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Removed patch to fix issues with invalid console handles for new processes (accepted upstream).
This commit is contained in:
@@ -1,4 +1,4 @@
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From f3e0bbee4a69994ffdae5e15c180d65104ed515c Mon Sep 17 00:00:00 2001
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From 9e339aaca2d76bc24048081c3e47b49a840c716e Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Thu, 20 Dec 2012 13:09:17 +0100
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Subject: wined3d: Move the framebuffer into wined3d_state
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@@ -11,13 +11,13 @@ Subject: wined3d: Move the framebuffer into wined3d_state
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dlls/wined3d/drawprim.c | 14 ++---
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dlls/wined3d/glsl_shader.c | 2 +-
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dlls/wined3d/shader.c | 2 +-
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dlls/wined3d/state.c | 18 +++---
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dlls/wined3d/state.c | 20 +++----
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dlls/wined3d/stateblock.c | 45 +++++++++++++--
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dlls/wined3d/surface.c | 2 +-
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||||
dlls/wined3d/swapchain.c | 2 +-
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dlls/wined3d/utils.c | 4 +-
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dlls/wined3d/wined3d_private.h | 46 +++++++++++----
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13 files changed, 171 insertions(+), 126 deletions(-)
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13 files changed, 172 insertions(+), 127 deletions(-)
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diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
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index c3878ea..78ecff7 100644
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||||
@@ -577,7 +577,7 @@ index f2c2f42..c6a72fc 100644
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||||
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||||
surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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||||
index 655bb33..eddf6b5 100644
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||||
index f1bf0a3..77c526e 100644
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||||
--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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||||
@@ -1083,7 +1083,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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@@ -590,20 +590,20 @@ index 655bb33..eddf6b5 100644
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||||
const struct wined3d_shader_lconst *lconst;
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const char *prefix;
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||||
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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||||
index d5a90c0..2746ba1 100644
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||||
index c249c9a..8a21921 100644
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||||
--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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||||
@@ -2344,7 +2344,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
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memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
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if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
|
||||
{
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- const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
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+ const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
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if (rt_format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
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- unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
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+ unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
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if (rt_fmt_flags & WINED3DFMT_FLAG_SRGB_WRITE)
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||||
{
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static unsigned int warned = 0;
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||||
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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index 91f3485..6105283 100644
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index b025dff..9a52777 100644
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--- a/dlls/wined3d/state.c
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+++ b/dlls/wined3d/state.c
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@@ -105,7 +105,7 @@ static void state_zenable(struct wined3d_context *context, const struct wined3d_
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@@ -615,16 +615,18 @@ index 91f3485..6105283 100644
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{
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||||
TRACE("No Z buffer - disabling depth test\n");
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zenable = WINED3D_ZB_FALSE;
|
||||
@@ -367,7 +367,7 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
|
||||
@@ -367,8 +367,8 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
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|
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static void state_blend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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- const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
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- unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
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+ const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
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+ unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
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||||
const struct wined3d_gl_info *gl_info = context->gl_info;
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GLenum srcBlend, dstBlend;
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enum wined3d_blend d3d_blend;
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@@ -812,7 +812,7 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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@@ -813,7 +813,7 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
|
||||
GLint depthFail_ccw;
|
||||
|
||||
/* No stencil test without a stencil buffer. */
|
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@@ -633,7 +635,7 @@ index 91f3485..6105283 100644
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{
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gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
|
||||
checkGLcall("glDisable GL_STENCIL_TEST");
|
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@@ -908,7 +908,7 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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@@ -909,7 +909,7 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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||||
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static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
@@ -642,7 +644,7 @@ index 91f3485..6105283 100644
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||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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||||
@@ -922,7 +922,7 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
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||||
@@ -923,7 +923,7 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
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static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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||||
{
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||||
@@ -651,7 +653,7 @@ index 91f3485..6105283 100644
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const struct wined3d_gl_info *gl_info = context->gl_info;
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||||
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gl_info->gl_ops.gl.p_glStencilMask(mask);
|
||||
@@ -1762,7 +1762,7 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
|
||||
@@ -1763,7 +1763,7 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
|
||||
if (state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]
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||||
|| state->render_states[WINED3D_RS_DEPTHBIAS])
|
||||
{
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||||
@@ -660,7 +662,7 @@ index 91f3485..6105283 100644
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||||
float scale;
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||||
|
||||
union
|
||||
@@ -4657,7 +4657,7 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
|
||||
@@ -4658,7 +4658,7 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
|
||||
|
||||
static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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||||
{
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||||
@@ -669,7 +671,7 @@ index 91f3485..6105283 100644
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||||
const struct wined3d_gl_info *gl_info = context->gl_info;
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||||
struct wined3d_viewport vp = state->viewport;
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||||
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||||
@@ -4835,7 +4835,7 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
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||||
@@ -4836,7 +4836,7 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
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||||
}
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||||
else
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||||
{
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||||
@@ -678,12 +680,12 @@ index 91f3485..6105283 100644
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||||
UINT height;
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||||
UINT width;
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||||
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||||
@@ -4899,7 +4899,7 @@ static void psorigin(struct wined3d_context *context, const struct wined3d_state
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@@ -4900,7 +4900,7 @@ static void psorigin(struct wined3d_context *context, const struct wined3d_state
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void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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||||
{
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||||
- const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
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+ const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
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- unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
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+ unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
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@@ -815,7 +817,7 @@ index 1ac5e7a..454cb21 100644
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struct wined3d_context *context;
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struct wined3d_surface *front;
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diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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index 1686e30..09408e4 100644
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||||
index 5596375..17435c4 100644
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--- a/dlls/wined3d/utils.c
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+++ b/dlls/wined3d/utils.c
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@@ -3192,7 +3192,7 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
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@@ -831,13 +833,13 @@ index 1686e30..09408e4 100644
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unsigned int i;
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||||
DWORD ttff;
|
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DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
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- const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
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+ const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
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- unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
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+ unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
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|
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 1d0d644..7253e54 100644
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||||
index e12ce80..2be7639 100644
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||||
--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -1124,6 +1124,36 @@ struct wined3d_timestamp_query
|
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|
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@@ -328,19 +328,21 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
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{
|
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TRACE("No Z buffer - disabling depth test\n");
|
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zenable = WINED3D_ZB_FALSE;
|
||||
@@ -367,7 +371,11 @@
|
||||
@@ -367,8 +371,13 @@
|
||||
|
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static void state_blend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
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{
|
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+#if defined(STAGING_CSMT)
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const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
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unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
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+#else /* STAGING_CSMT */
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+ const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
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+ unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
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+#endif /* STAGING_CSMT */
|
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const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
GLenum srcBlend, dstBlend;
|
||||
enum wined3d_blend d3d_blend;
|
||||
@@ -812,7 +820,11 @@
|
||||
@@ -813,7 +822,11 @@
|
||||
GLint depthFail_ccw;
|
||||
|
||||
/* No stencil test without a stencil buffer. */
|
||||
@@ -352,7 +354,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
{
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
|
||||
checkGLcall("glDisable GL_STENCIL_TEST");
|
||||
@@ -908,7 +920,11 @@
|
||||
@@ -909,7 +922,11 @@
|
||||
|
||||
static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
@@ -364,7 +366,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
|
||||
GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
|
||||
@@ -922,7 +938,11 @@
|
||||
@@ -923,7 +940,11 @@
|
||||
|
||||
static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
@@ -376,7 +378,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
|
||||
gl_info->gl_ops.gl.p_glStencilMask(mask);
|
||||
@@ -1163,10 +1183,17 @@
|
||||
@@ -1164,10 +1185,17 @@
|
||||
/* drop through */
|
||||
|
||||
case WINED3D_FOG_NONE:
|
||||
@@ -394,7 +396,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
new_source = FOGSOURCE_COORD;
|
||||
gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
|
||||
checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
|
||||
@@ -1762,7 +1789,11 @@
|
||||
@@ -1763,7 +1791,11 @@
|
||||
if (state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]
|
||||
|| state->render_states[WINED3D_RS_DEPTHBIAS])
|
||||
{
|
||||
@@ -406,7 +408,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
float scale;
|
||||
|
||||
union
|
||||
@@ -4303,9 +4334,15 @@
|
||||
@@ -4304,9 +4336,15 @@
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -422,7 +424,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
WARN("unsupported blending in openGl\n");
|
||||
}
|
||||
}
|
||||
@@ -4657,7 +4694,11 @@
|
||||
@@ -4658,7 +4696,11 @@
|
||||
|
||||
static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
@@ -434,7 +436,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
struct wined3d_viewport vp = state->viewport;
|
||||
|
||||
@@ -4835,7 +4876,11 @@
|
||||
@@ -4836,7 +4878,11 @@
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -446,14 +448,14 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
|
||||
UINT height;
|
||||
UINT width;
|
||||
|
||||
@@ -4899,7 +4944,11 @@
|
||||
@@ -4900,7 +4946,11 @@
|
||||
|
||||
void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
+#if defined(STAGING_CSMT)
|
||||
const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
|
||||
unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
|
||||
+#else /* STAGING_CSMT */
|
||||
+ const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
|
||||
+ unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
|
||||
+#endif /* STAGING_CSMT */
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
|
||||
@@ -1143,9 +1145,9 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
|
||||
DWORD ttff;
|
||||
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
|
||||
+#if defined(STAGING_CSMT)
|
||||
const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
|
||||
unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
|
||||
+#else /* STAGING_CSMT */
|
||||
+ const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
|
||||
+ unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
|
||||
+#endif /* STAGING_CSMT */
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
||||
@@ -2253,7 +2255,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
struct wined3d_rendertarget_view
|
||||
{
|
||||
@@ -2904,8 +3122,10 @@
|
||||
@@ -2905,8 +3123,10 @@
|
||||
return surface_from_resource(resource);
|
||||
}
|
||||
|
||||
@@ -2264,7 +2266,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
struct wined3d_shader_resource_view
|
||||
{
|
||||
LONG refcount;
|
||||
@@ -2918,8 +3138,12 @@
|
||||
@@ -2919,8 +3139,12 @@
|
||||
struct wined3d_swapchain_ops
|
||||
{
|
||||
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
|
||||
@@ -2277,7 +2279,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_swapchain
|
||||
@@ -2959,8 +3183,10 @@
|
||||
@@ -2960,8 +3184,10 @@
|
||||
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
@@ -2288,7 +2290,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/*****************************************************************************
|
||||
* Utility function prototypes
|
||||
@@ -3175,7 +3401,9 @@
|
||||
@@ -3176,7 +3402,9 @@
|
||||
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
|
||||
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
|
||||
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
||||
@@ -9124,11 +9126,11 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
|
||||
if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
|
||||
{
|
||||
+#if defined(STAGING_CSMT)
|
||||
const struct wined3d_format *rt_format = state->fb.render_targets[0]->format;
|
||||
unsigned int rt_fmt_flags = state->fb.render_targets[0]->format_flags;
|
||||
+#else /* STAGING_CSMT */
|
||||
+ const struct wined3d_format *rt_format = state->fb->render_targets[0]->format;
|
||||
+ unsigned int rt_fmt_flags = state->fb->render_targets[0]->format_flags;
|
||||
+#endif /* STAGING_CSMT */
|
||||
if (rt_format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
|
||||
if (rt_fmt_flags & WINED3DFMT_FLAG_SRGB_WRITE)
|
||||
{
|
||||
static unsigned int warned = 0;
|
||||
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
|
||||
|
||||
Reference in New Issue
Block a user