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Rebase against 4c6aa8b2fa1678c39aa5a89d9b26cfc4002e744e
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@@ -1,4 +1,4 @@
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From 77ea40ff3762a598abd30edeee292c0275e73f4d Mon Sep 17 00:00:00 2001
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From 5de05424cc34f3f98b1b2795d3d0544a9e7d916e Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 25 Feb 2019 14:47:28 +0300
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Subject: [PATCH] wined3d: Report actual vertex shader float constants limit
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@@ -13,10 +13,10 @@ Signed-off-by: Paul Gofman <gofmanp@gmail.com>
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4 files changed, 20 insertions(+), 3 deletions(-)
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diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
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index a843706a5..630360286 100644
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index 1e236fe23d4..1fb1884325a 100644
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--- a/dlls/wined3d/adapter_gl.c
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+++ b/dlls/wined3d/adapter_gl.c
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@@ -3770,7 +3770,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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@@ -3788,7 +3788,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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d3d_info->limits.gs_version = shader_caps.gs_version;
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d3d_info->limits.ps_version = shader_caps.ps_version;
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d3d_info->limits.cs_version = shader_caps.cs_version;
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@@ -25,12 +25,12 @@ index a843706a5..630360286 100644
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+ d3d_info->limits.vs_uniform_count = min(WINED3D_MAX_VS_CONSTS_F, shader_caps.vs_uniform_count);
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d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count;
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d3d_info->limits.varying_count = shader_caps.varying_count;
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d3d_info->limits.max_compat_varying_count = shader_caps.max_compat_varying_count;
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d3d_info->full_ffp_varyings = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_FULL_FFP_VARYINGS);
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index c37f386f9..760ba5166 100644
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index 7aa238b3311..ca18e439b38 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -4064,10 +4064,21 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
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@@ -4088,10 +4088,21 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
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HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps)
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{
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@@ -54,10 +54,10 @@ index c37f386f9..760ba5166 100644
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HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 564afbf15..71e05af57 100644
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index 6147d2e88fc..2440ed7b517 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -11222,7 +11222,10 @@ static void shader_glsl_get_caps(const struct wined3d_adapter *adapter, struct s
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@@ -11234,7 +11234,10 @@ static void shader_glsl_get_caps(const struct wined3d_adapter *adapter, struct s
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caps->vs_version = gl_info->supported[ARB_VERTEX_SHADER] ? caps->vs_version : 0;
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caps->ps_version = gl_info->supported[ARB_FRAGMENT_SHADER] ? caps->ps_version : 0;
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@@ -68,12 +68,12 @@ index 564afbf15..71e05af57 100644
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+ : gl_info->limits.glsl_vs_float_constants);
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caps->ps_uniform_count = min(WINED3D_MAX_PS_CONSTS_F, gl_info->limits.glsl_ps_float_constants);
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caps->varying_count = gl_info->limits.glsl_varyings;
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caps->max_compat_varying_count = shader_glsl_max_compat_varyings(gl_info);
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 3cd0e9728..24eaf1bee 100644
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index ab960191dee..bdf6f31ec87 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -166,6 +166,7 @@ struct wined3d_d3d_limits
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@@ -167,6 +167,7 @@ struct wined3d_d3d_limits
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{
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unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
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DWORD vs_uniform_count;
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@@ -81,7 +81,7 @@ index 3cd0e9728..24eaf1bee 100644
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DWORD ps_uniform_count;
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unsigned int varying_count;
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unsigned int ffp_textures;
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@@ -701,6 +702,7 @@ enum wined3d_shader_conditional_op
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@@ -703,6 +704,7 @@ enum wined3d_shader_conditional_op
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#define WINED3D_MAX_CONSTS_B 16
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#define WINED3D_MAX_CONSTS_I 16
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#define WINED3D_MAX_VS_CONSTS_F 256
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@@ -90,5 +90,5 @@ index 3cd0e9728..24eaf1bee 100644
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/* FIXME: This needs to go up to 2048 for
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--
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2.22.0
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2.23.0.rc1
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