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Added patch with workaround for Windows 3.1 apps which call LoadImage(LR_LOADFROMFILE) with a resource id.
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@@ -3865,7 +3865,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -2311,7 +2311,11 @@
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@@ -2323,7 +2323,11 @@
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string_buffer_free(&buffer);
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}
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@@ -3877,7 +3877,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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{
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HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
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HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
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@@ -2580,10 +2584,16 @@
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@@ -2592,10 +2596,16 @@
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if (!refcount)
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{
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@@ -3894,7 +3894,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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}
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return refcount;
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@@ -2890,7 +2900,11 @@
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@@ -2902,7 +2912,11 @@
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UINT i;
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memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
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