diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index 598214ff..9806d37b 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -52,7 +52,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "c3165b4c96a021a96dc6dd8a0b8e1030682dd6e5" + echo "4c61c8dce09307ecfe0beea307213bd1fb6a69db" } # Show version information diff --git a/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch b/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch index 22f76108..2eaa0f1b 100644 --- a/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch +++ b/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch @@ -1,4 +1,4 @@ -From a6c569b3ed10be719a75d5a63c377220749733c5 Mon Sep 17 00:00:00 2001 +From 6d56e47c0705141ce605adaf70355a01bcaf22d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michael=20M=C3=BCller?= Date: Fri, 18 Aug 2017 23:51:59 +0200 Subject: [PATCH] wined3d: Implement dual source blending. @@ -9,15 +9,15 @@ Subject: [PATCH] wined3d: Implement dual source blending. dlls/wined3d/context.c | 15 ++++++++++++++- dlls/wined3d/glsl_shader.c | 20 +++++++++++++++++--- dlls/wined3d/shader.c | 2 ++ - dlls/wined3d/state.c | 14 ++++++++++++-- - dlls/wined3d/wined3d_private.h | 24 ++++++++++++++++++++++-- - 7 files changed, 79 insertions(+), 9 deletions(-) + dlls/wined3d/state.c | 24 ++++++++++++++++++++++++ + dlls/wined3d/wined3d_private.h | 26 ++++++++++++++++++++++++-- + 7 files changed, 93 insertions(+), 7 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c -index 58544f9d6e8..1d98ee499ed 100644 +index 3ee35502e..db261383f 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c -@@ -30199,7 +30199,7 @@ static void test_dual_blending(void) +@@ -30132,7 +30132,7 @@ static void test_dual_blending(void) ID3D11DeviceContext_ClearRenderTargetView(context, rtv[1], white); ID3D11DeviceContext_Draw(context, 3, 0); @@ -27,10 +27,10 @@ index 58544f9d6e8..1d98ee499ed 100644 ID3D11BlendState_Release(blend_state); diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c -index 8a6f7f07959..6ee3e91cd68 100644 +index 1860dd4bd..f84ab9780 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c -@@ -2993,6 +2993,12 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) +@@ -2987,6 +2987,12 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max); TRACE("Max draw buffers: %u.\n", gl_max); } @@ -43,7 +43,7 @@ index 8a6f7f07959..6ee3e91cd68 100644 if (gl_info->supported[ARB_MULTITEXTURE]) { if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) -@@ -5122,6 +5128,7 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_ +@@ -5117,6 +5123,7 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_ struct fragment_caps fragment_caps; struct shader_caps shader_caps; GLfloat f[2]; @@ -51,7 +51,7 @@ index 8a6f7f07959..6ee3e91cd68 100644 adapter_gl->a.shader_backend->shader_get_caps(&adapter_gl->a, &shader_caps); adapter_gl->a.vertex_pipe->vp_get_caps(&adapter_gl->a, &vertex_caps); -@@ -5142,6 +5149,10 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_ +@@ -5137,6 +5144,10 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_ d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices; d3d_info->limits.active_light_count = vertex_caps.max_active_lights; @@ -63,10 +63,10 @@ index 8a6f7f07959..6ee3e91cd68 100644 d3d_info->limits.max_clip_distances = gl_info->limits.user_clip_distances; d3d_info->limits.texture_size = gl_info->limits.texture_size; diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c -index eda09d95afd..d8e42938c2e 100644 +index e4f174b9f..08f3d84d6 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c -@@ -3446,10 +3446,23 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_ +@@ -3442,10 +3442,23 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_ else if (!context_gl->c.render_offscreen) return context_generate_rt_mask_from_resource(rts[0]->resource); @@ -92,7 +92,7 @@ index eda09d95afd..d8e42938c2e 100644 { i = wined3d_bit_scan(&mask); diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c -index 4a2fbce553e..d48c35c9ce2 100644 +index 4a2fbce55..d48c35c9c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2829,6 +2829,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * @@ -144,7 +144,7 @@ index 4a2fbce553e..d48c35c9ce2 100644 } } diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c -index 13e55cff8aa..e308acccb74 100644 +index d9ef1a96e..bd7fcd75c 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -4167,6 +4167,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 @@ -157,28 +157,41 @@ index 13e55cff8aa..e308acccb74 100644 static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c -index 19f47f834e4..54075caefa3 100644 +index 628931793..3868eb324 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c -@@ -532,12 +532,14 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st +@@ -564,6 +564,7 @@ static BOOL is_blend_enabled(struct wined3d_context *context, const struct wined + static void blend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) + { + const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; ++ BOOL enable_dual_blend = wined3d_dualblend_enabled(state, gl_info); + const struct wined3d_blend_state *b = state->blend_state; const struct wined3d_format *rt_format; GLenum src_blend, dst_blend; - unsigned int rt_fmt_flags; -+ BOOL enable_dual_blend; - BOOL enable_blend; +@@ -589,6 +590,13 @@ static void blend(struct wined3d_context *context, const struct wined3d_state *s + mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE); + checkGLcall("glColorMask"); - enable_blend = state->fb->render_targets[0] && b && b->desc.enable; -- if (enable_blend) -+ enable_dual_blend = wined3d_dualblend_enabled(state, gl_info); ++ /* Dual state blending changes the assignment of the output variables */ ++ if (context->last_was_dual_blend != enable_dual_blend) ++ { ++ context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL; ++ context->last_was_dual_blend = enable_dual_blend; ++ } + -+ if (enable_blend && !enable_dual_blend) + if (!b || !is_blend_enabled(context, state, 0)) { -- rt_format = state->fb->render_targets[0]->format; - rt_fmt_flags = state->fb->render_targets[0]->format_flags; - - /* Disable blending in all cases even without pixelshaders. -@@ -547,6 +549,13 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st - enable_blend = FALSE; + gl_info->gl_ops.gl.p_glDisable(GL_BLEND); +@@ -647,6 +655,7 @@ static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DW + static void blend_db2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) + { + const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; ++ BOOL enable_dual_blend = wined3d_dualblend_enabled(state, gl_info); + GLenum src_blend, dst_blend, src_blend_alpha, dst_blend_alpha; + const struct wined3d_blend_state *b = state->blend_state; + const struct wined3d_format *rt_format; +@@ -664,6 +673,13 @@ static void blend_db2(struct wined3d_context *context, const struct wined3d_stat + return; } + /* Dual state blending changes the assignment of the output variables */ @@ -188,19 +201,33 @@ index 19f47f834e4..54075caefa3 100644 + context->last_was_dual_blend = enable_dual_blend; + } + - if (!enable_blend) + rt_format = state->fb->render_targets[0]->format; + gl_blend_from_d3d(&src_blend, &dst_blend, b->desc.rt[0].src, b->desc.rt[0].dst, rt_format); + gl_blend_from_d3d(&src_blend_alpha, &dst_blend_alpha, b->desc.rt[0].src_alpha, b->desc.rt[0].dst_alpha, rt_format); +@@ -707,6 +723,7 @@ static void blend_db2(struct wined3d_context *context, const struct wined3d_stat + static void blend_dbb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) + { + const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; ++ BOOL enable_dual_blend = wined3d_dualblend_enabled(state, gl_info); + const struct wined3d_blend_state *b = state->blend_state; + unsigned int i; + +@@ -722,6 +739,13 @@ static void blend_dbb(struct wined3d_context *context, const struct wined3d_stat + return; + } + ++ /* Dual state blending changes the assignment of the output variables */ ++ if (context->last_was_dual_blend != enable_dual_blend) ++ { ++ context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL; ++ context->last_was_dual_blend = enable_dual_blend; ++ } ++ + for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i) { - gl_info->gl_ops.gl.p_glDisable(GL_BLEND); -@@ -557,6 +566,7 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st - gl_info->gl_ops.gl.p_glEnable(GL_BLEND); - checkGLcall("glEnable(GL_BLEND)"); - -+ rt_format = state->fb->render_targets[0]->format; - gl_blend_from_d3d(&src_blend, &dst_blend, b->desc.src, b->desc.dst, rt_format); - - blendop(state, gl_info); + GLenum src_blend, dst_blend, src_blend_alpha, dst_blend_alpha; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 127e4c76212..d7113d6cac2 100644 +index 9240b0e45..1815759af 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -205,6 +205,7 @@ struct wined3d_d3d_info @@ -239,21 +266,23 @@ index 127e4c76212..d7113d6cac2 100644 UINT lights; UINT textures; UINT texture_coords; -@@ -3231,6 +3235,22 @@ struct wined3d_state +@@ -3231,6 +3235,24 @@ struct wined3d_state struct wined3d_rasterizer_state *rasterizer_state; }; +static inline BOOL wined3d_dualblend_enabled(const struct wined3d_state *state, const struct wined3d_gl_info *gl_info) +{ ++ const struct wined3d_blend_state *b = state->blend_state; ++ + if (!state->fb->render_targets[0]) return FALSE; -+ if (!state->render_states[WINED3D_RS_ALPHABLENDENABLE]) return FALSE; ++ if (!b || !b->desc.rt[0].enable) return FALSE; + if (!gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) return FALSE; + +#define IS_DUAL_SOURCE_BLEND(x) ((x) >= WINED3D_BLEND_SRC1COLOR && (x) <= WINED3D_BLEND_INVSRC1ALPHA) -+ if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_SRCBLEND])) return TRUE; -+ if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_DESTBLEND])) return TRUE; -+ if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_SRCBLENDALPHA])) return TRUE; -+ if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_DESTBLENDALPHA])) return TRUE; ++ if (IS_DUAL_SOURCE_BLEND(b->desc.rt[0].src)) return TRUE; ++ if (IS_DUAL_SOURCE_BLEND(b->desc.rt[0].dst)) return TRUE; ++ if (IS_DUAL_SOURCE_BLEND(b->desc.rt[0].src_alpha)) return TRUE; ++ if (IS_DUAL_SOURCE_BLEND(b->desc.rt[0].dst_alpha)) return TRUE; +#undef IS_DUAL_SOURCE_BLEND + + return FALSE; @@ -263,5 +292,5 @@ index 127e4c76212..d7113d6cac2 100644 { GLuint tex_1d; -- -2.17.1 +2.25.1 diff --git a/patches/wined3d-SWVP-shaders/0003-wined3d-Report-actual-vertex-shader-float-constants-.patch b/patches/wined3d-SWVP-shaders/0003-wined3d-Report-actual-vertex-shader-float-constants-.patch index 327d656a..f629d940 100644 --- a/patches/wined3d-SWVP-shaders/0003-wined3d-Report-actual-vertex-shader-float-constants-.patch +++ b/patches/wined3d-SWVP-shaders/0003-wined3d-Report-actual-vertex-shader-float-constants-.patch @@ -1,4 +1,4 @@ -From 0979b6a7376d4026cd8deae26e6e19662e36e4d4 Mon Sep 17 00:00:00 2001 +From 8e780b04bb6d1d02bbcce89390abe864a0bb5932 Mon Sep 17 00:00:00 2001 From: Paul Gofman Date: Mon, 25 Feb 2019 14:47:28 +0300 Subject: [PATCH] wined3d: Report actual vertex shader float constants limit @@ -13,10 +13,10 @@ Subject: [PATCH] wined3d: Report actual vertex shader float constants limit 5 files changed, 20 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c -index eeec0e43bd..d71b61ca94 100644 +index e4d59b739..d1e99276c 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c -@@ -5122,7 +5122,8 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_ +@@ -5131,7 +5131,8 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_ d3d_info->limits.gs_version = shader_caps.gs_version; d3d_info->limits.ps_version = shader_caps.ps_version; d3d_info->limits.cs_version = shader_caps.cs_version; @@ -27,10 +27,10 @@ index eeec0e43bd..d71b61ca94 100644 d3d_info->limits.varying_count = shader_caps.varying_count; d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 3cf621ff46..9aa2c10bc7 100644 +index 927c9456e..91b897d7e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4049,10 +4049,21 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, +@@ -3808,10 +3808,21 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps) { @@ -54,7 +54,7 @@ index 3cf621ff46..9aa2c10bc7 100644 HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c -index e306694533..4f7cc772be 100644 +index e30669453..4f7cc772b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -11261,7 +11261,10 @@ static void shader_glsl_get_caps(const struct wined3d_adapter *adapter, struct s @@ -70,7 +70,7 @@ index e306694533..4f7cc772be 100644 caps->varying_count = gl_info->limits.glsl_varyings; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index e6a93d0f6d..73834233a9 100644 +index b09811b84..51b5cc4ac 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -173,6 +173,7 @@ struct wined3d_d3d_limits @@ -82,17 +82,17 @@ index e6a93d0f6d..73834233a9 100644 unsigned int varying_count; unsigned int ffp_textures; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h -index fd766fa6b3..3608d414d4 100644 +index 042f9c4a3..e682f6b6e 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h -@@ -1606,6 +1606,7 @@ enum wined3d_shader_type +@@ -1605,6 +1605,7 @@ enum wined3d_shader_type + #define WINED3D_MAX_CONSTS_B 16 #define WINED3D_MAX_CONSTS_I 16 #define WINED3D_MAX_VS_CONSTS_F 256 - #define WINED3D_MAX_PS_CONSTS_F 224 +#define WINED3D_MAX_VS_CONSTS_F_SWVP 8192 + #define WINED3D_MAX_PS_CONSTS_F 224 + #define WINED3D_MAX_RENDER_TARGETS 8 - struct wined3d_display_mode - { -- -2.24.1 +2.25.1