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Added patches to fix multiple regressions related to GDI rendering.
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@@ -188,7 +188,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -1224,6 +1224,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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@@ -1233,6 +1233,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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@@ -198,7 +198,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_device_delete_opengl_contexts(device);
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if (device->fb.depth_stencil)
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@@ -4165,6 +4168,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4176,6 +4179,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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@@ -206,7 +206,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
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{
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WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
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@@ -4175,6 +4179,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4186,6 +4190,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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{
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WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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@@ -226,7 +226,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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}
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if (!src_box)
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@@ -4268,8 +4285,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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@@ -4279,8 +4296,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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@@ -237,7 +237,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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@@ -5218,3 +5237,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -5229,3 +5248,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -512,7 +512,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
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{
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@@ -2969,7 +3041,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
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@@ -2981,7 +3053,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
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}
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else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
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{
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@@ -524,7 +524,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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wined3d_texture_bind_and_dirtify(texture, context,
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location == WINED3D_LOCATION_TEXTURE_SRGB);
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wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
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@@ -3015,7 +3091,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
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@@ -3027,7 +3103,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
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case WINED3D_LOCATION_BUFFER:
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if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
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{
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@@ -536,7 +536,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
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wined3d_texture_bind_and_dirtify(texture, context, FALSE);
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@@ -3233,8 +3313,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
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@@ -3245,8 +3325,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
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|| src_texture->sub_resources[src_sub_resource_idx].map_count)
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{
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