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Rebase against b1aee9c391a7e3ce4a069993d527dbdc518ef29c.
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@@ -271,7 +271,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -2505,7 +2505,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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@@ -2522,7 +2522,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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* getting called. */
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