Added patch to avoid accessing stack below ESP when restoring thread context.

This commit is contained in:
Sebastian Lackner
2015-02-13 01:46:19 +01:00
parent 9afb8c2b6d
commit 6a98a1f8aa
5 changed files with 103 additions and 1 deletions

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@@ -38,7 +38,7 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
===================================
**Bugfixes and features included in the next upcoming release [7]:**
**Bugfixes and features included in the next upcoming release [8]:**
* Add stub for ntoskrnl.ExAcquireResourceExclusiveLite
* Add stub for ntoskrnl.ExDeleteResourceLite
@@ -46,6 +46,7 @@ Included bug fixes and improvements
* Avoid race-conditions in NtReadFile() operations with write watches.
* Avoid race-conditions with write watches in WS2_async_accept.
* Basic handling of write watches triggered while we're on the signal stack.
* Do not access stack below ESP when restoring thread context.
* Implement D3DXGetShaderOutputSemantics