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Added patch to use video memory for rendering targets if possible.
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@@ -39,7 +39,7 @@ Wine. All those differences are also documented on the
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Included bug fixes and improvements
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-----------------------------------
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**Bug fixes and features included in the next upcoming release [17]:**
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**Bug fixes and features included in the next upcoming release [18]:**
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* Add stub for D3DXTessellateNPatches
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* Add stubs for D3DCompile2 and D3DCompileFromFile
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@@ -58,6 +58,7 @@ Included bug fixes and improvements
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* Share source of d3dx9_36 with d3dx9_33 to avoid Wine DLL forwards ([Wine Bug #21817](https://bugs.winehq.org/show_bug.cgi?id=21817))
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* Silence repeated LocaleNameToLCID/LCIDToLocaleName unsupported flags FIXMEs ([Wine Bug #30076](https://bugs.winehq.org/show_bug.cgi?id=30076))
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* Store registry timestamps with nanoseconds precision ([Wine Bug #38927](https://bugs.winehq.org/show_bug.cgi?id=38927))
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* Use video memory for rendering targets if possible ([Wine Bug #34906](https://bugs.winehq.org/show_bug.cgi?id=34906))
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**Bug fixes and features in Wine Staging 1.7.47 [230]:**
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