Rebase against upstream commit 79a0dece8b2a27979835076914a21f468515d8b6, remove several patches accepted upstream.

This commit is contained in:
Sebastian Lackner
2015-01-16 05:05:54 +01:00
parent 3e7445275a
commit 8692907421
35 changed files with 383 additions and 623 deletions

View File

@@ -1,4 +1,4 @@
From e29e2b0ccda7ed5e930eb18b3c73204150a68123 Mon Sep 17 00:00:00 2001
From fb2ae897035c342f2d78590928eaa62f8bb2b47e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 19:16:40 +0100
Subject: wined3d: Pass a context to read_from_framebuffer.
@@ -12,10 +12,10 @@ load_location / preload callers. This is related to bug 34574.
1 file changed, 25 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3877139..ef6a233 100644
index 534a152..534d4bd 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2781,11 +2781,13 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
@@ -2935,11 +2935,13 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
return WINED3D_OK;
}
@@ -30,7 +30,7 @@ index 3877139..ef6a233 100644
BYTE *mem;
BYTE *row, *top, *bottom;
int i;
@@ -2794,7 +2796,21 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
@@ -2948,7 +2950,21 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
surface_get_memory(surface, &data, dst_location);
@@ -53,8 +53,8 @@ index 3877139..ef6a233 100644
context_apply_blit_state(context, device);
gl_info = context->gl_info;
@@ -2882,7 +2898,12 @@ error:
checkGLcall("glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)");
@@ -3036,7 +3052,12 @@ error:
checkGLcall("glBindBuffer");
}
- context_release(context);
@@ -67,7 +67,7 @@ index 3877139..ef6a233 100644
}
/* Read the framebuffer contents into a texture. Note that this function
@@ -4037,7 +4058,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
@@ -4191,7 +4212,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
if (surface->locations & WINED3D_LOCATION_DRAWABLE)
{
@@ -77,5 +77,5 @@ index 3877139..ef6a233 100644
}
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From 7b874f424fc87ef49a94bc78d7080616ac9681a4 Mon Sep 17 00:00:00 2001
From 75d61e9b6e6f30be95ef495a5c2dd6e88955c575 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sat, 4 Jan 2014 01:02:15 +0100
Subject: wined3d: Remove surface_invalidate_location.
@@ -15,7 +15,7 @@ Subject: wined3d: Remove surface_invalidate_location.
8 files changed, 31 insertions(+), 43 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 08f92cb..f612099 100644
index 93ecb99..f7bea42 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7687,7 +7687,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
@@ -28,7 +28,7 @@ index 08f92cb..f612099 100644
return WINED3D_OK;
}
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 1f34992..61c074f 100644
index d214037..3c17b03 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3085,7 +3085,7 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
@@ -41,7 +41,7 @@ index 1f34992..61c074f 100644
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index bde37b1..a6620f5 100644
index a26f1b0..2ef0efc 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -393,7 +393,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
@@ -67,7 +67,7 @@ index 7034b25..eef7e2c 100644
}
}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6f48834..8789d44 100644
index 9f74a39..d3bbb54 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -599,7 +599,7 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
@@ -80,7 +80,7 @@ index 6f48834..8789d44 100644
static void surface_release_client_storage(struct wined3d_surface *surface)
@@ -1185,7 +1185,7 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
checkGLcall("glDeleteBuffersARB(1, &surface->pbo)");
checkGLcall("glDeleteBuffers(1, &surface->pbo)");
surface->pbo = 0;
- surface_invalidate_location(surface, WINED3D_LOCATION_BUFFER);
@@ -136,7 +136,7 @@ index 6f48834..8789d44 100644
/* Switching color keying on / off may change the internal format. */
if (ck_changed)
wined3d_texture_force_reload(surface->container);
@@ -2813,7 +2816,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2822,7 +2825,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
}
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
@@ -145,7 +145,7 @@ index 6f48834..8789d44 100644
switch (surface->resource.map_binding)
{
@@ -2929,7 +2932,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
@@ -2938,7 +2941,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
}
surface_load_location(surface, context, WINED3D_LOCATION_DIB);
@@ -154,7 +154,7 @@ index 6f48834..8789d44 100644
if (context)
context_release(context);
@@ -2978,7 +2981,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
@@ -2987,7 +2990,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
context = context_acquire(device, NULL);
surface_load_location(surface, context, surface->resource.map_binding);
@@ -163,7 +163,7 @@ index 6f48834..8789d44 100644
if (context)
context_release(context);
}
@@ -3352,7 +3355,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
@@ -3361,7 +3364,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
@@ -172,7 +172,7 @@ index 6f48834..8789d44 100644
}
/* Uses the hardware to stretch and flip the image */
@@ -3420,7 +3423,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3429,7 +3432,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
checkGLcall("glEnable(texture_target)");
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
@@ -181,7 +181,7 @@ index 6f48834..8789d44 100644
}
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -3626,7 +3629,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3635,7 +3638,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
@@ -190,7 +190,7 @@ index 6f48834..8789d44 100644
}
/* Front buffer coordinates are always full screen coordinates, but our GL
@@ -3939,7 +3942,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
@@ -3948,7 +3951,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
(old_color_key_flags & WINEDDSD_CKSRCBLT) ? &old_blt_key : NULL);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
@@ -199,7 +199,7 @@ index 6f48834..8789d44 100644
return WINED3D_OK;
}
@@ -4183,18 +4186,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -4192,18 +4195,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
@@ -218,7 +218,7 @@ index 6f48834..8789d44 100644
static DWORD resource_access_from_location(DWORD location)
{
switch (location)
@@ -5674,7 +5665,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
@@ -5683,7 +5674,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
context_release(context);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
@@ -227,7 +227,7 @@ index 6f48834..8789d44 100644
return WINED3D_OK;
}
@@ -5803,7 +5794,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
@@ -5812,7 +5803,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
{
wined3d_resource_free_sysmem(&surface->resource);
wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_DIB);
@@ -237,10 +237,10 @@ index 6f48834..8789d44 100644
return hr;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 3b0c6b3..290a6cd 100644
index bdb4b67..e64715e 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -517,7 +517,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -512,7 +512,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
surface_load_location(back_buffer, context, WINED3D_LOCATION_TEXTURE_RGB);
@@ -249,7 +249,7 @@ index 3b0c6b3..290a6cd 100644
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
}
@@ -579,15 +579,15 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -574,15 +574,15 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
else
{
wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
@@ -268,7 +268,7 @@ index 3b0c6b3..290a6cd 100644
/* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
* and INTEXTURE copies can keep their old content if they have any defined content.
* If the swapeffect is COPY, the content remains the same. If it is FLIP however,
@@ -596,7 +596,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -591,7 +591,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP)
{
wined3d_resource_validate_location(&back_buffer->resource, back_buffer->container->resource.draw_binding);
@@ -277,7 +277,7 @@ index 3b0c6b3..290a6cd 100644
}
}
@@ -871,7 +871,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
@@ -866,7 +866,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
if (!(device->wined3d->flags & WINED3D_NO3D))
{
wined3d_resource_validate_location(&front_buffer->resource, WINED3D_LOCATION_DRAWABLE);
@@ -287,7 +287,7 @@ index 3b0c6b3..290a6cd 100644
/* MSDN says we're only allowed a single fullscreen swapchain per device,
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 9d89774..24c6cb9 100644
index f2bba1a..6d82ce6 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -855,7 +855,7 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
@@ -311,10 +311,10 @@ index 9d89774..24c6cb9 100644
static void texture2d_sub_resource_validate_location(struct wined3d_resource *sub_resource, DWORD location)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2790115..002afea 100644
index acee894..878a98c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2366,7 +2366,6 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
@@ -2365,7 +2365,6 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@@ -323,5 +323,5 @@ index 2790115..002afea 100644
void surface_load_ds_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
--
1.9.1
2.2.1

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@@ -1,4 +1,4 @@
From 2ccc91e1322be4c1cffed1dd28c04e42466955f2 Mon Sep 17 00:00:00 2001
From 680c99d5fb4ab94a37f934c66bf9c22a326b0dd2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 3 Oct 2013 12:47:01 +0200
Subject: wined3d: Move load_location into the resource.
@@ -16,7 +16,7 @@ and downloading from textures will be delegated to surfaces / volumes.
6 files changed, 91 insertions(+), 36 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d9bc820..2e44f0f 100644
index 5931232..2386410 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1128,12 +1128,20 @@ static void wined3d_buffer_location_invalidated(struct wined3d_resource *resourc
@@ -99,7 +99,7 @@ index a63eab8..7f283f5 100644
+ resource->resource_ops->resource_load_location(resource, context, location);
+}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 738941e..73e74a6 100644
index b9d8968..5f6a0c2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1281,12 +1281,20 @@ static void wined3d_surface_location_invalidated(struct wined3d_resource *resour
@@ -167,7 +167,7 @@ index 6d82ce6..fc0f6d6 100644
static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 2cc0baf..3c51bdf 100644
index 6b685bd..e2c9d4a 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -137,27 +137,6 @@ static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume)
@@ -249,7 +249,7 @@ index 2cc0baf..3c51bdf 100644
- wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER);
+ wined3d_resource_load_location(&volume->resource, context, WINED3D_LOCATION_BUFFER);
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
@@ -585,7 +560,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
else if (!(volume->resource.locations & WINED3D_LOCATION_SYSMEM))

View File

@@ -1,4 +1,4 @@
From 6502ec68de4a38d59a2e6690eca2546e710b6cbc Mon Sep 17 00:00:00 2001
From d93611cca0ee39d60a221d4c2422ba183a2a88ef Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Wed, 18 Sep 2013 22:30:57 +0200
Subject: wined3d: Introduce helper functions for mapping volumes.
@@ -8,10 +8,10 @@ Subject: wined3d: Introduce helper functions for mapping volumes.
1 file changed, 96 insertions(+), 61 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index c93a1ef..ee64070 100644
index e2c9d4a..ad37cce 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -475,12 +475,67 @@ static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *vol
@@ -476,12 +476,67 @@ static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *vol
return TRUE;
}
@@ -43,22 +43,22 @@ index c93a1ef..ee64070 100644
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
+
+ if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
+ {
+ GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
+ mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
+ ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
+ ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
+ 0, volume->resource.size, mapflags));
+ }
+ else
+ {
+ GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
+ ptr = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
+ ptr = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
+ }
+
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("Map PBO");
+ return ptr;
+
@@ -80,7 +80,7 @@ index c93a1ef..ee64070 100644
BYTE *base_memory;
const struct wined3d_format *format = volume->resource.format;
@@ -512,58 +567,22 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
@@ -513,58 +568,22 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags);
@@ -97,22 +97,22 @@ index c93a1ef..ee64070 100644
- else
- wined3d_resource_load_location(&volume->resource, context, WINED3D_LOCATION_BUFFER);
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
-
- if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
- {
- GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
- mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
- base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
- base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
- 0, volume->resource.size, mapflags));
- }
- else
- {
- GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
- base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
- base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
- }
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Map PBO");
-
+ WARN("Out of memory.\n");
@@ -150,7 +150,7 @@ index c93a1ef..ee64070 100644
TRACE("Base memory pointer %p.\n", base_memory);
@@ -621,8 +640,34 @@ struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resour
@@ -622,8 +641,34 @@ struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resour
return volume_from_resource(resource);
}
@@ -163,9 +163,9 @@ index c93a1ef..ee64070 100644
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
+ GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
+ GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("Unmap PBO");
+ return;
+
@@ -185,7 +185,7 @@ index c93a1ef..ee64070 100644
TRACE("volume %p.\n", volume);
if (!volume->resource.map_count)
@@ -631,19 +676,9 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
@@ -632,19 +677,9 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
return WINED3DERR_INVALIDCALL;
}
@@ -195,9 +195,9 @@ index c93a1ef..ee64070 100644
- struct wined3d_context *context = context_acquire(device, NULL);
- const struct wined3d_gl_info *gl_info = context->gl_info;
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
- GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
- GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Unmap PBO");
-
- context_release(context);
@@ -209,5 +209,5 @@ index c93a1ef..ee64070 100644
volume->resource.map_count--;
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From f6dd61b4db19ba22e8e8f7d9d6bcf92e4419dc0f Mon Sep 17 00:00:00 2001
From ba5c51ffdfff3be025ace2dd52218bd845c9d851 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 16 Jan 2014 22:07:17 +0100
Subject: wined3d: Move volume PBO infrastructure into the resource.
@@ -10,7 +10,7 @@ Subject: wined3d: Move volume PBO infrastructure into the resource.
3 files changed, 82 insertions(+), 79 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 7f283f5..c1ec97b 100644
index 7f283f5..c907424 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -292,7 +292,7 @@ GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags)
@@ -37,22 +37,22 @@ index 7f283f5..c1ec97b 100644
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer_object));
+
+ if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
+ {
+ GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
+ mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
+ ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
+ ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
+ 0, resource->size, mapflags));
+ }
+ else
+ {
+ GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
+ ptr = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
+ ptr = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
+ }
+
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("Map GL buffer");
+ return ptr;
+
@@ -74,9 +74,9 @@ index 7f283f5..c1ec97b 100644
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
+ GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer_object));
+ GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("Unmap GL buffer");
+ return;
+
@@ -89,7 +89,7 @@ index 7f283f5..c1ec97b 100644
+ }
+}
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 2e92dd7..c538e08 100644
index ad37cce..db3a68c 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -216,7 +216,7 @@ static void wined3d_volume_load_location(struct wined3d_resource *resource,
@@ -127,12 +127,12 @@ index 2e92dd7..c538e08 100644
+ if (volume->resource.buffer_object)
return;
- GL_EXTCALL(glGenBuffersARB(1, &volume->pbo));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
+ GL_EXTCALL(glGenBuffersARB(1, &volume->resource.buffer_object));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.buffer_object));
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.size, NULL, GL_STREAM_DRAW_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glGenBuffers(1, &volume->pbo));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
+ GL_EXTCALL(glGenBuffers(1, &volume->resource.buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->resource.buffer_object));
GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, volume->resource.size, NULL, GL_STREAM_DRAW));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Create PBO");
- TRACE("Created PBO %u for volume %p.\n", volume->pbo, volume);
@@ -145,10 +145,10 @@ index 2e92dd7..c538e08 100644
const struct wined3d_gl_info *gl_info = context->gl_info;
- TRACE("Deleting PBO %u belonging to volume %p.\n", volume->pbo, volume);
- GL_EXTCALL(glDeleteBuffersARB(1, &volume->pbo));
- GL_EXTCALL(glDeleteBuffers(1, &volume->pbo));
+ TRACE("Deleting PBO %u belonging to volume %p.\n", volume->resource.buffer_object, volume);
+ GL_EXTCALL(glDeleteBuffersARB(1, &volume->resource.buffer_object));
checkGLcall("glDeleteBuffersARB");
+ GL_EXTCALL(glDeleteBuffers(1, &volume->resource.buffer_object));
checkGLcall("glDeleteBuffers");
- volume->pbo = 0;
+ volume->resource.buffer_object = 0;
context_release(context);
@@ -186,22 +186,22 @@ index 2e92dd7..c538e08 100644
- {
- case WINED3D_LOCATION_BUFFER:
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
-
- if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
- {
- GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
- mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
- ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
- ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
- 0, volume->resource.size, mapflags));
- }
- else
- {
- GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
- ptr = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
- ptr = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
- }
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Map PBO");
- return ptr;
-
@@ -239,9 +239,9 @@ index 2e92dd7..c538e08 100644
- {
- case WINED3D_LOCATION_BUFFER:
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
- GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
- GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Unmap PBO");
- return;
-

View File

@@ -1,4 +1,4 @@
From f6bb878818089d9f8f735ce5e2e4495f40ce7ec8 Mon Sep 17 00:00:00 2001
From b8a17a0ce26bee0843d1bab91a435575751b7063 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 13:25:48 +0100
Subject: wined3d: Remove surface->pbo.
@@ -9,7 +9,7 @@ Subject: wined3d: Remove surface->pbo.
2 files changed, 21 insertions(+), 23 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6154315..4a2b636 100644
index 1496beb..e534a9f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -46,7 +46,7 @@ static void surface_cleanup(struct wined3d_surface *surface)
@@ -29,9 +29,9 @@ index 6154315..4a2b636 100644
+ if (surface->resource.buffer_object)
{
- TRACE("Deleting PBO %u.\n", surface->pbo);
- GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
- GL_EXTCALL(glDeleteBuffers(1, &surface->pbo));
+ TRACE("Deleting PBO %u.\n", surface->resource.buffer_object);
+ GL_EXTCALL(glDeleteBuffersARB(1, &surface->resource.buffer_object));
+ GL_EXTCALL(glDeleteBuffers(1, &surface->resource.buffer_object));
}
if (surface->rb_multisample)
@@ -55,8 +55,8 @@ index 6154315..4a2b636 100644
context = context_acquire(surface->resource.device, NULL);
gl_info = context->gl_info;
- GL_EXTCALL(glGenBuffersARB(1, &surface->pbo));
+ GL_EXTCALL(glGenBuffersARB(1, &surface->resource.buffer_object));
- GL_EXTCALL(glGenBuffers(1, &surface->pbo));
+ GL_EXTCALL(glGenBuffers(1, &surface->resource.buffer_object));
error = gl_info->gl_ops.gl.p_glGetError();
- if (!surface->pbo || error != GL_NO_ERROR)
+ if (!surface->resource.buffer_object || error != GL_NO_ERROR)
@@ -65,28 +65,28 @@ index 6154315..4a2b636 100644
- TRACE("Binding PBO %u.\n", surface->pbo);
+ TRACE("Binding PBO %u.\n", surface->resource.buffer_object);
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.buffer_object));
checkGLcall("glBindBufferARB");
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->pbo));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->resource.buffer_object));
checkGLcall("glBindBuffer");
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, surface->resource.size + 4,
@@ -735,7 +735,7 @@ static void surface_unmap(struct wined3d_surface *surface)
context = context_acquire(device, NULL);
gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.buffer_object));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glUnmapBufferARB");
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->pbo));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->resource.buffer_object));
GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("glUnmapBuffer");
@@ -1181,10 +1181,10 @@ HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *sur
/* Context activation is done by the caller. */
static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
{
- GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
- checkGLcall("glDeleteBuffersARB(1, &surface->pbo)");
+ GL_EXTCALL(glDeleteBuffersARB(1, &surface->resource.buffer_object));
+ checkGLcall("glDeleteBuffersARB(1, &surface->resource.buffer_object)");
- GL_EXTCALL(glDeleteBuffers(1, &surface->pbo));
- checkGLcall("glDeleteBuffers(1, &surface->pbo)");
+ GL_EXTCALL(glDeleteBuffers(1, &surface->resource.buffer_object));
+ checkGLcall("glDeleteBuffers(1, &surface->resource.buffer_object)");
- surface->pbo = 0;
+ surface->resource.buffer_object = 0;
@@ -102,16 +102,16 @@ index 6154315..4a2b636 100644
surface_remove_pbo(surface, gl_info);
/* Destroy fbo render buffers. This is needed for implicit render targets, for
@@ -2683,7 +2683,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2837,7 +2837,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
context = context_acquire(device, NULL);
gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.buffer_object));
base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->pbo));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->resource.buffer_object));
base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("map PBO");
@@ -2774,7 +2774,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
@@ -2928,7 +2928,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
}
if (!(surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY
|| surface->container->flags & WINED3D_TEXTURE_PIN_SYSMEM
@@ -120,7 +120,7 @@ index 6154315..4a2b636 100644
surface->resource.map_binding = WINED3D_LOCATION_DIB;
}
@@ -3055,9 +3055,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
@@ -3209,9 +3209,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
/* Flip the PBO */
{
@@ -133,7 +133,7 @@ index 6154315..4a2b636 100644
}
/* Flip the opengl texture */
@@ -4234,7 +4234,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4388,7 +4388,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
@@ -143,10 +143,10 @@ index 6154315..4a2b636 100644
TRACE("Removing the pbo attached to surface %p.\n", surface);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9285ab8..8dbee1a 100644
index 8cce2d9..7efecd4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2310,8 +2310,6 @@ struct wined3d_surface
@@ -2324,8 +2324,6 @@ struct wined3d_surface
UINT pow2Width;
UINT pow2Height;
@@ -156,5 +156,5 @@ index 9285ab8..8dbee1a 100644
GLuint rb_resolved;
GLenum texture_target;
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From f3a0af1c19472f9af90881b17ffe0352285b5d64 Mon Sep 17 00:00:00 2001
From 7e3863693c9694e35f3ae8e72011939fffe63690 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 13:30:59 +0100
Subject: wined3d: Use resource buffer mapping facilities in surfaces.
@@ -9,10 +9,10 @@ Subject: wined3d: Use resource buffer mapping facilities in surfaces.
2 files changed, 23 insertions(+), 63 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index d904c36..c0e4d70 100644
index c907424..358a29e 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -430,6 +430,12 @@ BYTE *wined3d_resource_get_map_ptr(const struct wined3d_resource *resource,
@@ -461,6 +461,12 @@ BYTE *wined3d_resource_get_map_ptr(const struct wined3d_resource *resource,
case WINED3D_LOCATION_SYSMEM:
return resource->heap_memory;
@@ -25,7 +25,7 @@ index d904c36..c0e4d70 100644
default:
ERR("Unexpected map binding %s.\n", wined3d_debug_location(resource->map_binding));
return NULL;
@@ -452,6 +458,8 @@ void wined3d_resource_release_map_ptr(const struct wined3d_resource *resource,
@@ -483,6 +489,8 @@ void wined3d_resource_release_map_ptr(const struct wined3d_resource *resource,
return;
case WINED3D_LOCATION_SYSMEM:
@@ -35,7 +35,7 @@ index d904c36..c0e4d70 100644
default:
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4a2b636..4be6a50 100644
index e534a9f..d720d26 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -716,36 +716,10 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
@@ -61,10 +61,10 @@ index 4a2b636..4be6a50 100644
- context = context_acquire(device, NULL);
- gl_info = context->gl_info;
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.buffer_object));
- GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- checkGLcall("glUnmapBufferARB");
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->resource.buffer_object));
- GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("glUnmapBuffer");
- context_release(context);
- break;
-
@@ -75,7 +75,7 @@ index 4a2b636..4be6a50 100644
if (surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB))
{
TRACE("Not dirtified, nothing to do.\n");
@@ -2579,6 +2553,8 @@ struct wined3d_surface * CDECL wined3d_surface_from_resource(struct wined3d_reso
@@ -2733,6 +2707,8 @@ struct wined3d_surface * CDECL wined3d_surface_from_resource(struct wined3d_reso
HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
{
@@ -84,7 +84,7 @@ index 4a2b636..4be6a50 100644
TRACE("surface %p.\n", surface);
if (!surface->resource.map_count)
@@ -2588,6 +2564,12 @@ HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
@@ -2742,6 +2718,12 @@ HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
}
--surface->resource.map_count;
@@ -97,7 +97,7 @@ index 4a2b636..4be6a50 100644
surface->surface_ops->surface_unmap(surface);
return WINED3D_OK;
@@ -2598,8 +2580,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2752,8 +2734,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
{
const struct wined3d_format *format = surface->resource.format;
struct wined3d_device *device = surface->resource.device;
@@ -107,7 +107,7 @@ index 4a2b636..4be6a50 100644
BYTE *base_memory;
TRACE("surface %p, map_desc %p, rect %s, flags %#x.\n",
@@ -2641,6 +2622,9 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2795,6 +2776,9 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
}
}
@@ -117,7 +117,7 @@ index 4a2b636..4be6a50 100644
surface_prepare_map_memory(surface);
if (flags & WINED3D_MAP_DISCARD)
{
@@ -2650,51 +2634,19 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2804,51 +2788,19 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
}
else
{
@@ -155,9 +155,9 @@ index 4a2b636..4be6a50 100644
- gl_info = context->gl_info;
+ base_memory = wined3d_resource_get_map_ptr(&surface->resource, context, flags);
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.buffer_object));
- base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->resource.buffer_object));
- base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("map PBO");
-
- context_release(context);
@@ -173,5 +173,5 @@ index 4a2b636..4be6a50 100644
if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)
map_desc->row_pitch = surface->resource.width * format->byte_count;
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From bd0eabcb62d243fc8ff0dd5fbe200caf9b1db1e1 Mon Sep 17 00:00:00 2001
From 6bbf121fadc87b21f96f54cdc573218ace005098 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Wed, 18 Sep 2013 22:49:34 +0200
Subject: wined3d: Move buffer creation into the resource.
@@ -15,7 +15,7 @@ surface_load_location will write a lot of ERRs.
4 files changed, 72 insertions(+), 63 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index ea146d1..1760969 100644
index 358a29e..032371f 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -142,6 +142,18 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -28,8 +28,8 @@ index ea146d1..1760969 100644
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+
+ TRACE("Deleting GL buffer %u belonging to resource %p.\n", resource->buffer_object, resource);
+ GL_EXTCALL(glDeleteBuffersARB(1, &resource->buffer_object));
+ checkGLcall("glDeleteBuffersARB");
+ GL_EXTCALL(glDeleteBuffers(1, &resource->buffer_object));
+ checkGLcall("glDeleteBuffers");
+ resource->buffer_object = 0;
+ context_release(context);
+}
@@ -70,10 +70,10 @@ index ea146d1..1760969 100644
+ if (resource->buffer_object)
+ return;
+
+ GL_EXTCALL(glGenBuffersARB(1, &resource->buffer_object));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
+ GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->size, NULL, GL_STREAM_DRAW_ARB));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ GL_EXTCALL(glGenBuffers(1, &resource->buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer_object));
+ GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, resource->size, NULL, GL_STREAM_DRAW));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("Create GL buffer");
+
+ TRACE("Created GL buffer %u for resource %p.\n", resource->buffer_object, resource);
@@ -123,7 +123,7 @@ index 066219d..9981703 100644
TRACE("Enabling GL_UNPACK_CLIENT_STORAGE_APPLE for volume %p\n", volume);
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index c538e08..af2fbd1 100644
index db3a68c..8e72b17 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -312,42 +312,10 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *
@@ -138,10 +138,10 @@ index c538e08..af2fbd1 100644
- if (volume->resource.buffer_object)
- return;
-
- GL_EXTCALL(glGenBuffersARB(1, &volume->resource.buffer_object));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.buffer_object));
- GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.size, NULL, GL_STREAM_DRAW_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glGenBuffers(1, &volume->resource.buffer_object));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->resource.buffer_object));
- GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, volume->resource.size, NULL, GL_STREAM_DRAW));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Create PBO");
-
- TRACE("Created PBO %u for volume %p.\n", volume->resource.buffer_object, volume);
@@ -153,8 +153,8 @@ index c538e08..af2fbd1 100644
- const struct wined3d_gl_info *gl_info = context->gl_info;
-
- TRACE("Deleting PBO %u belonging to volume %p.\n", volume->resource.buffer_object, volume);
- GL_EXTCALL(glDeleteBuffersARB(1, &volume->resource.buffer_object));
- checkGLcall("glDeleteBuffersARB");
- GL_EXTCALL(glDeleteBuffers(1, &volume->resource.buffer_object));
- checkGLcall("glDeleteBuffers");
- volume->resource.buffer_object = 0;
- context_release(context);
-}

View File

@@ -1,4 +1,4 @@
From 94dbd1a23471584d1f837ebc10f071d0ea09f9cf Mon Sep 17 00:00:00 2001
From ee8e2567fab13b3f0f0d88d905d0fd8dc1cdb622 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 16:40:56 +0100
Subject: wined3d: Replace surface alloc functions with resource ones.
@@ -11,10 +11,10 @@ Subject: wined3d: Replace surface alloc functions with resource ones.
4 files changed, 20 insertions(+), 87 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 0093c6a..59626f7 100644
index 78441e6..c6b3945 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -573,6 +573,16 @@ BOOL wined3d_resource_prepare_map_memory(struct wined3d_resource *resource, stru
@@ -601,6 +601,16 @@ BOOL wined3d_resource_prepare_map_memory(struct wined3d_resource *resource, stru
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_system_memory(resource);
@@ -32,7 +32,7 @@ index 0093c6a..59626f7 100644
ERR("Unexpected map binding %s.\n", wined3d_debug_location(resource->map_binding));
return FALSE;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b0f6ec9..85b1fd6 100644
index c65a723..48de325 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -479,81 +479,6 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
@@ -51,22 +51,22 @@ index b0f6ec9..85b1fd6 100644
- context = context_acquire(surface->resource.device, NULL);
- gl_info = context->gl_info;
-
- GL_EXTCALL(glGenBuffersARB(1, &surface->resource.buffer_object));
- GL_EXTCALL(glGenBuffers(1, &surface->resource.buffer_object));
- error = gl_info->gl_ops.gl.p_glGetError();
- if (!surface->resource.buffer_object || error != GL_NO_ERROR)
- ERR("Failed to create a PBO with error %s (%#x).\n", debug_glerror(error), error);
-
- TRACE("Binding PBO %u.\n", surface->resource.buffer_object);
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.buffer_object));
- checkGLcall("glBindBufferARB");
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->resource.buffer_object));
- checkGLcall("glBindBuffer");
-
- GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
- NULL, GL_STREAM_DRAW_ARB));
- checkGLcall("glBufferDataARB");
- GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, surface->resource.size + 4,
- NULL, GL_STREAM_DRAW));
- checkGLcall("glBufferData");
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- checkGLcall("glBindBufferARB");
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("glBindBuffer");
-
- context_release(context);
-}
@@ -144,7 +144,7 @@ index b0f6ec9..85b1fd6 100644
valid_location = WINED3D_LOCATION_SYSMEM;
}
@@ -2712,7 +2637,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2721,7 +2646,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
if (device->d3d_initialized)
context = context_acquire(device, NULL);
@@ -153,7 +153,7 @@ index b0f6ec9..85b1fd6 100644
if (flags & WINED3D_MAP_DISCARD)
{
TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
@@ -4242,7 +4167,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4251,7 +4176,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
@@ -162,7 +162,7 @@ index b0f6ec9..85b1fd6 100644
wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
}
}
@@ -4253,7 +4178,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4262,7 +4187,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
@@ -171,7 +171,7 @@ index b0f6ec9..85b1fd6 100644
wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
}
}
@@ -4262,7 +4187,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4271,7 +4196,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
/* Lets hope we get it from somewhere... */
@@ -180,7 +180,7 @@ index b0f6ec9..85b1fd6 100644
wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_SYSMEM);
}
@@ -4295,7 +4220,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4304,7 +4229,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
else
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
@@ -190,7 +190,7 @@ index b0f6ec9..85b1fd6 100644
surface_remove_pbo(surface, gl_info);
}
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0c3fe95..06a041c 100644
index aee50f6..869c44f 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -851,8 +851,8 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
@@ -203,7 +203,7 @@ index 0c3fe95..06a041c 100644
wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
context_release(context);
wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
@@ -966,8 +966,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
@@ -964,8 +964,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
}
else
{
@@ -214,10 +214,10 @@ index 0c3fe95..06a041c 100644
surface->flags |= SFLAG_CLIENT;
mem = surface->resource.heap_memory;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7ea1374..b9d77f3 100644
index e32d650..beaf9bc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2395,7 +2395,6 @@ HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct w
@@ -2394,7 +2394,6 @@ HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct w
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@@ -226,5 +226,5 @@ index 7ea1374..b9d77f3 100644
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
--
1.9.1
2.2.1

View File

@@ -1,4 +1,4 @@
From 900dc644b944426cf580aa03f236043322a1ac20 Mon Sep 17 00:00:00 2001
From 408f3f44631f7d3b32e936129e380992c5396094 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 16:41:33 +0100
Subject: wined3d: Don't delete the buffer in surface_cleanup.
@@ -8,7 +8,7 @@ Subject: wined3d: Don't delete the buffer in surface_cleanup.
1 file changed, 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4c2a759..7d2d1ea 100644
index 48de325..e5edd34 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -56,12 +56,6 @@ static void surface_cleanup(struct wined3d_surface *surface)
@@ -18,12 +18,12 @@ index 4c2a759..7d2d1ea 100644
- if (surface->resource.buffer_object)
- {
- TRACE("Deleting PBO %u.\n", surface->resource.buffer_object);
- GL_EXTCALL(glDeleteBuffersARB(1, &surface->resource.buffer_object));
- GL_EXTCALL(glDeleteBuffers(1, &surface->resource.buffer_object));
- }
-
if (surface->rb_multisample)
{
TRACE("Deleting multisample renderbuffer %u.\n", surface->rb_multisample);
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From 259e98f79a3de596a4fb79227180106c47423aa8 Mon Sep 17 00:00:00 2001
From a0d7057a64862170f97d4c99d15d58323681efe4 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 16:49:21 +0100
Subject: wined3d: Use resource facilities to destroy PBOs.
@@ -10,7 +10,7 @@ Subject: wined3d: Use resource facilities to destroy PBOs.
3 files changed, 4 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index aa81c00..2a58a0c 100644
index c6b3945..9783b78 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -142,7 +142,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -23,7 +23,7 @@ index aa81c00..2a58a0c 100644
struct wined3d_context *context = context_acquire(resource->device, NULL);
const struct wined3d_gl_info *gl_info = context->gl_info;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7d2d1ea..91d9e59 100644
index e5edd34..b197655 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1029,16 +1029,6 @@ HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *sur
@@ -33,8 +33,8 @@ index 7d2d1ea..91d9e59 100644
-/* Context activation is done by the caller. */
-static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
-{
- GL_EXTCALL(glDeleteBuffersARB(1, &surface->resource.buffer_object));
- checkGLcall("glDeleteBuffersARB(1, &surface->resource.buffer_object)");
- GL_EXTCALL(glDeleteBuffers(1, &surface->resource.buffer_object));
- checkGLcall("glDeleteBuffers(1, &surface->resource.buffer_object)");
-
- surface->resource.buffer_object = 0;
- wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_BUFFER);
@@ -54,7 +54,7 @@ index 7d2d1ea..91d9e59 100644
/* Destroy fbo render buffers. This is needed for implicit render targets, for
* all application-created targets the application has to release the surface
* before calling _Reset
@@ -4071,7 +4057,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4225,7 +4211,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
wined3d_resource_prepare_map_memory(&surface->resource, context);
wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
@@ -65,10 +65,10 @@ index 7d2d1ea..91d9e59 100644
wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 51c957b..81c9cfe 100644
index beaf9bc..5e6d5d3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2115,6 +2115,7 @@ DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
@@ -2126,6 +2126,7 @@ DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_check_block_align(const struct wined3d_resource *resource,
const struct wined3d_box *box) DECLSPEC_HIDDEN;
@@ -77,5 +77,5 @@ index 51c957b..81c9cfe 100644
BYTE *wined3d_resource_get_map_ptr(const struct wined3d_resource *resource,
const struct wined3d_context *context, DWORD flags) DECLSPEC_HIDDEN;
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From 15497169d7c01aa9cbe051377b8e7088daacf2b3 Mon Sep 17 00:00:00 2001
From ff992d330fdc3184bdfdf2daf55b87cc49235587 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 16:58:08 +0100
Subject: wined3d: Move simple location copying to the resource.
@@ -9,10 +9,10 @@ Subject: wined3d: Move simple location copying to the resource.
2 files changed, 42 insertions(+), 47 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 2a58a0c..d9e2216 100644
index 9783b78..939377f 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -423,6 +423,38 @@ void wined3d_resource_get_memory(const struct wined3d_resource *resource,
@@ -454,6 +454,38 @@ void wined3d_resource_get_memory(const struct wined3d_resource *resource,
}
/* Context activation is optionally by the caller. Context may be NULL. */
@@ -29,18 +29,18 @@ index 2a58a0c..d9e2216 100644
+ if (dst.buffer_object)
+ {
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, dst.buffer_object));
+ GL_EXTCALL(glBufferSubDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0, size, src.addr));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dst.buffer_object));
+ GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, size, src.addr));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("Upload PBO");
+ return;
+ }
+ if (src.buffer_object)
+ {
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, src.buffer_object));
+ GL_EXTCALL(glGetBufferSubDataARB(GL_PIXEL_PACK_BUFFER_ARB, 0, size, dst.addr));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, src.buffer_object));
+ GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER, 0, size, dst.addr));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+ checkGLcall("Download PBO");
+ return;
+ }
@@ -51,7 +51,7 @@ index 2a58a0c..d9e2216 100644
void wined3d_resource_load_location(struct wined3d_resource *resource,
struct wined3d_context *context, DWORD location)
{
@@ -449,6 +481,12 @@ void wined3d_resource_load_location(struct wined3d_resource *resource,
@@ -480,6 +512,12 @@ void wined3d_resource_load_location(struct wined3d_resource *resource,
resource->locations |= location;
return;
}
@@ -65,7 +65,7 @@ index 2a58a0c..d9e2216 100644
/* Context is NULL in ddraw-only operation without OpenGL. */
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 91d9e59..5b2359e 100644
index b197655..b620b02 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -36,10 +36,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
@@ -79,7 +79,7 @@ index 91d9e59..5b2359e 100644
static void surface_cleanup(struct wined3d_surface *surface)
{
struct wined3d_surface *overlay, *cur;
@@ -3832,54 +3828,12 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3986,54 +3982,12 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
@@ -98,9 +98,9 @@ index 91d9e59..5b2359e 100644
- {
- context = context_acquire(device, NULL);
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, dst.buffer_object));
- GL_EXTCALL(glBufferSubDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0, size, src.addr));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dst.buffer_object));
- GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, size, src.addr));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Upload PBO");
- context_release(context);
- return;
@@ -109,9 +109,9 @@ index 91d9e59..5b2359e 100644
- {
- context = context_acquire(device, NULL);
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, src.buffer_object));
- GL_EXTCALL(glGetBufferSubDataARB(GL_PIXEL_PACK_BUFFER_ARB, 0, size, dst.addr));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, src.buffer_object));
- GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER, 0, size, dst.addr));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
- checkGLcall("Download PBO");
- context_release(context);
- return;
@@ -134,7 +134,7 @@ index 91d9e59..5b2359e 100644
if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
@@ -3943,6 +3897,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4097,6 +4051,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
struct wined3d_format format;
POINT dst_point = {0, 0};
BYTE *mem = NULL;
@@ -144,7 +144,7 @@ index 91d9e59..5b2359e 100644
if (surface->resource.locations & WINED3D_LOCATION_DISCARDED)
{
@@ -4018,7 +3975,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4172,7 +4129,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
}
@@ -154,5 +154,5 @@ index 91d9e59..5b2359e 100644
WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
/* Lets hope we get it from somewhere... */
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From b3e18543b31f43d2f72e4271c37f65c47e3f674f Mon Sep 17 00:00:00 2001
From 3ccf9437225eff52fd9cad94d861e4d8fa2f5ec0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 7 Jul 2013 12:06:31 +0200
Subject: wined3d: Preload buffers if streamsrc is not dirty
@@ -18,11 +18,11 @@ here...
3 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 2e44f0f..f335dfc 100644
index 2386410..3de580e 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -711,7 +711,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
checkGLcall("glUnmapBufferARB");
checkGLcall("glUnmapBuffer");
}
-void buffer_mark_used(struct wined3d_buffer *buffer)
@@ -31,7 +31,7 @@ index 2e44f0f..f335dfc 100644
buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
}
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 679e728..ffb1c43 100644
index 2204d29..861af29 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2999,8 +2999,12 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
@@ -49,10 +49,10 @@ index 679e728..ffb1c43 100644
if (state->index_buffer)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7339ae5..9c05b6c 100644
index fd7e8f9..69c984ba 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2669,7 +2669,6 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
@@ -2686,7 +2686,6 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -61,5 +61,5 @@ index 7339ae5..9c05b6c 100644
struct wined3d_rendertarget_view
{
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From 8eb60915d38e68c45223eafa534452fc4ffeb1fe Mon Sep 17 00:00:00 2001
From ff3ebefd7ff7834c3c1a7c9b7998592929e40714 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Sat, 8 Dec 2012 19:28:54 +0100
Subject: wined3d: Wait for resource updates to finish when using the
@@ -17,7 +17,7 @@ then it's probably useful for debugging.
6 files changed, 40 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2875fe1..ca456ad 100644
index 9f29aa4..59c3409 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7679,7 +7679,9 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
@@ -32,13 +32,13 @@ index 2875fe1..ca456ad 100644
&& (dst_surface->container->swapchain->front_buffer == dst_surface->container)))
context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index f335dfc..abad8b8 100644
index 3de580e..41bc6f0 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1100,7 +1100,9 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
}
GL_EXTCALL(glUnmapBufferARB(buffer->buffer_type_hint));
GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
- if (wined3d_settings.strict_draw_ordering)
+ if (wined3d_settings.cs_multithreaded)
+ gl_info->gl_ops.gl.p_glFinish();
@@ -47,7 +47,7 @@ index f335dfc..abad8b8 100644
context_release(context);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 92478d7..08422ad 100644
index e33d0c0..b9935e0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -463,7 +463,9 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
@@ -89,7 +89,7 @@ index 98261f9..d3a9e03 100644
context_release(context);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 642210d..8fa2c9f 100644
index 1aafda1..caf9618 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -687,7 +687,9 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
@@ -114,8 +114,8 @@ index 642210d..8fa2c9f 100644
|| (dst_location == WINED3D_LOCATION_DRAWABLE
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush();
@@ -1393,7 +1397,9 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
checkGLcall("glBindBufferARB");
@@ -1393,7 +1397,9 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
checkGLcall("glBindBuffer");
}
- if (wined3d_settings.strict_draw_ordering)
@@ -125,7 +125,7 @@ index 642210d..8fa2c9f 100644
gl_info->gl_ops.gl.p_glFlush();
if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
@@ -3183,7 +3189,9 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3337,7 +3343,9 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
checkGLcall("glDeleteTextures(1, &backup)");
}
@@ -136,7 +136,7 @@ index 642210d..8fa2c9f 100644
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
context_release(context);
@@ -3298,7 +3306,9 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
@@ -3452,7 +3460,9 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
/* Leave the opengl state valid for blitting */
device->blitter->unset_shader(context->gl_info);
@@ -147,7 +147,7 @@ index 642210d..8fa2c9f 100644
|| (dst_surface->container->swapchain
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
@@ -3719,7 +3729,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3873,7 +3883,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
context_invalidate_state(context, STATE_FRAMEBUFFER);
@@ -158,7 +158,7 @@ index 642210d..8fa2c9f 100644
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
}
else if (location == WINED3D_LOCATION_DRAWABLE)
@@ -3735,7 +3747,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3889,7 +3901,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
context_invalidate_state(context, STATE_FRAMEBUFFER);
@@ -186,5 +186,5 @@ index ed2964e..60504ef 100644
/* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From 37bbd4699a2266175bd1344b006d8bd5f352b8b5 Mon Sep 17 00:00:00 2001
From bd911b7f7d610d7b2a4441827aef64bb24257e45 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 1 Aug 2013 01:43:35 +0200
Subject: wined3d: Get rid of the surface_upload_data glFinish
@@ -8,11 +8,11 @@ Subject: wined3d: Get rid of the surface_upload_data glFinish
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b2a5d22..b19355c 100644
index c503c67..5dda903 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1403,9 +1403,7 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
checkGLcall("glBindBufferARB");
@@ -1403,9 +1403,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
checkGLcall("glBindBuffer");
}
- if (wined3d_settings.cs_multithreaded)
@@ -23,5 +23,5 @@ index b2a5d22..b19355c 100644
if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From 7690fa9323a0c910cb788ae09f474657d298acf6 Mon Sep 17 00:00:00 2001
From 4f37cdd5e369a388229874ba94a0390e809f3aae Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 30 Aug 2013 17:00:35 +0200
Subject: wined3d: Wrap GL BOs in a structure
@@ -14,7 +14,7 @@ them for DISCARD maps.
5 files changed, 86 insertions(+), 28 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6a5fc5a..bd53a1f 100644
index d051974..3aec1dd 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4981,3 +4981,56 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -41,12 +41,12 @@ index 6a5fc5a..bd53a1f 100644
+
+ gl_info = context->gl_info;
+
+ GL_EXTCALL(glGenBuffersARB(1, &ret->name));
+ GL_EXTCALL(glGenBuffers(1, &ret->name));
+ if (type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
+ context_invalidate_state(context, STATE_INDEXBUFFER);
+ GL_EXTCALL(glBindBufferARB(type_hint, ret->name));
+ GL_EXTCALL(glBufferDataARB(type_hint, size, NULL, gl_usage));
+ GL_EXTCALL(glBindBufferARB(type_hint, 0));
+ GL_EXTCALL(glBindBuffer(type_hint, ret->name));
+ GL_EXTCALL(glBufferData(type_hint, size, NULL, gl_usage));
+ GL_EXTCALL(glBindBuffer(type_hint, 0));
+ checkGLcall("Create buffer object");
+
+ TRACE("Successfully created and set up buffer %u\n", ret->name);
@@ -60,8 +60,8 @@ index 6a5fc5a..bd53a1f 100644
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+ TRACE("device %p, bo %p, GL bo %u\n", device, bo, bo->name);
+
+ GL_EXTCALL(glDeleteBuffersARB(1, &bo->name));
+ checkGLcall("glDeleteBuffersARB");
+ GL_EXTCALL(glDeleteBuffers(1, &bo->name));
+ checkGLcall("glDeleteBuffers");
+
+ HeapFree(GetProcessHeap(), 0, bo);
+}
@@ -75,7 +75,7 @@ index 6a5fc5a..bd53a1f 100644
+ wined3d_device_destroy_bo(device, context, bo);
+}
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 788c8e6..ba4b85b 100644
index 2dc25bf..8fb95a1 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -145,12 +145,10 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -85,8 +85,8 @@ index 788c8e6..ba4b85b 100644
- const struct wined3d_gl_info *gl_info = context->gl_info;
- TRACE("Deleting GL buffer %u belonging to resource %p.\n", resource->buffer_object, resource);
- GL_EXTCALL(glDeleteBuffersARB(1, &resource->buffer_object));
- checkGLcall("glDeleteBuffersARB");
- GL_EXTCALL(glDeleteBuffers(1, &resource->buffer_object));
- checkGLcall("glDeleteBuffers");
- resource->buffer_object = 0;
+ wined3d_device_release_bo(resource->device, resource->buffer, context);
+ resource->buffer = NULL;
@@ -125,8 +125,8 @@ index 788c8e6..ba4b85b 100644
{
case WINED3D_LOCATION_BUFFER:
gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer->name));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer->name));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
@@ -134,10 +134,10 @@ index 788c8e6..ba4b85b 100644
{
case WINED3D_LOCATION_BUFFER:
gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer->name));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer->name));
GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Unmap GL buffer");
@@ -598,20 +596,14 @@ void wined3d_resource_release_map_ptr(const struct wined3d_resource *resource,
}
@@ -152,21 +152,21 @@ index 788c8e6..ba4b85b 100644
+ if (resource->buffer)
return;
- GL_EXTCALL(glGenBuffersARB(1, &resource->buffer_object));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
- GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->size, NULL, GL_STREAM_DRAW_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glGenBuffers(1, &resource->buffer_object));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer_object));
- GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, resource->size, NULL, GL_STREAM_DRAW));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Create GL buffer");
-
- TRACE("Created GL buffer %u for resource %p.\n", resource->buffer_object, resource);
+ resource->buffer = wined3d_device_get_bo(resource->device, resource->size,
+ GL_STREAM_DRAW_ARB, GL_PIXEL_UNPACK_BUFFER_ARB, context);
+ GL_STREAM_DRAW, GL_PIXEL_UNPACK_BUFFER, context);
+ TRACE("Created GL buffer %u for resource %p.\n", resource->buffer->name, resource);
}
BOOL wined3d_resource_prepare_system_memory(struct wined3d_resource *resource)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d093744..4d8dd01 100644
index 1392745..90fa582 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -48,7 +48,7 @@ static void surface_cleanup(struct wined3d_surface *surface)
@@ -197,7 +197,7 @@ index d093744..4d8dd01 100644
TRACE("Removing the pbo attached to surface %p.\n", surface);
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 53d73e3..7b040f0 100644
index 6b41ca1..28985a4 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -216,7 +216,7 @@ static void wined3d_volume_load_location(struct wined3d_resource *resource,

View File

@@ -1,4 +1,4 @@
From 4a9d09e89a1ae33ae766eec2af1a1c07276b7a94 Mon Sep 17 00:00:00 2001
From 93fe426cbd0d2b61997d59fbbd1e49b2615f8c0c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 30 Aug 2013 17:06:29 +0200
Subject: wined3d: Separate resource map and draw buffers
@@ -9,7 +9,7 @@ Subject: wined3d: Separate resource map and draw buffers
2 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index ba4b85b..83f3b30 100644
index 8fb95a1..39555ef 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -146,8 +146,12 @@ void wined3d_resource_free_bo(struct wined3d_resource *resource)
@@ -29,8 +29,8 @@ index ba4b85b..83f3b30 100644
{
case WINED3D_LOCATION_BUFFER:
gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer->name));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->map_buffer->name));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer->name));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->map_buffer->name));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
@@ -38,15 +38,15 @@ index ba4b85b..83f3b30 100644
{
case WINED3D_LOCATION_BUFFER:
gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer->name));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->map_buffer->name));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->buffer->name));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, resource->map_buffer->name));
GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Unmap GL buffer");
@@ -603,6 +607,7 @@ static void wined3d_resource_prepare_bo(struct wined3d_resource *resource, struc
resource->buffer = wined3d_device_get_bo(resource->device, resource->size,
GL_STREAM_DRAW_ARB, GL_PIXEL_UNPACK_BUFFER_ARB, context);
GL_STREAM_DRAW, GL_PIXEL_UNPACK_BUFFER, context);
+ resource->map_buffer = resource->buffer;
TRACE("Created GL buffer %u for resource %p.\n", resource->buffer->name, resource);
}

View File

@@ -1,4 +1,4 @@
From fe033b6524bc09e86116176d015a14214735439d Mon Sep 17 00:00:00 2001
From eb880bc806a44d2d2d09df19a43fd1a5f7d8ecf1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 27 Sep 2013 19:06:41 +0200
Subject: wined3d: Implement DISCARD resource maps with buffers.
@@ -45,7 +45,7 @@ index f5c10dd..d86aa59 100644
cs->ops->submit(cs, sizeof(*op));
}
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 65e8f55..8d9757c 100644
index 39555ef..69dd95a 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -697,9 +697,27 @@ void *wined3d_resource_map_internal(struct wined3d_resource *resource, DWORD fla
@@ -57,7 +57,7 @@ index 65e8f55..8d9757c 100644
+ {
+ case WINED3D_LOCATION_BUFFER:
+ resource->map_buffer = wined3d_device_get_bo(device, resource->size,
+ GL_STREAM_DRAW_ARB, GL_PIXEL_UNPACK_BUFFER_ARB, context);
+ GL_STREAM_DRAW, GL_PIXEL_UNPACK_BUFFER, context);
+ break;
+
+ default:
@@ -122,10 +122,10 @@ index 65e8f55..8d9757c 100644
wined3d_resource_invalidate_location(resource, ~resource->map_binding);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index eb84cbc..15d63e2 100644
index 374dbc2..abf3ca2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2159,7 +2159,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -2170,7 +2170,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@@ -135,7 +135,7 @@ index eb84cbc..15d63e2 100644
BOOL wined3d_resource_check_block_align(const struct wined3d_resource *resource,
const struct wined3d_box *box) DECLSPEC_HIDDEN;
void wined3d_resource_free_bo(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@@ -2676,7 +2677,8 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf
@@ -2693,7 +2694,8 @@ void wined3d_cs_emit_blt(struct wined3d_cs *cs, struct wined3d_surface *dst_surf
enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
@@ -146,5 +146,5 @@ index eb84cbc..15d63e2 100644
DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_resource_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
--
2.1.3
2.2.1

View File

@@ -1,4 +1,4 @@
From 8494f0465c33b7d735d4a4dbeb2c5b9ea3ce9430 Mon Sep 17 00:00:00 2001
From 589330d01be6e2555b395b0914012248b1bff069 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 27 Sep 2013 19:24:21 +0200
Subject: wined3d: Implement DISCARD resource maps with heap memory.
@@ -13,7 +13,7 @@ Subject: wined3d: Implement DISCARD resource maps with heap memory.
6 files changed, 48 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index b76a07d..3ca1143 100644
index 7187114..c9b2ae7b2 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -493,6 +493,7 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *con
@@ -61,7 +61,7 @@ index d86aa59..9307246 100644
cs->ops->submit(cs, sizeof(*op));
}
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 5e62915..ebb9ff3 100644
index 69dd95a..b7aa587 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -119,6 +119,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -107,7 +107,7 @@ index 5e62915..ebb9ff3 100644
}
@@ -705,6 +708,10 @@ void *wined3d_resource_map_internal(struct wined3d_resource *resource, DWORD fla
GL_STREAM_DRAW_ARB, GL_PIXEL_UNPACK_BUFFER_ARB, context);
GL_STREAM_DRAW, GL_PIXEL_UNPACK_BUFFER, context);
break;
+ case WINED3D_LOCATION_SYSMEM:
@@ -175,7 +175,7 @@ index 5e62915..ebb9ff3 100644
wined3d_resource_invalidate_location(resource, ~resource->map_binding);
}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4d8dd01..03f49a8 100644
index 90fa582..f56bb6b 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -487,6 +487,7 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
@@ -203,7 +203,7 @@ index 4d8dd01..03f49a8 100644
wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_SYSMEM);
}
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 7b040f0..829cb8a 100644
index 28985a4..d253a17 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -134,6 +134,7 @@ static void wined3d_volume_download_data(struct wined3d_volume *volume,

View File

@@ -1,4 +1,4 @@
From bca1f6b098077f30abc3d86ea3e7c3be17dc35f4 Mon Sep 17 00:00:00 2001
From 8d084548850a169be0ef5863e7c8fe2ebce83c36 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Wed, 24 Jul 2013 13:02:06 +0200
Subject: wined3d: Use glBufferSubData instead of glMapBufferRange
@@ -11,7 +11,7 @@ do mapbuffer through the CS.
1 file changed, 6 insertions(+), 44 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index a09ca90..675dbec 100644
index 12ef20f..04e38cb 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -657,43 +657,17 @@ drop_query:
@@ -23,8 +23,8 @@ index a09ca90..675dbec 100644
/* This potentially invalidates the element array buffer binding, but the
* caller always takes care of this. */
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBuffer");
- if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
- {
- GLbitfield mapflags;
@@ -48,8 +48,8 @@ index a09ca90..675dbec 100644
- syncflags |= WINED3D_MAP_NOOVERWRITE;
- buffer_sync_apple(This, syncflags, gl_info);
- }
- map = GL_EXTCALL(glMapBufferARB(This->buffer_type_hint, GL_WRITE_ONLY_ARB));
- checkGLcall("glMapBufferARB");
- map = GL_EXTCALL(glMapBuffer(This->buffer_type_hint, GL_WRITE_ONLY));
- checkGLcall("glMapBuffer");
- }
- if (!map)
+
@@ -57,8 +57,8 @@ index a09ca90..675dbec 100644
{
- ERR("Failed to map opengl buffer\n");
- return;
+ GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, NULL, GL_STREAM_DRAW_ARB));
+ checkGLcall("glBufferDataARB");
+ GL_EXTCALL(glBufferData(This->buffer_type_hint, This->resource.size, NULL, GL_STREAM_DRAW));
+ checkGLcall("glBufferData");
}
while (This->modified_areas)
@@ -78,14 +78,14 @@ index a09ca90..675dbec 100644
- GL_EXTCALL(glFlushMappedBufferRangeAPPLE(This->buffer_type_hint, start, len));
- checkGLcall("glFlushMappedBufferRangeAPPLE");
- }
+ GL_EXTCALL(glBufferSubDataARB(This->buffer_type_hint, start, len, (BYTE *)This->resource.heap_memory + start));
+ checkGLcall("glBufferSubDataARB");
+ GL_EXTCALL(glBufferSubData(This->buffer_type_hint, start, len, (BYTE *)This->resource.heap_memory + start));
+ checkGLcall("glBufferSubData");
}
- GL_EXTCALL(glUnmapBufferARB(This->buffer_type_hint));
- checkGLcall("glUnmapBufferARB");
- GL_EXTCALL(glUnmapBuffer(This->buffer_type_hint));
- checkGLcall("glUnmapBuffer");
}
static void buffer_mark_used(struct wined3d_buffer *buffer)
--
2.1.3
2.2.1

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