Added patch to use video memory for rendering targets if possible.

This commit is contained in:
Sebastian Lackner
2015-07-29 17:42:56 +02:00
parent 9454f5fc78
commit 5a24762b33
5 changed files with 292 additions and 75 deletions

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@@ -0,0 +1,195 @@
From c65a572b8835af9ee1f4c7533b1c89f0c22fc95f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Wed, 29 Jul 2015 17:09:50 +0200
Subject: ddraw: Create rendering targets in video memory if possible.
Based on a patch by Henri Verbeet.
---
dlls/ddraw/ddraw.c | 6 +++---
dlls/ddraw/ddraw_private.h | 3 ++-
dlls/ddraw/device.c | 23 ++++++++++++++---------
dlls/ddraw/surface.c | 21 +++++++++++++++++++--
4 files changed, 38 insertions(+), 15 deletions(-)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index b3caba2..6dc8c2d 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4065,7 +4065,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
- if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
+ if (SUCCEEDED(hr = d3d_device_create(ddraw, riid, target, (IUnknown *)surface, 7, &object, NULL)))
{
*device = &object->IDirect3DDevice7_iface;
}
@@ -4094,7 +4094,7 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
return CLASS_E_NOAGGREGATION;
wined3d_mutex_lock();
- if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
+ if (SUCCEEDED(hr = d3d_device_create(ddraw, riid, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
{
*device = &device_impl->IDirect3DDevice3_iface;
}
@@ -4120,7 +4120,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
- if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
+ if (SUCCEEDED(hr = d3d_device_create(ddraw, riid, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
{
*device = &device_impl->IDirect3DDevice2_iface;
}
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index bb0a3f8..73c7e68 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -298,6 +298,7 @@ struct d3d_device
IUnknown IUnknown_inner;
LONG ref;
UINT version;
+ BOOL hw;
IUnknown *outer_unknown;
struct wined3d_device *wined3d_device;
@@ -340,7 +341,7 @@ struct d3d_device
D3DMATRIXHANDLE world, proj, view;
};
-HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
+HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 408eb24..bb8534a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1857,7 +1857,7 @@ static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
return DDERR_INVALIDCAPS;
}
- if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
+ if (device->hw && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
wined3d_mutex_unlock();
@@ -1933,7 +1933,7 @@ static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
return DDERR_INVALIDPIXELFORMAT;
}
- if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
+ if (device->hw && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
IDirectDrawSurface4_AddRef(target);
@@ -1982,7 +1982,7 @@ static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
return DDERR_INVALIDPIXELFORMAT;
}
- if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
+ if (device->hw && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
IDirectDrawSurface_AddRef(target);
@@ -6777,7 +6777,7 @@ enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device
return WINED3D_ZB_TRUE;
}
-static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
+static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, BOOL hw,
struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
{
static const D3DMATRIX ident =
@@ -6800,6 +6800,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
device->ref = 1;
device->version = version;
+ device->hw = hw;
if (outer_unknown)
device->outer_unknown = outer_unknown;
@@ -6850,14 +6851,18 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
return D3D_OK;
}
-HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
+HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
UINT version, struct d3d_device **device, IUnknown *outer_unknown)
{
struct d3d_device *object;
+ BOOL hw = TRUE;
HRESULT hr;
- TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
- ddraw, target, version, device, outer_unknown);
+ TRACE("ddraw %p, guid %s, target %p, version %u, device %p, outer_unknown %p.\n",
+ ddraw, debugstr_guid(guid), target, version, device, outer_unknown);
+
+ if (IsEqualGUID(guid, &IID_IDirect3DRGBDevice))
+ hw = FALSE;
if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|| (target->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
@@ -6872,7 +6877,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
return DDERR_NOPALETTEATTACHED;
}
- if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
+ if (hw && !(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target);
return D3DERR_SURFACENOTINVIDMEM;
@@ -6899,7 +6904,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
return DDERR_OUTOFMEMORY;
}
- if (FAILED(hr = d3d_device_init(object, ddraw, target, rt_iface, version, outer_unknown)))
+ if (FAILED(hr = d3d_device_init(object, ddraw, hw, target, rt_iface, version, outer_unknown)))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 77a3d44..ca84719 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -211,7 +211,7 @@ static HRESULT WINAPI ddraw_surface7_QueryInterface(IDirectDrawSurface7 *iface,
{
HRESULT hr;
- if (FAILED(hr = d3d_device_create(This->ddraw, This, (IUnknown *)&This->IDirectDrawSurface_iface,
+ if (FAILED(hr = d3d_device_create(This->ddraw, riid, This, (IUnknown *)&This->IDirectDrawSurface_iface,
1, &This->device1, (IUnknown *)&This->IDirectDrawSurface_iface)))
{
This->device1 = NULL;
@@ -5935,7 +5935,24 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
if (desc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
{
- wined3d_desc.pool = WINED3D_POOL_SYSTEM_MEM;
+ /*
+ * The ddraw RGB device allows to use system memory surfaces as rendering target.
+ * This does not cause problems because the RGB device does software rasterization
+ * though it will fail with hardware accelerated ddraw. In order to be partially
+ * compatible with games requesting explicitly the RGB device, we ignore the
+ * specified location and try to create rendering targets in video memory if
+ * possible.
+ */
+ if ((desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) &&
+ SUCCEEDED(hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
+ WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_RENDERTARGET,
+ WINED3D_RTYPE_SURFACE, wined3d_desc.format)))
+ {
+ FIXME("Application wants to create rendering target in system memory, using video memory instead\n");
+ wined3d_desc.usage |= WINED3DUSAGE_RENDERTARGET;
+ }
+ else
+ wined3d_desc.pool = WINED3D_POOL_SYSTEM_MEM;
}
else
{
--
2.4.5

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@@ -0,0 +1 @@
Fixes: [34906] Use video memory for rendering targets if possible