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Rebase against c76c7d85d0be45edf72e63ae7eae51c018383070.
This commit is contained in:
@@ -8173,7 +8173,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
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BOOL context_apply_draw_state(struct wined3d_context *context,
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const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
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@@ -2355,7 +2413,11 @@ struct wined3d_stream_state
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@@ -2357,7 +2415,11 @@ struct wined3d_stream_state
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struct wined3d_state
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{
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DWORD flags;
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@@ -8185,7 +8185,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
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@@ -2402,6 +2464,16 @@ struct wined3d_state
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@@ -2404,6 +2466,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@@ -8202,7 +8202,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0U
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2454,16 +2526,21 @@ struct wined3d_device
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@@ -2456,16 +2528,21 @@ struct wined3d_device
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struct wined3d_rendertarget_view *back_buffer_view;
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struct wined3d_swapchain **swapchains;
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UINT swapchain_count;
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@@ -8224,7 +8224,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* For rendering to a texture using glCopyTexImage */
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GLuint depth_blt_texture;
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@@ -2512,9 +2589,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2514,9 +2591,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@@ -8248,7 +8248,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2559,7 +2650,11 @@ struct wined3d_resource
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@@ -2561,7 +2652,11 @@ struct wined3d_resource
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UINT depth;
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UINT size;
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DWORD priority;
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@@ -8260,7 +8260,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct list resource_list_entry;
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LONG access_count;
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@@ -2606,6 +2701,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI
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@@ -2608,6 +2703,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI
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GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@@ -8270,7 +8270,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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/* Tests show that the start address of resources is 32 byte aligned */
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@@ -2667,6 +2765,9 @@ struct wined3d_texture
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@@ -2669,6 +2767,9 @@ struct wined3d_texture
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DWORD flags;
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GLenum target;
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DWORD update_map_binding;
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@@ -8280,7 +8280,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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GLuint rb_multisample;
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GLuint rb_resolved;
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@@ -2703,7 +2804,12 @@ struct wined3d_texture
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@@ -2705,7 +2806,12 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -8293,7 +8293,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -2754,11 +2860,23 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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@@ -2756,11 +2862,23 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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@@ -8317,7 +8317,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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@@ -2771,13 +2889,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
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@@ -2773,13 +2891,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
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const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
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BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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@@ -8344,7 +8344,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_const_bo_address *data,
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unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
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@@ -2886,7 +3017,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
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@@ -2888,7 +3019,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
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unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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@@ -8356,7 +8356,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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@@ -2897,6 +3032,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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@@ -2899,6 +3034,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
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BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
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@@ -8368,7 +8368,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
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const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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@@ -2911,6 +3051,12 @@ struct wined3d_sampler
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@@ -2913,6 +3053,12 @@ struct wined3d_sampler
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GLuint name;
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};
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@@ -8381,7 +8381,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration_element
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{
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const struct wined3d_format *format;
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@@ -3006,6 +3152,7 @@ struct wined3d_stateblock
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@@ -3008,6 +3154,7 @@ struct wined3d_stateblock
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void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
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void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
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@@ -8389,7 +8389,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
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const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
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DWORD flags) DECLSPEC_HIDDEN;
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@@ -3019,54 +3166,150 @@ enum wined3d_push_constants
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@@ -3021,54 +3168,150 @@ enum wined3d_push_constants
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WINED3D_PUSH_CONSTANTS_PS_I,
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WINED3D_PUSH_CONSTANTS_VS_B,
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WINED3D_PUSH_CONSTANTS_PS_B,
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@@ -8540,7 +8540,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
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struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
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@@ -3096,6 +3339,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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@@ -3098,6 +3341,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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@@ -8548,7 +8548,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
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@@ -3107,6 +3351,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
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@@ -3109,6 +3353,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
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{
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cs->ops->push_constants(cs, p, start_idx, count, constants);
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}
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@@ -8573,7 +8573,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
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* fixed function semantics as D3DCOLOR or FLOAT16 */
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@@ -3133,6 +3395,9 @@ struct wined3d_buffer
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@@ -3135,6 +3397,9 @@ struct wined3d_buffer
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GLenum buffer_object_usage;
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GLenum buffer_type_hint;
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DWORD flags;
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@@ -8583,7 +8583,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *map_ptr;
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struct wined3d_map_range *maps;
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@@ -3157,11 +3422,19 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
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@@ -3159,11 +3424,19 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
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BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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@@ -8603,7 +8603,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_rendertarget_view
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{
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@@ -3223,7 +3496,12 @@ struct wined3d_unordered_access_view
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@@ -3225,7 +3498,12 @@ struct wined3d_unordered_access_view
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struct wined3d_swapchain_ops
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{
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void (*swapchain_present)(struct wined3d_swapchain *swapchain,
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@@ -8616,7 +8616,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
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};
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@@ -3260,6 +3538,10 @@ struct wined3d_swapchain
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@@ -3262,6 +3540,10 @@ struct wined3d_swapchain
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void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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