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Various fixes.
kernelbase-PathCchCombineEx: Restore mistakenly deleted patch. wined3d-Core_Context: Fix rebase. wined3d-Viewports: Restore mistakenly disabled patch.
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@@ -160,7 +160,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -1215,6 +1215,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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@@ -1212,6 +1212,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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@@ -170,7 +170,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_device_delete_opengl_contexts(device);
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if (device->fb.depth_stencil)
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@@ -4211,6 +4214,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4208,6 +4211,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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@@ -178,7 +178,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
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{
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WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
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@@ -4221,6 +4225,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4218,6 +4222,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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{
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WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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@@ -198,7 +198,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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}
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if (!src_box)
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@@ -4322,8 +4339,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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@@ -4319,8 +4336,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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@@ -209,7 +209,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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@@ -5323,3 +5342,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -5320,3 +5339,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -576,7 +576,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2895,6 +2895,16 @@ struct wined3d_dummy_textures
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@@ -2898,6 +2898,16 @@ struct wined3d_dummy_textures
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GLuint tex_2d_ms_array;
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};
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@@ -593,7 +593,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2995,6 +3005,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2998,6 +3008,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -606,7 +606,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3194,7 +3210,11 @@ struct wined3d_texture
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@@ -3197,7 +3213,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -618,7 +618,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3519,6 +3539,9 @@ struct wined3d_cs_queue
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@@ -3522,6 +3542,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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