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Rebase against 83e481fee20bc5c6598e65f8295be1b3f11fb70b
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@@ -1,18 +1,18 @@
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From de26db5e899f92d2477c49fcfc57e673a3048205 Mon Sep 17 00:00:00 2001
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From 23044a3ed53cfe0c8a35c5cc19d51913e1523c51 Mon Sep 17 00:00:00 2001
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From: Zebediah Figura <z.figura12@gmail.com>
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Date: Thu, 17 May 2018 09:29:08 -0500
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Subject: d3d10core/tests: Add test for depth bias clamp.
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Subject: [PATCH] d3d10core/tests: Add test for depth bias clamp.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
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---
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dlls/d3d10core/tests/device.c | 120 +++++++++++++++++++++++++-----------------
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1 file changed, 71 insertions(+), 49 deletions(-)
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dlls/d3d10core/tests/d3d10core.c | 126 ++++++++++++++++++-------------
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1 file changed, 74 insertions(+), 52 deletions(-)
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diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
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index 50521bd..6e92c77 100644
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--- a/dlls/d3d10core/tests/device.c
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+++ b/dlls/d3d10core/tests/device.c
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@@ -14697,10 +14697,10 @@ static void test_depth_bias(void)
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diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
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index e675c12a39e..2100a6611e5 100644
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--- a/dlls/d3d10core/tests/d3d10core.c
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+++ b/dlls/d3d10core/tests/d3d10core.c
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@@ -14957,10 +14957,10 @@ static void test_depth_bias(void)
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struct resource_readback rb;
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ID3D10DepthStencilView *dsv;
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unsigned int expected_value;
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@@ -24,7 +24,7 @@ index 50521bd..6e92c77 100644
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unsigned int shift = 0;
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ID3D10Device *device;
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float *depth_values;
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@@ -14727,6 +14727,10 @@ static void test_depth_bias(void)
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@@ -14987,6 +14987,10 @@ static void test_depth_bias(void)
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-10000, -1000, -100, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 50, 100, 200, 500, 1000, 10000,
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};
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@@ -35,7 +35,7 @@ index 50521bd..6e92c77 100644
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static const float quad_slopes[] =
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{
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0.0f, 0.5f, 1.0f
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@@ -14819,68 +14823,86 @@ static void test_depth_bias(void)
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@@ -15079,68 +15083,86 @@ static void test_depth_bias(void)
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for (j = 0; j < ARRAY_SIZE(bias_tests); ++j)
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{
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rasterizer_desc.DepthBias = bias_tests[j];
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@@ -45,12 +45,25 @@ index 50521bd..6e92c77 100644
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- ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH, 1.0f, 0);
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- draw_quad(&test_context);
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- switch (format)
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+
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+ for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k)
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{
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- {
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- case DXGI_FORMAT_D32_FLOAT:
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- bias = rasterizer_desc.DepthBias * pow(2.0f, quads[i].exponent - 23.0f);
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- depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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-
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- check_texture_float(texture, depth, 2);
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- break;
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- case DXGI_FORMAT_D24_UNORM_S8_UINT:
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- r = 1.0f / 16777215.0f;
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- bias = rasterizer_desc.DepthBias * r;
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- depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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- get_texture_readback(texture, 0, &rb);
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- for (y = 0; y < texture_desc.Height; ++y)
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- {
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- expected_value = depth * 16777215.0f + 0.5f;
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- for (x = 0; x < texture_desc.Width; ++x)
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+ for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k)
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+ {
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+ rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
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+ ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
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+ ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
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@@ -66,13 +79,7 @@ index 50521bd..6e92c77 100644
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+ if (rasterizer_desc.DepthBiasClamp < 0)
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+ bias = max(bias, rasterizer_desc.DepthBiasClamp);
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+ depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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- check_texture_float(texture, depth, 2);
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- break;
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- case DXGI_FORMAT_D24_UNORM_S8_UINT:
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- r = 1.0f / 16777215.0f;
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- bias = rasterizer_desc.DepthBias * r;
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- depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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+
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+ check_texture_float(texture, depth, 2);
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+ break;
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+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
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@@ -83,12 +90,7 @@ index 50521bd..6e92c77 100644
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+ if (rasterizer_desc.DepthBiasClamp < 0)
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+ bias = max(bias, rasterizer_desc.DepthBiasClamp);
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+ depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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- get_texture_readback(texture, 0, &rb);
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- for (y = 0; y < texture_desc.Height; ++y)
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- {
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- expected_value = depth * 16777215.0f + 0.5f;
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- for (x = 0; x < texture_desc.Width; ++x)
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+
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+ get_texture_readback(texture, 0, &rb);
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+ for (y = 0; y < texture_desc.Height; ++y)
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{
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@@ -116,6 +118,12 @@ index 50521bd..6e92c77 100644
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- r = 1.0f / 65535.0f;
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- bias = rasterizer_desc.DepthBias * r;
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- depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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-
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- get_texture_readback(texture, 0, &rb);
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- for (y = 0; y < texture_desc.Height; ++y)
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- {
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- expected_value = depth * 65535.0f + 0.5f;
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- for (x = 0; x < texture_desc.Width; ++x)
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+ release_resource_readback(&rb);
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+ break;
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+ case DXGI_FORMAT_D16_UNORM:
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@@ -126,12 +134,7 @@ index 50521bd..6e92c77 100644
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+ if (rasterizer_desc.DepthBiasClamp < 0)
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+ bias = max(bias, rasterizer_desc.DepthBiasClamp);
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+ depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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- get_texture_readback(texture, 0, &rb);
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- for (y = 0; y < texture_desc.Height; ++y)
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- {
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- expected_value = depth * 65535.0f + 0.5f;
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- for (x = 0; x < texture_desc.Width; ++x)
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+
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+ get_texture_readback(texture, 0, &rb);
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+ for (y = 0; y < texture_desc.Height; ++y)
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{
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@@ -171,5 +174,5 @@ index 50521bd..6e92c77 100644
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{
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for (j = 0; j < ARRAY_SIZE(vertices); ++j)
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--
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2.7.4
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2.18.0
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