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Rebase against 7b62a970e9ad3b4179394cf54f0232475fe2388a
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@@ -271,7 +271,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -2499,7 +2499,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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@@ -2505,7 +2505,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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* getting called. */
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@@ -576,7 +576,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2897,6 +2897,16 @@ struct wined3d_dummy_textures
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@@ -2895,6 +2895,16 @@ struct wined3d_dummy_textures
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GLuint tex_2d_ms_array;
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};
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@@ -593,7 +593,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2997,6 +3007,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2995,6 +3005,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -606,7 +606,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3196,7 +3212,11 @@ struct wined3d_texture
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@@ -3194,7 +3210,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -618,7 +618,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3521,6 +3541,9 @@ struct wined3d_cs_queue
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@@ -3519,6 +3539,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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