Added patch to use video memory for rendering targets if possible.

This commit is contained in:
Sebastian Lackner
2015-07-29 17:42:56 +02:00
parent 9454f5fc78
commit 5a24762b33
5 changed files with 292 additions and 75 deletions

View File

@@ -39,7 +39,7 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
-----------------------------------
**Bug fixes and features included in the next upcoming release [17]:**
**Bug fixes and features included in the next upcoming release [18]:**
* Add stub for D3DXTessellateNPatches
* Add stubs for D3DCompile2 and D3DCompileFromFile
@@ -58,6 +58,7 @@ Included bug fixes and improvements
* Share source of d3dx9_36 with d3dx9_33 to avoid Wine DLL forwards ([Wine Bug #21817](https://bugs.winehq.org/show_bug.cgi?id=21817))
* Silence repeated LocaleNameToLCID/LCIDToLocaleName unsupported flags FIXMEs ([Wine Bug #30076](https://bugs.winehq.org/show_bug.cgi?id=30076))
* Store registry timestamps with nanoseconds precision ([Wine Bug #38927](https://bugs.winehq.org/show_bug.cgi?id=38927))
* Use video memory for rendering targets if possible ([Wine Bug #34906](https://bugs.winehq.org/show_bug.cgi?id=34906))
**Bug fixes and features in Wine Staging 1.7.47 [230]:**