diff --git a/patches/vkd3d-latest/0008-Updated-vkd3d-to-bb64bfff6334c847d06d219840882ec7576.patch b/patches/vkd3d-latest/0008-Updated-vkd3d-to-bb64bfff6334c847d06d219840882ec7576.patch new file mode 100644 index 00000000..bd03007d --- /dev/null +++ b/patches/vkd3d-latest/0008-Updated-vkd3d-to-bb64bfff6334c847d06d219840882ec7576.patch @@ -0,0 +1,636 @@ +From 85e4bc576b58a0b88844554c8713a1a998ba7cca Mon Sep 17 00:00:00 2001 +From: Alistair Leslie-Hughes +Date: Wed, 10 Jan 2024 07:40:09 +1100 +Subject: [PATCH] Updated vkd3d to bb64bfff6334c847d06d219840882ec75766b330. + +--- + libs/vkd3d/libs/vkd3d-shader/hlsl.c | 22 +++--- + libs/vkd3d/libs/vkd3d-shader/hlsl.h | 22 +++--- + libs/vkd3d/libs/vkd3d-shader/hlsl.y | 31 ++++----- + libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 22 +++--- + libs/vkd3d/libs/vkd3d-shader/spirv.c | 15 ++++- + libs/vkd3d/libs/vkd3d/command.c | 3 +- + libs/vkd3d/libs/vkd3d/resource.c | 74 ++++++++++++++++----- + 7 files changed, 125 insertions(+), 64 deletions(-) + +diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c +index da3bbda1bc3..a41967876a2 100644 +--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c ++++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c +@@ -920,7 +920,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2 + } + + struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, +- unsigned int default_majority, unsigned int modifiers) ++ unsigned int default_majority, uint32_t modifiers) + { + struct hlsl_type *type; + +@@ -1030,7 +1030,7 @@ struct hlsl_ir_node *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *no + } + + struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type, +- const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers, ++ const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, uint32_t modifiers, + const struct hlsl_reg_reservation *reg_reservation) + { + struct hlsl_ir_var *var; +@@ -1505,7 +1505,7 @@ struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct + return &store->node; + } + +-struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components, ++struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int components, + struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc) + { + struct hlsl_ir_swizzle *swizzle; +@@ -2246,7 +2246,7 @@ const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type) + return ret; + } + +-struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers) ++struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, uint32_t modifiers) + { + struct vkd3d_string_buffer *string; + +@@ -2432,7 +2432,7 @@ const char *debug_hlsl_writemask(unsigned int writemask) + return vkd3d_dbg_sprintf(".%s", string); + } + +-const char *debug_hlsl_swizzle(unsigned int swizzle, unsigned int size) ++const char *debug_hlsl_swizzle(uint32_t swizzle, unsigned int size) + { + static const char components[] = {'x', 'y', 'z', 'w'}; + char string[5]; +@@ -3147,9 +3147,10 @@ void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function + rb_put(&ctx->functions, func->name, &func->entry); + } + +-unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask) ++uint32_t hlsl_map_swizzle(uint32_t swizzle, unsigned int writemask) + { +- unsigned int i, ret = 0; ++ uint32_t ret = 0; ++ unsigned int i; + + /* Leave replicate swizzles alone; some instructions need them. */ + if (swizzle == HLSL_SWIZZLE(X, X, X, X) +@@ -3169,7 +3170,7 @@ unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask) + return ret; + } + +-unsigned int hlsl_swizzle_from_writemask(unsigned int writemask) ++uint32_t hlsl_swizzle_from_writemask(unsigned int writemask) + { + static const unsigned int swizzles[16] = + { +@@ -3210,9 +3211,10 @@ unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second) + return ret; + } + +-unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim) ++uint32_t hlsl_combine_swizzles(uint32_t first, uint32_t second, unsigned int dim) + { +- unsigned int ret = 0, i; ++ uint32_t ret = 0; ++ unsigned int i; + for (i = 0; i < dim; ++i) + { + unsigned int s = hlsl_swizzle_get_component(second, i); +diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h +index ca75a1936f1..b56dea10f4c 100644 +--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h ++++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h +@@ -65,7 +65,7 @@ + #define HLSL_SWIZZLE_MASK (0x3u) + #define HLSL_SWIZZLE_SHIFT(idx) (2u * (idx)) + +-static inline unsigned int hlsl_swizzle_get_component(unsigned int swizzle, unsigned int idx) ++static inline unsigned int hlsl_swizzle_get_component(uint32_t swizzle, unsigned int idx) + { + return (swizzle >> HLSL_SWIZZLE_SHIFT(idx)) & HLSL_SWIZZLE_MASK; + } +@@ -155,7 +155,7 @@ struct hlsl_type + /* Bitfield for storing type modifiers, subset of HLSL_TYPE_MODIFIERS_MASK. + * Modifiers that don't fall inside this mask are to be stored in the variable in + * hlsl_ir_var.modifiers, or in the struct field in hlsl_ir_field.modifiers. */ +- unsigned int modifiers; ++ uint32_t modifiers; + /* Size of the type values on each dimension. For non-numeric types, they are set for the + * convenience of the sm1/sm4 backends. + * If type is HLSL_CLASS_SCALAR, then both dimx = 1 and dimy = 1. +@@ -234,7 +234,7 @@ struct hlsl_struct_field + /* Bitfield for storing modifiers that are not in HLSL_TYPE_MODIFIERS_MASK (these are stored in + * type->modifiers instead) and that also are specific to the field and not the whole variable. + * In particular, interpolation modifiers. */ +- unsigned int storage_modifiers; ++ uint32_t storage_modifiers; + /* Offset of the field within the type it belongs to, in register components, for each regset. */ + unsigned int reg_offset[HLSL_REGSET_LAST + 1]; + +@@ -392,7 +392,7 @@ struct hlsl_ir_var + /* Buffer where the variable's value is stored, in case it is uniform. */ + struct hlsl_buffer *buffer; + /* Bitfield for storage modifiers (type modifiers are stored in data_type->modifiers). */ +- unsigned int storage_modifiers; ++ uint32_t storage_modifiers; + /* Optional reservations of registers and/or offsets for variables within constant buffers. */ + struct hlsl_reg_reservation reg_reservation; + +@@ -622,7 +622,7 @@ struct hlsl_ir_swizzle + { + struct hlsl_ir_node node; + struct hlsl_src val; +- DWORD swizzle; ++ uint32_t swizzle; + }; + + struct hlsl_ir_index +@@ -1250,7 +1250,7 @@ struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct + struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc); + struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, + struct hlsl_struct_field *fields, size_t field_count); +-struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components, ++struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int components, + struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc); + struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *template, + struct hlsl_type *type, const struct vkd3d_shader_location *loc); +@@ -1264,7 +1264,7 @@ struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n + struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg, + const struct vkd3d_shader_location *loc); + struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type, +- const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers, ++ const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, uint32_t modifiers, + const struct hlsl_reg_reservation *reg_reservation); + struct hlsl_ir_switch_case *hlsl_new_switch_case(struct hlsl_ctx *ctx, unsigned int value, bool is_default, + struct hlsl_block *body, const struct vkd3d_shader_location *loc); +@@ -1286,7 +1286,7 @@ void hlsl_pop_scope(struct hlsl_ctx *ctx); + bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type); + + struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, +- unsigned int default_majority, unsigned int modifiers); ++ unsigned int default_majority, uint32_t modifiers); + unsigned int hlsl_type_component_count(const struct hlsl_type *type); + unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type, enum hlsl_regset regset); + struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type, +@@ -1304,10 +1304,10 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2 + const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type); + unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type); + +-unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim); ++uint32_t hlsl_combine_swizzles(uint32_t first, uint32_t second, unsigned int dim); + unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second); +-unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask); +-unsigned int hlsl_swizzle_from_writemask(unsigned int writemask); ++uint32_t hlsl_map_swizzle(uint32_t swizzle, unsigned int writemask); ++uint32_t hlsl_swizzle_from_writemask(unsigned int writemask); + + struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); + enum hlsl_regset hlsl_deref_get_regset(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); +diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y +index ed053f16312..26f9357419b 100644 +--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y ++++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y +@@ -40,7 +40,7 @@ struct parse_parameter + const char *name; + struct hlsl_semantic semantic; + struct hlsl_reg_reservation reg_reservation; +- unsigned int modifiers; ++ uint32_t modifiers; + }; + + struct parse_colon_attribute +@@ -75,7 +75,7 @@ struct parse_variable_def + struct parse_initializer initializer; + + struct hlsl_type *basic_type; +- unsigned int modifiers; ++ uint32_t modifiers; + struct vkd3d_shader_location modifiers_loc; + }; + +@@ -405,7 +405,7 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct + return add_cast(ctx, block, node, dst_type, loc); + } + +-static DWORD add_modifiers(struct hlsl_ctx *ctx, DWORD modifiers, DWORD mod, ++static uint32_t add_modifiers(struct hlsl_ctx *ctx, uint32_t modifiers, uint32_t mod, + const struct vkd3d_shader_location *loc) + { + if (modifiers & mod) +@@ -868,7 +868,7 @@ static const struct hlsl_struct_field *get_struct_field(const struct hlsl_struct + } + + static struct hlsl_type *apply_type_modifiers(struct hlsl_ctx *ctx, struct hlsl_type *type, +- unsigned int *modifiers, bool force_majority, const struct vkd3d_shader_location *loc) ++ uint32_t *modifiers, bool force_majority, const struct vkd3d_shader_location *loc) + { + unsigned int default_majority = 0; + struct hlsl_type *new_type; +@@ -926,7 +926,7 @@ static bool shader_profile_version_lt(const struct hlsl_ctx *ctx, unsigned int m + } + + static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields, +- struct hlsl_type *type, unsigned int modifiers, struct list *defs) ++ struct hlsl_type *type, uint32_t modifiers, struct list *defs) + { + struct parse_variable_def *v, *v_next; + size_t i = 0; +@@ -1019,7 +1019,7 @@ static bool add_typedef(struct hlsl_ctx *ctx, struct hlsl_type *const orig_type, + } + else + { +- unsigned int var_modifiers = 0; ++ uint32_t var_modifiers = 0; + + if (!(type = apply_type_modifiers(ctx, orig_type, &var_modifiers, true, &v->loc))) + { +@@ -1717,7 +1717,7 @@ static enum hlsl_ir_expr_op op_from_assignment(enum parse_assign_op op) + return ops[op]; + } + +-static bool invert_swizzle(unsigned int *swizzle, unsigned int *writemask, unsigned int *ret_width) ++static bool invert_swizzle(uint32_t *swizzle, unsigned int *writemask, unsigned int *ret_width) + { + unsigned int i, j, bit = 0, inverted = 0, width, new_writemask = 0, new_swizzle = 0; + +@@ -1791,8 +1791,9 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo + else if (lhs->type == HLSL_IR_SWIZZLE) + { + struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(lhs); +- unsigned int width, s = swizzle->swizzle; + struct hlsl_ir_node *new_swizzle; ++ uint32_t s = swizzle->swizzle; ++ unsigned int width; + + if (lhs->data_type->class == HLSL_CLASS_MATRIX) + hlsl_fixme(ctx, &lhs->loc, "Matrix assignment with a writemask."); +@@ -4844,7 +4845,7 @@ static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hls + FLOAT floatval; + bool boolval; + char *name; +- DWORD modifiers; ++ uint32_t modifiers; + struct hlsl_ir_node *instr; + struct hlsl_block *block; + struct list *list; +@@ -5282,7 +5283,7 @@ field: + var_modifiers field_type variables_def ';' + { + struct hlsl_type *type; +- unsigned int modifiers = $1; ++ uint32_t modifiers = $1; + + if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1))) + YYABORT; +@@ -5435,7 +5436,7 @@ func_prototype_no_attrs: + /* var_modifiers is necessary to avoid shift/reduce conflicts. */ + var_modifiers type var_identifier '(' parameters ')' colon_attribute + { +- unsigned int modifiers = $1; ++ uint32_t modifiers = $1; + struct hlsl_ir_var *var; + struct hlsl_type *type; + +@@ -5709,7 +5710,7 @@ param_list: + parameter: + var_modifiers type_no_void any_identifier arrays colon_attribute + { +- unsigned int modifiers = $1; ++ uint32_t modifiers = $1; + struct hlsl_type *type; + unsigned int i; + +@@ -6023,7 +6024,7 @@ typedef: + KW_TYPEDEF var_modifiers typedef_type type_specs ';' + { + struct parse_variable_def *v, *v_next; +- unsigned int modifiers = $2; ++ uint32_t modifiers = $2; + struct hlsl_type *type; + + if (!(type = apply_type_modifiers(ctx, $3, &modifiers, false, &@2))) +@@ -6160,7 +6161,7 @@ variable_def: + variable_def_typed: + var_modifiers struct_spec variable_def + { +- unsigned int modifiers = $1; ++ uint32_t modifiers = $1; + struct hlsl_type *type; + + if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1))) +@@ -6175,7 +6176,7 @@ variable_def_typed: + } + | var_modifiers type variable_def + { +- unsigned int modifiers = $1; ++ uint32_t modifiers = $1; + struct hlsl_type *type; + + if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1))) +diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c +index 88cbef61d5f..acc19dd8ba5 100644 +--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c ++++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c +@@ -263,7 +263,7 @@ static bool types_are_semantic_equivalent(struct hlsl_ctx *ctx, const struct hls + } + + static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, +- struct hlsl_type *type, unsigned int modifiers, struct hlsl_semantic *semantic, ++ struct hlsl_type *type, uint32_t modifiers, struct hlsl_semantic *semantic, + uint32_t index, bool output, const struct vkd3d_shader_location *loc) + { + struct hlsl_semantic new_semantic; +@@ -331,7 +331,7 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir + } + + static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs, +- unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) ++ uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) + { + struct hlsl_type *type = lhs->node.data_type, *vector_type_src, *vector_type_dst; + struct vkd3d_shader_location *loc = &lhs->node.loc; +@@ -395,7 +395,7 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s + } + + static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs, +- unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) ++ uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) + { + struct vkd3d_shader_location *loc = &lhs->node.loc; + struct hlsl_type *type = lhs->node.data_type; +@@ -411,7 +411,7 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block * + + for (i = 0; i < hlsl_type_element_count(type); ++i) + { +- unsigned int element_modifiers = modifiers; ++ uint32_t element_modifiers = modifiers; + + if (type->class == HLSL_CLASS_ARRAY) + { +@@ -473,7 +473,7 @@ static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct hlsl_block *bloc + } + + static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs, +- unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) ++ uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) + { + struct hlsl_type *type = rhs->node.data_type, *vector_type; + struct vkd3d_shader_location *loc = &rhs->node.loc; +@@ -529,7 +529,7 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s + } + + static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs, +- unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) ++ uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index) + { + struct vkd3d_shader_location *loc = &rhs->node.loc; + struct hlsl_type *type = rhs->node.data_type; +@@ -1519,7 +1519,7 @@ static void copy_propagation_set_value(struct hlsl_ctx *ctx, struct copy_propaga + + static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx, + const struct copy_propagation_state *state, const struct hlsl_ir_load *load, +- unsigned int swizzle, struct hlsl_ir_node *instr) ++ uint32_t swizzle, struct hlsl_ir_node *instr) + { + const unsigned int instr_component_count = hlsl_type_component_count(instr->data_type); + const struct hlsl_deref *deref = &load->src; +@@ -1527,7 +1527,7 @@ static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx, + struct hlsl_ir_node *new_instr = NULL; + unsigned int time = load->node.index; + unsigned int start, count, i; +- unsigned int ret_swizzle = 0; ++ uint32_t ret_swizzle = 0; + + if (!hlsl_component_index_range_from_deref(ctx, deref, &start, &count)) + return false; +@@ -1573,7 +1573,7 @@ static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx, + + static bool copy_propagation_replace_with_constant_vector(struct hlsl_ctx *ctx, + const struct copy_propagation_state *state, const struct hlsl_ir_load *load, +- unsigned int swizzle, struct hlsl_ir_node *instr) ++ uint32_t swizzle, struct hlsl_ir_node *instr) + { + const unsigned int instr_component_count = hlsl_type_component_count(instr->data_type); + const struct hlsl_deref *deref = &load->src; +@@ -2239,7 +2239,7 @@ static bool fold_swizzle_chains(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr + if (next_instr->type == HLSL_IR_SWIZZLE) + { + struct hlsl_ir_node *new_swizzle; +- unsigned int combined_swizzle; ++ uint32_t combined_swizzle; + + combined_swizzle = hlsl_combine_swizzles(hlsl_ir_swizzle(next_instr)->swizzle, + swizzle->swizzle, instr->data_type->dimx); +@@ -3145,7 +3145,7 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru + + for (i = 0; i < dimx; ++i) + { +- unsigned int s = hlsl_swizzle_from_writemask(1 << i); ++ uint32_t s = hlsl_swizzle_from_writemask(1 << i); + + if (!(comps[i] = hlsl_new_swizzle(ctx, s, 1, mult, &instr->loc))) + return false; +diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c +index a5565d552c0..987197887de 100644 +--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c ++++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c +@@ -1764,6 +1764,15 @@ static uint32_t vkd3d_spirv_build_op_glsl_std450_max(struct vkd3d_spirv_builder + GLSLstd450NMax, operands, ARRAY_SIZE(operands)); + } + ++static uint32_t vkd3d_spirv_build_op_glsl_std450_umin(struct vkd3d_spirv_builder *builder, ++ uint32_t result_type, uint32_t x, uint32_t y) ++{ ++ uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); ++ uint32_t operands[] = {x, y}; ++ return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id, ++ GLSLstd450UMin, operands, ARRAY_SIZE(operands)); ++} ++ + static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder, + uint32_t result_type, uint32_t x, uint32_t min, uint32_t max) + { +@@ -7355,7 +7364,7 @@ static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler, + static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) + { +- uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id; ++ uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id, size_id, max_count_id; + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_dst_param *dst = instruction->dst; + const struct vkd3d_shader_src_param *src = instruction->src; +@@ -7370,6 +7379,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp + component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); + type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); + mask_id = spirv_compiler_get_constant_uint(compiler, 0x1f); ++ size_id = spirv_compiler_get_constant_uint(compiler, 0x20); + + switch (instruction->handler_idx) + { +@@ -7398,6 +7408,9 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp + { + src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id); + } ++ max_count_id = vkd3d_spirv_build_op_isub(builder, type_id, size_id, src_ids[src_count - 2]); ++ src_ids[src_count - 1] = vkd3d_spirv_build_op_glsl_std450_umin(builder, type_id, ++ src_ids[src_count - 1], max_count_id); + + constituents[k++] = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, + op, type_id, src_ids, src_count); +diff --git a/libs/vkd3d/libs/vkd3d/command.c b/libs/vkd3d/libs/vkd3d/command.c +index 549f6a45ffb..013b5d0751f 100644 +--- a/libs/vkd3d/libs/vkd3d/command.c ++++ b/libs/vkd3d/libs/vkd3d/command.c +@@ -6512,7 +6512,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_CopyTileMappings(ID3D12Command + if (!(op = d3d12_command_queue_op_array_require_space(&command_queue->op_queue))) + { + ERR("Failed to add op.\n"); +- return; ++ goto unlock_mutex; + } + op->opcode = VKD3D_CS_OP_COPY_MAPPINGS; + op->u.copy_mappings.dst_resource = dst_resource_impl; +@@ -6524,6 +6524,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_CopyTileMappings(ID3D12Command + + d3d12_command_queue_submit_locked(command_queue); + ++unlock_mutex: + vkd3d_mutex_unlock(&command_queue->op_mutex); + } + +diff --git a/libs/vkd3d/libs/vkd3d/resource.c b/libs/vkd3d/libs/vkd3d/resource.c +index 609c67102a6..f4ce1ccaffa 100644 +--- a/libs/vkd3d/libs/vkd3d/resource.c ++++ b/libs/vkd3d/libs/vkd3d/resource.c +@@ -3444,6 +3444,7 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, + vkd3d_desc.miplevel_count = 1; + vkd3d_desc.layer_idx = 0; + vkd3d_desc.layer_count = 1; ++ vkd3d_desc.vk_image_aspect = VK_IMAGE_ASPECT_COLOR_BIT; + vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_R; + vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_G; + vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_B; +@@ -3661,11 +3662,27 @@ static VkSamplerAddressMode vk_address_mode_from_d3d12(const struct d3d12_device + } + } + ++static VkBorderColor vk_border_colour_from_d3d12(D3D12_STATIC_BORDER_COLOR colour) ++{ ++ switch (colour) ++ { ++ case D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: ++ return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; ++ case D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: ++ return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK; ++ case D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: ++ return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; ++ default: ++ FIXME("Unhandled border colour %#x.\n", colour); ++ return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; ++ } ++} ++ + static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER filter, + D3D12_TEXTURE_ADDRESS_MODE address_u, D3D12_TEXTURE_ADDRESS_MODE address_v, + D3D12_TEXTURE_ADDRESS_MODE address_w, float mip_lod_bias, unsigned int max_anisotropy, +- D3D12_COMPARISON_FUNC comparison_func, float min_lod, float max_lod, +- VkSampler *vk_sampler) ++ D3D12_COMPARISON_FUNC comparison_func, D3D12_STATIC_BORDER_COLOR border_colour, ++ float min_lod, float max_lod, VkSampler *vk_sampler) + { + const struct vkd3d_vk_device_procs *vk_procs; + struct VkSamplerCreateInfo sampler_desc; +@@ -3695,15 +3712,48 @@ static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER f + sampler_desc.maxLod = max_lod; + sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; + sampler_desc.unnormalizedCoordinates = VK_FALSE; ++ ++ if (address_u == D3D12_TEXTURE_ADDRESS_MODE_BORDER || address_v == D3D12_TEXTURE_ADDRESS_MODE_BORDER ++ || address_w == D3D12_TEXTURE_ADDRESS_MODE_BORDER) ++ sampler_desc.borderColor = vk_border_colour_from_d3d12(border_colour); ++ + if ((vr = VK_CALL(vkCreateSampler(device->vk_device, &sampler_desc, NULL, vk_sampler))) < 0) + WARN("Failed to create Vulkan sampler, vr %d.\n", vr); + + return vr; + } + ++static D3D12_STATIC_BORDER_COLOR d3d12_static_border_colour(const float *colour) ++{ ++ unsigned int i; ++ ++ static const struct ++ { ++ float colour[4]; ++ D3D12_STATIC_BORDER_COLOR static_colour; ++ } ++ colours[] = ++ { ++ {{0.0f, 0.0f, 0.0f, 0.0f}, D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK}, ++ {{0.0f, 0.0f, 0.0f, 1.0f}, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK}, ++ {{1.0f, 1.0f, 1.0f, 1.0f}, D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE}, ++ }; ++ ++ for (i = 0; i < ARRAY_SIZE(colours); ++i) ++ { ++ if (!memcmp(colour, colours[i].colour, sizeof(colours[i].colour))) ++ return colours[i].static_colour; ++ } ++ ++ FIXME("Unhandled border colour {%.8e, %.8e, %.8e, %.8e}.\n", colour[0], colour[1], colour[2], colour[3]); ++ ++ return D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK; ++} ++ + void d3d12_desc_create_sampler(struct d3d12_desc *sampler, + struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) + { ++ D3D12_STATIC_BORDER_COLOR static_colour = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK; + struct vkd3d_view *view; + + if (!desc) +@@ -3715,8 +3765,7 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler, + if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER + || desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER + || desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER) +- FIXME("Ignoring border color {%.8e, %.8e, %.8e, %.8e}.\n", +- desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]); ++ static_colour = d3d12_static_border_colour(desc->BorderColor); + + if (!(view = vkd3d_view_create(VKD3D_DESCRIPTOR_MAGIC_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLER, + VKD3D_VIEW_TYPE_SAMPLER, device))) +@@ -3724,9 +3773,9 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler, + view->v.u.vk_sampler = VK_NULL_HANDLE; + view->v.format = NULL; + +- if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, +- desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, +- desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0) ++ if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, ++ desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, ++ static_colour, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0) + { + vkd3d_view_decref(view, device); + return; +@@ -3740,14 +3789,9 @@ HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, + { + VkResult vr; + +- if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER +- || desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER +- || desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER) +- FIXME("Ignoring border %#x.\n", desc->BorderColor); +- +- vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU, +- desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, +- desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, vk_sampler); ++ vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, ++ desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, ++ desc->BorderColor, desc->MinLOD, desc->MaxLOD, vk_sampler); + return hresult_from_vk_result(vr); + } + +-- +2.43.0 +