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Rebase against dc80a0032927421d61b95659af570c21439e4a76
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@@ -198,7 +198,7 @@ index 8190442..c73981b 100644
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+ bind_flags, WINED3D_RTYPE_TEXTURE_2D, wined3d_desc.format)))
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+ {
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+ FIXME("Application wants to create rendering target in system memory, using video memory instead\n");
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+ wined3d_desc.usage = wined3d_desc.bind_flags;
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+ wined3d_desc.bind_flags = bind_flags;
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+ }
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+ else
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+ wined3d_desc.access = WINED3D_RESOURCE_ACCESS_CPU
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