Added patches for CSMT support (not enabled yet).

This commit is contained in:
Sebastian Lackner
2014-12-14 20:24:48 +01:00
parent 152e0e26a9
commit 5c6cef5ac8
181 changed files with 34347 additions and 1 deletions

View File

@@ -0,0 +1,79 @@
From d802d551603f20fde872cf45d43064426bea4434 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 19:10:18 +0100
Subject: wined3d: Pass a context to surface_load_sysmem.
---
dlls/wined3d/surface.c | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d9b1846..3877139 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4010,9 +4010,12 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
memcpy(dst.addr, src.addr, size);
}
+/* Context activation is done by the caller. */
static void surface_load_sysmem(struct wined3d_surface *surface,
- const struct wined3d_gl_info *gl_info, DWORD dst_location)
+ struct wined3d_context *context, DWORD dst_location)
{
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+
if (surface->locations & surface_simple_locations)
{
surface_copy_simple_location(surface, dst_location);
@@ -4025,18 +4028,10 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
/* Download the surface to system memory. */
if (surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
- struct wined3d_device *device = surface->resource.device;
- struct wined3d_context *context;
-
- /* TODO: Use already acquired context when possible. */
- context = context_acquire(device, NULL);
-
wined3d_texture_bind_and_dirtify(surface->container, context,
!(surface->locations & WINED3D_LOCATION_TEXTURE_RGB));
surface_download_data(surface, gl_info, dst_location);
- context_release(context);
-
return;
}
@@ -4266,6 +4261,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
struct wined3d_device *device = surface->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
HRESULT hr;
+ struct wined3d_context *context = NULL;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@@ -4274,7 +4270,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
if (location == WINED3D_LOCATION_TEXTURE_RGB
&& surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
{
- struct wined3d_context *context = context_acquire(device, NULL);
+ context = context_acquire(device, NULL);
surface_load_ds_location(surface, context, location);
context_release(context);
return WINED3D_OK;
@@ -4320,7 +4316,11 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
case WINED3D_LOCATION_USER_MEMORY:
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_BUFFER:
- surface_load_sysmem(surface, gl_info, location);
+ if (device->d3d_initialized)
+ context = context_acquire(device, NULL);
+ surface_load_sysmem(surface, context, location);
+ if (context)
+ context_release(context);
break;
case WINED3D_LOCATION_DRAWABLE:
--
2.1.3

View File

@@ -0,0 +1,81 @@
From e29e2b0ccda7ed5e930eb18b3c73204150a68123 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 19:16:40 +0100
Subject: wined3d: Pass a context to read_from_framebuffer.
In the average case the function will not be able to reuse it, because
it requires a specific context to access the WGL framebuffer. It will
restore the original context afterwards to hide the context change from
load_location / preload callers. This is related to bug 34574.
---
dlls/wined3d/surface.c | 29 +++++++++++++++++++++++++----
1 file changed, 25 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3877139..ef6a233 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2781,11 +2781,13 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
return WINED3D_OK;
}
-static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_location)
+static void read_from_framebuffer(struct wined3d_surface *surface,
+ struct wined3d_context *old_ctx, DWORD dst_location)
{
struct wined3d_device *device = surface->resource.device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
+ struct wined3d_surface *restore_rt;
BYTE *mem;
BYTE *row, *top, *bottom;
int i;
@@ -2794,7 +2796,21 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
surface_get_memory(surface, &data, dst_location);
- context = context_acquire(device, surface);
+ /* Context_release does not restore the original context in case of
+ * nested context_acquire calls. Only read_from_framebuffer and
+ * surface_blt_to_drawable use nested context_acquire calls. Manually
+ * restore the original context at the end of the function if needed. */
+ if (old_ctx->current_rt == surface)
+ {
+ restore_rt = NULL;
+ context = old_ctx;
+ }
+ else
+ {
+ restore_rt = old_ctx->current_rt;
+ context = context_acquire(device, surface);
+ }
+
context_apply_blit_state(context, device);
gl_info = context->gl_info;
@@ -2882,7 +2898,12 @@ error:
checkGLcall("glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)");
}
- context_release(context);
+ if (restore_rt)
+ {
+ context_release(context);
+ context = context_acquire(device, restore_rt);
+ context_release(context);
+ }
}
/* Read the framebuffer contents into a texture. Note that this function
@@ -4037,7 +4058,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
if (surface->locations & WINED3D_LOCATION_DRAWABLE)
{
- read_from_framebuffer(surface, dst_location);
+ read_from_framebuffer(surface, context, dst_location);
return;
}
--
2.1.3

View File

@@ -0,0 +1,121 @@
From da5210457d0a852e97fd20fed4b33030585b0549 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 19:34:26 +0100
Subject: wined3d: Pass a context to surface_load_drawable and
surface_blt_to_drawable.
---
dlls/wined3d/surface.c | 40 ++++++++++++++++++++++++++++++++++------
1 file changed, 34 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ef6a233..7a32f7f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3452,19 +3452,35 @@ void surface_translate_drawable_coords(const struct wined3d_surface *surface, HW
rect->bottom = drawable_height - rect->bottom;
}
+/* Context activation is done by the caller. */
static void surface_blt_to_drawable(const struct wined3d_device *device,
+ struct wined3d_context *old_ctx,
enum wined3d_texture_filter_type filter, BOOL alpha_test,
struct wined3d_surface *src_surface, const RECT *src_rect_in,
struct wined3d_surface *dst_surface, const RECT *dst_rect_in)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
+ struct wined3d_surface *restore_rt;
RECT src_rect, dst_rect;
src_rect = *src_rect_in;
dst_rect = *dst_rect_in;
- context = context_acquire(device, dst_surface);
+ /* Context_release does not restore the original context in case of
+ * nested context_acquire calls. Only read_from_framebuffer and
+ * surface_blt_to_drawable use nested context_acquire calls. Manually
+ * restore the original context at the end of the function if needed. */
+ if (old_ctx->current_rt == dst_surface)
+ {
+ restore_rt = NULL;
+ context = old_ctx;
+ }
+ else
+ {
+ restore_rt = old_ctx->current_rt;
+ context = context_acquire(device, dst_surface);
+ }
gl_info = context->gl_info;
/* Make sure the surface is up-to-date. This should probably use
@@ -3517,7 +3533,12 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
- context_release(context);
+ if (restore_rt)
+ {
+ context_release(context);
+ context = context_acquire(device, restore_rt);
+ context_release(context);
+ }
}
HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color)
@@ -3668,6 +3689,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
/* Blit from offscreen surface to render target */
struct wined3d_color_key old_blt_key = src_surface->container->src_blt_color_key;
DWORD old_color_key_flags = src_surface->container->color_key_flags;
+ struct wined3d_context *context;
TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
@@ -3701,9 +3723,11 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
wined3d_texture_set_color_key(src_surface->container, WINEDDSD_CKSRCBLT, NULL);
}
- surface_blt_to_drawable(device, filter,
+ context = context_acquire(device, dst_surface);
+ surface_blt_to_drawable(device, context, filter,
flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_ALPHATEST),
src_surface, src_rect, dst_surface, dst_rect);
+ context_release(context);
/* Restore the color key parameters */
wined3d_texture_set_color_key(src_surface->container, WINEDDSD_CKSRCBLT,
@@ -4066,8 +4090,9 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
surface, wined3d_debug_location(surface->locations));
}
+/* Context activation is done by the caller. */
static HRESULT surface_load_drawable(struct wined3d_surface *surface,
- const struct wined3d_gl_info *gl_info)
+ struct wined3d_context *context)
{
RECT r;
@@ -4080,7 +4105,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
surface_get_rect(surface, NULL, &r);
surface_load_location(surface, WINED3D_LOCATION_TEXTURE_RGB);
- surface_blt_to_drawable(surface->resource.device,
+ surface_blt_to_drawable(surface->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
return WINED3D_OK;
@@ -4345,7 +4370,10 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
break;
case WINED3D_LOCATION_DRAWABLE:
- if (FAILED(hr = surface_load_drawable(surface, gl_info)))
+ context = context_acquire(device, NULL);
+ hr = surface_load_drawable(surface, context);
+ context_release(context);
+ if (FAILED(hr))
return hr;
break;
--
2.1.3

View File

@@ -0,0 +1,140 @@
From 61070d97c76557046a90cac37fbdf9c5f033adb4 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 19:49:38 +0100
Subject: wined3d: Pass a context to surface_blt_fbo.
---
dlls/wined3d/surface.c | 53 +++++++++++++++++++++++++++++++++++++++-----------
1 file changed, 42 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7a32f7f..a2f8112 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -860,13 +860,15 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
}
/* Blit between surface locations. Onscreen on different swapchains is not supported.
- * Depth / stencil is not supported. */
-static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_texture_filter_type filter,
+ * Depth / stencil is not supported. Context activation is done by the caller. */
+static void surface_blt_fbo(const struct wined3d_device *device,
+ struct wined3d_context *old_ctx, enum wined3d_texture_filter_type filter,
struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect_in,
struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect_in)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
+ struct wined3d_surface *required_rt, *restore_rt;
RECT src_rect, dst_rect;
GLenum gl_filter;
GLenum buffer;
@@ -909,9 +911,20 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
if (!surface_is_full_rect(dst_surface, &dst_rect))
surface_load_location(dst_surface, dst_location);
- if (src_location == WINED3D_LOCATION_DRAWABLE) context = context_acquire(device, src_surface);
- else if (dst_location == WINED3D_LOCATION_DRAWABLE) context = context_acquire(device, dst_surface);
- else context = context_acquire(device, NULL);
+ if (src_location == WINED3D_LOCATION_DRAWABLE) required_rt = src_surface;
+ else if (dst_location == WINED3D_LOCATION_DRAWABLE) required_rt = dst_surface;
+ else required_rt = NULL;
+
+ if (required_rt && required_rt != old_ctx->current_rt)
+ {
+ restore_rt = context->current_rt;
+ context = context_acquire(device, required_rt);
+ }
+ else
+ {
+ restore_rt = NULL;
+ context = old_ctx;
+ }
if (!context->valid)
{
@@ -974,7 +987,12 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush();
- context_release(context);
+ if (restore_rt)
+ {
+ context_release(context);
+ context = context_acquire(device, restore_rt);
+ context_release(context);
+ }
}
static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
@@ -4140,13 +4158,17 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
{
+ context = context_acquire(device, NULL);
+
if (srgb)
- surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_RGB,
+ surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_RGB,
&src_rect, surface, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
else
- surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_SRGB,
+ surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_SRGB,
&src_rect, surface, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
+ context_release(context);
+
return WINED3D_OK;
}
@@ -4161,8 +4183,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
- surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, src_location,
+ context = context_acquire(device, NULL);
+ surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, src_location,
&rect, surface, dst_location, &rect);
+ context_release(context);
return WINED3D_OK;
}
@@ -4292,14 +4316,17 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
static void surface_multisample_resolve(struct wined3d_surface *surface)
{
+ struct wined3d_context *context;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
surface);
- surface_blt_fbo(surface->resource.device, WINED3D_TEXF_POINT,
+ context = context_acquire(surface->resource.device, NULL);
+ surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT,
surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
+ context_release(context);
}
HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
@@ -5474,11 +5501,15 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
{
+ struct wined3d_context *context;
TRACE("Using FBO blit.\n");
- surface_blt_fbo(device, filter,
+ context = context_acquire(device, NULL);
+ surface_blt_fbo(device, context, filter,
src_surface, src_surface->container->resource.draw_binding, &src_rect,
dst_surface, dst_surface->container->resource.draw_binding, &dst_rect);
+ context_release(context);
+
surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
--
2.1.3

View File

@@ -0,0 +1,49 @@
From f3cecdde174e3fc350ca4a35771183695b6777de Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 19:50:47 +0100
Subject: wined3d: Pass a context to surface_multisample_resolve.
---
dlls/wined3d/surface.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a2f8112..ee6cfdd 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4314,19 +4314,17 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
return WINED3D_OK;
}
-static void surface_multisample_resolve(struct wined3d_surface *surface)
+/* Context activation is done by the caller. */
+static void surface_multisample_resolve(struct wined3d_surface *surface, struct wined3d_context *context)
{
- struct wined3d_context *context;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
surface);
- context = context_acquire(surface->resource.device, NULL);
surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT,
surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
- context_release(context);
}
HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
@@ -4405,7 +4403,9 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
break;
case WINED3D_LOCATION_RB_RESOLVED:
- surface_multisample_resolve(surface);
+ context = context_acquire(device, NULL);
+ surface_multisample_resolve(surface, context);
+ context_release(context);
break;
case WINED3D_LOCATION_TEXTURE_RGB:
--
2.1.3

View File

@@ -0,0 +1,100 @@
From c47fbee59422dcccdf545d9ca1a37eba75e7ef92 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 19:52:56 +0100
Subject: wined3d: Pass a context to surface_load_texture.
---
dlls/wined3d/surface.c | 21 ++++++---------------
1 file changed, 6 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ee6cfdd..b37dca9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4130,13 +4130,13 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
}
static HRESULT surface_load_texture(struct wined3d_surface *surface,
- const struct wined3d_gl_info *gl_info, BOOL srgb)
+ struct wined3d_context *context, BOOL srgb)
{
+ const struct wined3d_gl_info *gl_info = context->gl_info;
RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
struct wined3d_device *device = surface->resource.device;
const struct wined3d_color_key_conversion *conversion;
struct wined3d_texture *texture = surface->container;
- struct wined3d_context *context;
UINT width, src_row_pitch, src_slice_pitch, dst_pitch;
struct wined3d_bo_address data;
struct wined3d_format format;
@@ -4158,8 +4158,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
{
- context = context_acquire(device, NULL);
-
if (srgb)
surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_RGB,
&src_rect, surface, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
@@ -4167,8 +4165,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_SRGB,
&src_rect, surface, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
- context_release(context);
-
return WINED3D_OK;
}
@@ -4183,10 +4179,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
- context = context_acquire(device, NULL);
surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, src_location,
&rect, surface, dst_location, &rect);
- context_release(context);
return WINED3D_OK;
}
@@ -4224,9 +4218,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_load_location(surface, WINED3D_LOCATION_SYSMEM);
}
- /* TODO: Use already acquired context when possible. */
- context = context_acquire(device, NULL);
-
wined3d_texture_prepare_texture(texture, context, srgb);
wined3d_texture_bind_and_dirtify(texture, context, srgb);
@@ -4307,8 +4298,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_upload_data(surface, gl_info, &format, &src_rect, src_row_pitch, &dst_point, srgb, &data);
- context_release(context);
-
HeapFree(GetProcessHeap(), 0, mem);
return WINED3D_OK;
@@ -4330,7 +4319,6 @@ static void surface_multisample_resolve(struct wined3d_surface *surface, struct
HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
{
struct wined3d_device *device = surface->resource.device;
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
HRESULT hr;
struct wined3d_context *context = NULL;
@@ -4410,7 +4398,10 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
case WINED3D_LOCATION_TEXTURE_RGB:
case WINED3D_LOCATION_TEXTURE_SRGB:
- if (FAILED(hr = surface_load_texture(surface, gl_info, location == WINED3D_LOCATION_TEXTURE_SRGB)))
+ context = context_acquire(device, NULL);
+ hr = surface_load_texture(surface, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
+ context_release(context);
+ if (FAILED(hr))
return hr;
break;
--
2.1.3

View File

@@ -0,0 +1,106 @@
From 7059ae36100e7efafcbcefcf582c34c0ce99e435 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 20:25:01 +0100
Subject: wined3d: Make surface_load_location return nothing.
---
dlls/wined3d/surface.c | 18 +++++++++---------
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 66956df..8a14169 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4353,7 +4353,7 @@ static void surface_multisample_resolve(struct wined3d_surface *surface, struct
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
-HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
+void surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
{
HRESULT hr;
@@ -4365,26 +4365,26 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
&& surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
{
surface_load_ds_location(surface, context, location);
- return WINED3D_OK;
+ return;
}
else if (location & surface->locations
&& surface->container->resource.draw_binding != WINED3D_LOCATION_DRAWABLE)
{
/* Already up to date, nothing to do. */
- return WINED3D_OK;
+ return;
}
else
{
FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
wined3d_debug_location(surface->locations), wined3d_debug_location(location));
- return WINED3DERR_INVALIDCALL;
+ return;
}
}
if (surface->locations & location)
{
TRACE("Location already up to date.\n");
- return WINED3D_OK;
+ return;
}
if (WARN_ON(d3d_surface))
@@ -4399,7 +4399,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
{
ERR("Surface %p does not have any up to date location.\n", surface);
surface->flags |= SFLAG_LOST;
- return WINED3DERR_DEVICELOST;
+ return;
}
switch (location)
@@ -4413,7 +4413,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
case WINED3D_LOCATION_DRAWABLE:
if (FAILED(hr = surface_load_drawable(surface, context)))
- return hr;
+ return;
break;
case WINED3D_LOCATION_RB_RESOLVED:
@@ -4424,7 +4424,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
case WINED3D_LOCATION_TEXTURE_SRGB:
if (FAILED(hr = surface_load_texture(surface, context,
location == WINED3D_LOCATION_TEXTURE_SRGB)))
- return hr;
+ return;
break;
default:
@@ -4437,7 +4437,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
if (location != WINED3D_LOCATION_SYSMEM && (surface->locations & WINED3D_LOCATION_SYSMEM))
surface_evict_sysmem(surface);
- return WINED3D_OK;
+ return;
}
static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7115eca..f24808b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2354,7 +2354,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
void surface_load_ds_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
-HRESULT surface_load_location(struct wined3d_surface *surface,
+void surface_load_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_prepare_rb(struct wined3d_surface *surface,
--
2.1.3

View File

@@ -0,0 +1,203 @@
From 98ce21ea2f7c29d885b7dcf5b36819f8d977c5a5 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 3 Oct 2013 12:31:24 +0200
Subject: wined3d: Store volume locations in the resource.
---
dlls/wined3d/volume.c | 46 +++++++++++++++++++++---------------------
dlls/wined3d/wined3d_private.h | 5 +++--
2 files changed, 26 insertions(+), 25 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index af99825..ea56b38 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -101,15 +101,15 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
static void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location)
{
TRACE("Volume %p, setting %s.\n", volume, wined3d_debug_location(location));
- volume->locations |= location;
- TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
+ volume->resource.locations |= location;
+ TRACE("new location flags are %s.\n", wined3d_debug_location(volume->resource.locations));
}
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
{
TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
- volume->locations &= ~location;
- TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
+ volume->resource.locations &= ~location;
+ TRACE("new location flags are %s.\n", wined3d_debug_location(volume->resource.locations));
}
/* Context activation is done by the caller. */
@@ -217,9 +217,9 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
DWORD required_access = volume_access_from_location(location);
TRACE("Volume %p, loading %s, have %s.\n", volume, wined3d_debug_location(location),
- wined3d_debug_location(volume->locations));
+ wined3d_debug_location(volume->resource.locations));
- if ((volume->locations & location) == location)
+ if ((volume->resource.locations & location) == location)
{
TRACE("Location(s) already up to date.\n");
return;
@@ -242,32 +242,32 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
&& !(volume->container->flags & WINED3D_TEXTURE_SRGB_ALLOCATED)))
ERR("Trying to load (s)RGB texture without prior allocation.\n");
- if (volume->locations & WINED3D_LOCATION_DISCARDED)
+ if (volume->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
}
- else if (volume->locations & WINED3D_LOCATION_SYSMEM)
+ else if (volume->resource.locations & WINED3D_LOCATION_SYSMEM)
{
struct wined3d_bo_address data = {0, volume->resource.heap_memory};
wined3d_volume_upload_data(volume, context, &data);
}
- else if (volume->locations & WINED3D_LOCATION_BUFFER)
+ else if (volume->resource.locations & WINED3D_LOCATION_BUFFER)
{
struct wined3d_bo_address data = {volume->pbo, NULL};
wined3d_volume_upload_data(volume, context, &data);
}
- else if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
+ else if (volume->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
{
wined3d_volume_srgb_transfer(volume, context, TRUE);
}
- else if (volume->locations & WINED3D_LOCATION_TEXTURE_SRGB)
+ else if (volume->resource.locations & WINED3D_LOCATION_TEXTURE_SRGB)
{
wined3d_volume_srgb_transfer(volume, context, FALSE);
}
else
{
- FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->locations));
+ FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->resource.locations));
return;
}
wined3d_volume_validate_location(volume, location);
@@ -281,16 +281,16 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
if (!volume->resource.heap_memory)
ERR("Trying to load WINED3D_LOCATION_SYSMEM without setting it up first.\n");
- if (volume->locations & WINED3D_LOCATION_DISCARDED)
+ if (volume->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
}
- else if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
+ else if (volume->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
struct wined3d_bo_address data = {0, volume->resource.heap_memory};
- if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
+ if (volume->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(volume->container, context, FALSE);
else
wined3d_texture_bind_and_dirtify(volume->container, context, TRUE);
@@ -301,7 +301,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
else
{
FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
- wined3d_debug_location(volume->locations));
+ wined3d_debug_location(volume->resource.locations));
return;
}
wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
@@ -311,16 +311,16 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
if (!volume->pbo)
ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
- if (volume->locations & WINED3D_LOCATION_DISCARDED)
+ if (volume->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
}
- else if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
+ else if (volume->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
struct wined3d_bo_address data = {volume->pbo, NULL};
- if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
+ if (volume->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(volume->container, context, FALSE);
else
wined3d_texture_bind_and_dirtify(volume->container, context, TRUE);
@@ -330,7 +330,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
else
{
FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
- wined3d_debug_location(volume->locations));
+ wined3d_debug_location(volume->resource.locations));
return;
}
wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
@@ -338,7 +338,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
default:
FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
- wined3d_debug_location(volume->locations));
+ wined3d_debug_location(volume->resource.locations));
}
}
@@ -595,7 +595,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
{
wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
}
- else if (!(volume->locations & WINED3D_LOCATION_SYSMEM))
+ else if (!(volume->resource.locations & WINED3D_LOCATION_SYSMEM))
{
context = context_acquire(device, NULL);
wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
@@ -743,7 +743,7 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture
}
volume->texture_level = level;
- volume->locations = WINED3D_LOCATION_DISCARDED;
+ volume->resource.locations = WINED3D_LOCATION_DISCARDED;
if (desc->pool == WINED3D_POOL_DEFAULT && desc->usage & WINED3DUSAGE_DYNAMIC
&& gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f24808b..57a048f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5,7 +5,7 @@
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003, 2004 Jason Edmeades
* Copyright 2005 Oliver Stieber
- * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
+ * Copyright 2006-2011, 2013-2014 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -2082,6 +2082,7 @@ struct wined3d_resource
void *heap_memory;
UINT custom_row_pitch, custom_slice_pitch;
struct list resource_list_entry;
+ DWORD locations;
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2236,7 +2237,7 @@ struct wined3d_volume
struct wined3d_resource resource;
struct wined3d_texture *container;
- DWORD flags, locations;
+ DWORD flags;
GLint texture_level;
DWORD download_count;
GLuint pbo;
--
2.1.3

View File

@@ -0,0 +1,116 @@
From 8b7f33e2323fa2acac3722c3a8a753b7a8f11db2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 3 Oct 2013 12:34:13 +0200
Subject: wined3d: Move validate_location to resource.c.
---
dlls/wined3d/resource.c | 7 +++++++
dlls/wined3d/volume.c | 19 ++++++-------------
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 14 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 8032a4c..bac15c0 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -332,6 +332,13 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
resource->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
}
+void wined3d_resource_validate_location(struct wined3d_resource *resource, DWORD location)
+{
+ TRACE("Resource %p, setting %s.\n", resource, wined3d_debug_location(location));
+ resource->locations |= location;
+ TRACE("new location flags are %s.\n", wined3d_debug_location(resource->locations));
+}
+
void CDECL wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
UINT *slice_pitch)
{
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index ea56b38..6bc2724 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -98,13 +98,6 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
HeapFree(GetProcessHeap(), 0, mem);
}
-static void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location)
-{
- TRACE("Volume %p, setting %s.\n", volume, wined3d_debug_location(location));
- volume->resource.locations |= location;
- TRACE("new location flags are %s.\n", wined3d_debug_location(volume->resource.locations));
-}
-
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
{
TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
@@ -270,7 +263,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->resource.locations));
return;
}
- wined3d_volume_validate_location(volume, location);
+ wined3d_resource_validate_location(&volume->resource, location);
if (wined3d_volume_can_evict(volume))
wined3d_volume_evict_sysmem(volume);
@@ -304,7 +297,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
wined3d_debug_location(volume->resource.locations));
return;
}
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_SYSMEM);
break;
case WINED3D_LOCATION_BUFFER:
@@ -333,7 +326,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
wined3d_debug_location(volume->resource.locations));
return;
}
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_BUFFER);
break;
default:
@@ -412,7 +405,7 @@ static void volume_unload(struct wined3d_resource *resource)
else
{
ERR("Out of memory when unloading volume %p.\n", volume);
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_DISCARDED);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_DISCARDED);
wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
}
@@ -558,7 +551,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
wined3d_volume_prepare_pbo(volume, context);
if (flags & WINED3D_MAP_DISCARD)
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_BUFFER);
else
wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER);
@@ -593,7 +586,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
if (flags & WINED3D_MAP_DISCARD)
{
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_SYSMEM);
}
else if (!(volume->resource.locations & WINED3D_LOCATION_SYSMEM))
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 57a048f..0c698b6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2114,6 +2114,7 @@ GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+void wined3d_resource_validate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
--
2.1.3

View File

@@ -0,0 +1,457 @@
From 298ba6d476f8f76000f879b2ca61ff1fd0e810ff Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 12:22:30 +0100
Subject: wined3d: Move surface locations into the resource.
---
dlls/wined3d/arb_program_shader.c | 2 +-
dlls/wined3d/device.c | 4 +-
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/surface.c | 99 ++++++++++++++++++++-------------------
dlls/wined3d/swapchain.c | 4 +-
dlls/wined3d/wined3d_private.h | 1 -
6 files changed, 56 insertions(+), 56 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index bc66c4a..c1b3b6d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7649,7 +7649,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
- && (src_surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_DRAWABLE))
+ && (src_surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_DRAWABLE))
== WINED3D_LOCATION_DRAWABLE
&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
{
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0b4c6f9..01ccd9d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -236,7 +236,7 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
{
RECT current_rect, r;
- if (ds->locations & WINED3D_LOCATION_DISCARDED)
+ if (ds->resource.locations & WINED3D_LOCATION_DISCARDED)
{
/* Depth buffer was discarded, make it entirely current in its new location since
* there is no other place where we would get data anyway. */
@@ -244,7 +244,7 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
return;
}
- if (ds->locations & location)
+ if (ds->resource.locations & location)
SetRect(&current_rect, 0, 0,
ds->ds_current_size.cx,
ds->ds_current_size.cy);
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 2d39a83..7034b25 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -648,7 +648,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if (!context->render_offscreen && ds != device->onscreen_depth_stencil)
device_switch_onscreen_ds(device, context, ds);
- if (ds->locations & location)
+ if (ds->resource.locations & location)
SetRect(&current_rect, 0, 0, ds->ds_current_size.cx, ds->ds_current_size.cy);
else
SetRectEmpty(&current_rect);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8a14169..c44179f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -556,7 +556,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
if (!wined3d_resource_allocate_sysmem(&surface->resource))
ERR("Failed to allocate system memory.\n");
- if (surface->locations & WINED3D_LOCATION_SYSMEM)
+ if (surface->resource.locations & WINED3D_LOCATION_SYSMEM)
ERR("Surface without system memory has WINED3D_LOCATION_SYSMEM set.\n");
}
@@ -706,7 +706,7 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
}
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
- surface->locations = WINED3D_LOCATION_DISCARDED;
+ surface->resource.locations = WINED3D_LOCATION_DISCARDED;
if (surface_use_pbo(surface))
surface->resource.map_binding = WINED3D_LOCATION_BUFFER;
@@ -746,7 +746,7 @@ static void surface_unmap(struct wined3d_surface *surface)
ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->resource.map_binding));
}
- if (surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB))
+ if (surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB))
{
TRACE("Not dirtified, nothing to do.\n");
return;
@@ -1726,7 +1726,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
surface_load_location(dst_surface, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind(dst_surface->container, context, FALSE);
- surface_get_memory(src_surface, &data, src_surface->locations);
+ surface_get_memory(src_surface, &data, src_surface->resource.locations);
wined3d_resource_get_pitch(&src_surface->resource, &src_row_pitch, &src_slice_pitch);
surface_upload_data(dst_surface, gl_info, src_format, src_rect, src_row_pitch, dst_point, FALSE, &data);
@@ -1872,7 +1872,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
if (ck_changed)
wined3d_texture_force_reload(surface->container);
}
- else if (!(surface->locations & location))
+ else if (!(surface->resource.locations & location))
{
TRACE("Reloading because surface is dirty.\n");
}
@@ -2186,7 +2186,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
create_dib = TRUE;
}
- surface->locations = 0;
+ surface->resource.locations = 0;
wined3d_resource_free_sysmem(&surface->resource);
width = texture_resource->width;
@@ -3088,9 +3088,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
back->flags = front->flags;
front->flags = tmp_flags;
- tmp_flags = back->locations;
- back->locations = front->locations;
- front->locations = tmp_flags;
+ tmp_flags = back->resource.locations;
+ back->resource.locations = front->resource.locations;
+ front->resource.locations = tmp_flags;
}
}
@@ -3269,7 +3269,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
checkGLcall("glEnable(texture_target)");
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
- src_surface->locations &= ~WINED3D_LOCATION_TEXTURE_RGB;
+ src_surface->resource.locations &= ~WINED3D_LOCATION_TEXTURE_RGB;
}
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -3863,13 +3863,14 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
{
TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
- if (((surface->locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB))
- || (!(surface->locations & WINED3D_LOCATION_TEXTURE_RGB) && (location & WINED3D_LOCATION_TEXTURE_RGB)))
+ if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB))
+ || (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
+ && (location & WINED3D_LOCATION_TEXTURE_RGB)))
wined3d_texture_set_dirty(surface->container);
surface->ds_current_size.cx = w;
surface->ds_current_size.cy = h;
- surface->locations = location;
+ surface->resource.locations = location;
}
/* Context activation is done by the caller. */
@@ -3884,7 +3885,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
/* TODO: Make this work for modes other than FBO */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
- if (!(surface->locations & location))
+ if (!(surface->resource.locations & location))
{
w = surface->ds_current_size.cx;
h = surface->ds_current_size.cy;
@@ -3910,7 +3911,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
return;
}
- if (surface->locations & WINED3D_LOCATION_DISCARDED)
+ if (surface->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Surface was discarded, no need copy data.\n");
switch (location)
@@ -3927,17 +3928,17 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
default:
FIXME("Unhandled location %#x\n", location);
}
- surface->locations &= ~WINED3D_LOCATION_DISCARDED;
- surface->locations |= location;
+ surface->resource.locations &= ~WINED3D_LOCATION_DISCARDED;
+ surface->resource.locations |= location;
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
return;
}
- if (!surface->locations)
+ if (!surface->resource.locations)
{
FIXME("No up to date depth stencil location.\n");
- surface->locations |= location;
+ surface->resource.locations |= location;
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
return;
@@ -4026,7 +4027,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
ERR("Invalid location (%#x) specified.\n", location);
}
- surface->locations |= location;
+ surface->resource.locations |= location;
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
}
@@ -4035,7 +4036,7 @@ void surface_validate_location(struct wined3d_surface *surface, DWORD location)
{
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
- surface->locations |= location;
+ surface->resource.locations |= location;
}
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
@@ -4044,9 +4045,9 @@ void surface_invalidate_location(struct wined3d_surface *surface, DWORD location
if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
wined3d_texture_set_dirty(surface->container);
- surface->locations &= ~location;
+ surface->resource.locations &= ~location;
- if (!surface->locations)
+ if (!surface->resource.locations)
ERR("Surface %p does not have any up to date location.\n", surface);
}
@@ -4082,7 +4083,7 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
UINT size = surface->resource.size;
surface_get_memory(surface, &dst, location);
- surface_get_memory(surface, &src, surface->locations);
+ surface_get_memory(surface, &src, surface->resource.locations);
if (dst.buffer_object)
{
@@ -4115,33 +4116,33 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
{
const struct wined3d_gl_info *gl_info = context->gl_info;
- if (surface->locations & surface_simple_locations)
+ if (surface->resource.locations & surface_simple_locations)
{
surface_copy_simple_location(surface, dst_location);
return;
}
- if (surface->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
+ if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
/* Download the surface to system memory. */
- if (surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
+ if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
wined3d_texture_bind_and_dirtify(surface->container, context,
- !(surface->locations & WINED3D_LOCATION_TEXTURE_RGB));
+ !(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB));
surface_download_data(surface, gl_info, dst_location);
return;
}
- if (surface->locations & WINED3D_LOCATION_DRAWABLE)
+ if (surface->resource.locations & WINED3D_LOCATION_DRAWABLE)
{
read_from_framebuffer(surface, context, dst_location);
return;
}
FIXME("Can't load surface %p with location flags %s into sysmem.\n",
- surface, wined3d_debug_location(surface->locations));
+ surface, wined3d_debug_location(surface->resource.locations));
}
/* Context activation is done by the caller. */
@@ -4181,14 +4182,14 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
&& wined3d_resource_is_offscreen(&texture->resource)
- && (surface->locations & WINED3D_LOCATION_DRAWABLE))
+ && (surface->resource.locations & WINED3D_LOCATION_DRAWABLE))
{
surface_load_fb_texture(surface, srgb);
return WINED3D_OK;
}
- if (surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
+ if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
&& (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
@@ -4204,13 +4205,13 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
return WINED3D_OK;
}
- if (surface->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
+ if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
&& (!srgb || (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
{
- DWORD src_location = surface->locations & WINED3D_LOCATION_RB_RESOLVED ?
+ DWORD src_location = surface->resource.locations & WINED3D_LOCATION_RB_RESOLVED ?
WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
@@ -4225,7 +4226,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if (srgb)
{
- if ((surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding))
+ if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding))
== WINED3D_LOCATION_TEXTURE_RGB)
{
/* Performance warning... */
@@ -4236,7 +4237,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
else
{
- if ((surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | surface->resource.map_binding))
+ if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_SRGB | surface->resource.map_binding))
== WINED3D_LOCATION_TEXTURE_SRGB)
{
/* Performance warning... */
@@ -4246,7 +4247,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
}
- if (!(surface->locations & surface_simple_locations))
+ if (!(surface->resource.locations & surface_simple_locations))
{
WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
/* Lets hope we get it from somewhere... */
@@ -4288,7 +4289,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_remove_pbo(surface, gl_info);
}
- surface_get_memory(surface, &data, surface->locations);
+ surface_get_memory(surface, &data, surface->resource.locations);
if (format.convert)
{
/* This code is entered for texture formats which need a fixup. */
@@ -4344,7 +4345,7 @@ static void surface_multisample_resolve(struct wined3d_surface *surface, struct
{
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
- if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
+ if (!(surface->resource.locations & WINED3D_LOCATION_RB_MULTISAMPLE))
ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
surface);
@@ -4362,12 +4363,12 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
if (location == WINED3D_LOCATION_TEXTURE_RGB
- && surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
+ && surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
{
surface_load_ds_location(surface, context, location);
return;
}
- else if (location & surface->locations
+ else if (location & surface->resource.locations
&& surface->container->resource.draw_binding != WINED3D_LOCATION_DRAWABLE)
{
/* Already up to date, nothing to do. */
@@ -4376,12 +4377,12 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
else
{
FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
- wined3d_debug_location(surface->locations), wined3d_debug_location(location));
+ wined3d_debug_location(surface->resource.locations), wined3d_debug_location(location));
return;
}
}
- if (surface->locations & location)
+ if (surface->resource.locations & location)
{
TRACE("Location already up to date.\n");
return;
@@ -4395,7 +4396,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
required_access, surface->resource.access_flags);
}
- if (!surface->locations)
+ if (!surface->resource.locations)
{
ERR("Surface %p does not have any up to date location.\n", surface);
surface->flags |= SFLAG_LOST;
@@ -4434,7 +4435,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
surface_validate_location(surface, location);
- if (location != WINED3D_LOCATION_SYSMEM && (surface->locations & WINED3D_LOCATION_SYSMEM))
+ if (location != WINED3D_LOCATION_SYSMEM && (surface->resource.locations & WINED3D_LOCATION_SYSMEM))
surface_evict_sysmem(surface);
return;
@@ -5439,8 +5440,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
{
/* In principle this would apply to depth blits as well, but we don't
* implement those in the CPU blitter at the moment. */
- if ((dst_surface->locations & dst_surface->resource.map_binding)
- && (!src_surface || (src_surface->locations & src_surface->resource.map_binding)))
+ if ((dst_surface->resource.locations & dst_surface->resource.map_binding)
+ && (!src_surface || (src_surface->resource.locations & src_surface->resource.map_binding)))
{
if (scale)
TRACE("Not doing sysmem blit because of scaling.\n");
@@ -5467,8 +5468,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
TRACE("Color blit.\n");
/* Upload */
- if ((src_surface->locations & WINED3D_LOCATION_SYSMEM)
- && !(dst_surface->locations & WINED3D_LOCATION_SYSMEM))
+ if ((src_surface->resource.locations & WINED3D_LOCATION_SYSMEM)
+ && !(dst_surface->resource.locations & WINED3D_LOCATION_SYSMEM))
{
if (scale)
TRACE("Not doing upload because of scaling.\n");
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index d742b11..601d3ad 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -555,8 +555,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
}
front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
- if (!swapchain->render_to_fbo && ((front->locations & WINED3D_LOCATION_SYSMEM)
- || (back_buffer->locations & WINED3D_LOCATION_SYSMEM)))
+ if (!swapchain->render_to_fbo && ((front->resource.locations & WINED3D_LOCATION_SYSMEM)
+ || (back_buffer->resource.locations & WINED3D_LOCATION_SYSMEM)))
{
/* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying
* Doesn't work with render_to_fbo because we're not flipping
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0c698b6..4011833 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2297,7 +2297,6 @@ struct wined3d_surface
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
void *user_memory;
- DWORD locations;
DWORD flags;
--
2.1.3

View File

@@ -0,0 +1,217 @@
From a15ccac8ee6ece2955548900f4e7b4a993a498b2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sat, 4 Jan 2014 00:53:47 +0100
Subject: wined3d: Remove surface_validate_location.
---
dlls/wined3d/arb_program_shader.c | 2 +-
dlls/wined3d/device.c | 2 +-
dlls/wined3d/surface.c | 29 +++++++++++------------------
dlls/wined3d/swapchain.c | 12 ++++++------
dlls/wined3d/wined3d_private.h | 1 -
5 files changed, 19 insertions(+), 27 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index c1b3b6d..08f92cb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7686,7 +7686,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
context_release(context);
- surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
+ wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
return WINED3D_OK;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 01ccd9d..e10ea1c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -392,7 +392,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (rt)
{
- surface_validate_location(rt, rt->container->resource.draw_binding);
+ wined3d_resource_validate_location(&rt->resource, rt->container->resource.draw_binding);
surface_invalidate_location(rt, ~rt->container->resource.draw_binding);
}
}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c44179f..b56796e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1224,7 +1224,7 @@ static void surface_unload(struct wined3d_resource *resource)
* and all flags get lost */
surface_prepare_system_memory(surface);
memset(surface->resource.heap_memory, 0, surface->resource.size);
- surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_SYSMEM);
surface_invalidate_location(surface, ~WINED3D_LOCATION_SYSMEM);
/* We also get here when the ddraw swapchain is destroyed, for example
@@ -1735,7 +1735,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
context_release(context);
- surface_validate_location(dst_surface, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
return WINED3D_OK;
@@ -2253,7 +2253,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
valid_location = WINED3D_LOCATION_SYSMEM;
}
- surface_validate_location(surface, valid_location);
+ wined3d_resource_validate_location(&surface->resource, valid_location);
return WINED3D_OK;
}
@@ -2645,7 +2645,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
{
TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
wined3d_debug_location(surface->resource.map_binding));
- surface_validate_location(surface, surface->resource.map_binding);
+ wined3d_resource_validate_location(&surface->resource, surface->resource.map_binding);
}
else
{
@@ -3200,7 +3200,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
- surface_validate_location(dst_surface, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
}
@@ -3474,7 +3474,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
- surface_validate_location(dst_surface, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
}
@@ -3787,7 +3787,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
wined3d_texture_set_color_key(src_surface->container, WINEDDSD_CKSRCBLT,
(old_color_key_flags & WINEDDSD_CKSRCBLT) ? &old_blt_key : NULL);
- surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
+ wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
return WINED3D_OK;
@@ -4032,13 +4032,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
-void surface_validate_location(struct wined3d_surface *surface, DWORD location)
-{
- TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
-
- surface->resource.locations |= location;
-}
-
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
{
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@@ -4433,7 +4426,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
break;
}
- surface_validate_location(surface, location);
+ wined3d_resource_validate_location(&surface->resource, location);
if (location != WINED3D_LOCATION_SYSMEM && (surface->resource.locations & WINED3D_LOCATION_SYSMEM))
surface_evict_sysmem(surface);
@@ -5528,7 +5521,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
dst_surface, dst_surface->container->resource.draw_binding, &dst_rect);
context_release(context);
- surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
+ wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
return WINED3D_OK;
@@ -5625,7 +5618,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
}
surface->container = container;
- surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_SYSMEM);
list_init(&surface->renderbuffers);
list_init(&surface->overlays);
@@ -5657,7 +5650,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
if (surface->resource.map_binding == WINED3D_LOCATION_DIB)
{
wined3d_resource_free_sysmem(&surface->resource);
- surface_validate_location(surface, WINED3D_LOCATION_DIB);
+ wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_DIB);
surface_invalidate_location(surface, WINED3D_LOCATION_SYSMEM);
}
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 601d3ad..bdb4b67 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -569,19 +569,19 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
/* Tell the front buffer surface that is has been modified. However,
* the other locations were preserved during that, so keep the flags.
* This serves to update the emulated overlay, if any. */
- surface_validate_location(front, WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
}
else
{
- surface_validate_location(front, WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
surface_invalidate_location(front, ~WINED3D_LOCATION_DRAWABLE);
- surface_validate_location(back_buffer, WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_validate_location(&back_buffer->resource, WINED3D_LOCATION_DRAWABLE);
surface_invalidate_location(back_buffer, ~WINED3D_LOCATION_DRAWABLE);
}
}
else
{
- surface_validate_location(front, WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
surface_invalidate_location(front, ~WINED3D_LOCATION_DRAWABLE);
/* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
* and INTEXTURE copies can keep their old content if they have any defined content.
@@ -590,7 +590,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
*/
if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP)
{
- surface_validate_location(back_buffer, back_buffer->container->resource.draw_binding);
+ wined3d_resource_validate_location(&back_buffer->resource, back_buffer->container->resource.draw_binding);
surface_invalidate_location(back_buffer, ~back_buffer->container->resource.draw_binding);
}
}
@@ -865,7 +865,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
wined3d_texture_set_swapchain(swapchain->front_buffer, swapchain);
if (!(device->wined3d->flags & WINED3D_NO3D))
{
- surface_validate_location(front_buffer, WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_validate_location(&front_buffer->resource, WINED3D_LOCATION_DRAWABLE);
surface_invalidate_location(front_buffer, ~WINED3D_LOCATION_DRAWABLE);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4011833..5ca3ab8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2368,7 +2368,6 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
-void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
--
2.1.3

View File

@@ -0,0 +1,161 @@
From c7669f4cc8e98c81027cd1c2392d3435ec534206 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 3 Oct 2013 12:36:46 +0200
Subject: wined3d: Move invalidate_location to resource.c.
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/resource.c | 7 +++++++
dlls/wined3d/texture.c | 4 +---
dlls/wined3d/volume.c | 21 +++++++--------------
dlls/wined3d/wined3d_private.h | 2 +-
5 files changed, 17 insertions(+), 19 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e10ea1c..600afed 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3487,7 +3487,7 @@ static HRESULT device_update_volume(struct wined3d_device *device,
data.buffer_object = 0;
data.addr = src.data;
wined3d_volume_upload_data(dst_volume, context, &data);
- wined3d_volume_invalidate_location(dst_volume, ~WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_invalidate_location(&dst_volume->resource, ~WINED3D_LOCATION_TEXTURE_RGB);
context_release(context);
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index bac15c0..1ec27d3 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -339,6 +339,13 @@ void wined3d_resource_validate_location(struct wined3d_resource *resource, DWORD
TRACE("new location flags are %s.\n", wined3d_debug_location(resource->locations));
}
+void wined3d_resource_invalidate_location(struct wined3d_resource *resource, DWORD location)
+{
+ TRACE("Resource %p, setting %s.\n", resource, wined3d_debug_location(location));
+ resource->locations &= ~location;
+ TRACE("new location flags are %s.\n", wined3d_debug_location(resource->locations));
+}
+
void CDECL wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
UINT *slice_pitch)
{
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index c173518..f003fa2 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1286,9 +1286,7 @@ static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource
static void texture3d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
{
- struct wined3d_volume *volume = volume_from_resource(sub_resource);
-
- wined3d_volume_invalidate_location(volume, location);
+ wined3d_resource_invalidate_location(sub_resource, location);
}
static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 6bc2724..3b742d2 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -98,13 +98,6 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
HeapFree(GetProcessHeap(), 0, mem);
}
-void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
-{
- TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
- volume->resource.locations &= ~location;
- TRACE("new location flags are %s.\n", wined3d_debug_location(volume->resource.locations));
-}
-
/* Context activation is done by the caller. */
static void wined3d_volume_download_data(struct wined3d_volume *volume,
const struct wined3d_context *context, const struct wined3d_bo_address *data)
@@ -140,7 +133,7 @@ static void wined3d_volume_download_data(struct wined3d_volume *volume,
static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume)
{
wined3d_resource_free_sysmem(&volume->resource);
- wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_invalidate_location(&volume->resource, WINED3D_LOCATION_SYSMEM);
}
static DWORD volume_access_from_location(DWORD location)
@@ -238,7 +231,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
if (volume->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
- wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
+ wined3d_resource_invalidate_location(&volume->resource, WINED3D_LOCATION_DISCARDED);
}
else if (volume->resource.locations & WINED3D_LOCATION_SYSMEM)
{
@@ -277,7 +270,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
if (volume->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
- wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
+ wined3d_resource_invalidate_location(&volume->resource, WINED3D_LOCATION_DISCARDED);
}
else if (volume->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@@ -307,7 +300,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
if (volume->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
- wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
+ wined3d_resource_invalidate_location(&volume->resource, WINED3D_LOCATION_DISCARDED);
}
else if (volume->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@@ -400,13 +393,13 @@ static void volume_unload(struct wined3d_resource *resource)
context = context_acquire(device, NULL);
wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
context_release(context);
- wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_invalidate_location(&volume->resource, ~WINED3D_LOCATION_SYSMEM);
}
else
{
ERR("Out of memory when unloading volume %p.\n", volume);
wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_DISCARDED);
- wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
+ wined3d_resource_invalidate_location(&volume->resource, ~WINED3D_LOCATION_DISCARDED);
}
if (volume->pbo)
@@ -640,7 +633,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
{
wined3d_texture_set_dirty(volume->container);
- wined3d_volume_invalidate_location(volume, ~volume->resource.map_binding);
+ wined3d_resource_invalidate_location(&volume->resource, ~volume->resource.map_binding);
}
volume->resource.map_count++;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5ca3ab8..fd28fa5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2115,6 +2115,7 @@ BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_H
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_validate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
+void wined3d_resource_invalidate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2255,7 +2256,6 @@ HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wi
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
BOOL srgb_mode) DECLSPEC_HIDDEN;
-void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
--
2.1.3

View File

@@ -0,0 +1,144 @@
From 39c0dd79f403ac4aac1cf660e207b0ed2703e81b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 18:44:48 +0100
Subject: wined3d: Invalidate containers via callback.
---
dlls/wined3d/buffer.c | 6 ++++++
dlls/wined3d/resource.c | 2 ++
dlls/wined3d/surface.c | 6 ++++++
dlls/wined3d/texture.c | 6 ++++++
dlls/wined3d/volume.c | 12 +++++++++---
dlls/wined3d/wined3d_private.h | 1 +
6 files changed, 30 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 989026f..d9bc820 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1123,11 +1123,17 @@ static ULONG buffer_resource_decref(struct wined3d_resource *resource)
return wined3d_buffer_decref(buffer_from_resource(resource));
}
+static void wined3d_buffer_location_invalidated(struct wined3d_resource *resource, DWORD location)
+{
+ ERR("Not yet implemented.\n");
+}
+
static const struct wined3d_resource_ops buffer_resource_ops =
{
buffer_resource_incref,
buffer_resource_decref,
buffer_unload,
+ wined3d_buffer_location_invalidated,
};
static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 1ec27d3..9d2db2b 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -344,6 +344,8 @@ void wined3d_resource_invalidate_location(struct wined3d_resource *resource, DWO
TRACE("Resource %p, setting %s.\n", resource, wined3d_debug_location(location));
resource->locations &= ~location;
TRACE("new location flags are %s.\n", wined3d_debug_location(resource->locations));
+
+ resource->resource_ops->resource_location_invalidated(resource, location);
}
void CDECL wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b56796e..6c2698a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1273,11 +1273,17 @@ static void surface_unload(struct wined3d_resource *resource)
resource_unload(resource);
}
+static void wined3d_surface_location_invalidated(struct wined3d_resource *resource, DWORD location)
+{
+ ERR("Not yet implemented.\n");
+}
+
static const struct wined3d_resource_ops surface_resource_ops =
{
surface_resource_incref,
surface_resource_decref,
surface_unload,
+ wined3d_surface_location_invalidated,
};
static const struct wined3d_surface_ops surface_ops =
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index f003fa2..c42e475 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -986,11 +986,17 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_unload_gl_texture(texture);
}
+static void wined3d_texture_load_location_invalidated(struct wined3d_resource *resource, DWORD location)
+{
+ ERR("Should not be called on textures.\n");
+}
+
static const struct wined3d_resource_ops texture_resource_ops =
{
texture_resource_incref,
texture_resource_decref,
wined3d_texture_unload,
+ wined3d_texture_load_location_invalidated,
};
static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 3b742d2..6921b87 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -631,10 +631,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
}
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
- {
- wined3d_texture_set_dirty(volume->container);
wined3d_resource_invalidate_location(&volume->resource, ~volume->resource.map_binding);
- }
volume->resource.map_count++;
@@ -688,11 +685,20 @@ static ULONG volume_resource_decref(struct wined3d_resource *resource)
return wined3d_volume_decref(volume_from_resource(resource));
}
+static void wined3d_volume_location_invalidated(struct wined3d_resource *resource, DWORD location)
+{
+ struct wined3d_volume *volume = volume_from_resource(resource);
+
+ if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
+ wined3d_texture_set_dirty(volume->container);
+}
+
static const struct wined3d_resource_ops volume_resource_ops =
{
volume_resource_incref,
volume_resource_decref,
volume_unload,
+ wined3d_volume_location_invalidated,
};
static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fd28fa5..60d1b56 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2057,6 +2057,7 @@ struct wined3d_resource_ops
ULONG (*resource_incref)(struct wined3d_resource *resource);
ULONG (*resource_decref)(struct wined3d_resource *resource);
void (*resource_unload)(struct wined3d_resource *resource);
+ void (*resource_location_invalidated)(struct wined3d_resource *resource, DWORD location);
};
struct wined3d_resource
--
2.1.3

View File

@@ -0,0 +1,327 @@
From 421ef7716a0748076fd14bb607849f81ab149679 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sat, 4 Jan 2014 01:02:15 +0100
Subject: wined3d: Remove surface_invalidate_location.
---
dlls/wined3d/arb_program_shader.c | 2 +-
dlls/wined3d/context.c | 2 +-
dlls/wined3d/device.c | 2 +-
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/surface.c | 47 ++++++++++++++++-----------------------
dlls/wined3d/swapchain.c | 12 +++++-----
dlls/wined3d/texture.c | 6 ++---
dlls/wined3d/wined3d_private.h | 1 -
8 files changed, 31 insertions(+), 43 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 08f92cb..f612099 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7687,7 +7687,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
context_release(context);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
- surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
+ wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);
return WINED3D_OK;
}
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 1f34992..61c074f 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3085,7 +3085,7 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
if (texture->texture_srgb.name)
wined3d_texture_load(texture, context, TRUE);
wined3d_texture_load(texture, context, FALSE);
- surface_invalidate_location(context->current_rt, WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_invalidate_location(&context->current_rt->resource, WINED3D_LOCATION_DRAWABLE);
}
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 600afed..70a30f0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -393,7 +393,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (rt)
{
wined3d_resource_validate_location(&rt->resource, rt->container->resource.draw_binding);
- surface_invalidate_location(rt, ~rt->container->resource.draw_binding);
+ wined3d_resource_invalidate_location(&rt->resource, ~rt->container->resource.draw_binding);
}
}
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 7034b25..eef7e2c 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -626,7 +626,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if (target)
{
surface_load_location(target, context, target->container->resource.draw_binding);
- surface_invalidate_location(target, ~target->container->resource.draw_binding);
+ wined3d_resource_invalidate_location(&target->resource, ~target->container->resource.draw_binding);
}
}
}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6c2698a..ef52ed0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -599,7 +599,7 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
return;
wined3d_resource_free_sysmem(&surface->resource);
- surface_invalidate_location(surface, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_SYSMEM);
}
static void surface_release_client_storage(struct wined3d_surface *surface)
@@ -1185,7 +1185,7 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
checkGLcall("glDeleteBuffersARB(1, &surface->pbo)");
surface->pbo = 0;
- surface_invalidate_location(surface, WINED3D_LOCATION_BUFFER);
+ wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_BUFFER);
}
static ULONG surface_resource_incref(struct wined3d_resource *resource)
@@ -1225,7 +1225,7 @@ static void surface_unload(struct wined3d_resource *resource)
surface_prepare_system_memory(surface);
memset(surface->resource.heap_memory, 0, surface->resource.size);
wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_SYSMEM);
- surface_invalidate_location(surface, ~WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_invalidate_location(&surface->resource, ~WINED3D_LOCATION_SYSMEM);
/* We also get here when the ddraw swapchain is destroyed, for example
* for a mode switch. In this case this surface won't necessarily be
@@ -1237,7 +1237,7 @@ static void surface_unload(struct wined3d_resource *resource)
{
surface_prepare_map_memory(surface);
surface_load_location(surface, context, surface->resource.map_binding);
- surface_invalidate_location(surface, ~surface->resource.map_binding);
+ wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
}
/* Destroy PBOs, but load them into real sysmem before */
@@ -1275,7 +1275,10 @@ static void surface_unload(struct wined3d_resource *resource)
static void wined3d_surface_location_invalidated(struct wined3d_resource *resource, DWORD location)
{
- ERR("Not yet implemented.\n");
+ struct wined3d_surface *surface = surface_from_resource(resource);
+
+ if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
+ wined3d_texture_set_dirty(surface->container);
}
static const struct wined3d_resource_ops surface_resource_ops =
@@ -1742,7 +1745,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
context_release(context);
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
- surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB);
return WINED3D_OK;
}
@@ -1873,7 +1876,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
surface_prepare_map_memory(surface);
surface_load_location(surface, context, surface->resource.map_binding);
- surface_invalidate_location(surface, ~surface->resource.map_binding);
+ wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
/* Switching color keying on / off may change the internal format. */
if (ck_changed)
wined3d_texture_force_reload(surface->container);
@@ -2668,7 +2671,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
}
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
- surface_invalidate_location(surface, ~surface->resource.map_binding);
+ wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
switch (surface->resource.map_binding)
{
@@ -2784,7 +2787,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
}
surface_load_location(surface, context, WINED3D_LOCATION_DIB);
- surface_invalidate_location(surface, ~WINED3D_LOCATION_DIB);
+ wined3d_resource_invalidate_location(&surface->resource, ~WINED3D_LOCATION_DIB);
if (context)
context_release(context);
@@ -2833,7 +2836,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
context = context_acquire(device, NULL);
surface_load_location(surface, context, surface->resource.map_binding);
- surface_invalidate_location(surface, WINED3D_LOCATION_DIB);
+ wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_DIB);
if (context)
context_release(context);
}
@@ -3207,7 +3210,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
- surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB);
}
/* Uses the hardware to stretch and flip the image */
@@ -3275,7 +3278,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
checkGLcall("glEnable(texture_target)");
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
- src_surface->resource.locations &= ~WINED3D_LOCATION_TEXTURE_RGB;
+ wined3d_resource_invalidate_location(&src_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
}
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -3481,7 +3484,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
- surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB);
}
/* Front buffer coordinates are always full screen coordinates, but our GL
@@ -3794,7 +3797,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
(old_color_key_flags & WINEDDSD_CKSRCBLT) ? &old_blt_key : NULL);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
- surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
+ wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);
return WINED3D_OK;
}
@@ -4038,18 +4041,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
-void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
-{
- TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
-
- if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
- wined3d_texture_set_dirty(surface->container);
- surface->resource.locations &= ~location;
-
- if (!surface->resource.locations)
- ERR("Surface %p does not have any up to date location.\n", surface);
-}
-
static DWORD resource_access_from_location(DWORD location)
{
switch (location)
@@ -5528,7 +5519,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
context_release(context);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
- surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
+ wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);
return WINED3D_OK;
}
@@ -5657,7 +5648,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
{
wined3d_resource_free_sysmem(&surface->resource);
wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_DIB);
- surface_invalidate_location(surface, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_SYSMEM);
}
return hr;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index bdb4b67..e64715e 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -512,7 +512,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
surface_load_location(back_buffer, context, WINED3D_LOCATION_TEXTURE_RGB);
- surface_invalidate_location(back_buffer, WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_invalidate_location(&back_buffer->resource, WINED3D_LOCATION_DRAWABLE);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
}
@@ -574,15 +574,15 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
else
{
wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
- surface_invalidate_location(front, ~WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_invalidate_location(&front->resource, ~WINED3D_LOCATION_DRAWABLE);
wined3d_resource_validate_location(&back_buffer->resource, WINED3D_LOCATION_DRAWABLE);
- surface_invalidate_location(back_buffer, ~WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_invalidate_location(&back_buffer->resource, ~WINED3D_LOCATION_DRAWABLE);
}
}
else
{
wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
- surface_invalidate_location(front, ~WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_invalidate_location(&front->resource, ~WINED3D_LOCATION_DRAWABLE);
/* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
* and INTEXTURE copies can keep their old content if they have any defined content.
* If the swapeffect is COPY, the content remains the same. If it is FLIP however,
@@ -591,7 +591,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP)
{
wined3d_resource_validate_location(&back_buffer->resource, back_buffer->container->resource.draw_binding);
- surface_invalidate_location(back_buffer, ~back_buffer->container->resource.draw_binding);
+ wined3d_resource_invalidate_location(&back_buffer->resource, ~back_buffer->container->resource.draw_binding);
}
}
@@ -866,7 +866,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
if (!(device->wined3d->flags & WINED3D_NO3D))
{
wined3d_resource_validate_location(&front_buffer->resource, WINED3D_LOCATION_DRAWABLE);
- surface_invalidate_location(front_buffer, ~WINED3D_LOCATION_DRAWABLE);
+ wined3d_resource_invalidate_location(&front_buffer->resource, ~WINED3D_LOCATION_DRAWABLE);
}
/* MSDN says we're only allowed a single fullscreen swapchain per device,
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index c42e475..941d935 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -832,7 +832,7 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
context = context_acquire(surface->resource.device, NULL);
surface_load_location(surface, context, surface->resource.map_binding);
context_release(context);
- surface_invalidate_location(surface, ~surface->resource.map_binding);
+ wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
}
static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
@@ -844,9 +844,7 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
{
- struct wined3d_surface *surface = surface_from_resource(sub_resource);
-
- surface_invalidate_location(surface, location);
+ wined3d_resource_invalidate_location(sub_resource, location);
}
/* Context activation is done by the caller. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 60d1b56..640aa95 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2351,7 +2351,6 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
-void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void surface_load_ds_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
--
2.1.3

View File

@@ -0,0 +1,171 @@
From 2341723442d5ab7fb42bb82d066b306cc458813d Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 16 Jan 2014 22:04:55 +0100
Subject: wined3d: Move bitmap_data and user_memory into the resource.
I may want to change this to keep this in the surface. Not sure yet.
---
dlls/wined3d/surface.c | 32 ++++++++++++++++----------------
dlls/wined3d/swapchain.c | 6 +++---
dlls/wined3d/wined3d_private.h | 4 +---
3 files changed, 20 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ef52ed0..c689880 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -88,7 +88,7 @@ static void surface_cleanup(struct wined3d_surface *surface)
{
DeleteDC(surface->hDC);
DeleteObject(surface->dib.DIBsection);
- surface->dib.bitmap_data = NULL;
+ surface->resource.bitmap_data = NULL;
}
if (surface->overlay_dest)
@@ -456,7 +456,7 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
TRACE("Creating a DIB section with size %dx%dx%d, size=%d.\n",
b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight,
b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
- surface->dib.DIBsection = CreateDIBSection(0, b_info, DIB_RGB_COLORS, &surface->dib.bitmap_data, 0, 0);
+ surface->dib.DIBsection = CreateDIBSection(0, b_info, DIB_RGB_COLORS, &surface->resource.bitmap_data, 0, 0);
if (!surface->dib.DIBsection)
{
@@ -465,7 +465,7 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
return HRESULT_FROM_WIN32(GetLastError());
}
- TRACE("DIBSection at %p.\n", surface->dib.bitmap_data);
+ TRACE("DIBSection at %p.\n", surface->resource.bitmap_data);
surface->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
HeapFree(GetProcessHeap(), 0, b_info);
@@ -490,13 +490,13 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
}
if (location & WINED3D_LOCATION_USER_MEMORY)
{
- data->addr = surface->user_memory;
+ data->addr = surface->resource.user_memory;
data->buffer_object = 0;
return;
}
if (location & WINED3D_LOCATION_DIB)
{
- data->addr = surface->dib.bitmap_data;
+ data->addr = surface->resource.bitmap_data;
data->buffer_object = 0;
return;
}
@@ -569,13 +569,13 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
break;
case WINED3D_LOCATION_USER_MEMORY:
- if (!surface->user_memory)
- ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
+ if (!surface->resource.user_memory)
+ ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->resource.user_memory is NULL.\n");
break;
case WINED3D_LOCATION_DIB:
- if (!surface->dib.bitmap_data)
- ERR("Map binding is set to WINED3D_LOCATION_DIB but surface->dib.bitmap_data is NULL.\n");
+ if (!surface->resource.bitmap_data)
+ ERR("Map binding is set to WINED3D_LOCATION_DIB but surface->resource.bitmap_data is NULL.\n");
break;
case WINED3D_LOCATION_BUFFER:
@@ -2190,7 +2190,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
{
DeleteDC(surface->hDC);
DeleteObject(surface->dib.DIBsection);
- surface->dib.bitmap_data = NULL;
+ surface->resource.bitmap_data = NULL;
surface->flags &= ~SFLAG_DIBSECTION;
create_dib = TRUE;
}
@@ -2222,7 +2222,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
else
surface->flags &= ~SFLAG_NONPOW2;
- if ((surface->user_memory = mem))
+ if ((surface->resource.user_memory = mem))
{
surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
valid_location = WINED3D_LOCATION_USER_MEMORY;
@@ -2680,11 +2680,11 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
break;
case WINED3D_LOCATION_USER_MEMORY:
- base_memory = surface->user_memory;
+ base_memory = surface->resource.user_memory;
break;
case WINED3D_LOCATION_DIB:
- base_memory = surface->dib.bitmap_data;
+ base_memory = surface->resource.bitmap_data;
break;
case WINED3D_LOCATION_BUFFER:
@@ -3052,9 +3052,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
{
void* tmp;
- tmp = front->dib.bitmap_data;
- front->dib.bitmap_data = back->dib.bitmap_data;
- back->dib.bitmap_data = tmp;
+ tmp = front->resource.bitmap_data;
+ front->resource.bitmap_data = back->resource.bitmap_data;
+ back->resource.bitmap_data = tmp;
tmp = front->resource.heap_memory;
front->resource.heap_memory = back->resource.heap_memory;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e64715e..17f1afe 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -695,9 +695,9 @@ static void swapchain_gdi_present(struct wined3d_swapchain *swapchain, const REC
{
void *tmp;
- tmp = front->dib.bitmap_data;
- front->dib.bitmap_data = back->dib.bitmap_data;
- back->dib.bitmap_data = tmp;
+ tmp = front->resource.bitmap_data;
+ front->resource.bitmap_data = back->resource.bitmap_data;
+ back->resource.bitmap_data = tmp;
if (front->resource.heap_memory)
ERR("GDI Surface %p has heap memory allocated.\n", front);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 640aa95..52280a7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2080,7 +2080,7 @@ struct wined3d_resource
UINT depth;
UINT size;
DWORD priority;
- void *heap_memory;
+ void *heap_memory, *user_memory, *bitmap_data;
UINT custom_row_pitch, custom_slice_pitch;
struct list resource_list_entry;
DWORD locations;
@@ -2263,7 +2263,6 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
struct wined3d_surface_dib
{
HBITMAP DIBsection;
- void *bitmap_data;
UINT bitmap_size;
};
@@ -2297,7 +2296,6 @@ struct wined3d_surface
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
- void *user_memory;
DWORD flags;
--
2.1.3

View File

@@ -0,0 +1,309 @@
From 647e3b2622558e3a8350bb3521fdbd3119b92d95 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 3 Oct 2013 12:47:01 +0200
Subject: wined3d: Move load_location into the resource.
The resource part of load_location will handle transfers between sysmem
locations (heap memory, user memory, dib) and buffers. Texture loading
and downloading from textures will be delegated to surfaces / volumes.
---
dlls/wined3d/buffer.c | 8 +++++++
dlls/wined3d/resource.c | 50 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/surface.c | 12 ++++++++--
dlls/wined3d/texture.c | 8 +++++++
dlls/wined3d/volume.c | 42 ++++++++---------------------------
dlls/wined3d/wined3d_private.h | 7 +++++-
6 files changed, 91 insertions(+), 36 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d9bc820..2e44f0f 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1128,12 +1128,20 @@ static void wined3d_buffer_location_invalidated(struct wined3d_resource *resourc
ERR("Not yet implemented.\n");
}
+/* Context activation is done by the caller. */
+static void wined3d_buffer_load_location(struct wined3d_resource *resource,
+ struct wined3d_context *context, DWORD location)
+{
+ ERR("Not yet implemented.\n");
+}
+
static const struct wined3d_resource_ops buffer_resource_ops =
{
buffer_resource_incref,
buffer_resource_decref,
buffer_unload,
wined3d_buffer_location_invalidated,
+ wined3d_buffer_load_location,
};
static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 9d2db2b..63f8584 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -348,6 +348,56 @@ void wined3d_resource_invalidate_location(struct wined3d_resource *resource, DWO
resource->resource_ops->resource_location_invalidated(resource, location);
}
+DWORD wined3d_resource_access_from_location(DWORD location)
+{
+ switch (location)
+ {
+ case WINED3D_LOCATION_DISCARDED:
+ return 0;
+
+ case WINED3D_LOCATION_SYSMEM:
+ case WINED3D_LOCATION_USER_MEMORY:
+ case WINED3D_LOCATION_DIB:
+ return WINED3D_RESOURCE_ACCESS_CPU;
+
+ case WINED3D_LOCATION_BUFFER:
+ case WINED3D_LOCATION_TEXTURE_RGB:
+ case WINED3D_LOCATION_TEXTURE_SRGB:
+ case WINED3D_LOCATION_DRAWABLE:
+ case WINED3D_LOCATION_RB_MULTISAMPLE:
+ case WINED3D_LOCATION_RB_RESOLVED:
+ return WINED3D_RESOURCE_ACCESS_GPU;
+
+ default:
+ FIXME("Unhandled location %#x.\n", location);
+ return 0;
+ }
+}
+
+/* Context activation is optionally by the caller. Context may be NULL. */
+void wined3d_resource_load_location(struct wined3d_resource *resource,
+ struct wined3d_context *context, DWORD location)
+{
+ DWORD required_access = wined3d_resource_access_from_location(location);
+
+ if ((resource->locations & location) == location)
+ {
+ TRACE("Location(s) already up to date.\n");
+ return;
+ }
+
+ /* Keep this a WARN for now until surfaces are cleaned up. */
+ if ((resource->access_flags & required_access) != required_access)
+ WARN("Operation requires %#x access, but resource only has %#x.\n",
+ required_access, resource->access_flags);
+
+ /* Context is NULL in ddraw-only operation without OpenGL. */
+ if (!context)
+ ERR("A context is required for non-sysmem operation.\n");
+
+ resource->resource_ops->resource_load_location(resource, context, location);
+}
+
void CDECL wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
UINT *slice_pitch)
{
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c689880..de57d25 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1281,12 +1281,20 @@ static void wined3d_surface_location_invalidated(struct wined3d_resource *resour
wined3d_texture_set_dirty(surface->container);
}
+/* Context activation is done by the caller. */
+static void wined3d_surface_load_location(struct wined3d_resource *resource,
+ struct wined3d_context *context, DWORD location)
+{
+ ERR("Not yet implemented.\n");
+}
+
static const struct wined3d_resource_ops surface_resource_ops =
{
surface_resource_incref,
surface_resource_decref,
surface_unload,
wined3d_surface_location_invalidated,
+ wined3d_surface_load_location,
};
static const struct wined3d_surface_ops surface_ops =
@@ -4041,7 +4049,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
-static DWORD resource_access_from_location(DWORD location)
+static DWORD surface_access_from_location(DWORD location)
{
switch (location)
{
@@ -4380,7 +4388,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
if (WARN_ON(d3d_surface))
{
- DWORD required_access = resource_access_from_location(location);
+ DWORD required_access = surface_access_from_location(location);
if ((surface->resource.access_flags & required_access) != required_access)
WARN("Operation requires %#x access, but surface only has %#x.\n",
required_access, surface->resource.access_flags);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 941d935..ea9eacc 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -989,12 +989,20 @@ static void wined3d_texture_load_location_invalidated(struct wined3d_resource *r
ERR("Should not be called on textures.\n");
}
+/* Context activation is done by the caller. */
+static void wined3d_texture_load_location(struct wined3d_resource *resource,
+ struct wined3d_context *context, DWORD location)
+{
+ ERR("Should not be called on textures.\n");
+}
+
static const struct wined3d_resource_ops texture_resource_ops =
{
texture_resource_incref,
texture_resource_decref,
wined3d_texture_unload,
wined3d_texture_load_location_invalidated,
+ wined3d_texture_load_location,
};
static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 6921b87..c93a1ef 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -136,27 +136,6 @@ static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume)
wined3d_resource_invalidate_location(&volume->resource, WINED3D_LOCATION_SYSMEM);
}
-static DWORD volume_access_from_location(DWORD location)
-{
- switch (location)
- {
- case WINED3D_LOCATION_DISCARDED:
- return 0;
-
- case WINED3D_LOCATION_SYSMEM:
- return WINED3D_RESOURCE_ACCESS_CPU;
-
- case WINED3D_LOCATION_BUFFER:
- case WINED3D_LOCATION_TEXTURE_RGB:
- case WINED3D_LOCATION_TEXTURE_SRGB:
- return WINED3D_RESOURCE_ACCESS_GPU;
-
- default:
- FIXME("Unhandled location %#x.\n", location);
- return 0;
- }
-}
-
/* Context activation is done by the caller. */
static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
struct wined3d_context *context, BOOL dest_is_srgb)
@@ -196,21 +175,17 @@ static BOOL wined3d_volume_can_evict(const struct wined3d_volume *volume)
return TRUE;
}
+
/* Context activation is done by the caller. */
-static void wined3d_volume_load_location(struct wined3d_volume *volume,
+static void wined3d_volume_load_location(struct wined3d_resource *resource,
struct wined3d_context *context, DWORD location)
{
- DWORD required_access = volume_access_from_location(location);
+ struct wined3d_volume *volume = volume_from_resource(resource);
+ DWORD required_access = wined3d_resource_access_from_location(location);
TRACE("Volume %p, loading %s, have %s.\n", volume, wined3d_debug_location(location),
wined3d_debug_location(volume->resource.locations));
- if ((volume->resource.locations & location) == location)
- {
- TRACE("Location(s) already up to date.\n");
- return;
- }
-
if ((volume->resource.access_flags & required_access) != required_access)
{
ERR("Operation requires %#x access, but volume only has %#x.\n",
@@ -332,7 +307,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, BOOL srgb_mode)
{
wined3d_texture_prepare_texture(volume->container, context, srgb_mode);
- wined3d_volume_load_location(volume, context,
+ wined3d_resource_load_location(&volume->resource, context,
srgb_mode ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB);
}
@@ -391,7 +366,7 @@ static void volume_unload(struct wined3d_resource *resource)
if (volume_prepare_system_memory(volume))
{
context = context_acquire(device, NULL);
- wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_load_location(&volume->resource, context, WINED3D_LOCATION_SYSMEM);
context_release(context);
wined3d_resource_invalidate_location(&volume->resource, ~WINED3D_LOCATION_SYSMEM);
}
@@ -546,7 +521,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
if (flags & WINED3D_MAP_DISCARD)
wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_BUFFER);
else
- wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER);
+ wined3d_resource_load_location(&volume->resource, context, WINED3D_LOCATION_BUFFER);
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
@@ -584,7 +559,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
else if (!(volume->resource.locations & WINED3D_LOCATION_SYSMEM))
{
context = context_acquire(device, NULL);
- wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_load_location(&volume->resource, context, WINED3D_LOCATION_SYSMEM);
context_release(context);
}
base_memory = volume->resource.heap_memory;
@@ -699,6 +674,7 @@ static const struct wined3d_resource_ops volume_resource_ops =
volume_resource_decref,
volume_unload,
wined3d_volume_location_invalidated,
+ wined3d_volume_load_location,
};
static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 52280a7..b1e4cb6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2058,6 +2058,8 @@ struct wined3d_resource_ops
ULONG (*resource_decref)(struct wined3d_resource *resource);
void (*resource_unload)(struct wined3d_resource *resource);
void (*resource_location_invalidated)(struct wined3d_resource *resource, DWORD location);
+ void (*resource_load_location)(struct wined3d_resource *resource,
+ struct wined3d_context *context, DWORD location);
};
struct wined3d_resource
@@ -2108,15 +2110,18 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
+void wined3d_resource_invalidate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+void wined3d_resource_load_location(struct wined3d_resource *resource,
+ struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_validate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
-void wined3d_resource_invalidate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
--
2.1.3

View File

@@ -0,0 +1,411 @@
From a1e69a04b1cb46aa0d16b4bc4b696321e0698972 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 20:33:17 +0100
Subject: wined3d: Replace surface_load_location with resource_load_location.
FIXME: Check if this patch is complete enough to make sense.
---
dlls/wined3d/context.c | 2 +-
dlls/wined3d/device.c | 2 +-
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/surface.c | 113 +++++++++++++----------------------------
dlls/wined3d/swapchain.c | 8 +--
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 -
7 files changed, 44 insertions(+), 87 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 61c074f..cc60348 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2215,7 +2215,7 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
- surface_load_location(context->current_rt, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_load_location(&context->current_rt->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
context_set_render_offscreen(context, TRUE);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 70a30f0..565a92c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -323,7 +323,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
{
struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(fb->render_targets[i]);
if (rt)
- surface_load_location(rt, context, rt->container->resource.draw_binding);
+ wined3d_resource_load_location(&rt->resource, context, rt->container->resource.draw_binding);
}
}
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index eef7e2c..62b7032 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -625,7 +625,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
struct wined3d_surface *target = wined3d_rendertarget_view_get_surface(device->fb.render_targets[i]);
if (target)
{
- surface_load_location(target, context, target->container->resource.draw_binding);
+ wined3d_resource_load_location(&target->resource, context, target->container->resource.draw_binding);
wined3d_resource_invalidate_location(&target->resource, ~target->container->resource.draw_binding);
}
}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index de57d25..6154315 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -759,7 +759,7 @@ static void surface_unmap(struct wined3d_surface *surface)
if (device->d3d_initialized)
context = context_acquire(device, surface);
- surface_load_location(surface, context, surface->container->resource.draw_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->container->resource.draw_binding);
if (context)
context_release(context);
}
@@ -825,9 +825,9 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
/* Make sure the locations are up-to-date. Loading the destination
* surface isn't required if the entire surface is overwritten. */
- surface_load_location(src_surface, context, src_location);
+ wined3d_resource_load_location(&src_surface->resource, context, src_location);
if (!surface_is_full_rect(dst_surface, dst_rect))
- surface_load_location(dst_surface, context, dst_location);
+ wined3d_resource_load_location(&dst_surface->resource, context, dst_location);
gl_info = context->gl_info;
@@ -916,9 +916,9 @@ static void surface_blt_fbo(const struct wined3d_device *device,
* surface isn't required if the entire surface is overwritten. (And is
* in fact harmful if we're being called by surface_load_location() with
* the purpose of loading the destination surface.) */
- surface_load_location(src_surface, old_ctx, src_location);
+ wined3d_resource_load_location(&src_surface->resource, old_ctx, src_location);
if (!surface_is_full_rect(dst_surface, &dst_rect))
- surface_load_location(dst_surface, old_ctx, dst_location);
+ wined3d_resource_load_location(&dst_surface->resource, old_ctx, dst_location);
if (src_location == WINED3D_LOCATION_DRAWABLE) required_rt = src_surface;
else if (dst_location == WINED3D_LOCATION_DRAWABLE) required_rt = dst_surface;
@@ -1236,7 +1236,7 @@ static void surface_unload(struct wined3d_resource *resource)
else
{
surface_prepare_map_memory(surface);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
}
@@ -1281,22 +1281,6 @@ static void wined3d_surface_location_invalidated(struct wined3d_resource *resour
wined3d_texture_set_dirty(surface->container);
}
-/* Context activation is done by the caller. */
-static void wined3d_surface_load_location(struct wined3d_resource *resource,
- struct wined3d_context *context, DWORD location)
-{
- ERR("Not yet implemented.\n");
-}
-
-static const struct wined3d_resource_ops surface_resource_ops =
-{
- surface_resource_incref,
- surface_resource_decref,
- surface_unload,
- wined3d_surface_location_invalidated,
- wined3d_surface_load_location,
-};
-
static const struct wined3d_surface_ops surface_ops =
{
surface_private_setup,
@@ -1740,7 +1724,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
if (update_w == dst_w && update_h == dst_h)
wined3d_texture_prepare_texture(dst_surface->container, context, FALSE);
else
- surface_load_location(dst_surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_load_location(&dst_surface->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind(dst_surface->container, context, FALSE);
surface_get_memory(src_surface, &data, src_surface->resource.locations);
@@ -1883,7 +1867,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
* the surface. Make sure we have it. */
surface_prepare_map_memory(surface);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
/* Switching color keying on / off may change the internal format. */
if (ck_changed)
@@ -1899,7 +1883,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
return;
}
- surface_load_location(surface, context, location);
+ wined3d_resource_load_location(&surface->resource, context, location);
surface_evict_sysmem(surface);
}
@@ -2673,7 +2657,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
if (surface->resource.device->d3d_initialized)
context = context_acquire(surface->resource.device, NULL);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
if (context)
context_release(context);
}
@@ -2778,7 +2762,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
{
if (surface->flags & SFLAG_CLIENT)
{
- surface_load_location(surface, context, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_SYSMEM);
surface_release_client_storage(surface);
}
hr = surface_create_dib_section(surface);
@@ -2794,7 +2778,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
surface->resource.map_binding = WINED3D_LOCATION_DIB;
}
- surface_load_location(surface, context, WINED3D_LOCATION_DIB);
+ wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_DIB);
wined3d_resource_invalidate_location(&surface->resource, ~WINED3D_LOCATION_DIB);
if (context)
@@ -2843,7 +2827,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
if (device->d3d_initialized)
context = context_acquire(device, NULL);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_DIB);
if (context)
context_release(context);
@@ -3555,8 +3539,8 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
gl_info = context->gl_info;
/* Make sure the surface is up-to-date. This should probably use
- * surface_load_location() and worry about the destination surface too,
- * unless we're overwriting it completely. */
+ * wined3d_resource_load_location() and worry about the destination
+ * surface too, unless we're overwriting it completely. */
wined3d_texture_load(src_surface->container, context, FALSE);
/* Activate the destination context, set it up for blitting */
@@ -4049,29 +4033,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
-static DWORD surface_access_from_location(DWORD location)
-{
- switch (location)
- {
- case WINED3D_LOCATION_SYSMEM:
- case WINED3D_LOCATION_USER_MEMORY:
- case WINED3D_LOCATION_DIB:
- case WINED3D_LOCATION_BUFFER:
- return WINED3D_RESOURCE_ACCESS_CPU;
-
- case WINED3D_LOCATION_DRAWABLE:
- case WINED3D_LOCATION_TEXTURE_SRGB:
- case WINED3D_LOCATION_TEXTURE_RGB:
- case WINED3D_LOCATION_RB_MULTISAMPLE:
- case WINED3D_LOCATION_RB_RESOLVED:
- return WINED3D_RESOURCE_ACCESS_GPU;
-
- default:
- FIXME("Unhandled location %#x.\n", location);
- return 0;
- }
-}
-
static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD location)
{
struct wined3d_device *device = surface->resource.device;
@@ -4121,7 +4082,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
}
if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
- surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
/* Download the surface to system memory. */
if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
@@ -4157,7 +4118,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
}
surface_get_rect(surface, NULL, &r);
- surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
surface_blt_to_drawable(surface->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
@@ -4230,7 +4191,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Performance warning... */
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
surface_prepare_map_memory(surface);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
}
}
else
@@ -4241,7 +4202,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Performance warning... */
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
surface_prepare_map_memory(surface);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
}
}
@@ -4250,7 +4211,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
/* Lets hope we get it from somewhere... */
surface_prepare_system_memory(surface);
- surface_load_location(surface, context, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_SYSMEM);
}
wined3d_texture_prepare_texture(texture, context, srgb);
@@ -4283,7 +4244,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
surface_prepare_map_memory(surface);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
surface_remove_pbo(surface, gl_info);
}
@@ -4351,9 +4312,11 @@ static void surface_multisample_resolve(struct wined3d_surface *surface, struct
surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
}
-/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
-void surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
+/* Context activation is done by the caller. */
+static void wined3d_surface_load_location(struct wined3d_resource *resource,
+ struct wined3d_context *context, DWORD location)
{
+ struct wined3d_surface *surface = surface_from_resource(resource);
HRESULT hr;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@@ -4380,20 +4343,6 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
}
}
- if (surface->resource.locations & location)
- {
- TRACE("Location already up to date.\n");
- return;
- }
-
- if (WARN_ON(d3d_surface))
- {
- DWORD required_access = surface_access_from_location(location);
- if ((surface->resource.access_flags & required_access) != required_access)
- WARN("Operation requires %#x access, but surface only has %#x.\n",
- required_access, surface->resource.access_flags);
- }
-
if (!surface->resource.locations)
{
ERR("Surface %p does not have any up to date location.\n", surface);
@@ -5482,7 +5431,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
{
struct wined3d_context *context = context_acquire(device, dst_surface);
- surface_load_location(dst_surface, context, dst_surface->container->resource.draw_binding);
+ wined3d_resource_load_location(&dst_surface->resource, context,
+ dst_surface->container->resource.draw_binding);
context_release(context);
}
return WINED3D_OK;
@@ -5557,6 +5507,15 @@ cpu:
return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
}
+static const struct wined3d_resource_ops surface_resource_ops =
+{
+ surface_resource_incref,
+ surface_resource_decref,
+ surface_unload,
+ wined3d_surface_location_invalidated,
+ wined3d_surface_load_location,
+};
+
static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags)
{
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 17f1afe..e1a5b8a 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -309,7 +309,7 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
if (backbuffer->resource.multisample_type)
{
location = WINED3D_LOCATION_RB_RESOLVED;
- surface_load_location(backbuffer, context, location);
+ wined3d_resource_load_location(&backbuffer->resource, context, location);
}
context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location);
@@ -511,14 +511,14 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
*/
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
- surface_load_location(back_buffer, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_resource_load_location(&back_buffer->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_resource_invalidate_location(&back_buffer->resource, WINED3D_LOCATION_DRAWABLE);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
}
else
{
- surface_load_location(back_buffer, context, back_buffer->container->resource.draw_binding);
+ wined3d_resource_load_location(&back_buffer->resource, context, back_buffer->container->resource.draw_binding);
}
if (swapchain->render_to_fbo)
@@ -640,7 +640,7 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
TRACE("Copying surface %p to screen.\n", front);
- surface_load_location(front, NULL, WINED3D_LOCATION_DIB);
+ wined3d_resource_load_location(&front->resource, NULL, WINED3D_LOCATION_DIB);
src_dc = front->hDC;
window = swapchain->win_handle;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index ea9eacc..48717d7 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -830,7 +830,7 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
surface_prepare_map_memory(surface);
context = context_acquire(surface->resource.device, NULL);
- surface_load_location(surface, context, surface->resource.map_binding);
+ wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
context_release(context);
wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b1e4cb6..059310b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2358,8 +2358,6 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
void surface_load_ds_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
-void surface_load_location(struct wined3d_surface *surface,
- struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_prepare_rb(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN;
--
2.1.3

View File

@@ -0,0 +1,213 @@
From 6502ec68de4a38d59a2e6690eca2546e710b6cbc Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Wed, 18 Sep 2013 22:30:57 +0200
Subject: wined3d: Introduce helper functions for mapping volumes.
---
dlls/wined3d/volume.c | 157 ++++++++++++++++++++++++++++++--------------------
1 file changed, 96 insertions(+), 61 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index c93a1ef..ee64070 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -475,12 +475,67 @@ static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *vol
return TRUE;
}
+/* Context activation is done by the caller. */
+static BOOL wined3d_volume_prepare_map_memory(struct wined3d_volume *volume, struct wined3d_context *context)
+{
+ switch (volume->resource.map_binding)
+ {
+ case WINED3D_LOCATION_BUFFER:
+ wined3d_volume_prepare_pbo(volume, context);
+ return TRUE;
+
+ case WINED3D_LOCATION_SYSMEM:
+ return volume_prepare_system_memory(volume);
+
+ default:
+ ERR("Unexpected map binding %s.\n", wined3d_debug_location(volume->resource.map_binding));
+ return FALSE;
+ }
+}
+
+static BYTE *wined3d_volume_get_map_ptr(const struct wined3d_volume *volume,
+ const struct wined3d_context *context, DWORD flags)
+{
+ const struct wined3d_gl_info *gl_info;
+ BYTE *ptr;
+
+ switch (volume->resource.map_binding)
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
+
+ if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
+ {
+ GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
+ mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
+ ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
+ 0, volume->resource.size, mapflags));
+ }
+ else
+ {
+ GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
+ ptr = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
+ }
+
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ checkGLcall("Map PBO");
+ return ptr;
+
+ case WINED3D_LOCATION_SYSMEM:
+ return volume->resource.heap_memory;
+
+ default:
+ ERR("Unexpected map binding %s.\n", wined3d_debug_location(volume->resource.map_binding));
+ return NULL;
+ }
+}
+
HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
struct wined3d_device *device = volume->resource.device;
struct wined3d_context *context;
- const struct wined3d_gl_info *gl_info;
BYTE *base_memory;
const struct wined3d_format *format = volume->resource.format;
@@ -512,58 +567,22 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags);
- if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER)
+ context = context_acquire(device, NULL);
+ if (!wined3d_volume_prepare_map_memory(volume, context))
{
- context = context_acquire(device, NULL);
- gl_info = context->gl_info;
-
- wined3d_volume_prepare_pbo(volume, context);
- if (flags & WINED3D_MAP_DISCARD)
- wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_BUFFER);
- else
- wined3d_resource_load_location(&volume->resource, context, WINED3D_LOCATION_BUFFER);
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
-
- if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
- {
- GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
- mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
- base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
- 0, volume->resource.size, mapflags));
- }
- else
- {
- GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
- base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
- }
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- checkGLcall("Map PBO");
-
+ WARN("Out of memory.\n");
+ map_desc->data = NULL;
context_release(context);
+ return E_OUTOFMEMORY;
}
+
+ if (flags & WINED3D_MAP_DISCARD)
+ wined3d_resource_validate_location(&volume->resource, volume->resource.map_binding);
else
- {
- if (!volume_prepare_system_memory(volume))
- {
- WARN("Out of memory.\n");
- map_desc->data = NULL;
- return E_OUTOFMEMORY;
- }
+ wined3d_resource_load_location(&volume->resource, context, volume->resource.map_binding);
- if (flags & WINED3D_MAP_DISCARD)
- {
- wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_SYSMEM);
- }
- else if (!(volume->resource.locations & WINED3D_LOCATION_SYSMEM))
- {
- context = context_acquire(device, NULL);
- wined3d_resource_load_location(&volume->resource, context, WINED3D_LOCATION_SYSMEM);
- context_release(context);
- }
- base_memory = volume->resource.heap_memory;
- }
+ base_memory = wined3d_volume_get_map_ptr(volume, context, flags);
+ context_release(context);
TRACE("Base memory pointer %p.\n", base_memory);
@@ -621,8 +640,34 @@ struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resour
return volume_from_resource(resource);
}
+static void wined3d_volume_release_map_ptr(const struct wined3d_volume *volume,
+ const struct wined3d_context *context)
+{
+ const struct wined3d_gl_info *gl_info;
+
+ switch (volume->resource.map_binding)
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
+ GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ checkGLcall("Unmap PBO");
+ return;
+
+ case WINED3D_LOCATION_SYSMEM:
+ return;
+
+ default:
+ ERR("Unexpected map binding %s.\n", wined3d_debug_location(volume->resource.map_binding));
+ return;
+ }
+}
+
HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
{
+ struct wined3d_device *device = volume->resource.device;
+ struct wined3d_context *context;
TRACE("volume %p.\n", volume);
if (!volume->resource.map_count)
@@ -631,19 +676,9 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
return WINED3DERR_INVALIDCALL;
}
- if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER)
- {
- struct wined3d_device *device = volume->resource.device;
- struct wined3d_context *context = context_acquire(device, NULL);
- const struct wined3d_gl_info *gl_info = context->gl_info;
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
- GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- checkGLcall("Unmap PBO");
-
- context_release(context);
- }
+ context = context_acquire(device, NULL);
+ wined3d_volume_release_map_ptr(volume, context);
+ context_release(context);
volume->resource.map_count--;
--
2.1.3

View File

@@ -0,0 +1,311 @@
From b416ab9ae21fee5c8253969318c55156c1d5fc0a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 16 Jan 2014 22:07:17 +0100
Subject: wined3d: Move volume PBO infrastructure into the resource.
---
dlls/wined3d/resource.c | 64 +++++++++++++++++++++++++++++-
dlls/wined3d/volume.c | 90 +++++++-----------------------------------
dlls/wined3d/wined3d_private.h | 7 +++-
3 files changed, 82 insertions(+), 79 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 63f8584..d904c36 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -292,7 +292,7 @@ GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags)
return ret;
}
-GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags)
+static GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags)
{
if (d3d_flags & WINED3D_MAP_READONLY)
return GL_READ_ONLY_ARB;
@@ -398,6 +398,68 @@ void wined3d_resource_load_location(struct wined3d_resource *resource,
resource->resource_ops->resource_load_location(resource, context, location);
}
+BYTE *wined3d_resource_get_map_ptr(const struct wined3d_resource *resource,
+ const struct wined3d_context *context, DWORD flags)
+{
+ const struct wined3d_gl_info *gl_info;
+ BYTE *ptr;
+
+ switch (resource->map_binding)
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
+
+ if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
+ {
+ GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
+ mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
+ ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
+ 0, resource->size, mapflags));
+ }
+ else
+ {
+ GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
+ ptr = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
+ }
+
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ checkGLcall("Map GL buffer");
+ return ptr;
+
+ case WINED3D_LOCATION_SYSMEM:
+ return resource->heap_memory;
+
+ default:
+ ERR("Unexpected map binding %s.\n", wined3d_debug_location(resource->map_binding));
+ return NULL;
+ }
+}
+
+void wined3d_resource_release_map_ptr(const struct wined3d_resource *resource,
+ const struct wined3d_context *context)
+{
+ const struct wined3d_gl_info *gl_info;
+
+ switch (resource->map_binding)
+ {
+ case WINED3D_LOCATION_BUFFER:
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, resource->buffer_object));
+ GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ checkGLcall("Unmap GL buffer");
+ return;
+
+ case WINED3D_LOCATION_SYSMEM:
+ return;
+
+ default:
+ ERR("Unexpected map binding %s.\n", wined3d_debug_location(resource->map_binding));
+ return;
+ }
+}
+
void CDECL wined3d_resource_get_pitch(const struct wined3d_resource *resource, UINT *row_pitch,
UINT *slice_pitch)
{
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index ee64070..1e03097 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -215,7 +215,7 @@ static void wined3d_volume_load_location(struct wined3d_resource *resource,
}
else if (volume->resource.locations & WINED3D_LOCATION_BUFFER)
{
- struct wined3d_bo_address data = {volume->pbo, NULL};
+ struct wined3d_bo_address data = {volume->resource.buffer_object, NULL};
wined3d_volume_upload_data(volume, context, &data);
}
else if (volume->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
@@ -269,7 +269,7 @@ static void wined3d_volume_load_location(struct wined3d_resource *resource,
break;
case WINED3D_LOCATION_BUFFER:
- if (!volume->pbo)
+ if (!volume->resource.buffer_object)
ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
if (volume->resource.locations & WINED3D_LOCATION_DISCARDED)
@@ -279,7 +279,7 @@ static void wined3d_volume_load_location(struct wined3d_resource *resource,
}
else if (volume->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
- struct wined3d_bo_address data = {volume->pbo, NULL};
+ struct wined3d_bo_address data = {volume->resource.buffer_object, NULL};
if (volume->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(volume->container, context, FALSE);
@@ -316,16 +316,16 @@ static void wined3d_volume_prepare_pbo(struct wined3d_volume *volume, struct win
{
const struct wined3d_gl_info *gl_info = context->gl_info;
- if (volume->pbo)
+ if (volume->resource.buffer_object)
return;
- GL_EXTCALL(glGenBuffersARB(1, &volume->pbo));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
+ GL_EXTCALL(glGenBuffersARB(1, &volume->resource.buffer_object));
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.buffer_object));
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.size, NULL, GL_STREAM_DRAW_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("Create PBO");
- TRACE("Created PBO %u for volume %p.\n", volume->pbo, volume);
+ TRACE("Created PBO %u for volume %p.\n", volume->resource.buffer_object, volume);
}
static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
@@ -333,10 +333,10 @@ static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
struct wined3d_context *context = context_acquire(volume->resource.device, NULL);
const struct wined3d_gl_info *gl_info = context->gl_info;
- TRACE("Deleting PBO %u belonging to volume %p.\n", volume->pbo, volume);
- GL_EXTCALL(glDeleteBuffersARB(1, &volume->pbo));
+ TRACE("Deleting PBO %u belonging to volume %p.\n", volume->resource.buffer_object, volume);
+ GL_EXTCALL(glDeleteBuffersARB(1, &volume->resource.buffer_object));
checkGLcall("glDeleteBuffersARB");
- volume->pbo = 0;
+ volume->resource.buffer_object = 0;
context_release(context);
}
@@ -344,7 +344,7 @@ void wined3d_volume_destroy(struct wined3d_volume *volume)
{
TRACE("volume %p.\n", volume);
- if (volume->pbo)
+ if (volume->resource.buffer_object)
wined3d_volume_free_pbo(volume);
resource_cleanup(&volume->resource);
@@ -377,7 +377,7 @@ static void volume_unload(struct wined3d_resource *resource)
wined3d_resource_invalidate_location(&volume->resource, ~WINED3D_LOCATION_DISCARDED);
}
- if (volume->pbo)
+ if (volume->resource.buffer_object)
{
/* Should not happen because only dynamic default pool volumes
* have a buffer, and those are not evicted by device_evit_managed_resources
@@ -493,44 +493,6 @@ static BOOL wined3d_volume_prepare_map_memory(struct wined3d_volume *volume, str
}
}
-static BYTE *wined3d_volume_get_map_ptr(const struct wined3d_volume *volume,
- const struct wined3d_context *context, DWORD flags)
-{
- const struct wined3d_gl_info *gl_info;
- BYTE *ptr;
-
- switch (volume->resource.map_binding)
- {
- case WINED3D_LOCATION_BUFFER:
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
-
- if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
- {
- GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
- mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
- ptr = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
- 0, volume->resource.size, mapflags));
- }
- else
- {
- GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
- ptr = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
- }
-
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- checkGLcall("Map PBO");
- return ptr;
-
- case WINED3D_LOCATION_SYSMEM:
- return volume->resource.heap_memory;
-
- default:
- ERR("Unexpected map binding %s.\n", wined3d_debug_location(volume->resource.map_binding));
- return NULL;
- }
-}
-
HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
@@ -581,7 +543,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
else
wined3d_resource_load_location(&volume->resource, context, volume->resource.map_binding);
- base_memory = wined3d_volume_get_map_ptr(volume, context, flags);
+ base_memory = wined3d_resource_get_map_ptr(&volume->resource, context, flags);
context_release(context);
TRACE("Base memory pointer %p.\n", base_memory);
@@ -640,30 +602,6 @@ struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resour
return volume_from_resource(resource);
}
-static void wined3d_volume_release_map_ptr(const struct wined3d_volume *volume,
- const struct wined3d_context *context)
-{
- const struct wined3d_gl_info *gl_info;
-
- switch (volume->resource.map_binding)
- {
- case WINED3D_LOCATION_BUFFER:
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
- GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
- GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- checkGLcall("Unmap PBO");
- return;
-
- case WINED3D_LOCATION_SYSMEM:
- return;
-
- default:
- ERR("Unexpected map binding %s.\n", wined3d_debug_location(volume->resource.map_binding));
- return;
- }
-}
-
HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
{
struct wined3d_device *device = volume->resource.device;
@@ -677,7 +615,7 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
}
context = context_acquire(device, NULL);
- wined3d_volume_release_map_ptr(volume, context);
+ wined3d_resource_release_map_ptr(&volume->resource, context);
context_release(context);
volume->resource.map_count--;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 059310b..9285ab8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2083,6 +2083,7 @@ struct wined3d_resource
UINT size;
DWORD priority;
void *heap_memory, *user_memory, *bitmap_data;
+ GLuint buffer_object;
UINT custom_row_pitch, custom_slice_pitch;
struct list resource_list_entry;
DWORD locations;
@@ -2113,12 +2114,15 @@ void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+BYTE *wined3d_resource_get_map_ptr(const struct wined3d_resource *resource,
+ const struct wined3d_context *context, DWORD flags) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
-GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
void wined3d_resource_invalidate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_load_location(struct wined3d_resource *resource,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
+void wined3d_resource_release_map_ptr(const struct wined3d_resource *resource,
+ const struct wined3d_context *context) DECLSPEC_HIDDEN;
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_validate_location(struct wined3d_resource *resource, DWORD location) DECLSPEC_HIDDEN;
@@ -2248,7 +2252,6 @@ struct wined3d_volume
DWORD flags;
GLint texture_level;
DWORD download_count;
- GLuint pbo;
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
--
2.1.3

Some files were not shown because too many files have changed in this diff Show More