From 84730be30e874a038203d2f8125b9d2bfb0d4f63 Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Sun, 13 Dec 2015 00:19:03 +0100 Subject: [PATCH] Rebase against ca9001d6bda3084ab9bc80baa7d6e5533252c797. --- README.md | 5 - ...Return-a-NULL-pointer-for-functions-.patch | 29 ++- .../opengl32-Revert_Disable_Ext/definition | 1 - patches/patchinstall.sh | 5 +- ...-surface-locations-into-the-resource.patch | 20 +- ...end-blits-through-the-command-stream.patch | 45 ++-- ...ned3d-Remove-software-cursor-support.patch | 42 ++-- .../wined3d-CSMT_Main/9999-IfDefined.patch | 226 +++++++++--------- 8 files changed, 190 insertions(+), 183 deletions(-) diff --git a/README.md b/README.md index 788484c6..6b4853d5 100644 --- a/README.md +++ b/README.md @@ -34,11 +34,6 @@ Wine. All those differences are also documented on the Included bug fixes and improvements ----------------------------------- -**Bug fixes and features included in the next upcoming release [1]:** - -* Fix regression caused by blacklisting supported OpenGL extensions ([Wine Bug #39769](https://bugs.winehq.org/show_bug.cgi?id=39769)) - - **Bug fixes and features in Wine Staging 1.8-rc3 [269]:** *Note: The following list only contains features and bug fixes which are not diff --git a/patches/opengl32-Revert_Disable_Ext/0001-Revert-opengl32-Return-a-NULL-pointer-for-functions-.patch b/patches/opengl32-Revert_Disable_Ext/0001-Revert-opengl32-Return-a-NULL-pointer-for-functions-.patch index b2859b38..b3193f76 100644 --- a/patches/opengl32-Revert_Disable_Ext/0001-Revert-opengl32-Return-a-NULL-pointer-for-functions-.patch +++ b/patches/opengl32-Revert_Disable_Ext/0001-Revert-opengl32-Return-a-NULL-pointer-for-functions-.patch @@ -1,21 +1,19 @@ -From 95821cbad0ce5df59fcb591e5aab9459a388321e Mon Sep 17 00:00:00 2001 +From 2db198094888b7de074fcac0f27758364d07ef55 Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Fri, 10 Apr 2015 08:17:22 +0200 Subject: Revert "opengl32: Return a NULL pointer for functions requiring unsupported or disabled extensions." -This reverts commit bfd4836867d6d90eaeae6ccbc02e37678b59b8f1 and - 5c9ddc55dcf6e64d747b1a8ab01e408d4b8d55e1 and - e44f8eaa0fce02032e6c3f43052821f40eaba53b. +This reverts commit bfd4836867d6d90eaeae6ccbc02e37678b59b8f1 and following changes. --- - dlls/opengl32/wgl.c | 16 ---------------- - 1 file changed, 16 deletions(-) + dlls/opengl32/wgl.c | 17 ----------------- + 1 file changed, 17 deletions(-) diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c -index 3b817a4..75d3796 100644 +index f3f78ef..75d3796 100644 --- a/dlls/opengl32/wgl.c +++ b/dlls/opengl32/wgl.c -@@ -877,23 +877,7 @@ PROC WINAPI wglGetProcAddress( LPCSTR name ) +@@ -877,24 +877,7 @@ PROC WINAPI wglGetProcAddress( LPCSTR name ) void *driver_func = funcs->wgl.p_wglGetProcAddress( name ); if (!is_extension_supported(ext_ret->extension)) @@ -23,18 +21,19 @@ index 3b817a4..75d3796 100644 - unsigned int i; - static const struct { const char *name, *alt; } alternatives[] = - { -- { "glCopyTexSubImage3DEXT", "glCopyTexSubImage3D" }, /* needed by RuneScape */ +- { "glCopyTexSubImage3DEXT", "glCopyTexSubImage3D" }, /* needed by RuneScape */ +- { "glVertexAttribDivisor", "glVertexAttribDivisorARB"}, /* needed by Caffeine */ - }; - - WARN("Extension %s required for %s not supported\n", ext_ret->extension, name); -- driver_func = NULL; -- -- for (i = 0; i < sizeof(alternatives)/sizeof(alternatives[0]) && !driver_func; i++) +- for (i = 0; i < sizeof(alternatives)/sizeof(alternatives[0]); i++) - { - if (strcmp( name, alternatives[i].name )) continue; -- WARN("Trying alternative %s for %s\n", alternatives[i].alt, name ); -- driver_func = wglGetProcAddress( alternatives[i].alt ); +- WARN("Extension %s required for %s not supported, trying %s\n", +- ext_ret->extension, name, alternatives[i].alt ); +- return wglGetProcAddress( alternatives[i].alt ); - } + WARN("Extension %s required for %s not supported\n", ext_ret->extension, name); +- return NULL; - } if (driver_func == NULL) diff --git a/patches/opengl32-Revert_Disable_Ext/definition b/patches/opengl32-Revert_Disable_Ext/definition index 32d3aef2..5d05f260 100644 --- a/patches/opengl32-Revert_Disable_Ext/definition +++ b/patches/opengl32-Revert_Disable_Ext/definition @@ -1,2 +1 @@ -Fixes: [39769] Fix regression caused by blacklisting supported OpenGL extensions Category: stable diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index b282488f..4a1de02b 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -52,7 +52,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "97ac9d410fdd612db863fdccc538d8dd8d94d91a" + echo "ca9001d6bda3084ab9bc80baa7d6e5533252c797" } # Show version information @@ -4797,9 +4797,6 @@ fi # Patchset opengl32-Revert_Disable_Ext # | -# | This patchset fixes the following Wine bugs: -# | * [#39769] Fix regression caused by blacklisting supported OpenGL extensions -# | # | Modified files: # | * dlls/opengl32/wgl.c # | diff --git a/patches/wined3d-CSMT_Main/0006-wined3d-Move-surface-locations-into-the-resource.patch b/patches/wined3d-CSMT_Main/0006-wined3d-Move-surface-locations-into-the-resource.patch index f4bb15c7..155ad114 100644 --- a/patches/wined3d-CSMT_Main/0006-wined3d-Move-surface-locations-into-the-resource.patch +++ b/patches/wined3d-CSMT_Main/0006-wined3d-Move-surface-locations-into-the-resource.patch @@ -1,4 +1,4 @@ -From 295469bf469171a96412e3b336a960b86d639b94 Mon Sep 17 00:00:00 2001 +From 5fd25633a2e78ad336af898e466f4afc2e2ab1a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 21 Jan 2014 12:22:30 +0100 Subject: wined3d: Move surface locations into the resource. @@ -12,10 +12,10 @@ Subject: wined3d: Move surface locations into the resource. 5 files changed, 53 insertions(+), 53 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c -index 2af9845..e8526d8 100644 +index 6851620..28939c0 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c -@@ -7851,7 +7851,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, DWORD filter, +@@ -7844,7 +7844,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ /* Now load the surface */ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO @@ -60,7 +60,7 @@ index 3761830..943a829 100644 else SetRectEmpty(¤t_rect); diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index 6490235..50282c0 100644 +index 94934a5..c971031 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -556,7 +556,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface) @@ -391,7 +391,7 @@ index 6490235..50282c0 100644 surface_evict_sysmem(surface); return; -@@ -5372,8 +5373,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC +@@ -5382,8 +5383,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC /* In principle this would apply to depth blits as well, but we don't * implement those in the CPU blitter at the moment. */ @@ -402,9 +402,9 @@ index 6490235..50282c0 100644 { if (scale) TRACE("Not doing sysmem blit because of scaling.\n"); -@@ -5413,8 +5414,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC - color_key = &src_surface->container->async.src_blt_color_key; - blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY; +@@ -5427,8 +5428,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC + { + blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST; } - else if ((src_surface->locations & WINED3D_LOCATION_SYSMEM) - && !(dst_surface->locations & WINED3D_LOCATION_SYSMEM)) @@ -414,10 +414,10 @@ index 6490235..50282c0 100644 /* Upload */ if (scale) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 6c6a3d3..87cd0d0 100644 +index 93ede78..91a5495 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2407,7 +2407,6 @@ struct wined3d_surface +@@ -2409,7 +2409,6 @@ struct wined3d_surface const struct wined3d_surface_ops *surface_ops; struct wined3d_texture *container; void *user_memory; diff --git a/patches/wined3d-CSMT_Main/0067-wined3d-Send-blits-through-the-command-stream.patch b/patches/wined3d-CSMT_Main/0067-wined3d-Send-blits-through-the-command-stream.patch index 3e480922..b4244227 100644 --- a/patches/wined3d-CSMT_Main/0067-wined3d-Send-blits-through-the-command-stream.patch +++ b/patches/wined3d-CSMT_Main/0067-wined3d-Send-blits-through-the-command-stream.patch @@ -1,4 +1,4 @@ -From d1aad2f4c1a9f299baf205228da8028aa1ae3883 Mon Sep 17 00:00:00 2001 +From eb73b6b42378386ce8af3594094ad61cd2c61754 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 29 Apr 2013 18:49:53 +0200 Subject: wined3d: Send blits through the command stream. @@ -13,10 +13,10 @@ between surface_blt and surface_blt_ugly isn't particularly nice. 4 files changed, 229 insertions(+), 140 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c -index d49d3b2..e08d739 100644 +index 120d688..fadba7b 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c -@@ -1164,7 +1164,7 @@ static void color_fill_test(void) +@@ -1339,7 +1339,7 @@ static void color_fill_test(void) * result on Wine. * {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS, 0}, * {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS, 0}, */ @@ -26,7 +26,7 @@ index d49d3b2..e08d739 100644 * supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET * when created as texture. */ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index fcc5ed7..550206f 100644 +index de9fc9b..9fc92cf 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -74,6 +74,7 @@ enum wined3d_cs_op @@ -122,10 +122,10 @@ index fcc5ed7..550206f 100644 { struct wined3d_cs_block *block; diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index 5e44494..31c1a29 100644 +index 3c1ba32..c437fb3 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -4891,14 +4891,13 @@ const struct blit_shader cpu_blit = { +@@ -4846,14 +4846,13 @@ const struct blit_shader cpu_blit = { cpu_blit_blit_surface, }; @@ -142,9 +142,9 @@ index 5e44494..31c1a29 100644 BOOL scale, convert; static const DWORD simple_blit = WINEDDBLT_ASYNC -@@ -4909,111 +4908,6 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC - | WINEDDBLT_DEPTHFILL - | WINEDDBLT_DONOTWAIT; +@@ -4865,111 +4864,6 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC + | WINEDDBLT_DONOTWAIT + | WINEDDBLT_ALPHATEST; - TRACE("dst_surface %p, dst_rect_in %s, src_surface %p, src_rect_in %s, flags %#x, fx %p, filter %s.\n", - dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in), @@ -254,7 +254,7 @@ index 5e44494..31c1a29 100644 if (!device->d3d_initialized) { WARN("D3D not initialized, using fallback.\n"); -@@ -5056,8 +4950,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC +@@ -5012,8 +4906,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC } scale = src_surface @@ -265,7 +265,7 @@ index 5e44494..31c1a29 100644 convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id; dst_ds_flags = dst_surface->container->resource.format_flags -@@ -5077,22 +4971,16 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC +@@ -5033,22 +4927,16 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC TRACE("Depth fill.\n"); if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth)) @@ -293,7 +293,7 @@ index 5e44494..31c1a29 100644 } } else -@@ -5123,8 +5011,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC +@@ -5079,8 +4967,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC palette, fx->u5.dwFillColor, &color)) goto fallback; @@ -304,7 +304,7 @@ index 5e44494..31c1a29 100644 } else { -@@ -5152,9 +5040,9 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC +@@ -5112,9 +5000,9 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC TRACE("Not doing upload because of format conversion.\n"); else { @@ -316,7 +316,7 @@ index 5e44494..31c1a29 100644 { if (!wined3d_resource_is_offscreen(&dst_surface->container->resource)) { -@@ -5163,7 +5051,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC +@@ -5123,7 +5011,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC dst_surface->container->resource.draw_binding); context_release(context); } @@ -325,7 +325,7 @@ index 5e44494..31c1a29 100644 } } } -@@ -5187,50 +5075,193 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC +@@ -5147,51 +5035,194 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0); dst_swapchain->desc.swap_effect = swap_effect; @@ -364,9 +364,10 @@ index 5e44494..31c1a29 100644 + dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format); if (blitter) { -- blitter->blit_surface(device, filter, src_surface, &src_rect, dst_surface, &dst_rect, color_key); + blitter->blit_surface(device, blit_op, filter, src_surface, +- &src_rect, dst_surface, &dst_rect, color_key); - return WINED3D_OK; -+ blitter->blit_surface(device, filter, src_surface, src_rect, dst_surface, dst_rect, color_key); ++ src_rect, dst_surface, dst_rect, color_key); + return; } } @@ -533,10 +534,10 @@ index 5e44494..31c1a29 100644 static const struct wined3d_resource_ops surface_resource_ops = diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 4010e4d..80c9880 100644 +index 9979cb0..cca82ab 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2490,6 +2490,9 @@ void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN; +@@ -2522,6 +2522,9 @@ void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; @@ -546,7 +547,7 @@ index 4010e4d..80c9880 100644 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; -@@ -2638,6 +2641,7 @@ struct wined3d_cs +@@ -2669,6 +2672,7 @@ struct wined3d_cs struct wined3d_device *device; struct wined3d_state state; HANDLE thread; @@ -554,7 +555,7 @@ index 4010e4d..80c9880 100644 DWORD tls_idx; struct wined3d_surface *onscreen_depth_stencil; -@@ -2716,6 +2720,10 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, +@@ -2747,6 +2751,10 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, GLenum primitive_type) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enable) DECLSPEC_HIDDEN; @@ -566,5 +567,5 @@ index 4010e4d..80c9880 100644 /* Direct3D terminology with little modifications. We do not have an issued state * because only the driver knows about it, but we have a created state because d3d -- -2.5.1 +2.6.2 diff --git a/patches/wined3d-CSMT_Main/0137-wined3d-Remove-software-cursor-support.patch b/patches/wined3d-CSMT_Main/0137-wined3d-Remove-software-cursor-support.patch index bddfb2e6..60df0bd4 100644 --- a/patches/wined3d-CSMT_Main/0137-wined3d-Remove-software-cursor-support.patch +++ b/patches/wined3d-CSMT_Main/0137-wined3d-Remove-software-cursor-support.patch @@ -1,4 +1,4 @@ -From b306273dc9e8ef9cdc53affc64098399bad4e65c Mon Sep 17 00:00:00 2001 +From 649e5b815399a26eb4f3ace31d604310771a9eac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 3 Oct 2013 19:23:24 +0200 Subject: wined3d: Remove software cursor support. @@ -9,15 +9,15 @@ in the main thread. FIXME: Make sure wined3d_device_show_cursor returns the correct value if a software cursor is set. --- dlls/wined3d/device.c | 64 ------------------------------------------ - dlls/wined3d/swapchain.c | 21 -------------- + dlls/wined3d/swapchain.c | 29 ------------------- dlls/wined3d/wined3d_private.h | 1 - - 3 files changed, 86 deletions(-) + 3 files changed, 94 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index b44d304..e8871b2 100644 +index 70fb2cb..e9ef79f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -1039,8 +1039,6 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1073,8 +1073,6 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) if (device->logo_texture) wined3d_texture_decref(device->logo_texture); @@ -26,7 +26,7 @@ index b44d304..e8871b2 100644 /* Release the buffers (with sanity checks). * FIXME: Move this move into a separate patch. I think the idea -@@ -4144,48 +4142,6 @@ void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device, +@@ -4181,48 +4179,6 @@ void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device, wined3d_rendertarget_view_decref(prev); } @@ -75,7 +75,7 @@ index b44d304..e8871b2 100644 HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device, UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx) { -@@ -4204,12 +4160,6 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device +@@ -4241,12 +4197,6 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device cursor_image = surface_from_resource(sub_resource); @@ -88,7 +88,7 @@ index b44d304..e8871b2 100644 if (cursor_image->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM) { WARN("Surface %p has an invalid format %s.\n", -@@ -4237,11 +4187,6 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device +@@ -4274,11 +4224,6 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device * release it after setting the cursor image. Windows doesn't * addref the set surface, so we can't do this either without * creating circular refcount dependencies. */ @@ -100,7 +100,7 @@ index b44d304..e8871b2 100644 if (cursor_image->resource.width == 32 && cursor_image->resource.height == 32) { -@@ -4346,10 +4291,6 @@ BOOL CDECL wined3d_device_show_cursor(struct wined3d_device *device, BOOL show) +@@ -4383,10 +4328,6 @@ BOOL CDECL wined3d_device_show_cursor(struct wined3d_device *device, BOOL show) else SetCursor(NULL); } @@ -111,7 +111,7 @@ index b44d304..e8871b2 100644 return oldVisible; } -@@ -4504,11 +4445,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, +@@ -4541,11 +4482,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, wined3d_texture_decref(device->logo_texture); device->logo_texture = NULL; } @@ -124,10 +124,10 @@ index b44d304..e8871b2 100644 if (device->state.fb.render_targets) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c -index 5ded5d0..94ca18f 100644 +index 77eb532..d0c7c54 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c -@@ -455,27 +455,6 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT +@@ -455,35 +455,6 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT NULL, WINED3D_TEXF_POINT); } @@ -143,23 +143,31 @@ index 5ded5d0..94ca18f 100644 - swapchain->device->xScreenSpace + swapchain->device->cursorWidth - swapchain->device->xHotSpot, - swapchain->device->yScreenSpace + swapchain->device->cursorHeight - swapchain->device->yHotSpot, - }; +- RECT src_rect = +- { +- 0, 0, +- swapchain->device->cursor_texture->resource.width, +- swapchain->device->cursor_texture->resource.height +- }; +- const RECT clip_rect = {0, 0, back_buffer->resource.width, back_buffer->resource.height}; - - TRACE("Rendering the software cursor.\n"); - - if (swapchain->desc.windowed) - MapWindowPoints(NULL, swapchain->win_handle, (POINT *)&destRect, 2); -- wined3d_surface_blt(back_buffer, &destRect, cursor, NULL, WINEDDBLT_ALPHATEST, -- NULL, WINED3D_TEXF_POINT); +- if (wined3d_clip_blit(&clip_rect, &destRect, &src_rect)) +- wined3d_surface_blt(back_buffer, &destRect, cursor, &src_rect, WINEDDBLT_ALPHATEST, +- NULL, WINED3D_TEXF_POINT); - } - TRACE("Presenting HDC %p.\n", context->hdc); render_to_fbo = swapchain->render_to_fbo; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 5f29243..f51a6d4 100644 +index 9450bdc..27a4a87 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2137,7 +2137,6 @@ struct wined3d_device +@@ -2151,7 +2151,6 @@ struct wined3d_device UINT xScreenSpace; UINT yScreenSpace; UINT cursorWidth, cursorHeight; @@ -168,5 +176,5 @@ index 5f29243..f51a6d4 100644 /* The Wine logo texture */ -- -2.6.1 +2.6.2 diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index 6847fb11..fd1a9ae7 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -36,7 +36,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c const struct wined3d_gl_info *gl_info; struct wined3d_context *context; struct wined3d_surface *front; -@@ -460,6 +472,29 @@ +@@ -460,6 +472,37 @@ NULL, WINED3D_TEXF_POINT); } @@ -53,20 +53,28 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c + swapchain->device->xScreenSpace + swapchain->device->cursorWidth - swapchain->device->xHotSpot, + swapchain->device->yScreenSpace + swapchain->device->cursorHeight - swapchain->device->yHotSpot, + }; ++ RECT src_rect = ++ { ++ 0, 0, ++ swapchain->device->cursor_texture->resource.width, ++ swapchain->device->cursor_texture->resource.height ++ }; ++ const RECT clip_rect = {0, 0, back_buffer->resource.width, back_buffer->resource.height}; + + TRACE("Rendering the software cursor.\n"); + + if (swapchain->desc.windowed) + MapWindowPoints(NULL, swapchain->win_handle, (POINT *)&destRect, 2); -+ wined3d_surface_blt(back_buffer, &destRect, cursor, NULL, WINEDDBLT_ALPHATEST, -+ NULL, WINED3D_TEXF_POINT); ++ if (wined3d_clip_blit(&clip_rect, &destRect, &src_rect)) ++ wined3d_surface_blt(back_buffer, &destRect, cursor, &src_rect, WINEDDBLT_ALPHATEST, ++ NULL, WINED3D_TEXF_POINT); + } + +#endif /* STAGING_CSMT */ TRACE("Presenting HDC %p.\n", context->hdc); render_to_fbo = swapchain->render_to_fbo; -@@ -501,6 +536,7 @@ +@@ -501,6 +544,7 @@ */ if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO) { @@ -74,7 +82,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c wined3d_resource_load_location(&back_buffer->resource, context, WINED3D_LOCATION_TEXTURE_RGB); wined3d_resource_invalidate_location(&back_buffer->resource, WINED3D_LOCATION_DRAWABLE); swapchain->render_to_fbo = TRUE; -@@ -509,6 +545,16 @@ +@@ -509,6 +553,16 @@ else { wined3d_resource_load_location(&back_buffer->resource, context, back_buffer->container->resource.draw_binding); @@ -91,7 +99,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c } if (swapchain->render_to_fbo) -@@ -521,8 +567,13 @@ +@@ -521,8 +575,13 @@ swapchain_blit(swapchain, context, &src_rect, &dst_rect); } @@ -105,7 +113,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */ gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */ -@@ -546,6 +597,7 @@ +@@ -546,6 +605,7 @@ front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)); @@ -113,7 +121,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE); wined3d_resource_invalidate_location(&front->resource, ~WINED3D_LOCATION_DRAWABLE); switch (swapchain->desc.swap_effect) -@@ -574,6 +626,31 @@ +@@ -574,6 +634,31 @@ { wined3d_texture_decref(swapchain->device->cs->onscreen_depth_stencil->container); swapchain->device->cs->onscreen_depth_stencil = NULL; @@ -145,7 +153,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c } } } -@@ -606,7 +683,11 @@ +@@ -606,7 +691,11 @@ TRACE("Copying surface %p to screen.\n", front); @@ -157,7 +165,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c src_dc = front->hDC; window = swapchain->win_handle; -@@ -634,8 +715,12 @@ +@@ -634,8 +723,12 @@ } static void swapchain_gdi_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in, @@ -170,7 +178,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c { struct wined3d_surface *front, *back; -@@ -662,9 +747,15 @@ +@@ -662,9 +755,15 @@ { void *tmp; @@ -186,7 +194,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c if (front->resource.heap_memory) ERR("GDI Surface %p has heap memory allocated.\n", front); -@@ -735,6 +826,7 @@ +@@ -735,6 +834,7 @@ swapchain->render_to_fbo = TRUE; } @@ -194,7 +202,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c HRESULT swapchain_create_context_cs(struct wined3d_device *device, struct wined3d_swapchain *swapchain) { const struct wined3d_adapter *adapter = device->adapter; -@@ -798,6 +890,7 @@ +@@ -798,6 +898,7 @@ return WINED3D_OK; } @@ -202,7 +210,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device, struct wined3d_swapchain_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) { -@@ -888,8 +981,13 @@ +@@ -888,8 +989,13 @@ front_buffer = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)); if (!(device->wined3d->flags & WINED3D_NO3D)) { @@ -216,7 +224,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c } /* MSDN says we're only allowed a single fullscreen swapchain per device, -@@ -915,9 +1013,66 @@ +@@ -915,9 +1021,66 @@ if (!(device->wined3d->flags & WINED3D_NO3D)) { @@ -1218,7 +1226,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader shader_arb_ps_local_constants(compiled, context, state, rt_height); } -@@ -7842,7 +7850,11 @@ +@@ -7844,7 +7852,11 @@ /* Now load the surface */ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO @@ -1230,7 +1238,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader == WINED3D_LOCATION_DRAWABLE && !wined3d_resource_is_offscreen(&src_surface->container->resource)) { -@@ -7872,6 +7884,7 @@ +@@ -7882,6 +7894,7 @@ /* Leave the opengl state valid for blitting */ arbfp_blit_unset(context->gl_info); @@ -1238,7 +1246,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader if (wined3d_settings.cs_multithreaded) context->gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering -@@ -7883,6 +7896,17 @@ +@@ -7893,6 +7906,17 @@ wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding); wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding); @@ -1840,7 +1848,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id); -@@ -1442,8 +1497,12 @@ +@@ -1444,8 +1499,12 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN; BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN; @@ -1853,7 +1861,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN; void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info, -@@ -2026,7 +2085,11 @@ +@@ -2028,7 +2087,11 @@ struct wined3d_state { DWORD flags; @@ -1865,7 +1873,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_vertex_declaration *vertex_declaration; struct wined3d_stream_output stream_output[MAX_STREAM_OUT]; -@@ -2071,6 +2134,7 @@ +@@ -2073,6 +2136,7 @@ DWORD render_states[WINEHIGHEST_RENDER_STATE + 1]; }; @@ -1873,7 +1881,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_gl_bo { GLuint name; -@@ -2079,6 +2143,7 @@ +@@ -2081,6 +2145,7 @@ UINT size; }; @@ -1881,7 +1889,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h #define WINED3D_UNMAPPED_STAGE ~0U /* Multithreaded flag. Removed from the public header to signal that -@@ -2134,11 +2199,23 @@ +@@ -2136,11 +2201,23 @@ struct wined3d_rendertarget_view *back_buffer_view; struct wined3d_swapchain **swapchains; UINT swapchain_count; @@ -1905,7 +1913,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* For rendering to a texture using glCopyTexImage */ GLuint depth_blt_texture; -@@ -2149,6 +2226,9 @@ +@@ -2151,6 +2228,9 @@ UINT xScreenSpace; UINT yScreenSpace; UINT cursorWidth, cursorHeight; @@ -1915,7 +1923,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HCURSOR hardwareCursor; /* The Wine logo texture */ -@@ -2180,6 +2260,7 @@ +@@ -2182,6 +2262,7 @@ UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN; void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; @@ -1923,7 +1931,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN; void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture, -@@ -2191,6 +2272,11 @@ +@@ -2193,6 +2274,11 @@ void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; @@ -1935,7 +1943,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -2210,9 +2296,11 @@ +@@ -2212,9 +2298,11 @@ HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags); HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx); @@ -1947,7 +1955,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_resource -@@ -2237,6 +2325,7 @@ +@@ -2239,6 +2327,7 @@ UINT depth; UINT size; DWORD priority; @@ -1955,7 +1963,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data; UINT custom_row_pitch, custom_slice_pitch; struct wined3d_gl_bo *buffer, *map_buffer; -@@ -2244,6 +2333,10 @@ +@@ -2246,6 +2335,10 @@ DWORD locations; LONG access_fence; BOOL unmap_dirtify; @@ -1966,7 +1974,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void *parent; const struct wined3d_parent_ops *parent_ops; -@@ -2268,6 +2361,7 @@ +@@ -2270,6 +2363,7 @@ void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN; void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN; @@ -1974,7 +1982,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN; BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_resource_changed(struct wined3d_resource *resource, -@@ -2316,6 +2410,15 @@ +@@ -2318,6 +2412,15 @@ { while(InterlockedCompareExchange(&resource->access_fence, 0, 0)); } @@ -1990,7 +1998,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* Tests show that the start address of resources is 32 byte aligned */ #define RESOURCE_ALIGNMENT 16 -@@ -2400,7 +2503,9 @@ +@@ -2402,7 +2505,9 @@ void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture, const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; @@ -2000,7 +2008,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_texture_bind(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, -@@ -2434,9 +2539,16 @@ +@@ -2436,9 +2541,16 @@ struct wined3d_resource resource; struct wined3d_texture *container; @@ -2017,7 +2025,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource) -@@ -2444,6 +2556,7 @@ +@@ -2446,6 +2558,7 @@ return CONTAINING_RECORD(resource, struct wined3d_volume, resource); } @@ -2025,7 +2033,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc, unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN; void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN; -@@ -2459,6 +2572,27 @@ +@@ -2461,6 +2574,27 @@ struct wined3d_surface_dib { HBITMAP DIBsection; @@ -2053,7 +2061,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h UINT bitmap_size; }; -@@ -2484,7 +2618,11 @@ +@@ -2486,7 +2620,11 @@ struct wined3d_surface_ops { HRESULT (*surface_private_setup)(struct wined3d_surface *surface); @@ -2065,7 +2073,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_surface -@@ -2492,12 +2630,26 @@ +@@ -2494,12 +2632,26 @@ struct wined3d_resource resource; const struct wined3d_surface_ops *surface_ops; struct wined3d_texture *container; @@ -2092,7 +2100,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h GLuint rb_multisample; GLuint rb_resolved; GLenum texture_target; -@@ -2541,11 +2693,22 @@ +@@ -2543,11 +2695,22 @@ GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN; @@ -2115,7 +2123,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; -@@ -2557,6 +2720,7 @@ +@@ -2559,6 +2722,7 @@ const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN; HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; @@ -2123,7 +2131,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN; -@@ -2571,6 +2735,17 @@ +@@ -2573,6 +2737,17 @@ void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN; @@ -2141,7 +2149,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; -@@ -2592,8 +2767,10 @@ +@@ -2594,8 +2769,10 @@ GLuint name; }; @@ -2152,7 +2160,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_vertex_declaration_element { const struct wined3d_format *format; -@@ -2622,8 +2799,10 @@ +@@ -2624,8 +2801,10 @@ BOOL half_float_conv_needed; }; @@ -2163,7 +2171,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_saved_states { DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; -@@ -2691,6 +2870,7 @@ +@@ -2693,6 +2872,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -2171,7 +2179,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN; void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; -@@ -2741,6 +2921,32 @@ +@@ -2743,6 +2923,32 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; @@ -2204,7 +2212,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; -@@ -2790,6 +2996,7 @@ +@@ -2792,6 +2998,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; @@ -2212,7 +2220,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants, UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register, -@@ -2853,6 +3060,7 @@ +@@ -2855,6 +3062,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, unsigned int depth_pitch) DECLSPEC_HIDDEN; @@ -2220,7 +2228,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* Direct3D terminology with little modifications. We do not have an issued state * because only the driver knows about it, but we have a created state because d3d -@@ -2867,8 +3075,12 @@ +@@ -2869,8 +3077,12 @@ struct wined3d_query_ops { HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags); @@ -2233,7 +2241,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_query -@@ -2882,12 +3094,16 @@ +@@ -2884,12 +3096,16 @@ enum wined3d_query_type type; DWORD data_size; void *extendedData; @@ -2250,7 +2258,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -2914,7 +3130,9 @@ +@@ -2916,7 +3132,9 @@ GLenum buffer_object_usage; GLenum buffer_type_hint; DWORD flags; @@ -2260,7 +2268,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void *map_ptr; struct wined3d_map_range *maps; -@@ -2939,11 +3157,15 @@ +@@ -2941,11 +3159,15 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN; void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -2276,7 +2284,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_rendertarget_view { -@@ -2982,8 +3204,10 @@ +@@ -2984,8 +3206,10 @@ return surface_from_resource(resource); } @@ -2287,7 +2295,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_shader_resource_view { LONG refcount; -@@ -2996,8 +3220,12 @@ +@@ -2998,8 +3222,12 @@ struct wined3d_swapchain_ops { void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect, @@ -2300,7 +2308,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_swapchain -@@ -3036,8 +3264,10 @@ +@@ -3038,8 +3266,10 @@ void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; @@ -2311,7 +2319,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /***************************************************************************** * Utility function prototypes -@@ -3240,7 +3470,9 @@ +@@ -3242,7 +3472,9 @@ void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer, const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN; BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN; @@ -8261,9 +8269,10 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location)); -- if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) -+ if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) -+ { + if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) + { +- if (location == WINED3D_LOCATION_TEXTURE_RGB +- && surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED)) + if (location == WINED3D_LOCATION_TEXTURE_RGB +#if defined(STAGING_CSMT) + && surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED)) @@ -8286,9 +8295,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c + } + + if (!surface->resource.locations) - { -- if (location == WINED3D_LOCATION_TEXTURE_RGB -- && surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED)) ++ { + ERR("Surface %p does not have any up to date location.\n", surface); + return; +#else /* STAGING_CSMT */ @@ -8386,7 +8393,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; } -@@ -4089,6 +5218,7 @@ +@@ -4090,6 +5219,7 @@ const RECT *dst_rect, const struct wined3d_color *color) { const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height}; @@ -8394,7 +8401,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_rendertarget_view view, *view_ptr = &view; struct wined3d_fb_state fb = {&view_ptr, NULL, 1}; struct wined3d_texture *texture = dst_surface->container; -@@ -4109,6 +5239,21 @@ +@@ -4110,6 +5240,21 @@ view.sub_resource_idx = dst_surface->texture_layer * texture->level_count + dst_surface->texture_level; device_clear_render_targets(device, 1, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); @@ -8416,7 +8423,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -4117,6 +5262,7 @@ +@@ -4118,6 +5263,7 @@ const RECT *dst_rect, float depth) { const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height}; @@ -8424,7 +8431,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_rendertarget_view view; struct wined3d_fb_state fb = {NULL, &view}; struct wined3d_texture *texture = dst_surface->container; -@@ -4132,6 +5278,20 @@ +@@ -4133,6 +5279,20 @@ view.sub_resource_idx = dst_surface->texture_layer * texture->level_count + dst_surface->texture_level; device_clear_render_targets(device, 0, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0); @@ -8445,7 +8452,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -4160,8 +5320,13 @@ +@@ -4169,8 +5329,13 @@ wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT, (old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL); @@ -8459,7 +8466,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } const struct blit_shader ffp_blit = { -@@ -4317,6 +5482,7 @@ +@@ -4326,6 +5491,7 @@ struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) { @@ -8467,7 +8474,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c int bpp, srcheight, srcwidth, dstheight, dstwidth, width; const struct wined3d_format *src_format, *dst_format; unsigned int src_fmt_flags, dst_fmt_flags; -@@ -4351,6 +5517,28 @@ +@@ -4360,6 +5526,28 @@ wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch); src_data = dst_data; src_row_pitch = dst_row_pitch; @@ -8496,7 +8503,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = dst_surface->resource.format; dst_format = src_format; dst_fmt_flags = dst_surface->container->resource.format_flags; -@@ -4362,12 +5550,14 @@ +@@ -4371,12 +5559,14 @@ dst_fmt_flags = dst_surface->container->resource.format_flags; if (src_surface) { @@ -8511,7 +8518,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_surface->resource.format->id != src_surface->resource.format->id) { if (!(src_texture = surface_convert_format(src_surface, dst_format->id))) -@@ -4378,9 +5568,13 @@ +@@ -4387,9 +5577,13 @@ } src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0)); } @@ -8525,7 +8532,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = src_surface->resource.format; src_fmt_flags = src_surface->container->resource.format_flags; } -@@ -4390,8 +5584,12 @@ +@@ -4399,8 +5593,12 @@ src_fmt_flags = dst_fmt_flags; } @@ -8538,7 +8545,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } bpp = dst_surface->resource.format->byte_count; -@@ -4402,12 +5600,24 @@ +@@ -4411,12 +5609,24 @@ width = (dst_rect->right - dst_rect->left) * bpp; if (src_surface) @@ -8563,7 +8570,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) { -@@ -4442,7 +5652,11 @@ +@@ -4451,7 +5661,11 @@ } hr = surface_cpu_blt_compressed(sbase, dbuf, @@ -8575,7 +8582,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format, flags, fx); goto release; } -@@ -4450,7 +5664,11 @@ +@@ -4459,7 +5673,11 @@ /* First, all the 'source-less' blits */ if (flags & WINEDDBLT_COLORFILL) { @@ -8587,7 +8594,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c flags &= ~WINEDDBLT_COLORFILL; } -@@ -4500,6 +5718,7 @@ +@@ -4509,6 +5727,7 @@ for (y = 0; y < dstheight; ++y) { memcpy(dbuf, sbuf, width); @@ -8595,7 +8602,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf += src_row_pitch; dbuf += dst_row_pitch; } -@@ -4513,6 +5732,21 @@ +@@ -4522,6 +5741,21 @@ { sbuf -= src_row_pitch; dbuf -= dst_row_pitch; @@ -8617,7 +8624,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c memcpy(dbuf, sbuf, width); } } -@@ -4522,8 +5756,13 @@ +@@ -4531,8 +5765,13 @@ for (y = 0; y < dstheight; ++y) { memmove(dbuf, sbuf, width); @@ -8631,7 +8638,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4532,9 +5771,15 @@ +@@ -4541,9 +5780,15 @@ /* Stretching in y direction only. */ for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8647,7 +8654,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4544,6 +5789,7 @@ +@@ -4553,6 +5798,7 @@ int last_sy = -1; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8655,7 +8662,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf = sbase + (sy >> 16) * src_row_pitch; if ((sy >> 16) == (last_sy >> 16)) -@@ -4551,6 +5797,15 @@ +@@ -4560,6 +5806,15 @@ /* This source row is the same as last source row - * Copy the already stretched row. */ memcpy(dbuf, dbuf - dst_row_pitch, width); @@ -8671,7 +8678,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -4597,6 +5852,7 @@ +@@ -4606,6 +5861,7 @@ } #undef STRETCH_ROW } @@ -8679,7 +8686,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dbuf += dst_row_pitch; last_sy = sy; } -@@ -4605,6 +5861,16 @@ +@@ -4614,6 +5870,16 @@ else { LONG dstyinc = dst_row_pitch, dstxinc = bpp; @@ -8696,7 +8703,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff; DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff; if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) -@@ -4654,7 +5920,11 @@ +@@ -4663,7 +5929,11 @@ LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf + ((dstwidth - 1) * bpp); @@ -8708,7 +8715,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp); if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) -@@ -4731,6 +6001,7 @@ +@@ -4740,6 +6010,7 @@ flags &= ~(WINEDDBLT_DDFX); } @@ -8716,7 +8723,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c #define COPY_COLORKEY_FX(type) \ do { \ const type *s; \ -@@ -4752,6 +6023,29 @@ +@@ -4761,6 +6032,29 @@ d = (type *)(((BYTE *)d) + dstyinc); \ } \ } while(0) @@ -8746,7 +8753,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c switch (bpp) { -@@ -4770,7 +6064,11 @@ +@@ -4779,7 +6073,11 @@ BYTE *d = dbuf, *dx; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8758,7 +8765,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dx = d; for (x = sx = 0; x < dstwidth; ++x, sx+= xinc) { -@@ -4801,10 +6099,12 @@ +@@ -4810,10 +6108,12 @@ } } @@ -8771,7 +8778,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c error: if (flags && FIXME_ON(d3d_surface)) { -@@ -4812,6 +6112,7 @@ +@@ -4821,6 +6121,7 @@ } release: @@ -8779,7 +8786,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_data) { wined3d_resource_release_map_ptr(&dst_surface->resource, context); -@@ -4830,6 +6131,14 @@ +@@ -4839,6 +6140,14 @@ wined3d_texture_decref(src_texture); if (context) context_release(context); @@ -8794,7 +8801,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return hr; } -@@ -4874,6 +6183,7 @@ +@@ -4883,6 +6192,7 @@ cpu_blit_blit_surface, }; @@ -8802,7 +8809,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void surface_blt_ugly(struct wined3d_surface *dst_surface, const RECT *dst_rect, struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) -@@ -4881,6 +6191,16 @@ +@@ -4890,6 +6200,16 @@ struct wined3d_swapchain *src_swapchain, *dst_swapchain; struct wined3d_device *device = dst_surface->resource.device; DWORD src_ds_flags, dst_ds_flags; @@ -8819,9 +8826,9 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c BOOL scale, convert; static const DWORD simple_blit = WINEDDBLT_ASYNC -@@ -4891,6 +6211,106 @@ - | WINEDDBLT_DEPTHFILL - | WINEDDBLT_DONOTWAIT; +@@ -4901,6 +6221,106 @@ + | WINEDDBLT_DONOTWAIT + | WINEDDBLT_ALPHATEST; +#if !defined(STAGING_CSMT) + TRACE("dst_surface %p, dst_rect_in %s, src_surface %p, src_rect_in %s, flags %#x, fx %p, filter %s.\n", @@ -8926,7 +8933,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!device->d3d_initialized) { WARN("D3D not initialized, using fallback.\n"); -@@ -4933,8 +6353,13 @@ +@@ -4943,8 +6363,13 @@ } scale = src_surface @@ -8940,7 +8947,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id; dst_ds_flags = dst_surface->container->resource.format_flags -@@ -4954,6 +6379,7 @@ +@@ -4964,6 +6389,7 @@ TRACE("Depth fill.\n"); if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth)) @@ -8948,7 +8955,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth))) -@@ -4964,6 +6390,24 @@ +@@ -4974,6 +6400,24 @@ if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding, src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect))) return; @@ -8973,7 +8980,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } else -@@ -4972,8 +6416,13 @@ +@@ -4982,8 +6426,13 @@ /* In principle this would apply to depth blits as well, but we don't * implement those in the CPU blitter at the moment. */ @@ -8987,7 +8994,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { if (scale) TRACE("Not doing sysmem blit because of scaling.\n"); -@@ -4994,8 +6443,13 @@ +@@ -5004,8 +6453,13 @@ palette, fx->u5.dwFillColor, &color)) goto fallback; @@ -9001,9 +9008,9 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -5013,8 +6467,13 @@ - color_key = &src_surface->container->async.src_blt_color_key; - blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY; +@@ -5027,8 +6481,13 @@ + { + blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST; } +#if defined(STAGING_CSMT) else if ((src_surface->resource.locations & WINED3D_LOCATION_SYSMEM) @@ -9015,7 +9022,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { /* Upload */ if (scale) -@@ -5023,6 +6482,7 @@ +@@ -5037,6 +6496,7 @@ TRACE("Not doing upload because of format conversion.\n"); else { @@ -9023,7 +9030,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c POINT dst_point = {dst_rect->left, dst_rect->top}; if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect))) -@@ -5035,6 +6495,19 @@ +@@ -5049,6 +6509,19 @@ context_release(context); } return; @@ -9043,7 +9050,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -5058,6 +6531,7 @@ +@@ -5072,6 +6545,7 @@ wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0); dst_swapchain->desc.swap_effect = swap_effect; @@ -9051,7 +9058,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; } -@@ -5265,6 +6739,53 @@ +@@ -5280,6 +6754,54 @@ wined3d_surface_location_invalidated, wined3d_surface_load_location, }; @@ -9083,7 +9090,8 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c + &dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format); + if (blitter) + { -+ blitter->blit_surface(device, filter, src_surface, &src_rect, dst_surface, &dst_rect, color_key); ++ blitter->blit_surface(device, blit_op, filter, src_surface, ++ &src_rect, dst_surface, &dst_rect, color_key); + return WINED3D_OK; + } + } @@ -9105,7 +9113,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container, const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags) -@@ -5326,7 +6847,11 @@ +@@ -5341,7 +6863,11 @@ } surface->container = container; @@ -9117,7 +9125,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c list_init(&surface->renderbuffers); list_init(&surface->overlays); -@@ -5358,9 +6883,14 @@ +@@ -5373,9 +6899,14 @@ if (surface->resource.map_binding == WINED3D_LOCATION_DIB) { wined3d_resource_free_sysmem(&surface->resource); @@ -9132,7 +9140,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } return hr; -@@ -5387,7 +6917,11 @@ +@@ -5402,7 +6933,11 @@ if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags))) { WARN("Failed to initialize surface, returning %#x.\n", hr);