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wined3d-QUERY_Stubs: Update patchset and add implementation for WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.
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@@ -622,7 +622,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2727,6 +2727,16 @@ struct wined3d_state
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@@ -2766,6 +2766,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@@ -639,7 +639,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2838,6 +2848,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2877,6 +2887,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -652,7 +652,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3025,7 +3041,11 @@ struct wined3d_texture
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@@ -3064,7 +3080,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -664,7 +664,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3340,6 +3360,9 @@ struct wined3d_cs_queue
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@@ -3379,6 +3399,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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