Added patch to take abs() of vertex z coordinate as FFP fog coordinate.

This commit is contained in:
Sebastian Lackner 2014-11-21 06:42:40 +01:00
parent 3d68d500d9
commit 744f67198c
6 changed files with 1050 additions and 1 deletions

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@ -39,9 +39,10 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
===================================
**Bugfixes and features included in the next upcoming release [1]:**
**Bugfixes and features included in the next upcoming release [2]:**
* Implement exclusive mode in PulseAudio backend ([Wine Bug #37042](https://bugs.winehq.org/show_bug.cgi?id=37042))
* Take abs() of vertex z coordinate as FFP fog coordinate
**Bugs fixed in Wine Staging 1.7.31 [101]:**

1
debian/changelog vendored
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@ -2,6 +2,7 @@ wine-compholio (1.7.32) UNRELEASED; urgency=low
* Update patch for SO_CONNECT_TIME and adding better tests.
* Added patch to ensure dbghelp always checks for debug symbols in BINDIR.
* Added patch for pulseaudio exclusive mode support.
* Added patch to take abs() of vertex z coordinate as FFP fog coordinate.
* Removed patch to close server fd is there is no space in thread inflight fd list (accepted upstream).
* Removed patch to fix bugs in StrStr functions (accepted upstream).
* Removed patches to avoid sending messages in FindWindowExW (accepted upstream).

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@ -105,6 +105,7 @@ PATCHLIST := \
wineboot-HKEY_DYN_DATA.ok \
winebuild-LinkerVersion.ok \
wined3d-DXTn.ok \
wined3d-FFP_Fog.ok \
wined3d-Revert_PixelFormat.ok \
winedevice-Fix_Relocation.ok \
winemenubuilder-Desktop_Icon_Path.ok \
@ -1608,6 +1609,21 @@ wined3d-DXTn.ok:
echo '+ { "Christian Costa", "wined3d: Improve DXTn support and export conversion functions for d3dx9_36.", 1 },'; \
) > wined3d-DXTn.ok
# Patchset wined3d-FFP_Fog
# |
# | Modified files:
# | * dlls/d3d8/tests/visual.c, dlls/d3d9/tests/visual.c, dlls/ddraw/tests/ddraw7.c, dlls/wined3d/directx.c,
# | dlls/wined3d/glsl_shader.c
# |
.INTERMEDIATE: wined3d-FFP_Fog.ok
wined3d-FFP_Fog.ok:
$(call APPLY_FILE,wined3d-FFP_Fog/0001-wined3d-Set-D3DPMISCCAPS_FOGVERTEXCLAMPED-flag-in-ge.patch)
$(call APPLY_FILE,wined3d-FFP_Fog/0002-wined3d-Take-abs-of-vertex-z-coordinate-as-FFP-fog-c.patch)
@( \
echo '+ { "Joachim Priesner", "wined3d: Set D3DPMISCCAPS_FOGVERTEXCLAMPED flag in get_device_caps (resend).", 1 },'; \
echo '+ { "Joachim Priesner", "wined3d: Take abs() of vertex z coordinate as FFP fog coordinate.", 7 },'; \
) > wined3d-FFP_Fog.ok
# Patchset wined3d-Revert_PixelFormat
# |
# | This patchset fixes the following Wine bugs:

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@ -0,0 +1,34 @@
From 77f3334105cbefa51452f8d7ad68c7ba5b797837 Mon Sep 17 00:00:00 2001
From: Joachim Priesner <joachim.priesner@web.de>
Date: Fri, 14 Nov 2014 22:39:58 +0100
Subject: wined3d: Set D3DPMISCCAPS_FOGVERTEXCLAMPED flag in get_device_caps
(resend)
Wine clamps the oFog output of vertex shaders. Tests for the flag follow
in the second part of this patch.
---
dlls/wined3d/directx.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 794496b..d31202a 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4165,12 +4165,12 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
WINED3DPMISCCAPS_MASKZ |
WINED3DPMISCCAPS_BLENDOP |
+ WINED3DPMISCCAPS_FOGVERTEXCLAMPED |
WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
/* TODO:
WINED3DPMISCCAPS_NULLREFERENCE
WINED3DPMISCCAPS_FOGANDSPECULARALPHA
- WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
- WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
+ WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS */
if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
--
2.1.3

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@ -0,0 +1 @@
Fixes: Take abs() of vertex z coordinate as FFP fog coordinate