -1911,6 +2391,7 @@ else surface->flags &= ~SFLAG_NONPOW2; @@ -7371,7 +7371,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((surface->resource.user_memory = mem)) { surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY; -@@ -1963,6 +2444,27 @@ +@@ -1931,6 +2412,27 @@ surface->resource.size = wined3d_format_calculate_size(texture_resource->format, 1, width, height, 1); surface->resource.custom_row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width); @@ -7399,7 +7399,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* The format might be changed to a format that needs conversion. -@@ -1985,11 +2487,19 @@ +@@ -1953,11 +2455,19 @@ if (!valid_location) { @@ -7419,7 +7419,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -2348,6 +2858,7 @@ +@@ -2316,6 +2826,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt) { @@ -7427,7 +7427,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void *dst_data = NULL, *src_data = NULL; UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch; const struct d3dfmt_converter_desc *conv; -@@ -2356,6 +2867,13 @@ +@@ -2324,6 +2835,13 @@ struct wined3d_surface *dst; struct wined3d_context *context = NULL; struct wined3d_device *device = source->resource.device; @@ -7441,7 +7441,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c conv = find_converter(source->resource.format->id, to_fmt); if (!conv) -@@ -2379,6 +2897,7 @@ +@@ -2347,6 +2865,7 @@ } dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0)); @@ -7449,7 +7449,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_get_pitch(&source->resource, &src_row_pitch, &src_slice_pitch); wined3d_resource_get_pitch(&ret->resource, &dst_row_pitch, &dst_slice_pitch); -@@ -2419,6 +2938,32 @@ +@@ -2387,6 +2906,32 @@ if (context) context_release(context); return NULL; @@ -7482,7 +7482,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height, -@@ -2486,6 +3031,7 @@ +@@ -2454,6 +2999,7 @@ HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface) { @@ -7490,7 +7490,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p.\n", surface); -@@ -2504,17 +3050,58 @@ +@@ -2472,17 +3018,58 @@ struct wined3d_box box; const struct wined3d_format *format = surface->resource.format; unsigned int fmt_flags = surface->container->resource.format_flags; @@ -7554,7 +7554,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Performance optimization: Count how often a surface is mapped, if it is * mapped regularly do not throw away the system memory copy. This avoids * the need to download the surface from OpenGL all the time. The surface -@@ -2530,6 +3117,7 @@ +@@ -2498,6 +3085,7 @@ } } @@ -7562,7 +7562,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (rect) { surface->lockedRect = *rect; -@@ -2635,6 +3223,140 @@ +@@ -2603,6 +3191,140 @@ if (context) context_release(context); } @@ -7703,7 +7703,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc) -@@ -2654,6 +3376,7 @@ +@@ -2622,6 +3344,7 @@ surface->resource.map_count--; surface->flags &= ~SFLAG_DCINUSE; @@ -7711,7 +7711,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_cs_emit_releasedc(surface->resource.device->cs, surface); return WINED3D_OK; -@@ -2690,6 +3413,40 @@ +@@ -2658,6 +3381,40 @@ context = context_acquire(device, surface); } @@ -7752,7 +7752,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c context_apply_blit_state(context, device); gl_info = context->gl_info; -@@ -2722,8 +3479,13 @@ +@@ -2690,8 +3447,13 @@ } /* Setup pixel store pack state -- to glReadPixels into the correct place */ @@ -7766,7 +7766,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c checkGLcall("glPixelStorei"); gl_info->gl_ops.gl.p_glReadPixels(0, 0, -@@ -2740,6 +3502,10 @@ +@@ -2708,6 +3470,10 @@ { /* glReadPixels returns the image upside down, and there is no way to prevent this. * Flip the lines in software. */ @@ -7777,7 +7777,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch))) goto error; -@@ -2774,12 +3540,16 @@ +@@ -2742,12 +3508,16 @@ checkGLcall("glBindBuffer"); } @@ -7794,7 +7794,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Read the framebuffer contents into a texture. Note that this function -@@ -2960,8 +3730,13 @@ +@@ -2928,8 +3698,13 @@ /* The texture is now most up to date - If the surface is a render target * and has a drawable, this path is never entered. */ @@ -7808,7 +7808,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Uses the hardware to stretch and flip the image */ -@@ -3029,7 +3804,11 @@ +@@ -2997,7 +3772,11 @@ checkGLcall("glEnable(texture_target)"); /* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */ @@ -7820,7 +7820,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag -@@ -3226,6 +4005,7 @@ +@@ -3194,6 +3973,7 @@ checkGLcall("glDeleteTextures(1, &backup)"); } @@ -7828,7 +7828,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.cs_multithreaded) gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering) -@@ -3237,6 +4017,17 @@ +@@ -3205,6 +3985,17 @@ * and has a drawable, this path is never entered. */ wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB); wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB); @@ -7846,7 +7846,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Front buffer coordinates are always full screen coordinates, but our GL -@@ -3267,6 +4058,7 @@ +@@ -3235,6 +4026,7 @@ rect->bottom = drawable_height - rect->bottom; } @@ -7854,7 +7854,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Context activation is done by the caller. */ static void surface_blt_to_drawable(const struct wined3d_device *device, struct wined3d_context *old_ctx, -@@ -3301,6 +4093,26 @@ +@@ -3269,6 +4061,26 @@ /* Make sure the surface is up-to-date. This should probably use * wined3d_resource_load_location() and worry about the destination * surface too, unless we're overwriting it completely. */ @@ -7881,7 +7881,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_texture_load(src_surface->container, context, FALSE); /* Activate the destination context, set it up for blitting */ -@@ -3343,6 +4155,7 @@ +@@ -3311,6 +4123,7 @@ /* Leave the opengl state valid for blitting */ device->blitter->unset_shader(context->gl_info); @@ -7889,7 +7889,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.cs_multithreaded) gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering -@@ -3356,6 +4169,14 @@ +@@ -3324,6 +4137,14 @@ context = context_acquire(device, restore_rt); context_release(context); } @@ -7904,7 +7904,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color) -@@ -3379,8 +4200,13 @@ +@@ -3347,8 +4168,13 @@ enum wined3d_texture_filter_type filter) { struct wined3d_device *device = dst_surface->resource.device; @@ -7918,7 +7918,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n", dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), -@@ -3571,6 +4397,7 @@ +@@ -3539,6 +4365,7 @@ { TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h); @@ -7926,7 +7926,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB)) || (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && (location & WINED3D_LOCATION_TEXTURE_RGB))) -@@ -3579,6 +4406,15 @@ +@@ -3547,6 +4374,15 @@ surface->ds_current_size.cx = w; surface->ds_current_size.cy = h; surface->resource.locations = location; @@ -7942,7 +7942,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Context activation is done by the caller. */ -@@ -3593,7 +4429,11 @@ +@@ -3561,7 +4397,11 @@ /* TODO: Make this work for modes other than FBO */ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return; @@ -7954,7 +7954,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { w = surface->ds_current_size.cx; h = surface->ds_current_size.cy; -@@ -3619,7 +4459,11 @@ +@@ -3587,7 +4427,11 @@ return; } @@ -7966,7 +7966,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { TRACE("Surface was discarded, no need copy data.\n"); switch (location) -@@ -3639,6 +4483,7 @@ +@@ -3607,6 +4451,7 @@ default: FIXME("Unhandled location %#x\n", location); } @@ -7974,7 +7974,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.locations &= ~WINED3D_LOCATION_DISCARDED; surface->resource.locations |= location; surface->ds_current_size.cx = surface->resource.width; -@@ -3650,6 +4495,19 @@ +@@ -3618,6 +4463,19 @@ { FIXME("No up to date depth stencil location.\n"); surface->resource.locations |= location; @@ -7994,7 +7994,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; return; -@@ -3714,9 +4572,13 @@ +@@ -3682,9 +4540,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -8008,7 +8008,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else if (location == WINED3D_LOCATION_DRAWABLE) -@@ -3732,9 +4594,13 @@ +@@ -3700,9 +4562,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -8022,7 +8022,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else -@@ -3742,6 +4608,7 @@ +@@ -3710,6 +4576,7 @@ ERR("Invalid location (%#x) specified.\n", location); } @@ -8030,7 +8030,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.locations |= location; surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; -@@ -3787,6 +4654,135 @@ +@@ -3755,6 +4622,135 @@ TRACE("Surface was discarded, nothing to do.\n"); return WINED3D_OK; } @@ -8166,7 +8166,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && wined3d_resource_is_offscreen(&surface->container->resource)) -@@ -3796,6 +4792,7 @@ +@@ -3764,6 +4760,7 @@ } surface_get_rect(surface, NULL, &r); @@ -8174,7 +8174,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_TEXTURE_RGB); surface_blt_to_drawable(surface->resource.device, context, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r); -@@ -3864,6 +4861,66 @@ +@@ -3832,6 +4829,66 @@ RECT rect = {0, 0, surface->resource.width, surface->resource.height}; surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, src_location, @@ -8241,7 +8241,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c &rect, surface, dst_location, &rect); return WINED3D_OK; -@@ -3873,6 +4930,7 @@ +@@ -3841,6 +4898,7 @@ if (srgb) { @@ -8249,7 +8249,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding)) == WINED3D_LOCATION_TEXTURE_RGB) { -@@ -3907,6 +4965,45 @@ +@@ -3875,6 +4933,45 @@ width = surface->resource.width; wined3d_resource_get_pitch(&surface->resource, &src_row_pitch, &src_slice_pitch); @@ -8295,7 +8295,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c format = *texture->resource.format; if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE))) -@@ -3915,7 +5012,11 @@ +@@ -3883,7 +4980,11 @@ /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ @@ -8307,7 +8307,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { TRACE("Removing the pbo attached to surface %p.\n", surface); -@@ -3924,6 +5025,7 @@ +@@ -3892,6 +4993,7 @@ else surface->resource.map_binding = WINED3D_LOCATION_SYSMEM; @@ -8315,7 +8315,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_prepare_map_memory(&surface->resource, context); wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding); wined3d_resource_free_bo(&surface->resource); -@@ -3931,6 +5033,14 @@ +@@ -3899,6 +5001,14 @@ } wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data); @@ -8330,7 +8330,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (format.convert) { /* This code is entered for texture formats which need a fixup. */ -@@ -3945,9 +5055,15 @@ +@@ -3913,9 +5023,15 @@ context_release(context); return E_OUTOFMEMORY; } @@ -8346,7 +8346,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c data.addr = mem; } else if (conversion) -@@ -3967,6 +5083,7 @@ +@@ -3935,6 +5051,7 @@ } if (texture->swapchain && texture->swapchain->palette) palette = texture->swapchain->palette; @@ -8354,7 +8354,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c conversion->convert(data.addr, src_row_pitch, mem, dst_pitch, width, height, palette, &texture->async.gl_color_key); src_row_pitch = dst_pitch; -@@ -3999,6 +5116,40 @@ +@@ -3967,6 +5084,40 @@ struct wined3d_context *context, DWORD location) { struct wined3d_surface *surface = surface_from_resource(resource); @@ -8395,7 +8395,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location)); -@@ -4006,30 +5157,73 @@ +@@ -3974,30 +5125,73 @@ if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { if (location == WINED3D_LOCATION_TEXTURE_RGB @@ -8476,7 +8476,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } switch (location) -@@ -4038,6 +5232,7 @@ +@@ -4006,6 +5200,7 @@ case WINED3D_LOCATION_USER_MEMORY: case WINED3D_LOCATION_SYSMEM: case WINED3D_LOCATION_BUFFER: @@ -8484,7 +8484,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface_load_sysmem(surface, context, location); break; -@@ -4055,6 +5250,24 @@ +@@ -4023,6 +5218,24 @@ if (FAILED(hr = surface_load_texture(surface, context, location == WINED3D_LOCATION_TEXTURE_SRGB))) return; @@ -8509,7 +8509,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c break; default: -@@ -4062,12 +5275,21 @@ +@@ -4030,12 +5243,21 @@ break; } @@ -8531,7 +8531,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; } -@@ -4175,6 +5397,7 @@ +@@ -4143,6 +5365,7 @@ const RECT *dst_rect, const struct wined3d_color *color) { const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height}; @@ -8539,7 +8539,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_rendertarget_view view, *view_ptr = &view; struct wined3d_fb_state fb = {&view_ptr, NULL, 1}; struct wined3d_texture *texture = dst_surface->container; -@@ -4195,6 +5418,21 @@ +@@ -4163,6 +5386,21 @@ view.sub_resource_idx = dst_surface->texture_layer * texture->level_count + dst_surface->texture_level; device_clear_render_targets(device, 1, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); @@ -8561,7 +8561,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -4203,6 +5441,7 @@ +@@ -4171,6 +5409,7 @@ const RECT *dst_rect, float depth) { const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height}; @@ -8569,7 +8569,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_rendertarget_view view; struct wined3d_fb_state fb = {NULL, &view}; struct wined3d_texture *texture = dst_surface->container; -@@ -4218,6 +5457,20 @@ +@@ -4186,6 +5425,20 @@ view.sub_resource_idx = dst_surface->texture_layer * texture->level_count + dst_surface->texture_level; device_clear_render_targets(device, 0, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0); @@ -8590,7 +8590,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -4227,8 +5480,10 @@ +@@ -4195,8 +5448,10 @@ struct wined3d_surface *dst_surface, const RECT *dst_rect, const struct wined3d_color_key *color_key) { @@ -8601,7 +8601,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Blit from offscreen surface to render target */ struct wined3d_color_key old_blt_key = src_surface->container->async.src_blt_color_key; DWORD old_color_key_flags = src_surface->container->async.color_key_flags; -@@ -4237,6 +5492,7 @@ +@@ -4205,6 +5460,7 @@ wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT, color_key); @@ -8609,7 +8609,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c context = context_acquire(device, dst_surface); surface_blt_to_drawable(device, context, filter, !!color_key, src_surface, src_rect, dst_surface, dst_rect); -@@ -4248,6 +5504,17 @@ +@@ -4216,6 +5472,17 @@ wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding); wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding); @@ -8627,7 +8627,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } const struct blit_shader ffp_blit = { -@@ -4407,6 +5674,7 @@ +@@ -4375,6 +5642,7 @@ const struct wined3d_format *src_format, *dst_format; unsigned int src_fmt_flags, dst_fmt_flags; struct wined3d_texture *src_texture = NULL; @@ -8635,7 +8635,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void *src_data = NULL, *dst_data = NULL; UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch; const BYTE *sbase = NULL; -@@ -4437,6 +5705,23 @@ +@@ -4405,6 +5673,23 @@ wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch); src_data = dst_data; src_row_pitch = dst_row_pitch; @@ -8659,7 +8659,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = dst_surface->resource.format; dst_format = src_format; dst_fmt_flags = dst_surface->container->resource.format_flags; -@@ -4448,12 +5733,14 @@ +@@ -4416,12 +5701,14 @@ dst_fmt_flags = dst_surface->container->resource.format_flags; if (src_surface) { @@ -8674,7 +8674,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_surface->resource.format->id != src_surface->resource.format->id) { if (!(src_texture = surface_convert_format(src_surface, dst_format->id))) -@@ -4464,9 +5751,13 @@ +@@ -4432,9 +5719,13 @@ } src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0)); } @@ -8688,7 +8688,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = src_surface->resource.format; src_fmt_flags = src_surface->container->resource.format_flags; } -@@ -4476,8 +5767,12 @@ +@@ -4444,8 +5735,12 @@ src_fmt_flags = dst_fmt_flags; } @@ -8701,7 +8701,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } bpp = dst_surface->resource.format->byte_count; -@@ -4488,12 +5783,24 @@ +@@ -4456,12 +5751,24 @@ width = (dst_rect->right - dst_rect->left) * bpp; if (src_surface) @@ -8726,7 +8726,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) { -@@ -4528,7 +5835,11 @@ +@@ -4496,7 +5803,11 @@ } hr = surface_cpu_blt_compressed(sbase, dbuf, @@ -8738,7 +8738,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format, flags, fx); goto release; } -@@ -4536,7 +5847,11 @@ +@@ -4504,7 +5815,11 @@ /* First, all the 'source-less' blits */ if (flags & WINEDDBLT_COLORFILL) { @@ -8750,7 +8750,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c flags &= ~WINEDDBLT_COLORFILL; } -@@ -4585,6 +5900,7 @@ +@@ -4553,6 +5868,7 @@ for (y = 0; y < dstheight; ++y) { memcpy(dbuf, sbuf, width); @@ -8758,7 +8758,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf += src_row_pitch; dbuf += dst_row_pitch; } -@@ -4598,6 +5914,21 @@ +@@ -4566,6 +5882,21 @@ { sbuf -= src_row_pitch; dbuf -= dst_row_pitch; @@ -8780,7 +8780,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c memcpy(dbuf, sbuf, width); } } -@@ -4607,8 +5938,13 @@ +@@ -4575,8 +5906,13 @@ for (y = 0; y < dstheight; ++y) { memmove(dbuf, sbuf, width); @@ -8794,7 +8794,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4617,9 +5953,15 @@ +@@ -4585,9 +5921,15 @@ /* Stretching in y direction only. */ for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8810,7 +8810,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4629,6 +5971,7 @@ +@@ -4597,6 +5939,7 @@ int last_sy = -1; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8818,7 +8818,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf = sbase + (sy >> 16) * src_row_pitch; if ((sy >> 16) == (last_sy >> 16)) -@@ -4636,6 +5979,15 @@ +@@ -4604,6 +5947,15 @@ /* This source row is the same as last source row - * Copy the already stretched row. */ memcpy(dbuf, dbuf - dst_row_pitch, width); @@ -8834,7 +8834,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -4682,6 +6034,7 @@ +@@ -4650,6 +6002,7 @@ } #undef STRETCH_ROW } @@ -8842,7 +8842,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dbuf += dst_row_pitch; last_sy = sy; } -@@ -4690,6 +6043,16 @@ +@@ -4658,6 +6011,16 @@ else { LONG dstyinc = dst_row_pitch, dstxinc = bpp; @@ -8859,7 +8859,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff; DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff; if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) -@@ -4739,7 +6102,11 @@ +@@ -4707,7 +6070,11 @@ LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf + ((dstwidth - 1) * bpp); @@ -8871,7 +8871,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp); if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) -@@ -4816,6 +6183,7 @@ +@@ -4784,6 +6151,7 @@ flags &= ~(WINEDDBLT_DDFX); } @@ -8879,7 +8879,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c #define COPY_COLORKEY_FX(type) \ do { \ const type *s; \ -@@ -4837,6 +6205,29 @@ +@@ -4805,6 +6173,29 @@ d = (type *)(((BYTE *)d) + dstyinc); \ } \ } while(0) @@ -8909,7 +8909,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c switch (bpp) { -@@ -4855,7 +6246,11 @@ +@@ -4823,7 +6214,11 @@ BYTE *d = dbuf, *dx; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8921,7 +8921,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dx = d; for (x = sx = 0; x < dstwidth; ++x, sx+= xinc) { -@@ -4886,10 +6281,12 @@ +@@ -4854,10 +6249,12 @@ } } @@ -8934,7 +8934,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c error: if (flags && FIXME_ON(d3d_surface)) { -@@ -4897,6 +6294,7 @@ +@@ -4865,6 +6262,7 @@ } release: @@ -8942,7 +8942,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_data) { wined3d_resource_release_map_ptr(&dst_surface->resource, context); -@@ -4915,6 +6313,14 @@ +@@ -4883,6 +6281,14 @@ wined3d_texture_decref(src_texture); if (context) context_release(context); @@ -8957,7 +8957,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return hr; } -@@ -4959,6 +6365,7 @@ +@@ -4927,6 +6333,7 @@ cpu_blit_blit_surface, }; @@ -8965,7 +8965,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void surface_blt_ugly(struct wined3d_surface *dst_surface, const RECT *dst_rect, struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) -@@ -4966,6 +6373,16 @@ +@@ -4934,6 +6341,16 @@ struct wined3d_swapchain *src_swapchain, *dst_swapchain; struct wined3d_device *device = dst_surface->resource.device; DWORD src_ds_flags, dst_ds_flags; @@ -8982,7 +8982,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c BOOL scale, convert; static const DWORD simple_blit = WINEDDBLT_ASYNC -@@ -4976,6 +6393,106 @@ +@@ -4944,6 +6361,106 @@ | WINEDDBLT_DEPTHFILL | WINEDDBLT_DONOTWAIT; @@ -9089,7 +9089,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!device->d3d_initialized) { WARN("D3D not initialized, using fallback.\n"); -@@ -5018,8 +6535,13 @@ +@@ -4986,8 +6503,13 @@ } scale = src_surface @@ -9103,7 +9103,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id; dst_ds_flags = dst_surface->container->resource.format_flags -@@ -5039,6 +6561,7 @@ +@@ -5007,6 +6529,7 @@ TRACE("Depth fill.\n"); if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth)) @@ -9111,7 +9111,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth))) -@@ -5049,6 +6572,24 @@ +@@ -5017,6 +6540,24 @@ if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding, src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect))) return; @@ -9136,7 +9136,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } else -@@ -5057,8 +6598,13 @@ +@@ -5025,8 +6566,13 @@ /* In principle this would apply to depth blits as well, but we don't * implement those in the CPU blitter at the moment. */ @@ -9150,7 +9150,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { if (scale) TRACE("Not doing sysmem blit because of scaling.\n"); -@@ -5079,8 +6625,13 @@ +@@ -5047,8 +6593,13 @@ palette, fx->u5.dwFillColor, &color)) goto fallback; @@ -9164,7 +9164,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -5098,8 +6649,13 @@ +@@ -5066,8 +6617,13 @@ color_key = &src_surface->container->async.src_blt_color_key; blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY; } @@ -9178,7 +9178,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { /* Upload */ if (scale) -@@ -5108,6 +6664,7 @@ +@@ -5076,6 +6632,7 @@ TRACE("Not doing upload because of format conversion.\n"); else { @@ -9186,7 +9186,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c POINT dst_point = {dst_rect->left, dst_rect->top}; if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect))) -@@ -5120,6 +6677,15 @@ +@@ -5088,6 +6645,15 @@ context_release(context); } return; @@ -9202,7 +9202,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -5143,6 +6709,7 @@ +@@ -5111,6 +6677,7 @@ wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0); dst_swapchain->desc.swap_effect = swap_effect; @@ -9210,7 +9210,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; } -@@ -5348,6 +6915,49 @@ +@@ -5316,6 +6883,49 @@ wined3d_surface_location_invalidated, wined3d_surface_load_location, }; @@ -9260,7 +9260,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container, const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags) -@@ -5409,7 +7019,11 @@ +@@ -5377,7 +6987,11 @@ } surface->container = container; @@ -9272,7 +9272,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c list_init(&surface->renderbuffers); list_init(&surface->overlays); -@@ -5441,9 +7055,14 @@ +@@ -5409,9 +7023,14 @@ if (surface->resource.map_binding == WINED3D_LOCATION_DIB) { wined3d_resource_free_sysmem(&surface->resource); @@ -9287,7 +9287,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } return hr; -@@ -5470,7 +7089,11 @@ +@@ -5438,7 +7057,11 @@ if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags))) { WARN("Failed to initialize surface, returning %#x.\n", hr); diff --git a/patches/wined3d-DXTn/0002-wined3d-Improve-DXTn-support-and-export-conversion-f.patch b/patches/wined3d-DXTn/0002-wined3d-Improve-DXTn-support-and-export-conversion-f.patch index 27923a4a..6850d792 100644 --- a/patches/wined3d-DXTn/0002-wined3d-Improve-DXTn-support-and-export-conversion-f.patch +++ b/patches/wined3d-DXTn/0002-wined3d-Improve-DXTn-support-and-export-conversion-f.patch @@ -1,4 +1,4 @@ -From 46e90808c84f3473966d59fbf7a30987d5c3791e Mon Sep 17 00:00:00 2001 +From 5a9fbe80d7b3c6c5c9b6395f730c9ff6b08b0d57 Mon Sep 17 00:00:00 2001 From: Christian Costa Date: Tue, 4 Nov 2014 22:41:45 +0100 Subject: wined3d: Improve DXTn support and export conversion functions for @@ -13,7 +13,7 @@ Subject: wined3d: Improve DXTn support and export conversion functions for 5 files changed, 161 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/dxtn.c b/dlls/wined3d/dxtn.c -index fcd2134..082f01c 100644 +index ce98949..77f7d55 100644 --- a/dlls/wined3d/dxtn.c +++ b/dlls/wined3d/dxtn.c @@ -25,6 +25,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); @@ -153,10 +153,10 @@ index fcd2134..082f01c 100644 #undef LOAD_FUNCPTR diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index 03b5f4f..ec1f4a5 100644 +index 603a6194..3530414 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -2408,6 +2408,30 @@ static void convert_dxt1_x8r8g8b8(const BYTE *src, BYTE *dst, +@@ -2303,6 +2303,30 @@ static void convert_dxt1_x8r8g8b8(const BYTE *src, BYTE *dst, wined3d_dxt1_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8X8_UNORM, w, h); } @@ -187,7 +187,7 @@ index 03b5f4f..ec1f4a5 100644 static void convert_a8r8g8b8_dxt1(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) { -@@ -2474,8 +2498,15 @@ static const struct d3dfmt_converter_desc converters[] = +@@ -2369,8 +2393,15 @@ static const struct d3dfmt_converter_desc converters[] = static const struct d3dfmt_converter_desc dxtn_converters[] = { @@ -204,12 +204,12 @@ index 03b5f4f..ec1f4a5 100644 {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_DXT1, convert_x8r8g8b8_dxt1}, {WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_DXT1, convert_a1r5g5b5_dxt1}, diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec -index 9de0baf..fb55abc 100644 +index 9531dd3..845d36b 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec -@@ -288,3 +288,11 @@ +@@ -285,3 +285,11 @@ + @ cdecl wined3d_volume_get_resource(ptr) @ cdecl wined3d_volume_map(ptr ptr ptr long) - @ cdecl wined3d_volume_preload(ptr) @ cdecl wined3d_volume_unmap(ptr) + +@ cdecl wined3d_dxtn_supported() @@ -220,10 +220,10 @@ index 9de0baf..fb55abc 100644 +@ cdecl wined3d_dxt5_decode(ptr ptr long long long long long) +@ cdecl wined3d_dxt5_encode(ptr ptr long long long long long) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 67105f4..01c0fc2 100644 +index 01ea83c..e561137 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3176,17 +3176,7 @@ static inline void context_apply_state(struct wined3d_context *context, +@@ -3251,17 +3251,7 @@ static inline void context_apply_state(struct wined3d_context *context, state_table[rep].apply(context, state, rep); } @@ -242,10 +242,10 @@ index 67105f4..01c0fc2 100644 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */ diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h -index 089db9e..bf4efe8 100644 +index ac1e59e..4878b06 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h -@@ -2596,4 +2596,18 @@ static inline unsigned int wined3d_log2i(unsigned int x) +@@ -2601,4 +2601,18 @@ static inline unsigned int wined3d_log2i(unsigned int x) #endif } @@ -265,5 +265,5 @@ index 089db9e..bf4efe8 100644 + #endif /* __WINE_WINED3D_H */ -- -2.3.0 +2.5.1