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Added wined3d-multisample-quality patchset
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@ -360,6 +360,7 @@ patch_enable_all ()
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enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$1"
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enable_wined3d_WINED3D_TEXF_ANISOTROPIC="$1"
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enable_wined3d_mesa_texture_download="$1"
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enable_wined3d_multisample_quality="$1"
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enable_wined3d_wined3d_guess_gl_vendor="$1"
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enable_winedbg_Process_Arguments="$1"
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enable_winedevice_Default_Drivers="$1"
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@ -1243,6 +1244,9 @@ patch_enable ()
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wined3d-mesa_texture_download)
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enable_wined3d_mesa_texture_download="$2"
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;;
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wined3d-multisample-quality)
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enable_wined3d_multisample_quality="$2"
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;;
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wined3d-wined3d_guess_gl_vendor)
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enable_wined3d_wined3d_guess_gl_vendor="$2"
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;;
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@ -7319,6 +7323,21 @@ if test "$enable_wined3d_mesa_texture_download" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-multisample-quality
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#39080] wined3d: Ignore multisample quality for MULTISAMPLE_NONE
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# |
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# | Modified files:
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# | * dlls/d3d9/tests/visual.c, dlls/wined3d/context.c
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# |
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if test "$enable_wined3d_multisample_quality" -eq 1; then
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patch_apply wined3d-multisample-quality/0001-wined3d-Ignore-multisample-quality-for-MULTISAMPLE_N.patch
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(
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printf '%s\n' '+ { "Paul Gofman", "wined3d: Ignore multisample quality for MULTISAMPLE_NONE in context_find_fbo_entry().", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-wined3d_guess_gl_vendor
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# |
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# | This patchset fixes the following Wine bugs:
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@ -0,0 +1,43 @@
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From 79a35fd2239cadfa9c8c588c295eef4ca9aba48a Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Tue, 22 Jan 2019 00:22:28 +0300
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Subject: [PATCH] wined3d: Ignore multisample quality for MULTISAMPLE_NONE in
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context_find_fbo_entry().
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Wine-bug: https://bugs.winehq.org/show_bug.cgi?id=39080
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
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---
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dlls/d3d9/tests/visual.c | 2 +-
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dlls/wined3d/context.c | 3 ++-
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2 files changed, 3 insertions(+), 2 deletions(-)
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diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
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index 072c6a8364..fb1c7ef21d 100644
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--- a/dlls/d3d9/tests/visual.c
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+++ b/dlls/d3d9/tests/visual.c
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@@ -21273,7 +21273,7 @@ static void test_depthbias(void)
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}
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 640, 480, formats[i],
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- D3DMULTISAMPLE_NONE, 0, FALSE, &ds, NULL);
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+ D3DMULTISAMPLE_NONE, 1, FALSE, &ds, NULL);
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ok(SUCCEEDED(hr), "Failed to create depth stencil surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
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ok(SUCCEEDED(hr), "Failed to set depth stencil surface, hr %#x.\n", hr);
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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index 37203738fe..c7eb7849fc 100644
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -599,7 +599,8 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
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depth_stencil = &ds_null;
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}
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else if (ds_texture->resource.multisample_type != rt_texture->resource.multisample_type
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- || ds_texture->resource.multisample_quality != rt_texture->resource.multisample_quality)
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+ || (ds_texture->resource.multisample_type
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+ && ds_texture->resource.multisample_quality != rt_texture->resource.multisample_quality))
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{
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WARN("Color multisample type %u and quality %u, depth stencil has %u and %u, disabling ds buffer.\n",
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rt_texture->resource.multisample_type, rt_texture->resource.multisample_quality,
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--
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2.20.1
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1
patches/wined3d-multisample-quality/definition
Normal file
1
patches/wined3d-multisample-quality/definition
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@ -0,0 +1 @@
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Fixes: [39080] wined3d: Ignore multisample quality for MULTISAMPLE_NONE
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