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Remove several d3d patchsets:
* wined3d-Core_Context: fixed by 62651d65f4f8e4dc6e1f4fb5d589526613d419aa * wined3d-Limit_Vram: This patch is a no-op; LONG_MAX is 0x7fffffffffffffff on 64-bit. * wined3d-Revert_Surface_Blt: fixed by d38076fd57a50452b17d61f771688bbfcd3a5563 * wined3d-WINED3DFMT_R32G32_UINT: fixed by af1be967a0b0262a980e9bfbdff107c1d6db7e8d * wined3d-sample_c_lz: fixed by ce8610cea58ed1ba9d8f17857e507d9d6c30132d * wined3d-CSMT_Helper, wined3d-CSMT_Main: Remove CSMT_Helper and remove toggle for CSMT_Main. CSMT is in Wine and configurable. Also remove patches 0008, 0019, 0034, which are no-ops and not useful. * makedep-PARENTSPEC: Remove patch which was only needed for wined3d-csmt.
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@@ -1,4 +1,4 @@
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From 2ff2aaf55df96d6dade866d11f273630a2fcbf90 Mon Sep 17 00:00:00 2001
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From 9e3fd02b6ba9494fd9433fef92cbf6cbcfb39ff6 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Thu, 17 Aug 2017 19:29:30 +0200
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Subject: wined3d: Allow arbitrary viewports for d3d11.
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@@ -112,7 +112,7 @@ index cdce669..644766c 100644
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if (!extended)
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flags |= WINED3D_VIDMEM_ACCOUNTING;
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diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
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index 3cf9b76..d744a5c 100644
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index a9632de..fe3301e 100644
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--- a/dlls/ddraw/ddraw_private.h
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+++ b/dlls/ddraw/ddraw_private.h
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@@ -65,7 +65,7 @@ struct FvfToDecl
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@@ -125,10 +125,10 @@ index 3cf9b76..d744a5c 100644
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enum ddraw_device_state
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{
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diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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index 9753186..486d22a 100644
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index f20507b..c234758 100644
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--- a/dlls/wined3d/state.c
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+++ b/dlls/wined3d/state.c
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@@ -4696,10 +4696,13 @@ static void get_viewport(struct wined3d_context *context, const struct wined3d_s
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@@ -4559,10 +4559,13 @@ static void get_viewport(struct wined3d_context *context, const struct wined3d_s
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if (target)
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{
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@@ -147,14 +147,14 @@ index 9753186..486d22a 100644
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/*
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index f555d1d..2184a00 100644
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index 5921646..d4abb29 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -1312,6 +1312,7 @@ enum wined3d_shader_byte_code_format
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@@ -1314,6 +1314,7 @@ enum wined3d_shader_byte_code_format
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#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
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#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
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#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
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#define WINED3D_REQUEST_D3D10 0x00004000
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+#define WINED3D_LIMIT_VIEWPORT 0x00008000
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+#define WINED3D_LIMIT_VIEWPORT 0x00004000
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#define WINED3D_RESZ_CODE 0x7fa05000
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@@ -1,2 +1,3 @@
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Fixes: Allow arbitrary viewports for d3d11 in wined3d
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Depends: wined3d-Core_Context
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Depends: d3d11-Depth_Bias
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# For Overwatch; see https://www.winehq.org/pipermail/wine-devel/2016-November/115312.html
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